When this video is out of date, it won't be an issue. It'll just stutter at the start for a few seconds while rebuilding.
@1thevm118 сағат бұрын
Are you meaning to tell me that Node Graph Rebuilding isn't just a stutter generation engine???
@megacat138420 сағат бұрын
as a normal person those videos feel like trying to comprehend an eldrich horror
@kkiil0520 сағат бұрын
Ladies and gentlemen, peak has just dropped. What an excellent christmas gift!
@DelayRGC20 сағат бұрын
Finally, some real use to all that graph theory and A*!
@benb91517 сағат бұрын
Needed something to watch on our date tonight, thank you Pinsplash
@guilhermecarvalhotrindade262519 сағат бұрын
Thanks for these deep dives. I love these things. Source engine is just full of quirks, showing how battle tested it must have been for the time.
@the_not_real_bigboss21 сағат бұрын
Do a video on Nav Mesh next I wonder how much the gameplay in HL2 would change if we used Nexbots
@chibisayori2020 сағат бұрын
i think there is an addon that makes vanilla NPCs use navmesh if the map has it (gmod only), idk if navigation is engine-sided but if it's just sdk-sided it's easy to implement navmesh and make NPCs use it (and thus affect all hl2 npcs already on the map) but you also have to add support for Hints, so NPCs can still use hint nodes if it's found within a nav area as hints tell npcs specific actions the level designer assigned, i.e take cover, act busies
@Marxon11349 сағат бұрын
YES NODEGRAPHS I ACTUALLY UNIRONICALLY REQUIRE THIS INFORMATION! YEEEAAAAAHHHH
@le.glaconus21 сағат бұрын
Babe wake up new Pinsplash video just dropped
@zeitgeistlime5 сағат бұрын
first video was understandable with some minor confusion, watching this one made my head hurt
@brwokbrwok21 сағат бұрын
YEEAAAAHH
@MuteObserver10 сағат бұрын
Many thanks- and Merry Christmas!
@griddori20 сағат бұрын
you sound like you node a lot about this
@Marduk40119 сағат бұрын
I created a very similar system in my game and I've never seen how Valve did it before. that felt weird watching it. what I do differently is that each node has a height and a radius. When placed It automatically expands and tests to see how big of a radius and height it can get before it collides with the world. a node that's under a door frame for example cannot get too big. then each npc can only use that node to find a path only if it's smaller or equal to the node's height and radius. so it creates a graphmap for each npc you have in the map. a big enemy would have to find another path around the doorway to navigate. a small enemy could simply walk right to it.
@Megamike144p20 сағат бұрын
Node Graph out of Date. Rebuilding...
@the_not_real_bigboss21 сағат бұрын
Nice vid
@dugl20 сағат бұрын
hi, have a nice day dude, and happy holidays, I like your videos
@AyatZhum19 сағат бұрын
This is a great video
@d0kt0r1718 сағат бұрын
This video is out of date. Rebuilding.
@just_Myxa-qua20 сағат бұрын
Why is there a sign of a man sitting on a toilet at the combines shoulder at 8:40?
@WinterGamesYT9 сағат бұрын
this inspired me to node my map
@vibaj1611 сағат бұрын
Now I want to know how different Source 2 is
@vxpdx8 сағат бұрын
16:10 see if you can find it in code that StudioMDL uses when handling `walkframe`