Halland - Curving Torps!?

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Flamu

Flamu

Күн бұрын

Пікірлер: 382
@Flamuu
@Flamuu 3 жыл бұрын
Warning, LOUD! www.twitch.tv/flamuu/clip/PeppyHeartlessStingrayCclamChamp-qa19-iTGtsLfBlSQ My reaction upon watching the replay, heheh Discord: discord.gg/Flamu Stream: www.twitch.tv/flamuu Insta: instagram.com/flamugram/ Twitter: twitter.com/flamuchz
@nikolaieh0624
@nikolaieh0624 3 жыл бұрын
Nice my clip. Man this is some wg bullshit or pepega coding or both
@nikolaieh0624
@nikolaieh0624 3 жыл бұрын
You also need to upload the solo warrior petro ranked game from tdt
@selectthedead
@selectthedead 3 жыл бұрын
happened to me too, I was torping an afk dd, shot them straight at him and the all passed him in the direction I was moving, so right now there is torp drift X(
@jordananderson2728
@jordananderson2728 3 жыл бұрын
You can fucking see the torpedo wake curve. Well done WeeGee
@giroromek8423
@giroromek8423 3 жыл бұрын
Island are gravity well much be a clue to a next space event
@Wischmob_vE
@Wischmob_vE 3 жыл бұрын
Claims to have the damage record ... Could not hit a island even if he aimed directly at it ...
@unbekannternr.1353
@unbekannternr.1353 3 жыл бұрын
LOL, Shiske!!
@seanlucero4240
@seanlucero4240 3 жыл бұрын
LOL
@pieomy5171
@pieomy5171 3 жыл бұрын
teehee
@ejd53
@ejd53 3 жыл бұрын
He needs lessons from Notser.
@Mibu13
@Mibu13 3 жыл бұрын
dem so true
@TheSaberra
@TheSaberra 3 жыл бұрын
"You see those dds from Sweden? They’ve got curved torps. Curved. Torps"
@TheCouchpotato00
@TheCouchpotato00 3 жыл бұрын
"That's for damn sure" *AUU AUUU AUUUUUU* STOP THAT
@warpman
@warpman 3 жыл бұрын
Came here to make this comment myself Have an upvote, man of culture!
@jigsaw3295
@jigsaw3295 3 жыл бұрын
I was a Captain like you, then I got a Curved Swedish torpedo in the knee.....
@TheStefanskoglund1
@TheStefanskoglund1 3 жыл бұрын
Though Halland basically had wire-controlled and stearable torps almost from the beginning...
@voyager3333
@voyager3333 3 жыл бұрын
Banana Torps .
@mattiremembermasked459
@mattiremembermasked459 3 жыл бұрын
It’s similar to the issue with main gun accuracy near islands that mess with the range, usually landing shells short. Islands just screw up everything due to how this game is coded.
@CesarinPillinGaming
@CesarinPillinGaming 3 жыл бұрын
Actually, I noticed this bug on Halland even with no islands. Specially with the guns.. the first salvo will ALWAYS land short of the enemy.
@twinkyoctopus
@twinkyoctopus 3 жыл бұрын
Yeah fuck islands
@TheChainreaper
@TheChainreaper 3 жыл бұрын
unrelated but giving the wild horse some love ;))) before he wrecks another finger
@pgornicki
@pgornicki 3 жыл бұрын
Its designed to protect 45 % win rate retards. Sotty to say but this game is garbage.
@antraxxslingshots
@antraxxslingshots 3 жыл бұрын
IF i had to guess id say: Not hitting the CA is due to the indicator was screwed up because his engine was pushing, but his ship not moving. Same if you shoot a grounded target. Not hitting the island when you clearly launched the full spread at it is a different story. Here i´d say that the actual spreadmarker does NOT calculate in the fact that the torps are launched from a moving object. Your own speed SHOULD give them additional speed into the direction you moved...which i always assumed was compensated with the spread indicator. In a similar fashion i often saw you launch slightly PAST an island you were moving in to and yet the outer torps were destroyed because of grounding. So that would be exactly the same! This game is really full of unlogical stuff that robs the fun. Thx for pointing that out!
@forest4283
@forest4283 3 жыл бұрын
This makes a lot of sense now. Lately I've noticed my torps hitting islands when I clearly launch them in open water. I figured it had to do with them adding the ground under the water for subs - aka continuing to ruin the game - but after watching this, I can say with confidence I have experienced the same issue.
@RB-tl8cf
@RB-tl8cf 3 жыл бұрын
And usually islands keep following the steep slope of a hill into the sea. I’ve seen places that were a half mile deep just some 200 yards into the sea.
@sr20trx
@sr20trx 3 жыл бұрын
Same. Last week or so I've noticed my torps hitting island's when I've taken the time to launch all torps between islands for example. Double guessed myself but after watching this it defiantly looks like its a thing and not just me going insane..
@ChandlerBiloxi
@ChandlerBiloxi 3 жыл бұрын
I have as well, last night on my Smaland. I waited until the projected track cleared the island launched my five set along the projected track. All five smacked into the island behind the target. the three set I placed farther away from the island than the five set and they barely cleared the island but well to the right of where I aimed them.
@axeya366
@axeya366 3 жыл бұрын
Yep sure are. Hit islands so much now when clearing it by a lot.
@kaerukai1691
@kaerukai1691 3 жыл бұрын
Island a truly a safe haven for campers from dd now.
@MrRandalfscott
@MrRandalfscott 3 жыл бұрын
Elbing: ima park right here Des Moines: "GET DOWN MR. PRESIDENT!!!"
@sleepygryph
@sleepygryph 3 жыл бұрын
The collision avoidance was probably turned on so the torps avoided the island as intended. Everything working as intended nothing to see here.
@serve_xt4298
@serve_xt4298 3 жыл бұрын
Playerbase: So yeah we don't like the aim bugs that we have currently in game so... WG: and would you like torpedo aim bugs? Playerbase: no, thats not wha... WG: Granted, thank me later.
@xsouldriverx
@xsouldriverx 3 жыл бұрын
WG added their horrific shell auto aim to torps! Now with more BB sized torp gaps
@HarunaKaiNi
@HarunaKaiNi 3 жыл бұрын
Hey Flamu There's also another bug near the borders where it completely shuts your engine off and you won't be able to move away from it even if the bow is pointing away
@VladMcCain
@VladMcCain 3 жыл бұрын
Welcome to the US mk14 torpedo. Special offer through the lend-lease dollar store today...
@ArcheoRexo
@ArcheoRexo 3 жыл бұрын
Flamu, few days ago i had a game in Halland, it was a bad struggle but the point is that near the end of battle i torped a Hipper that was low HP AFK in open water. Fully aimed tight salvo, 1 torpedo hit him and even that one clipped him on the the aft. And couse Petro was near there was no chance to finish him with guns he had to flood to death. I had no idea wft happened. Thanks for putting light on this bug, but i am not sure how if how and when is WG even gonna accept that there is a problem (let us all remember how long it took for them to accept the that there is about half a ship lenght difference between your screen and server).
@forsagebone
@forsagebone 3 жыл бұрын
I blame the submarines for that curving torp bug.
@oldRighty1
@oldRighty1 3 жыл бұрын
LOL, maybe someone pinged behind the DM.
@ColoradoStreaming
@ColoradoStreaming 3 жыл бұрын
WG added tides in the last patch. The 5 knot tide from the full moon pulled the torps off target.
@DumplingWarrior
@DumplingWarrior 3 жыл бұрын
curved torps, shell dispersion anomly, hidden underwater rocks etc there're way too many hidden bugs in this game
@Lunkwow
@Lunkwow 3 жыл бұрын
This has happened to me also when single firing torps close a island and hitting it when I took EXTRA precaution to have clear the shoreline.
@TiagoTeixei
@TiagoTeixei 3 жыл бұрын
Not sure if WG considers this at all, but what could serve as an explanation is since your ship is moving when launching torpedoes, these torpedoes move your ship's way for a short time due to the momentum they carry when they're launched, which gradually diminishes (rather quickly) as they travel across water, thus creating the deviation you see in the video.
@solidtoto
@solidtoto 3 жыл бұрын
Peoples would have noticed this since the release of the game. It's just a new bug.
@TiagoTeixei
@TiagoTeixei 3 жыл бұрын
@@solidtoto perhaps they just added this feature now, but WG is WG, so yeah you're probably right
@00canuck51
@00canuck51 3 жыл бұрын
I've noticed this happen a lot previously and have concluded through watching numerous matches, it's due to desync on the servers. The point of release for torps and shells gets "reset" I guess you could say and the server registers it happening in a different location than they were actually fired. This results in the shots having a visibly different angle.
@davidgedye4691
@davidgedye4691 3 жыл бұрын
Was just as crazy watching it when it happened
@margraveofgadsden8997
@margraveofgadsden8997 3 жыл бұрын
Okay, in the after battle report, at 20:35, it said he traveled 91km in 19:58. That would be 273 kph. That’s like 147 knots. And he said the Halland is slow.
@thelvadam2884
@thelvadam2884 3 жыл бұрын
The game is sped in speed
@chriscross1139
@chriscross1139 2 жыл бұрын
A well above average speed can be noticed in almost every game when you move constantly. I don't think that the game scales distances realistically like a ship that's 2 km away is extremely close in game, but in real life you would have a totally different experience(the ship would look a lot smaller if it is about 2km away😉😉).
@MetalMachine131
@MetalMachine131 3 жыл бұрын
Mother russian, where the devs are so drunk a line becomes a curve.
@Keldarahs
@Keldarahs 3 жыл бұрын
Vodka
@phillewis1749
@phillewis1749 3 жыл бұрын
Flamu: *Kills a CV with fire* WG: Quick! Make them immune to fire damage, they are not stronk enough!
@boratunc9700
@boratunc9700 3 жыл бұрын
" I only have 17 point captain ", dude...
@AKUJIVALDO
@AKUJIVALDO 3 жыл бұрын
T10 ship...
@landochabod7
@landochabod7 3 жыл бұрын
That second, blind spread on the Shikishima, though...
@soverysleepy
@soverysleepy 3 жыл бұрын
this explains every missed torp ever...i thought i was just a bad shot
@zb10948
@zb10948 3 жыл бұрын
I'll give you replays of 10 day old CW session, I'm throwing corridor deny torps with Halland into island gaps and torps hit the island. Sample set of 10 games where every torp launch was a hail mary. I had a dozen botched launches that night. And if Halland was near an island, you could see the torpedoes stray off course from the very launch moment.
@YTPartyTonight
@YTPartyTonight 3 жыл бұрын
We've seen this live in Potato Quality's Twitch stream, too. The ever growing accretion of bugs in WoWS that WG doesn't know how to fix. One of these days...
@boatboy8617
@boatboy8617 3 жыл бұрын
From the replay clip it looks like it might be the server desync issue rearing it's ugly head again, by the time the client catches up the halland's moved and the torps appear in the water parallel to where they were launched, but off target. The torps "curving" is an optical illusion caused by the 2 sets of torps crossing each other en route to the target.
@Hillbilly_Papist
@Hillbilly_Papist 3 жыл бұрын
The game seems to calculate hits prior to when the shells / torps actually reach the target. I've seen where I fire at a ship within 5 km and it's destroyed before the shells actually reach the ship.
@keithw4920
@keithw4920 3 жыл бұрын
Thats me 99% od the time. You wait 28 seconds to reload the Yamato and some cruiser steals my kill 0.1 seconds from impact.
@Halbostfriese
@Halbostfriese 3 жыл бұрын
And here I thought I just sucked at torpedo DDs. Watching this is both a huge relief and a huge frustration.
@meganb.2249
@meganb.2249 3 жыл бұрын
5:37 I imagined this was going to be Halland torps curving with submarine ping help, but noo was not expecting a BS bug. I am so sorry for you. :'(
@firstnamelastname8439
@firstnamelastname8439 3 жыл бұрын
I remember dumping 3-4 stacked spreads from a British cruiser at a stationary battleship and they all missed. Big WTF moment.
@Manzorian
@Manzorian 3 жыл бұрын
My guess is that its caused by the new Underwater terrain. The water closer to the island is probably more shallow and torps are probably coded in some weird way to prefer the "deeper" water causing them to curve along that underwater shoreline?
@freetolook3727
@freetolook3727 3 жыл бұрын
Same thing happens in co-op only with the bots. I've seen torpedoes curve into my ship as I'm trying to evade them, just like the sub torpedo mechanic. Also, seen bots shoot through islands and hit my ship but I can't hit the bot. Service ticket to Wargamming and Wargamming response says "yeah, they can do that".
@Heretic451
@Heretic451 3 жыл бұрын
Yep, that's happened to me. It's like it's suddenly based on where you are now instead of where you were when you launched.
@JeanLucDesroches1880
@JeanLucDesroches1880 3 жыл бұрын
Definitely been having a LOT of issues with this. Infuriating
@GrumpyNorthman
@GrumpyNorthman 3 жыл бұрын
Ah Wargaming, if it ain't broke break it.
@steffenrumpel2784
@steffenrumpel2784 3 жыл бұрын
3:50 - The torp issue does seem to make some sense to me. Your ship was sailing perpendicular away from the island at approx. 33 kts. When aiming directly at the point of intended impact, the torps will start to accelerate in that direction. However, since your ship was still moving in another direction, the tops will also initially have some speed in the direction of your ship's movement. So what you have is that the actual direction of your torps should be the result of adding two speed vectors. . I don't play WoWS, but if you can set up some training instance, you should be able to easily test this: (1) While being stationary, aim your torps at a specific point on an island. (2) While sailing perpendicular to the same spot on the island, at top speed, shoot another set of torps from the same spot. -- The first set should hit the spot, while the 2nd should miss it. . Either way, from a gameplay point of view, it does feel a little bugged.
@Dropbare
@Dropbare 3 жыл бұрын
Yep. I'm constantly getting this across many DDs (haven't noticed on cruisers, but rarely use torps on cruisers). It's as if there's inertia now.
@EllroyMcBong
@EllroyMcBong 3 жыл бұрын
WG: We've released a new patch :-) Me: OH FFS, WHAT DID YOU BREAK NOW?
@TS5Winners
@TS5Winners 3 жыл бұрын
Alternate title: Finding Victory in a Haystack of Defeat
@mrdunk2955
@mrdunk2955 3 жыл бұрын
Watching this reminds me of what someone in blame flolo said: "In terms of performance in battle: BBs>CVs>CAs>CLs>DDs And Flamu was a DD(escort support ship for battleships and battlecruisers) main" How did Flolo influence this battle so much when he is playing the least performing class in the game? MonkaHmm..
@Jax2777
@Jax2777 3 жыл бұрын
That DM just tanked the torps that would've sank elbing. Hopefully the elbing uses this life wisely. Written before the rest of the vid
@jamesross2328
@jamesross2328 3 жыл бұрын
Only thing I can think of, is a small amount of your fwd momentum carries over to the torps, dragging them slightly in the direction of your travel.
@brd04jarnfors80
@brd04jarnfors80 3 жыл бұрын
i did some testing in my own halland and it seems that this happens when you are turning and torping but not when going strait.
@Rockstone1969
@Rockstone1969 3 жыл бұрын
4:54: Could it be that the torpedo's take the forward motion of the Halland into account? And would deviate in the direction that the Halland is going... thus missing the island (and the DM)? Though I do think that the torps have a rng-system to enable target ships to find their way through, when nose in.
@tomschafer2378
@tomschafer2378 3 жыл бұрын
I also thought of this and in that case the actual indicator would be wrong as the forward motion of the torps is not factored into the prediction of the enemy ship. It would be interesting to see the exact same launch when fully stopped.
@onemileperhour
@onemileperhour 3 жыл бұрын
This is water, not the vacuum of space haha
@Poopster4U
@Poopster4U 3 жыл бұрын
Holy shit!!! My torps have been hitting islands when I knew I made sure they were in the clear! I thought I was going crazy!
@midnightstorm1920
@midnightstorm1920 3 жыл бұрын
Makes sense... Pretty much explains why I don't hit anyone with my Torps.
@andrewadami3920
@andrewadami3920 3 жыл бұрын
Did he really just say that 3k base is (just) a "good game"? 3k is a phenomenal game in my opinion. 2k is my threshold for a good game. I guess Flamu has those high German quality standards in place, even for the player base :)
@ImRandomDude
@ImRandomDude 3 жыл бұрын
Can absolutely relate :D Yesterday I had 2.7k base in ranked. I kept looking at details and reliving moments for each ship and situation solving. How I dodged 2.6mil pot etc. And call it quits for that day, cant let wows ruin my happiness from wows But for some just a good game :D
@sirmoke9646
@sirmoke9646 3 жыл бұрын
Now you have a peak inside the unicum mindset.
@bobbrown6389
@bobbrown6389 3 жыл бұрын
Had a problem hiding next to Island and a Torp came through the Island and sank me what's wrong with WOW's, strange but not the first time.
@azerhero
@azerhero 3 жыл бұрын
i also experienced this issue with torps. the indicator seems not align correctly with the torps
@jordananderson2728
@jordananderson2728 3 жыл бұрын
No. If you watch the clip he posted in the pinned comment, you can *see* the wake curve. The torpedoes changed course.
@zarifahmed669
@zarifahmed669 3 жыл бұрын
its not just the indicator, the torps actually just turned to the left while in the water lol
@tomschafer2378
@tomschafer2378 3 жыл бұрын
The curving would make sense if the momentum would have a realistic effect on the torpedo. A sideways force in combination with the speed of the torpedo would force the torpedo to turn in the direction of the sideways force. That should be some kind of hydrodynamic effect
@jordananderson2728
@jordananderson2728 3 жыл бұрын
@@tomschafer2378 sure, if this game wasn't Unrealistic Water Game: The Movie.
@azerhero
@azerhero 3 жыл бұрын
just saw the clip. yea, it seems WG had one job.
@meganb.2249
@meganb.2249 3 жыл бұрын
When the Venezia is the last one alive, you know they at least played their ship correctly.
@saurabhkulkarni8882
@saurabhkulkarni8882 3 жыл бұрын
Same thing happened to me yesterday missed all the torps on GK. Looked like they did curve!!
@selectthedead
@selectthedead 3 жыл бұрын
It happend to me as well. I was torping an afk dd yesterday and set the torps directly on the ship and they missed! The torps when past in the direction of my movement. So right now the own speed will make the torps drift.
@MegaMonty28
@MegaMonty28 3 жыл бұрын
This shit happened to me in my Atlanta when I was trying to rush a Colorado. I thought it might have been my head playing games on me.. But after seeing this video im convinced it wasn't me and it's a glitch.
@TheStuntman81
@TheStuntman81 3 жыл бұрын
Now that was a great battle!... considering you can't hit an island with torpedoes.
@shawns.6553
@shawns.6553 3 жыл бұрын
"You see those cross-eyed destroyers? They've got curved Torpedoes. Curved. Torpedoes"
@andrewvanderwerf3188
@andrewvanderwerf3188 3 жыл бұрын
I shot torps near an island once and at first it looked like they just got snuffed out by it but when I swung around to launch more I suddenly landed three hits but there were no torps that ever showed up in the water
@SWIFTY_WINS
@SWIFTY_WINS 3 жыл бұрын
Wait, couldn't Flamu have gone into free cam while viewing this game replay in order to actually follow directly behind that set of torps for the entire travel/run time so we could literally witness in real time the moment and way in which the game started to alter those torp's original flight path? Theoretically if he free looked and followed just behind that torp salvo from the very instant that they were launched, then we should have been able to actually watch as the torps started to deflect or bend away from their initial path... I'm surprised Flamu didn't take the time to do that in the replay actually, since that's the first thing I'd do is watch the replay and free look spectate those torps to see exactly wtf happened there.. I'm curious whether the game literally bent their flight path in a semi-circular shape over time changing their course, or if the game just applied a one time instantaneous course change by kicking the torp's flight path to the left or right by some given angle therefore creating more of a quick angular course adjustment vs. a gradually curved bending path.
@alextonev3017
@alextonev3017 3 жыл бұрын
0:51 "I only have a 17 point captain" me with my highest commander being a 16 point one after playing the game for more than 400 hours...
@kracker2312
@kracker2312 3 жыл бұрын
Your Harry Potter invisibility cloak is OP af.
@rx-0862
@rx-0862 3 жыл бұрын
*Halland torps curve around islands meanwhile CV torps go THROUGH islands* WG: spread sheet says game works as intended
@BPKPhoenix
@BPKPhoenix 3 жыл бұрын
Okay, that's the first time I've ever seen this before... WHAT IN THE HELLS OF THE SEVEN SEAS?
@CFHoneyBadger
@CFHoneyBadger 3 жыл бұрын
Curved torps aside, that was an impressive game. If it had been me in your position I definitely could not have done nearly as well.
@LavenderSunrise
@LavenderSunrise 3 жыл бұрын
Don't worry, islands deflecting torpedos is just accurate to that balti vs mogami video, it's not a bug it's a _feature_
@alias177
@alias177 3 жыл бұрын
ive had the same problem with my oster, torps going places that i didnt send them...
@Yakovlev_Norris
@Yakovlev_Norris 3 жыл бұрын
This does look like some server desync. Because of the very low angle on the DM, you can easily miss entirely if you launch wrong. I think there was some desync between the server and either your location, or the rotation of your torpedo tubes. My best guess that they only appear to curve later on instead of immediately, maybe they switch to server render once torpedoes are close to another ship?
@unbekannternr.1353
@unbekannternr.1353 3 жыл бұрын
Camo makes shells disperse more, does camo on carriers make torps corkscrew?!
@ianlin4010
@ianlin4010 3 жыл бұрын
Nahhh this vid should have been called: halland- CURVING GAME?
@matheusfiorelli8829
@matheusfiorelli8829 3 жыл бұрын
i think this is an old bug, had this happening to me a few times, i aim the torps at one place, only for them going somewhere else :/
@matheusfiorelli8829
@matheusfiorelli8829 3 жыл бұрын
kzbin.info/www/bejne/o5TCp6h3gdeaiqc this replay from 2017 at 12:49, i aim at the NY, hit the island
@RPGTKingpin
@RPGTKingpin 3 жыл бұрын
No no, Flamu. Clearly that DM was using the Force. Might wanna ask PointyHairedJedi about his friends :P
@AgungNurhadiMukti
@AgungNurhadiMukti 3 жыл бұрын
Its like movie named "wanted" ,but flamu curving torpedos not bullet lmao!
@yulu803
@yulu803 3 жыл бұрын
its to do with the ship turning, my gearing and yugumo is suffering for this
@itzahoax934
@itzahoax934 3 жыл бұрын
As you are currently turning the torpedoes all launched at a different angle than what the indicator says. Because it doesnt account for your turning. Its actually working normally in that regard.
@northernzeus768
@northernzeus768 3 жыл бұрын
You forget. That day was international potato spawn day.
@rohannbennedicktan7226
@rohannbennedicktan7226 3 жыл бұрын
@Flamu ? Have you tried Elbing? Some say like Aeroon said it was quite enjoying to play and can replace a low-tier CA due to high AP penetration and improved ricochet angles
@secdup2510
@secdup2510 3 жыл бұрын
GW didn't want to waste your torps on the island.
@Eissen_meteor
@Eissen_meteor 3 жыл бұрын
torp line pivot on where you aim....perhaps. that is why preferably aim torp as far as the torp line goes.
@Kilen_BE
@Kilen_BE 3 жыл бұрын
Very nice comeback GG Shima did nice also, I would have like to see how he managed to survive between a halland, a petro and a Stalingrad in the I-J lines (killing Stalingrad as well). Nice perf in itself. But yeah, huge carry from flamu, no doubt, avrg skill wasn’t that high in your team. GG 👌
@CacneaMain
@CacneaMain 3 жыл бұрын
I´m actually not entirely sure whether those torps were actually curving or whether it might be some weird desync happening (causing the torps to be launched at the "correct" angle and straight but later and therefore to the left of the aim?) Hard to see what´s really happening there And if there actually was a curve (again, hard to see for me atleast) maybe that´s WG way of correcting their bearing, who knows
@henripihala9267
@henripihala9267 3 жыл бұрын
Maybe torps had some momentum to drive left because of the inertia from your boat as you moved fast forward, I don’t know..?
@lasselundi9699
@lasselundi9699 3 жыл бұрын
Let me guess, WG added gravity to islands, which makes torps curve around?
@carl5381
@carl5381 3 жыл бұрын
WG: “working as intended”
@Bizzle_xx14
@Bizzle_xx14 3 жыл бұрын
happened to me a few days ago, I used my akizuki torpedoes in a Bayard AFK and the torpedoes were CURVING and hitting only 1(ONEEE)
@brotlowskyrgseg1018
@brotlowskyrgseg1018 3 жыл бұрын
A "bug" due to "some sort of spaghetti coding". Yeah, right. Curving those torps is some Wanted shit right there. I'm calling bullshit on this. Flamu just invented a cover story to hide his association with the Fraternity of Assassins. You ain't fooling me. Also, please don't kill me.
@cringeonmain5653
@cringeonmain5653 3 жыл бұрын
Oh I won't kill you, but they will.
@brotlowskyrgseg1018
@brotlowskyrgseg1018 3 жыл бұрын
@@cringeonmain5653 "What you experienced wasn't a panic attack, Flamu. Your heart was beating in excess of 400 beats per minute, sending abundant amounts of adrenaline into your bloodstream. Tahis allows you to be much better at PvP than normal."
@tomriley5790
@tomriley5790 3 жыл бұрын
Reward flags have gone? When did that happen? They kept that one quiet! Impressive carry, despite wonky torps!
@VuHien2011
@VuHien2011 3 жыл бұрын
What I also hate in this game is when I do a good job at predicting where the BBs are going to shoot me and maneuver my cruiser to be out of the area the BB aimed but the game manages to increase the dispersion so that one wild shell hits my cruiser. It happens all the time with me and this is so annoying. This game rewards bad players at the expense of good players.
@viktor8316
@viktor8316 3 жыл бұрын
should be desync, the moment your torps hit the watter on the server you were a bit further
@AmCzAmBz
@AmCzAmBz 3 жыл бұрын
they would still hit the island regardless, i blame islands + wonky lock-on mechanic
@wojtek4p4
@wojtek4p4 3 жыл бұрын
​@@AmCzAmBz Flamu was in a turn when he launched those torps. I blame torps being launched a fraction of a second after clicking and the torp tubes getting locked to the hull while launching. Flamu clicked LMB, the tubes got locked to the hull, the hull was in a turn. By the time torps hit the water they were off target.
@jtojagicc
@jtojagicc 3 жыл бұрын
@@AmCzAmBz You can see the line resetting a lot to the left after he launches the set, I bet you the lag makes the game think that's the launch position when the torps "hit the water" and actually spawn or smth
@NecroFlex
@NecroFlex 3 жыл бұрын
Apparently WG took PRIDE month too literally so even the torps don't want to go STRIGHT.
@maximumhate666
@maximumhate666 3 жыл бұрын
Those were direction-fluid torps
@haraldhonk4650
@haraldhonk4650 3 жыл бұрын
Gravitational pull of two Thunderers? idk
@peterklimkowski7463
@peterklimkowski7463 3 жыл бұрын
I've been having the same issue. What should have been easy claps turned into the exact same thing you showed.
@Bushcraft-xz6xd
@Bushcraft-xz6xd 3 жыл бұрын
How do you still have the old ship name and health bar still? Mine changed by itself to the tiny health bar that only shows when in close and no name above the ship?
@lexwaldez
@lexwaldez 3 жыл бұрын
Torps went straight. Island moved. Because Wargaming.
@hachipigeon4463
@hachipigeon4463 3 жыл бұрын
I think it has something to do with the ship turning with torpedoes are being launched
@Pepega_Ch
@Pepega_Ch 3 жыл бұрын
Sekrit homing torp Swedish tech!
@kirgan1000
@kirgan1000 3 жыл бұрын
Historical, Halland was one of the first destroyer who did have practical working wire guided torpedoes.
@erdalguclu
@erdalguclu 3 жыл бұрын
Maybe this happened because your ship was turning out while firing the torps, could also be a parallax issue. EDIT: Ok so based on the replay not parallax, looks like the torps didn't curve, just did not fire at the correct location. What is the turn rate of the torpedo launchers on the halland?
@richardvanerven1941
@richardvanerven1941 Жыл бұрын
I had curved torps from a Jutland hitting me. I was nose in with the island to my right The torps would have missed me but turned slightly right, missed the island and 3 hit me on my right side... A pool trickshot i never seen before... I call complete 🐂💩.
@Apollyon-er4ut
@Apollyon-er4ut 3 жыл бұрын
Is it possible for the shimi to get further off the map? And what's with the Petro - a pushing monster hanging back???
@IIMades
@IIMades 3 жыл бұрын
Flamu briefly mentioned a blinking light to indicate the dcp of the cv being active. As a casual player I've never heard of this before. Can anyone elaborate?
@TheLazyGrizzly
@TheLazyGrizzly 3 жыл бұрын
Cant remember when they added it, but if you look at your own ships when you use dcp you will see little white blinking lights. These lights blink for the whole of the dcp duration and can be used to know if someone used dcp.
@DopeKenFresh
@DopeKenFresh 3 жыл бұрын
youre really gonna put an ad right before you fire off torps on the montana, i was so excited yet to be buzz killed
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