Half-Life 2: Retro PC Time Capsule vs PlayStation 3 vs OG Xbox - Need We Say More?

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Digital Foundry

Digital Foundry

Күн бұрын

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@tobreakintopieces
@tobreakintopieces Жыл бұрын
The port team was part of EA Bright Light. That team also did Hasbro Family Game Night, among other things. At the time, they were on the third floor of Onslow House in Guildford, with the Harry Potter team. Criterion were (still are?) on the second floor. Three of my housemates worked in Bright Light, I was downstairs in Criterion.
@j_c_93
@j_c_93 Жыл бұрын
Cool, did you work on Burnout?
@spvrda
@spvrda Жыл бұрын
@@j_c_93 Sure did if he worked at Criterion while Orange Box was being ported(2007)
@AIIEYESONME
@AIIEYESONME Жыл бұрын
Sounds like you worked at Google actually.
@tobreakintopieces
@tobreakintopieces Жыл бұрын
@@j_c_93 I did, on Burnout Paradise, and then Need For Speed: Hot Pursuit.
@RoboZombie777
@RoboZombie777 Жыл бұрын
Bright Light also worked on Burnout Dominator, the spinoff Burnout that came out between Revenge and Paradise which often gets overlooked, which is a shame cuz I think it had some neat ideas in there
@Waffle4569
@Waffle4569 Жыл бұрын
Half Life 2 actually has a lot of LODs, especially for meshes that are reused a lot, they were just very hard to notice. For example, the trash can has around 6 on PC. They were much more incremental than anyone would bother to do today, and the way they were stored on disk was really chaotic, parts of lowres LODs would be used to reassemble the high LODs as a form of compression. You literally can't just directly load the highest LOD, you have to reassemble it by working your way up the LOD chain.
@NickBaysingar
@NickBaysingar Жыл бұрын
I'm pretty sure Valve also made it so that the vast majority of the models would automatically fall back to using a simplified LoD mesh when running the game in DX7. That's probably what we're seeing with the Xbox port. Like you said, the game actually made extensive use of LoDs, and I'm sure the majority of them were produced using automated methods to save on time, which is why they often look super clumsy and weird like what DF were seeing in this video.
@robertdosen646
@robertdosen646 11 ай бұрын
Is that why you can see everything "load" into it's high res model/texture?
@Wogle
@Wogle Жыл бұрын
This comparison of 3 different versions is really fun to see. Can we expect a Doom 3 one in the near future?
@Wogle
@Wogle Жыл бұрын
@@i3l4ckskillzz79 There's a DF Retro vid I think, but not a simultaneous playthrough. Basically curious to see a "live" side by side of the cuts to the Xbox version, and additional changes made to the BFG edition
@SeiyaDLuffy
@SeiyaDLuffy Жыл бұрын
Yeah, and with Resident Evil 4 too
@Wogle
@Wogle Жыл бұрын
@@notnotrom1 3: Original PC Version, the Xbox version, and the BFG Edition
@mbsfaridi
@mbsfaridi Жыл бұрын
@@SeiyaDLuffy Yeah, would love to see GC and PS2 comparisons.
@HeyKyle
@HeyKyle Жыл бұрын
They literally mention making a future doom 3 video in this video lol
@RizzyWow
@RizzyWow Жыл бұрын
My first experience of Half-Life 2 was on Xbox, I remember buying the Official Xbox Magazine as a kid which had a special on Half-Life 2 with an awesome cover (I still have it). Then a few years later I saw the game at Comet for like £2 and I asked my dad to buy it for me and he did. What an amazing experience, it made me love games in a different way. Years later I built a PC and replayed it. This game has a special place in my heart for sure.
@thatdognotthepuppy5809
@thatdognotthepuppy5809 Жыл бұрын
Ah, Comet... Simpler times. Remember Gamestation?
@Osk42
@Osk42 Жыл бұрын
Dude I love these retro time capsule episodes you guys do! It's amazing to see how far we've come and looking back. Some games still hold up, Half-Life 2 is one of them! More please!
@cjaay4359
@cjaay4359 Жыл бұрын
Yes I really love Retro PC time capsule videos, we need more videos and I've watched all of the time capsule videos again and again
@ncorcoran29
@ncorcoran29 Жыл бұрын
Would hold up if they didn't abandon the story!!!
@telefonbarmann4514
@telefonbarmann4514 Жыл бұрын
This is my favorite DF format, with DF Direct in a close second. I think the free flow nature makes it so enjoyable.
@offspringfan89
@offspringfan89 Жыл бұрын
@@telefonbarmann4514 My top three Digital Foundry formats: 1. DF Retro 2. Time Capsule 3. DF Direct
@dudemanismadcool
@dudemanismadcool Жыл бұрын
@@telefonbarmann4514 The best content. These DF retro time capsules are like crack for the nostalgia receptors and the name is fitting. Its like a time capsule for the feels and excitement of the day when 3D gaming was still in its relative infancy.
@jqwright28
@jqwright28 Жыл бұрын
I know people love breakdowns and testing of new games' performances but this kind of thing is your all's best content. Great video!
@susu5331
@susu5331 Жыл бұрын
This is absolutely my favorite Digital Foundry video thats > 30 min in length, the discussions and the game are both very enjoyable. You three should make more content like this!
@scoutbr00
@scoutbr00 Жыл бұрын
Its a shame you guys didn't touch upon the audio differences between game versions. The Xbox version ironically has the best audio despite lowest sampling due to its built in hardware audio processing. Dr. Breen's speeches in the trainstation and square sound absolutely amazing and really give you a felling of being in a huge room, with the audio echoing. The apartment sections also have phenomenal audio, as loud noises can be heard from flowing through the small hallways. I really wished someone would find a way to force or emulate these audio effects onto the PC version. The PS3 version also has some distorted voice lines (take a listen to Gman's initial speech lmao)
@itsd0nk
@itsd0nk Жыл бұрын
The OG Xbox had the fucking *best* discrete audio processor built into it. Halo games in glorious 5.1 all with real time audio plugin effects on every channel. Even having a super expensive sound card in your PC didn’t get you this in most PC games back then... and I had a crazy expensive sound card in my PC in those days for music editing and gaming.
@kennymccormick8295
@kennymccormick8295 Жыл бұрын
A felling? FELLING? 😂😂😂😂😂😂
@youtubeshadowbannedmylasta2629
@youtubeshadowbannedmylasta2629 Жыл бұрын
the fact they managed to put this on the og xbox is pretty crazy when you consider hl2 was pretty impressive when it came out.
@NR-iw4sp
@NR-iw4sp Жыл бұрын
And in the few following years, too (The Orange Box improved visuals and Episodes 1-2)!
@kamikazemelon787
@kamikazemelon787 Жыл бұрын
yeah i’ve seen the xbox port before but the direct comparison here is fun to see - not only was HL2 impressive when it came out, it was also a PC melter! That Xbox port really is incredible that it even works at all
@evil_chuck
@evil_chuck 9 ай бұрын
It wasn't "pretty" impressive... It was absolutely impressive, since until the release of Crysis (3 years later) no other game was released that broke graphical and technological limits like Half Life 2 did. Not on PC, much less on consoles.
@miguelpereira9859
@miguelpereira9859 Ай бұрын
The RAM of the Xbox was like 1/4 of the minimum required to play on PC, it's a very impressive port
@Silverturky
@Silverturky Жыл бұрын
honestly the water section of the game is one of my favorite parts it was so relaxing to be traversing over all that water collecting items etc. the sunset was so nice to look at even when you start going through the tunnels and have to solve that lil puzzle to get the items out of the basket. so good.. alright well... I guess I'm playing the game over tonight
@Lloyd_Meadhbh
@Lloyd_Meadhbh Жыл бұрын
My first sustained experience of HL2 was the XBox version, and, while I recognised it wasn't running as smoothly as it did on my friends' PCs, I was really stoked to be able to play it at all.
@wallcat3199
@wallcat3199 Жыл бұрын
It looks like their process of lowering the polygon count is similar to the "decimate" tool in Blender. You essentially move a slider and it starts to combine vertices together.
@flioink
@flioink Жыл бұрын
Yes, it's probably a feature in the engine. Unreal Engine has the same thing where it auto-generates LODs for you and the results aren't always pretty.
@ilbroducciore
@ilbroducciore Жыл бұрын
I wonder if models for things like cylindrical objects are stored as they minimal mathematical representations (radius + height in the cylinder’s case), and then generating their actual polygonal models is a post-process out of that data? You can then choose polygonal density dynamically.
@TheScarletKing
@TheScarletKing Жыл бұрын
Decimate is better suited to high-poly meshes. Even Simplygon's system - which Unreal utilizes - is terrible at generating coherent super low-poly LODs, and has only been heavily leaned on in the last couple years. LODs were authored manually for the longest time.
@TheScarletKing
@TheScarletKing Жыл бұрын
@@ilbroducciore Not possible for the vast majority of games as the faces of the object still need to be "unwrapped" to map textures onto them, and they're a poor fit for real-time work, though in a sense this is done in CAD. Collision primitives however utilize spheres, capsules, and boxes which are incomparably more efficient to custom mesh colliders as it just involves a raycasting against a mathematical representation of the primitive collider instead of each triangle on the custom collider.
@ilbroducciore
@ilbroducciore Жыл бұрын
@@TheScarletKing sorry, to clarify, I wasn’t suggesting that this was done in-engine, rather by 3D modeling sw before model export. So no real-time requirement here. But I can see how texture mapping can be a complicating factor here. (FWIW: I’m a SWE with almost no graphics background)
@quagthias
@quagthias Жыл бұрын
I was a PS2 and GCN owner when I saw the 2003 E3 demo for Half-Life 2. It blew my mind so much that I bought an Xbox just to play it (my family did not have a PC other than an old iMac) Little did I know I'd be playing it at like 15 FPS but I still loved it.
@R3AL-AIM
@R3AL-AIM Жыл бұрын
My first time playing this was actually on the original Xbox. It was amazing to me back then. I later watched my friend's dad play it on PC and after Garry's Mod came out, I had to get one and join Steam myself! I'm excited to watch this.
@j_c_93
@j_c_93 Жыл бұрын
I came out of this seriously impressed with the Xbox version. I thought it looked damn good for what it is. If I played this back in the day, I would have thought it was great compared to other Xbox titles.
@AvithOrtega
@AvithOrtega Жыл бұрын
Yep, this is how I first met Half Life 2 and I remember playing it many many times, such a great game.
@XWXS2
@XWXS2 Жыл бұрын
Still have my original Xbox still have my copy of hl2 there was nothing like it at the time for consoles. Even played it again just for the nostalgia the feeling of that og Xbox man there was something special about that console.
@Palendrome
@Palendrome Жыл бұрын
I remember going into HL2 on xbox knowing nothing about Half-Life.... one of the top game experiences ever. It felt so immersive. I spent hours in the apartments stacking up all the props from the intro level to block civil protection from killing the civilians. Everything about it felt so immersive, it blew me away.
@R3AL-AIM
@R3AL-AIM Жыл бұрын
@@Palendrome pretty much the same :) I have this port to thank for introducing me to Valve and the Source engine. Now I've been on PC pretty much full time for the better part of 10 years or so lol I honestly don't remember it's been so long
@PikaStu666
@PikaStu666 Жыл бұрын
You've inspired me to fire up Orange Box on my Series X. Such a timeless, classic game. I love the introduction to the city, the bleak Eastern European design. I also love the two vehicle sections in the game, exploring off the beaten track, every nook and cranny of the map had a story to tell. It's funny that Valve disliked the PS3 so much around the time of Orange Box, yet were happy to release Portal 2 on Sony's console and give everyone a free Steam code. I wonder how much money Sony slipped Gabe for that change of heart ;)
@danielgomez7236
@danielgomez7236 Жыл бұрын
Well it was not about money of course, Sony provided full support for Valve games and Gabe finally changed his mind
@PikaStu666
@PikaStu666 Жыл бұрын
@@danielgomez7236 yeah of course it wasn’t about money 😉
@parazels83
@parazels83 Жыл бұрын
It's not funny. Funny is that Portal 2 was one of rare games which ran better on PS3, than Xbox360.
@alex.starostin
@alex.starostin Жыл бұрын
it's a shame that Half life 2 on Series didn't get fps boosted and still runs at 30fps..
@DP12321
@DP12321 Жыл бұрын
@@alex.starostin And now it's set to be delisted in a few days. 😔
@Treebsquire
@Treebsquire Жыл бұрын
Half Life 2 recently had a complete VR conversion mod and it's absolutely awesome! PLays like a native VR game and it even has full steam worskhop support for mods.
@wayn3h
@wayn3h Жыл бұрын
Yep it's absolutely fantastic. Probably one of the definitive VR experiences in my humble opinion.
@lucodeath
@lucodeath Жыл бұрын
HL 1 had a vr mod which is a bit of a mess so I was pleasantly surprised by HL2 vr.
@CricetoFunni
@CricetoFunni Жыл бұрын
I'm so glad I don't have motion sickness for the airboat section
@mariokart8054
@mariokart8054 Жыл бұрын
@@lucodeath Really! I had trouble with climbing ladders and I didn't like the new gun models, but i thought half life VR was solid everywhere else, especially on my quest.
@steel5897
@steel5897 Жыл бұрын
It's great, but the long boat sections, which were mildly annoying in flatscreen, are potentially vomit inducing nonsense in VR.
@moncho_mx
@moncho_mx Жыл бұрын
This video fills me with joy because the OG Xbox "slideshow" version was the first time I played HL2, it blew my mind even in its choppy state, and by the end of 2005 you could play Doom 3, HL2 and Halo 2 all on the same system! the OG Xbox was a great console for sure :D
@davidrenton
@davidrenton Жыл бұрын
originally got it for my dad , because it had a DVD player in it, my Dad (he would have been 60 ish) at the time ended up getting around a 1000 + games for OG Xbox and 360.
@Entropic_Alloy
@Entropic_Alloy Жыл бұрын
That quote from Gabe is hilarious considering how a few years later they were very buddy buddy with Sony for the release of Portal 2. I mean if you bought the PS3 version of the game, you got a free copy of the Steam version.
@cakeisamadeupdrug6134
@cakeisamadeupdrug6134 Жыл бұрын
Giving away a copy for a competing platform doesn't seem very "buddy buddy"
@MasterF18
@MasterF18 Жыл бұрын
@@cakeisamadeupdrug6134 The free copy was given away as an incentive for cross platform co-op between PS3 and Steam, which was novel at the time.
@Clay3613
@Clay3613 Жыл бұрын
Never doubt Mark Cerny's dark powers.
@kyle52905
@kyle52905 Жыл бұрын
To be fair to Gabe the PS3 must have been a nightmare to develop on I'm the early days. I kinda respect him having the balls to point out how ridiculous cell was. By the time portal 2 came out libraries were more usable on PS3 so Gabe probably was more okay with working on it by then and multi plat was basically the standard.
@alan_7390
@alan_7390 3 ай бұрын
Gabe always showing why he deserved to be the CEO spreading his knowledge on us.
@godonomas
@godonomas Жыл бұрын
In an alternate universe Gordon, Barney, and Kleiner are all playing Digital Foundry 2.
@DonkeyRhubarb21
@DonkeyRhubarb21 Жыл бұрын
I had this on a 7800GT. Some of the best game experiences of my life. Half Life 2 and its associated online games gave so much.
@mandrews6282
@mandrews6282 Жыл бұрын
Hearing the joy of you guys exploring this one is making me want to play it all over again.
@MKR3238
@MKR3238 Жыл бұрын
if you want to experience it again, but slightly better check out hl2 update + mmod (for improved gunplay)
@RyanCoomer
@RyanCoomer Жыл бұрын
I'm a janitor at a school and after hours I'll place lettuce heads in random lockers so the next day there is lettuce in a locker
@theengineer-dellconagher
@theengineer-dellconagher Жыл бұрын
keep it up, doc! good stuff
@TheWh1teL1ght
@TheWh1teL1ght Жыл бұрын
Wow that's cool
@-redacted_by_youtube
@-redacted_by_youtube Жыл бұрын
Dad? Is that you?
@WigneyR
@WigneyR Жыл бұрын
Locker lettuce you could call it
@KrissFliss
@KrissFliss Жыл бұрын
Do you by any chance know a James Lancaster?
@wile123456
@wile123456 Жыл бұрын
Portal 2 source engine on PS3 and orange box PS3 is such a big jump in performance its insane. It's clear the PS3 version only uses the single cpu core and the RSX for all its rendering. No SPU's even touched
@cjaay4359
@cjaay4359 Жыл бұрын
man i really love Retro time capsule videos we need more time capsule videos I've watched all of the time capsule videos again and again and i know its really hard and time consuming to make these type of videos so thank you Alex and DF team really appreciate this :)
@lethal_guitar
@lethal_guitar Жыл бұрын
"If people are still watching" - I watched it all the way to the end! These laid-back "just hanging out and playing" type videos are some of my favorite DF content!
@SapoArdente
@SapoArdente Жыл бұрын
You should do a comparison between the different versions of Resident Evil 4, there are significant diferences between GC and PS2.
@EndlessFunctionality
@EndlessFunctionality Жыл бұрын
Oh man that PS2. The audio was so degraded it sounded like having wax paper over my speakers.
@DNFHistory
@DNFHistory Жыл бұрын
A Xbox 360 version running on Series X at 2160p comparison would have been fun too!
@TSL73
@TSL73 Жыл бұрын
Recently beat it that way! Was very cool to play it on a current gen console.
@mikem2253
@mikem2253 Жыл бұрын
@@TSL73 How did you get it? I do not see it on the Xbox store no more.
@Minnevan
@Minnevan Жыл бұрын
@@mikem2253the orange box is the only way I think, if it’s not available digitally then you’ll have to hunt down a physical copy
@mrbrookeyoung
@mrbrookeyoung Жыл бұрын
@@Minnevan Isn't it locked at 30 though?
@RalfKraus
@RalfKraus Жыл бұрын
Yes the Orange Box Version on SERIES X is awesome!
@slippynipz
@slippynipz Жыл бұрын
What a damn bone-chilling intro. Fantastic game, cant believe it's been almost 20 years...
@-TriP-
@-TriP- Жыл бұрын
Back then I had a P4 2.8GHz/HT with 512MB of RDRAM and a Radeon 9800pro ... ran great!
@WAstEDxLaMA
@WAstEDxLaMA Жыл бұрын
I love these videos and I love these three guys! It’s like meeting up with old friends :) Thanks guys
@Stinger2578
@Stinger2578 Жыл бұрын
One strong memory of playing this in November of 2004 was having my first experience with motion sickness from an FPS game. Water Hazard with what would have been high settings on my PC back then couldn't maintain the smooth framerate when it went from the tunnel to the first open area. Ended up with some nausea and slight headache until I figured out to lower details.
@dennisjassmann7584
@dennisjassmann7584 Жыл бұрын
Keep in mind the PS2 struggled to run Half Life 1 and the Xbox actually somewhat ran Half Life 2, that alone is really impressive and shows how much more powerful the OG Xbox was
@Batistadx4
@Batistadx4 Жыл бұрын
These are awesome!! Honestly, I'm a huge nerd for these kind of time capsules of redesigning games to run better on weaker hardware that was prevalent at the time, I feel like you could make an entire channel dedicated to looking at ports like this, the PS2/Dreamcast Half-life 1 ports, the Xbox Counter-Strike ports, etc... PSP ports of PS2/PS3 games would also be amazing for that purpose, like the PSP port of Star Wars Battlefront 2!
@bellotriggerfish
@bellotriggerfish Жыл бұрын
Thank you for this bit of retro video. You guys make these clips very much fun to watch. Sorry Rich had a hard time with the PS3 version. One point to consider is that any OG Xbox was probably hooked up to a standard tube TV of the day. And this might have looked really good on a tube TV with its 480i NTSC output. One other thing to note regarding the PS3 version vs the Xbox 360 version: the PS3 did not have DD5.1 Live which the 360 version did have. The only way to get surround from the PS3 version was to set it to 5.1 PCM or 7.1 PCM which was only possible through HDMI and not every receiver had that. Many surround receivers still had only an optical input or a coax input for digital surround, and so not having that DD5.1 was kinda sucky. Whoever ported the game either completely missed this important audio feature, or didn't know how to make it work. Anyway, more vids like this please 🙂
@silveriosierra6405
@silveriosierra6405 Жыл бұрын
You guys are awesome! I was grinning when Rich needed explanation about the blue ball reference :) I am jealous of how you guys make a living but also happy to see you guys doing what you love. Keep in coming Digital Foundry.
@Edwins1984
@Edwins1984 Жыл бұрын
Never stop doing these kind of video's guys! Amazing stuff.
@Beastw1ck
@Beastw1ck Жыл бұрын
As someone who was there when HL2 released, I’m amazed and delighted that it remains relevant this far into the future.
@JANER64
@JANER64 Жыл бұрын
Same here....I started off with HL1 ofc , 1999, one year after it's release.
@flush_entity
@flush_entity Жыл бұрын
same! i even tried the leak version. But didnt play the game (couldnt really lol) just messed with the physics, which at the time, blew my friggin mind. Still does! Not many games has physics you can play with
@MrStrangermoon
@MrStrangermoon Жыл бұрын
the drone idea definlty mostly happen on real world but they should do the robot dogs in game back then.
@saricubra2867
@saricubra2867 Жыл бұрын
@@flush_entity Crysis is a good sucessor to Half Life 2 (besides Alyx obviously). I had a lot of fun.
@miguelpereira9859
@miguelpereira9859 Ай бұрын
​@@saricubra2867You can tell the HL influence in Crysis, like in the last level where you are walking through the aircraft carrier
@QuestionBlockGaming
@QuestionBlockGaming Жыл бұрын
Early on in this video you quoted the system requirements for HL2; but you took the ones from the steam page, not from the back of the box! The steam page is for when the games got updated with the Orange Box engine and brought up to spec for that; but the original system requirements were a 1.2ghz Pentium 3 and 256MB of RAM! The original Xbox being able to squeeze the entire game onto 64MB of ram is really impressive but the performance gap between 1.0 HL2 and the orange box HL2 is pretty immense and is worth stating.
@chrisrichfield8906
@chrisrichfield8906 Жыл бұрын
I wonder if the game would perform better with the 128mb ram mod. Probably not without some hacking of the game but I'm still curious.
@forresthunter1483
@forresthunter1483 Жыл бұрын
I first played this game on the Xbox, and was amazed at how it just seemed like the system was hanging on for dear life while running it. I loved it for what it was and knew that, one day, I'd be playing a much better version on the next gen consoles. Of course, I got a PS3, so...
@Clay3613
@Clay3613 Жыл бұрын
The PS3 version was fine though, look at all the added effects and not looking like ragged torn paper!
@cellspeed8682
@cellspeed8682 Жыл бұрын
@@Clay3613 Exactly. Also loading times are not much of an issue if you play at least halfway decent. Rich on the other side... oh boy...
@robsondaniel5537
@robsondaniel5537 Жыл бұрын
"Look: There's a representation of the frame time graph of the PS3 here" really got me
@cellspeed8682
@cellspeed8682 Жыл бұрын
Yeah, and it was ported from the OG Xbox version. 😂
@CodyHimselfXI
@CodyHimselfXI Жыл бұрын
The Xbox demo disc for Half-Life2 was my first experience with this game. I played through the entire thing in one weekend when my Dad rented the game for me from Blockbuster, lol! 3 years later my grandpa bought me a gaming Acer laptop and I was finally able to run the game at max settings, 60 fps. Regardless, I must say, the Xbox version was a phenomenal port.
@Livo33
@Livo33 Жыл бұрын
1:03:20 You can actually attach to ladders in HL2 by simply facing them and then pressing E: when you do this, you can climb them but cannot fall off or leave them until you press E again. You can also use the ladders the old fashioned "run up or down and try not to fall off" way as well.
@RichieMyers12
@RichieMyers12 Жыл бұрын
My first experience with HL2 was on the OG XBox. I loved every second of it.
@QuantumAssassin
@QuantumAssassin Жыл бұрын
These comparisons are very interesting to see how far tech has come. Thanks for putting this together guys.
@sumitupadhayay2270
@sumitupadhayay2270 Жыл бұрын
Just installed it after ages and playing it on my 4k set with dldsr and it still holds up considering it's suchhhh an old game. An absolute classic
@simonuk1213
@simonuk1213 Жыл бұрын
Was playing The Orange Box on Series X a couple months ago and was really impressed with how good it looked.
@mrbrookeyoung
@mrbrookeyoung Жыл бұрын
Wish it wasn't locked to 30fps
@Clutch4IceCream
@Clutch4IceCream Жыл бұрын
@@mrbrookeyoung it’s not, Xbox’s high frame rate mode pushes it to 60fps
@EndlessFunctionality
@EndlessFunctionality Жыл бұрын
@@Clutch4IceCream That's good to hear it got and FPS. I'll have to pull my copy out.
@TechnicolorTube
@TechnicolorTube Жыл бұрын
@@Clutch4IceCream Its not 60fps. There is no FPS Boost for Orange Box on Series X/S. I am playing it right now and its 30 fps.
@TechnicolorTube
@TechnicolorTube Жыл бұрын
@@EndlessFunctionality I'm playing Half Life 2 (Orange Box) on my Series X right now and its 30 fps. No FPS Boost for Orange Box. That person must be mistaken.
@Rhysdoesletsplays
@Rhysdoesletsplays Жыл бұрын
I really want to see Half Life 2 on Nintendo Switch now. I think it could probably run close to a locked 60 at 720p at least.
@brettlivingston595
@brettlivingston595 Жыл бұрын
"Leon doesn't know how to enter or exit houses properly." - digital foundry
@TheLucasbuck
@TheLucasbuck Жыл бұрын
These are my favourite DF videos. Great work as always.
@ninjapants7688
@ninjapants7688 Жыл бұрын
What is great about the XBox version is Valve actually incorporated a lot of things they learned about making that port into the PC version, lots of optimisations to CPU usage and such were added to new builds that they took away from the project.
@glox023
@glox023 Жыл бұрын
Amazing video. Please have more Rich in future episodes, he's hilarious to me.
@antivanti
@antivanti Жыл бұрын
Not sure if it really counts as planar reflections but having additional mirrored geometry to simulate reflections was done even on the original PlayStation. I remember Warhawk, a launch game iirc, used it for the water in the canyon
@TheGatorMan
@TheGatorMan 11 ай бұрын
(My brain is telling me that this might be something that I will end up regret doing, but here goes anyway!) I was one of the engineers that worked on the PS3 port of the The Orange Box. And for some reason I have decided that KZbin is the best way to try to clear up some mis-truths about the product, and to give some insight into what happened with it. As a disclaimer, these are my views only and I do not speak for anyone else. Everything I say is from my perspective only, others on the team may see things differently. Having said that, I will try to be as objective as possible. Also, posting as a thread as I think there's a character limit per comment.
@TheGatorMan
@TheGatorMan 11 ай бұрын
Starting with correcting the mis-truths: Firstly, as asked in the video and somewhat answered (incorrectly) by another commenter (who I do know and worked with at Criterion), the best answer for what team worked on the port was EA UK. The name Bright Light did not exist at the start of the project. EA UK was made up of multiple teams, one of which was the Harry Potter team, another was a PSP team, and then there was us. The previous project we (our team) worked on was a port of Battlefield 2: Modern Combat from the OG Xbox to the 360. Half the development was done in Chertsey, EA UK's original studio location (side fun fact, the building was used in Inception. The part where the Joseph Gordon-Levitt character was teaching the Elliot Page character about the stairs). The other half of the development was done in Guildford, where we moved into the same building as Criterion. It was at this point where EA UK was renamed to Bright Light, as part of a studio branding change into the new label system that John Riccitiello implemented as he just became CEO. Bright Light consisted of the the Harry Potter team and what ended up being the Wii team from the PSP team. The studio was part of the EA Casual label. A game like The Orange Box, however, did not fit under Casual label and was put as part of the EA Games label, which is what Criterion were under. So, technically, by the time the game shipped, we were part of Criterion as Fiona Sperry (Criterion GM) was overseeing the project. TL;DR? We were essentially our own thing.
@TheGatorMan
@TheGatorMan 11 ай бұрын
Secondly, regarding SPU usage. I think this was stated in the video, but there was a general impression that the game did not use the SPUs. This is FALSE. The game very much did use SPUs. We would never have achieved the shipping frame rate at all if this was not the case. I, in fact, wrote one of the most important SPU programs of the game in which the GPU command buffer generation was all done on SPU. This was done fairly late in the project and was technically risky, but it gave the biggest CPU perf boost out everything we did to get the game running at 30 fps. We also had various other SPU programs running, but I'll be honest, I don't recall what each of them did as they were written by other engineers. My memory is a bit hazy. Main point, though, is that the SPUs were used. I am not sure where/how this rumour was started. I just know I have seen it brought up multiple times.
@TheGatorMan
@TheGatorMan 11 ай бұрын
Lastly, the image blur. Someone in the video almost got it correct when they mentioned quincunx, which is a special texture sampling mode. Not quite the right answer, but on the right track. This issue was down to the 2xMSAA used and how the downsampling resolve was done. MSAA on the PS3 had to be setup and performed manually. This includes enabling the feature, setting up the correct frame buffer sizes, and the resolving the buffer to show on screen. For 2xMSAA, you render at a width twice the size of the final output size. The game shipped at 1280x720, so the 2xMSAA buffer would be 2560x720. You then have to "resolve" back to 1280x720, which is combining the 2 pixels in the width into 1 pixel. How you combine the two pixels determined the final output. Sony's advice is to use the Quincunx texture filtering. However, this is not what we used. We used bilinear filtering. And that's the reason why the blur occurred, because bilinear filtering takes vertical pixels into account when downsampling, thus blurring the image. So, why did it ship like this? Well, unknown to the public, we actually had 4xMSAA running for the longest of times. This produced a very clean image and the aliasing was reduced significantly. For 4xMSAA, you render into a 2 * width and 2 * height buffer. So, 2560x1440. You then resolve that back to 1280x720. That is where you use bilinear filtering to combine 4 pixels into 1. Then why didn't we ship with 4xMSAA? Two reasons: memory and GPU time. MSAA causes a GPU hit. For the most part, the game was never GPU bound. Valve's shaders were pretty optimised and worked fairly well on the RSX. However, MSAA would push the GPU in some areas, especially on Ep2. Then there's the memory. Having a 2560x1440 intermediate buffer used 14mb of VRAM. The PS3 had the added complexity of split memory of 256mb system memory and 256gb of VRAM. However, Sony also reserved a good chunk of both system memory and VRAM for OS purposes. Meaning we get way less memory than the 360. These frame buffers can only be on VRAM as rendering to/from system memory was _very_ slow. Same goes for all GPU resources. When you're running out of memory and are GPU bound, something had to give. Switching to 2xMSAA saved an instant 7mb and reduced the GPU time. The 2xMSAA switch was done very late, meaning there was no time to fix the resolve part as it ended up using the same shader as the 4xMSAA resolve using bilinear filtering. So, the game shipped with the blur. I wasn't happy about it, but we didn't have a choice. The really sad part, though, was once the game went gold and shipped, we end up with some downtime. In that time I experimented with some changes that made better use of Z culling (hardware feature that prevents pixels from being shaded if not visible due something rendered in front). This fixed the GPU issues that we were seeing on Ep2 with 4xMSAA. Also, Sony released a new SDK (these are timed with firmware updates) that reduced the amount of VRAM memory they reserved for the OS by 10mb, meaning we would have had enough for the 4xMSAA buffer. If we just waited slightly longer, the game could have shipped with 4xMSAA. All was not lost, the game would run with 4xMSAA if you ran in SD. If you do, you'll see there's a clean image with no blur, and a visual image far better than the 360, albeit in SD. I'll touch upon why the game wasn't patched later on.
@TheGatorMan
@TheGatorMan 11 ай бұрын
If you're still with me after all that, next part is regarding the development itself and difficulties in porting the game to the PS3.
@TheGatorMan
@TheGatorMan 11 ай бұрын
The main problem that we ran into, and I don't really think this will really surprise anyone, is that the Source engine was very much designed around the PC and the PC architecture of that day. When HL2 first came out, it was pretty much single threaded. But with the release of the 360, PS3, and newer PCs at that time, multithreading was all the rage. However, the multithreading design pattern that Valve adopted was the old school (relative to today, but very much how people did it in those days) idea of moving whole sub-systems off onto another thread, and protect the data that is shared between the threads. At the time, this is how people knew how to use MT. For PCs with multiple core/hardware threads and the 360, this worked great. For the PS3, however, this MT model does not translate well as it only had 2 hardware threads on the PPU and the SPUs, only of which were 5 available (yes, that's right. 5. Not 6, as reported by some people (like Digital Foundry) have stated. 1 was disabled for yield reasons, 1 was for security, and 1 was for the OS. However, the OS doesn't use it all the time, so you could _potentially_ use it. At least this was true at the time for this game. I don't recall Sony freeing it up entirely. Anyway, I digress!). The SPUs are not designed to be generic processor like the PPU (main CELL CPU) or the 360/PC CPUs. The best way to utilise the SPUs was to organise your data into a streamable block, the SPU will then stream in chunks of that data, process it, and then transfer the results elsewhere. The registers in there were all vector based. So, the best type of processing would be for vector type data. It could run scaler code, but it was best used for vectors. A simple and naive example would be using it for ray-triangle collision detection, in which the SPU can stream in the triangle vertices of a collision mesh, perform the ray test with all of them, and then stream back the results. If the data can be broken down into multiple chunks, you could then use multiple SPUs to process that data, thus cutting down the time further. This pattern is the essence of the job system that most games now use, as it scales to any architecture. Personal thought here, but when I keep hearing Gabe's comment (as referenced in this video) that the PS3 was a waste of time, I can't help but think he couldn't be anymore wrong as most game engines base their entire MT model on what the PS3 forced people to do. But why didn't we do this? It would have meant some serious refactoring of the Source engine code as their systems and the data they used/created was not set up anywhere near like this. Our team size was pretty small, about 10-15 people. And there was only a core 6-7 of us that did the majority of the porting, in just over a year. Valve had worked on this engine for 10 years+ in that time. There was no way we could learn the entirety of the engine enough to have made major refactors better suited to the PS3 that didn't introduce major bugs. We were also learning the PS3 at the same time as well. The other main issue was that Valve were actively developing at the same time we were porting. And Valve are a team that aren't afraid to do sweeping changes! There were several occasions in which would start to get a hang of the engine and performance, but then an update from Valve would either break things, reduce performance, or cause us to relearn a system. This would also cause us to redo work that we had already done. We were constantly having the rug pulled under from us, which is why the PS3 version ended up delayed as we needed a stable codebase to work from. Lastly, when we started the port, I recall the intention was just to port HL2, Ep1, and Ep2. However, we then learnt about the The Orange Box bundle from the public statement! Meaning we learnt that we had to get Portal and TF2 working as well at the same as the rest of the world did.
@CrispyChicken44
@CrispyChicken44 Жыл бұрын
This video is so trippy to me, I'm so happy and thankful you guys made this. I first played Half-Life 2 on PC when it first came out and played the hell out of it. Years later I only had an Xbox and wanted to replay HL2 so I played that version of the game and boy the differences were wild. It never occurred to me *why* the changes needed to be made because I didn't know what I do now. Thank you.
@5punkybob
@5punkybob Жыл бұрын
Just think… the OG Xbox ran doom 3 also.. Such a good machine.
@Foxtrop13
@Foxtrop13 Жыл бұрын
20:55 the IK animations seems to work better on the xbox version? the retargeting on the turn seems harsh on the xp version
@GodsSoldier2
@GodsSoldier2 Жыл бұрын
This game is the reason why I explore every corner of every game I play. The game that started it all
@mrchiledonut
@mrchiledonut Жыл бұрын
I was super excited about Half-Life 2 and played a little bit of it on PC around release via demo and at a friend's house, but my PC was not good. It wasn't until Christmas 05 when I got it as a present on Xbox, and at the time, I still fell in love with it. This was at a time just before we started jumping into HD TVs, and I was using a Samsung GXE1395. A small CRT screen surrounded by speakers, but it was enough to fully immerse me into Half-Life 2. Honestly, while I still like Half-Life 2, the different (and technically much better) versions never matched my first full impression of the game on Xbox. I played it again on PS3 and Xbox 360 in 07 and just wasn't as into it. Of course, I've also played it through on PC many times since. I wish they could have added 60fps on XSX along with the 4k. Half-Life 2 is one of those games that, like many I'm sure, I play at least once a year for a bit. Edit - Oh! And I hope Digital Foundry can get their hands on the Dead Space remake early and post their findings on PS5 vs. Xbox Series X, ray-traced 30fps vs. 60fps. Edit 2 - Playing Half-Life 2 on Series X right now (seems I went through it back in May of last year). There are probably mods out there, but I've been thinking about a remake/sequel and honestly, right now I'd love to just see a faithful recreation of it with high-resolution textures and full ray tracing. I love the art style and still think it looks good, but some modern touch-ups would be... cool, for lack of a better word. It'd just be nice.
@dakotadeepdisaster106
@dakotadeepdisaster106 Жыл бұрын
This is a delightful episode! A load of insightful information, a bit of nostalgia and a bit of laughs. It was a pleasant, even calming, experience for me
@MiniBeas
@MiniBeas Жыл бұрын
I love these Time Capsule episodes. Chronicles of Riddick or Starcraft 64 vs the PC port.
@lordcustard-smythe-smith9153
@lordcustard-smythe-smith9153 Жыл бұрын
Still playing HL2 in 3d nvidia vision with 3 screens, and still looks fantastic. There is an upgraded graphics version on Steam available from a 3rd party developer.
@henriqueaugustus1761
@henriqueaugustus1761 Жыл бұрын
I remember those days. 3d gaming was sick. I loved Burnout Paradise on 3d. It was so intense.
@WilfredBrimleyGaming
@WilfredBrimleyGaming Жыл бұрын
Original xbox version was played on a CRT by most people like myself. I played it on a 32 inch 4:3 with component cables. It made games like that look so much better than modern flat panels
@MarcKent-wr1rq
@MarcKent-wr1rq Жыл бұрын
TIL Half Life 2 was released on OG Xbox... mind = blown!
@enjoylife6374
@enjoylife6374 Жыл бұрын
one thing i notice now is how much SLOWER is moving speed in hl2 compared to hl
@carlharrison3637
@carlharrison3637 Жыл бұрын
I loved my ps3, its what got me buying the ps4 - originally I was an xbox user, OG and then 360 but that died on me.... red ring , microsoft pissed me about so I ended up getting the ps3 - had some great, great games and was blown away compared to how things looked on the 360. Might have been a nightmare for the developers, but from what I remember, the games were fab.
@Loundsify
@Loundsify Жыл бұрын
Infamous, Killzone, resistance, uncharted all good series on the triple
@femto8402
@femto8402 Жыл бұрын
Most games looked way worse on ps3 compared to 360 tho
@Slowbuilderchallenge
@Slowbuilderchallenge Жыл бұрын
Awesome seeing you guys cover the og xbox version finally. Do you think you'll cover Riddick Escape from Butcher Bay on og xbox? I remember one of you offhand mentioning the dynamic res system in that game a while ago...
@Breyzipp
@Breyzipp Жыл бұрын
Loved that “Gabe was right” at the very end. 😂 Awesome playthrough guys, I thoroughly enjoyed watching this as HL2 is one of my favourite games of all times
@OwtDaftUK
@OwtDaftUK Жыл бұрын
I don't see how Valve thought Sony lost the plot with PS3. PS2 wasn't known for been developer friendly either.
@ConkerTS
@ConkerTS 9 ай бұрын
Great video, thanks. Half-Life 2 on the original XBox was fantastic, being the full game (well, minus the entire multiplayer game, but it was the single player game that attracted almost everyone to HL2), and running very well indeed. Granted the textures were lower then on the PC, but who noticed that when you were having fun? The frame-rate was also, of course lower than on a decent spec. PC, and no doubt nowadays it would seem distractingly bad, but back then we didn't mind, so long as the game was playable, and most of us probably didn't notice at all - I certainly don't remember seeing any complaints about the original XBox version's frame-rate from any one who played it. I completed that version several times, with no problem (I don't remember any crashes/lock ups, either). I've not played the original XBox version since the XBox 360 version of the Orange Box was released, though. HL2 on the XBox 360 is still really good. I've not played the PS3 version of the Orange Box, so I can't comment on that.
@edulinares7152
@edulinares7152 Жыл бұрын
I've played the whole Orange Box collection on ps3 and had a great time. It was considered a terrible port, and it had obvious issues like audio glitches throughout. Still, it was perfectly playable and the games are excellent. It's maybe not ideal, but it wasn't nearly as bad as people who never played it made it seem.
@sebastiankulche
@sebastiankulche Жыл бұрын
I rather play HL2 on PS3 than the OG Xbox, thats for sure.
@HunterTinsley
@HunterTinsley Жыл бұрын
51:00 - the fact that Valve helped the Black Mesa team, and sell that game on steam makes me pretty confident that they have no plans to remake HL. Also, have you guys play the Dr. Beef HL1 VR mod?
@ravajbains8672
@ravajbains8672 Жыл бұрын
OG Xbox Port is nothing less than phenomenal considering the hardware...
@heemeshj9394
@heemeshj9394 Жыл бұрын
The comment at 46 minutes around commanding a vehicle, being able to jump out and explore, is exactly what I loved Metro Exodus for.
@lukeo5908
@lukeo5908 Жыл бұрын
I died at John’s mention of ‘Xbox exclusive loading screens’ 🤣 Love this content, keep up the great work team!
@miketava
@miketava Жыл бұрын
One thing not being properly accounted for in this comparison was that for the time, the Xbox version would've likely been played on a CRT TV, getting you a free pass of pseudo AA, smoothing out those rough edges.
@azazelleblack
@azazelleblack Жыл бұрын
This has been the most interesting retro time capsule video to date because of the platforms you picked. It's absolutely amazing what they achieved on the Xbox given its meager specifications, and the PS3 version is fascinatingly bad, but the Orange Box engine upgrades are fascinating to see in comparison to the original PC version. Kudos!
@ashleythomas4112
@ashleythomas4112 Жыл бұрын
Not all of the PS3 version is fascinatingly bad, mostly performance in certain areas.
@detonator620
@detonator620 Жыл бұрын
What a beautiful game this is! Remember playing Half Life 2 in 2004 on my then high end GPU ATI Radeon 9800 Pro and was blown away by graphics it delivered! I also take a picture of almost every moment of the game saved them on my PC and my HDD was completely filled up with HL2's beautiful screenshots! What a great time it was back then...
@mattcy6591
@mattcy6591 Жыл бұрын
Richard left the chat...
@xBINARYGODx
@xBINARYGODx Жыл бұрын
Fences blocking you from going over a few steps is because they likely removed something you would only see removed if you walked a few steps over - to save on memory.
@razvanendl9900
@razvanendl9900 Жыл бұрын
Ok but why not xbox 360 on the orange box?
@Yodagamer1
@Yodagamer1 Жыл бұрын
ps3 is more fun to watch.
@dan_loeb
@dan_loeb Жыл бұрын
wikipedia says EA Bright Light (formerly EA UK) ported it. the source is an old news article with Doug Lombardi explaining the delay of the ps3 version. he directly says EA UK was handling the port.
@JamesSturges
@JamesSturges Жыл бұрын
11:22: I’d have to imagine the missing door on Xbox is to prevent a scenario where the player is looking through both that door and the door to outside, potentially rendering more geometry than the poor old Box could render.
@Mr.Honest247
@Mr.Honest247 Жыл бұрын
It’s weird because Halo CE looked incredible on Xbox and still does and Half Life 2 almost looks like it came off N64 almost.. Halo even had split screen with all that chaos and still looked amazing!
@AutomotiveCNC
@AutomotiveCNC Жыл бұрын
Fun fact: One of main game designers who worked on "Half-life 2" is of Bulgarian origin, this is why there are so many references to typical Bulgarian stuff in the game, such like the tall concrete buildings in the first stage taking inspiration from those found in Sofia, the capital city of Bulgaria; the hills populated with plenty of steep old houses next to the river (a reference to Veliko Tarnovo, the old capital city of Bulgaria, and the Yantra river), the red "Petrol" logo seen at the 19:00 minute (an actual Bulgarian oil company whose old logo was exactly the same at the time), etc.
@marleystar3
@marleystar3 Жыл бұрын
Lol, Soviet style buildings aint off Zigeuners
@AutomotiveCNC
@AutomotiveCNC Жыл бұрын
@@marleystar3 , that's right, those are Bulgarian buildings, nothing to do with Soviet ones.
@Vsevolod3788
@Vsevolod3788 Жыл бұрын
45:38 I was so jealous of my friend rocking ATi Radeon 9600 Pro and having all these reflections on water while I was stuck with shaders 1.4 on my Radeon 9000 card. The water looked exactly like it's on Xbox here.
@JulianCallan
@JulianCallan Жыл бұрын
The original Xbox version is a masterpiece of porting.
@orijimi
@orijimi Жыл бұрын
Partly because it still has the pistol charge exploit.
@Parker--
@Parker-- Жыл бұрын
Agreed. It was excellent and I would bet played as well as it did on PC for those without a proper gaming PC (ie. without a video card).
@sebastiankulche
@sebastiankulche 9 ай бұрын
I have to disagree. The game is pretty much unenjoyable in that state.
@rometherevenant8749
@rometherevenant8749 Жыл бұрын
Gawd I love the half life series. I wish I can go back in time to experience Half Life 2 for the first time. I remember watching Xplay and being blown away when it was first shown off at E3.
@julien2231
@julien2231 Жыл бұрын
Half life 2 was a masterpiece.
@PCGAMINGISDOGSHIT
@PCGAMINGISDOGSHIT Жыл бұрын
AT WHAT? HORRIBLE AI, PACING, GAMEPLAY. 🤣🤣🤣🤣
@julien2231
@julien2231 Жыл бұрын
@@PCGAMINGISDOGSHIT ok kid.
@PCGAMINGISDOGSHIT
@PCGAMINGISDOGSHIT Жыл бұрын
@@julien2231 WHAT WAS GOOD ABOUT IT? 🤡🤡🤡
@Kiversth
@Kiversth Жыл бұрын
I'm one of the mad men who played HL2 on the OG Xbox, and finished it. My pc could barely boot the game up as it was mainly a cheap laptop for schoolwork. Aaah, memories.
@plkrtn
@plkrtn Жыл бұрын
Not really a fair comparison to put the OG Xbox against the PS3 when generationally it's rival was the PS2. Just shows what a masterpiece the OG Xbox port was
@sebastiankulche
@sebastiankulche 9 ай бұрын
I cant say is a masterpiece since it runs pretty bad. Perfect ports imo should not only do the job of translating the original without compromises but also if its possible improve on it. The PS2 port of the first game was, as a port, miles better.
@casedistorted
@casedistorted Жыл бұрын
I like these episodes. Perfect timing because I just installed the ORIGINAL launch CE version of Half Life 2 on my Pc, the version I remember playing when it came out in 2004 and my dad and I both played on his gaming Pc. God rest his soul, he passed in August 2022. Before he died maybe a year prior he asked me “hey do you remember what that game with all the physics puzzles was called we both played back in the day?” I told him What.. Half Life 2?? I couldn’t believe he had forgotten the name of it but yeah, I remember he was so blown away by it. I think I was more blown away by Half Life 1 on our PC when that first came out.
@viktorjanosi6888
@viktorjanosi6888 Жыл бұрын
We need Mass Effect 1 DF Retro with some LE1 comparation.
@TranCeFORM3R
@TranCeFORM3R Жыл бұрын
Played the orange box on ps3 when it was released finished Half life 2 Episode 2 and Portal despite the performance issues which I did not care at the time. Team fortress 2 online was my first online game with community. It was a small community on ps3, but the people I played with were real and it was so much fun to play, PlayStation network helped with that. Soo many game nights 2 fort see the same players it was tight nit. So many happy memories
@jankmedia1985
@jankmedia1985 Жыл бұрын
53:37, lol. You 3 should do an entire simultaneous playthrough. So entertaining.
@CheatingSoi
@CheatingSoi 3 ай бұрын
“How’s your door texture look?” Is one of my favorite lines ever for some reason.
@Wheagg
@Wheagg 5 ай бұрын
11:41 anything that can move doesn't block line of sight in Source, therefore that hallway is drawn from that foyer because you can see it through the doors. Xbox removing those doors stops it from rendering that hallway
@UPHENOS
@UPHENOS Жыл бұрын
I remember playing it back in '04 on the OG XBOX, such an amazing game! It was one of the many excellent ports Microsoft's console had from PC and quite an impressive one for the time. After that I replayed it on my XBOX360 along with the other orange box games. Those were the days man!
@aggies11
@aggies11 Жыл бұрын
Played this on PC at launch, with only 256MB of ram, and the loading was pretty much as bad as PSTripple, source frequent loading screens were murder. Enough that it forced me to upgrade to 512MB a week later. Physics frame drops were the norm also, the audio distortion/stutter that would happen on physics explosions became part of my head cannon for the game. Feels weird not having it replaying on a Modern system.
@kieran.grant_
@kieran.grant_ Жыл бұрын
HL2 will always hold a special place in my heart, as it is one of the first "real games" I ever played. Back in middle school, on a terrible hand-me-down laptop, the orange box was that perfect combination of "actually runs" and "costs like $5". Half life, Portal, and their respective sequels were all I had to play for a good year or so, and I loved every second of them.
@Al-dv1zj
@Al-dv1zj Жыл бұрын
Great vid!! So much work has been put into making this xbox conversion, really awesome stuff. 1 thing I always wondered about hl2: if memory serves, in the early trailers it haD dynamic lightmaps for effects like gunshot flashes illuminating the environmental textures. In the final game only some objects like boxes would get lit, but not the walls or ground textures for example. I wonder why those were cut
@gamerxt333
@gamerxt333 Жыл бұрын
Probably performance requirements would be too high, although they could of kept this as an option I guess, especially now. MMod can also do that though I think...
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