Halo: CE Ambience - Two Betrayals

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The A-Ronator

The A-Ronator

Күн бұрын

Night has fallen. You've learned more than one horrible truth about this ring since bringing Cortana to the control room, and now it is time to leave. But there are still a few loose ends to tie up, and tie them quickly you must, or Spark will tie them for you. This place is now shrouded in darkness, and so are all of your preconceived notions about the nature of this installation, what it is, why it was built, and what it was used for so many millennia ago. You find yourself retracing your steps through familiar hallways and corridors, this time echoing with gunfire and the screams of an abomination that now threatens to plague the galaxy for a second time...
Enjoy 1 hour in the darkness of Two Betrayals.
All sounds in this video were composed and recorded by Martin O' Donnel and Michael Salvatori.

Пікірлер: 10
@RedAce93
@RedAce93 3 ай бұрын
This mission has grown in my appreciation of it more than any other in the game. The atmosphere is incredible.
@jabberw0k812
@jabberw0k812 Жыл бұрын
Several scenes have this occasional sound like creaking leather or something. Sounds like something that would accompany a player model idle animation, but it's hard to tell. Especially frequent in the second scene.
@thea-ronator57
@thea-ronator57 Жыл бұрын
Yep, that’s what it is. So the only weapon that doesn’t make any idle sounds when standing still for a long time is the assault rifle as far as I know, and there are no ARs to be found in this mission until you encounter flood. Plasma rifle was the second least “annoying” in this regard so I went ahead and used that, but the result is an occasional “leathery” sound unfortunately
@jabberw0k812
@jabberw0k812 Жыл бұрын
@@thea-ronator57 Ahh, got it. Was trying to think of a solution to that. If you're on custom edition, you could use devmode to spawn an assault rifle, but I'm not sure about for MCC. Seems like there should be a mod or something. Or if you're on console, I guess backtracking might be the only way to reduce it.
@thea-ronator57
@thea-ronator57 Жыл бұрын
@@jabberw0k812 yeah, I suppose I could have backtracked. It’s a long, long walk though lol
@westernsavage2313
@westernsavage2313 Жыл бұрын
@@thea-ronator57There’s an elite in the second scene. I heard the muffling sounds of one early on
@comradeyui9323
@comradeyui9323 Жыл бұрын
is it okay if i ask how you disabled the weapon viewmodel for this? i'm trying to do so myself for a project that i'm working on but i can't seem to future out how to get rid of viewmodels.
@samlund8543
@samlund8543 Жыл бұрын
Probably the blind skull if he’s playing on MCC
@westernsavage2313
@westernsavage2313 Жыл бұрын
Can’t you also just view this through theater?
@samlund8543
@samlund8543 Жыл бұрын
@@westernsavage2313 Halo CE doesn’t have theater mode, that was only introduced in H3
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