You're out here solving the REAL mysteries in Halo. I appreciate that.
@Tommytries_2 жыл бұрын
He will is!! You so right, getting older this level keeps bothering me more and more every year lol
@TheAngriestGamer.2 жыл бұрын
00 literally use the work someone else did then claimed it as his own with the re-scale, weapon strengths and various other things on his channel. he never gave credit either.
@unboxing_legend77082 жыл бұрын
if the day comes that i end up seeing one of halo's ships fully customised in a halo forge map with literally every single room in those ships decorated 1 to 1, then ill applaud and massively respect the people who managed to make this happen.
@ML844310 ай бұрын
🫡
@richardlightfoot53932 жыл бұрын
Now that we have the proportions corrected, let's remake the warthog run so that it appears to actually serve a purpose instead of being captain Keye's personal racetrack. Even the devs don't really know what purpose the warthog run track would serve in the lore. It would be great if the tunnels were leveled out and modeled to look more like a system for transporting large cargo around the ship.
@igncom12 жыл бұрын
I mean the ship is so large that a cargo "highway" would probably be needed to get everything around in decent time. Of course you might also prefer like a proper transit system of trains or something. But there is something low tech to be said that it's all just roadways to allow for any and all vehicle traffic to do the job in a pinch. If you needed AA cannon shells to be delivered to the forward guns, unless you for whatever insane reason have a conveyor belt system to bring them from storage to the cannons, having a series of tunnels and courier vehicles to take them over there would be very helpful. Better then having a conga line of cadets carrying it all by hand down through a 1km labyrinth of tunnels.
@OutcastsRedeemer2 жыл бұрын
That would be as simple as adding cranes and the rails to the ceiling of the "track" and making the "track" ramps more sharp and angular rather than curved. And instead of those little jumps at every pillar, have the crane's and what ever they're holding be parked there. Things like containers, Pelican wings engines and bodies and vehicles. Maybe a few missile pods and Mac Rounds.
@Xeno-The-Wanderer2 жыл бұрын
There’s also using vehicles to get troops around to wherever they need to be along with the vehicles since anything mechanical like trains could get damaged and not work but tunnels for vehicles to drive through should be able to go even in the worst case scenario. Even debris blocking could just get something like construction vehicles to get them out of the way
@arcanealchemist31902 жыл бұрын
i always imagined it was like the tunnels and things on the halo rings, but the human version. with pelicans and warthogs running around carrying cargo from point to point. but yeah as they are now they look barren of any evidence of that.
@calvinneason30592 жыл бұрын
Emergency exit from a giant spaceship.....so what it was used for in the game???
@Zenlore64992 жыл бұрын
The little bridge reminds me of engineering class; building structures out of balsa wood that need to hold weights or survive magnitudes.
@tonyrandall31462 жыл бұрын
its a bunch of balsa.
@drewlop2 жыл бұрын
Shoulda been called the pillar of balsa
@Zenlore64992 жыл бұрын
@@drewlop “The called it _Pillar of Balsa.”_ “What, like the cheap, flimsy wood?”
@Alfredox3142 жыл бұрын
Everyone talks about the autumn being too small for the warthog run, but nobody talks about how chief walked from the bridge to the reactor room (which I assume it should be at the end of the ship) in about the same time it takes you to do the warthog run.
@mitchellhayward64922 жыл бұрын
Agreed. Ever since I've noticed, I've felt like something was missing between the cryo chamber and the engine room, like a railway system to quickly get the Chief from A to B, and even out the length. If you've ever played Star Wars: Jedi Outcast, there's a railway section midway through the mission "Doom Communication". It takes place inside what is basically a star destroyer and gives the ship a sense of scale.
@Coveyboy4062 жыл бұрын
This comment here breaks all game design laws. 😂 So true. That part makes no sense at all.
@toxicmasculinity78702 жыл бұрын
I imagine that it’s to not make the mission feel like too much of a chore to complete, as most of the time spend playing would probably have chief navigating the vast amount of corridors. And having chief getting into fire fight after fire fight, not only with Covenant forces but also the sentinels and flood. But not actually completing the mission objectives to beat the level. Plus we have to take into account the limitations of technology at the time when Halo CE was being developed and released. We didn’t have the development software or gaming engines used in today’s era, to make a lore accurate scaling of the Pillar of Autumn for not only the Warthog Run, but last mission as a whole. I imagine if CE got a full stand-alone remaster away from MCC, we probably could have a lore accurate scaling of the Autumn for a full sized level.
@shadowslayer2052 жыл бұрын
@@mitchellhayward6492 Let alone the fact that the communication array itself is a hotel-sized labyrinth of stacked machine rooms and catwalks [Which give the Death Star a run for its money in Osha violations.]
@hatman48182 жыл бұрын
Now that I think about it, him riding a lightrail at some point from the bow end to the aft end would give a cannonical reason why he needs to do the warthog run. If the lightrail works, it's because the ship still has power. When he goes to blow the reactor, it knocks out power to the entire ship, forcing him to take a warthog.
@NovoCognition2 жыл бұрын
I remember seeing those original 2 videos discussions on the lore issues with the Pillar of Autumns sizes and the design of the CE Warthog run. The fact that all this development has for revisioning & modding has been done has me mainly think of one phrase. _"There are those who said this day would never come. What are they to say now?"_ My compliments to the modder who put in all that effort. I would hope that one day a complete version could be released.
@SchneeflockeMonsoon2 жыл бұрын
Super cool! I still have so many issues with the scale problem, but those mostly come from the fact I have to make models of a “light frigate” that is larger than most dreadnoughts in other settings.
@SchneeflockeMonsoon2 жыл бұрын
@Falcon_by_the_lake For sure.
@chrissonofpear13842 жыл бұрын
For this, previously, I chopped and moved around bits of the Loftus map in Paint, adding a midway switchback, but still had it end in the bow hangar (hatch just visible in the cross-section, even with side hatches) and still within 1.17 km. The problem is the bow hangar door is only about 40 m wide, so it must be a smaller version of Longsword launching - about 50 % so. The external access junction must be more or less where it is here, though, Whilst the 'leap of faith' ended around the (old) level of the MAC gun, pre Reach redesign (that moves it higher up)
@pierre-mariecaulliez62852 жыл бұрын
Don't worry : it'll never be as ridiculous as what we have in the Warhammer 40K unviverse ;7
@Oblithian2 жыл бұрын
We have long known the issue "hmm this is a really long road for the size of the ship" ...and that bridge.
@maxg18912 жыл бұрын
When I looked at the lore accrete Warthog Run, I realized that a section of the track ran through the hull section where the Merine's were housed, and other things were stored. If I got the chance to design the Warthog Run, certain parts of the track would by things like the cryo bay for the Merians, or the motor pool for the ship's Warthogs and Scorpions.
@darkphoenix22 жыл бұрын
Marines?
@XxnostalgiaxXdrive2 жыл бұрын
No. The Merines also known as the Merians.
@casewhite-9542 жыл бұрын
Spess Mehreens!
@spartancecchi2 жыл бұрын
what are merians
@Visstnok2 жыл бұрын
Meereen? This isn't Game of Thrones.
@drfitz4622 жыл бұрын
OMG I've literally waited years for you to come back to this subject! I remember you saying in one of those videos at looking at more scaling issues in Halo, especially surrounding the Covenant. I really hope you return to that idea at some point! Keep up the great work, it feels like you and a few others are keeping my love of halo alive despite 343's behaviour.
@tech347562 жыл бұрын
I dont know if this was a fan theory or not, but I remember reading somewhere I cant recall that apparently the Autumn was originally going to be ripped apart into two sections due to the landing, which would explain in part the bridge and gap.
@unexpectedpigeon66542 жыл бұрын
It's hard to say because the bridge was nicely built, it was more of a visual for what they could do at the time
@tech347562 жыл бұрын
@@unexpectedpigeon6654 My guess, presuming my prior post is true, is that they were rushing development and the scene in some form had been planned before the final level layout, rather than altering the scene or altering the geometry, they may have chosen ‘rule of drama’/‘MST3K Mantra’ over something which makes more sense. There are ways I can think of to potentially ‘fix’ the area e.g. the bridge was meant to be indoors but there was extensive damage allowing Foe Hammer to fly in, but all of these would have been harder to implement.
@patchmoulton54382 жыл бұрын
@@tech34756 I dont know about harder. It would have mostly just been a change in the skybox. Maybe place it in an empty dorsal hanger or something.
@caramelldansen22042 жыл бұрын
Why wouldn't you just make that scene take place on top of the Autumn?
@hephaestuscustoms2 жыл бұрын
I always envisioned the pillar of autumn being broken up and major sections being strewn across a debris field. That way all the crazy jumps and canyons and rolling hills would would make wayyyyy more sense
@hatman48182 жыл бұрын
Someone else in the comments said that was the plan but that they ran out of time and resources to develop something like that.
@thorshammer78832 жыл бұрын
Very impressive and well done to solve this scaling size problem.
@ChrisCaboose1172 жыл бұрын
[TLDR; geometry on the original map in original and anniversary graphics make sense around the external bridge, it is not the only thing holding two separate halves of ship together.] Before anyone says anything about External Access Junction 4-C (also known as the trench, or "that bloody stupid bridge") please take a minute to go back and replay the final level of Combat Evolved, stop on said bridge, take a step to the edge, and take a few seconds to look down and around. In both original and anniversary graphics, it's clear that it isn't two separate pieces of ship connected by a flimsy bridge. It is, as Cortana mentions in the level, an external access junction (perhaps a designed place for a pelican to put down and pickup/dropoff materials on this 'Class Seven Service Corridor running down the dorsal portion of the ship') and layout wise makes sense, and is most likely meant to be positioned at that little divot where hull section 2 and 3 come together, as said in video. Other than that, great video, I've also been looking forward to trying out the remodeled warthog run ever since the original video and seeing Zach Ogdahl's spliced together revamped run. Fingers crossed that someone with both the time and talent is available to make our dreams come true. (But please, lay off the bridge. It's suffered enough)
@Vagabondobiondo8 ай бұрын
...No, it still doesn't make any bloody sense. The designated place for a Pelican to operate as a dropship is a special place called a "hangar", which is designed for doing exactly that and also has walls on five sides of a cube to protect vulnerable troops and gear during loading procedures. Furthermore, the Autumn was not designed to operate in atmosphere. That's not within its mission parameters, even if it is within its technical capabilities (and only technically). Lastly, the random bloody stupid bridge (although I do love that moment in-game, despite not making any sense once you think about it for more than three seconds) is in an area that is far too spacious and far too exposed to be useful in any logical way for any purpose. My ideas aren't necessarily good, but I often wondered if the Autumn's hard landing could have been used to justify a significant hull-stress fracture in the superstructure of the ship - since it did touch down at several hundred kilometers per hour, at least - which leads to a very messy but also very open and exposed rupture in the hull that... hypothetically... could have been used to recreate this dramatic moment. However, 00's solution is possibly better. Scale the sucker so that it occurs at the very top of the ship, where hull sections join up. (The existence of that flimsy, random, meter-thick steel bridge though still wouldn't make any bloody sense though.)
@davidcgc2 жыл бұрын
I always believed that the Autumn redesign in Reach was done with something like this in mind for a remake of Halo 1, with the ship being upscaled (judging by the bridge windows) and features added to correspond to the Warthog Run like the gap between the main hull and the cargo section and recesses that could be large "skylight" hatches. Notwithstanding where the Longsword emerges from the ship in the Halo 1 cutscene, I think there's an area in the nose of the ship that's supposed to be the massive "launch bay 7" right under the MAC gun. There's a large bay door in the front that matches the one Chief flew out of, there are three smaller hatches along each side of the ship just behind it that more-or-less match the ones the Pelicans are docked above.
@TheAndy70422 жыл бұрын
Omg we got it again yay 😂 this topic never dies out I love it !
@NotKameron2 жыл бұрын
Seeing installation 00 getting mad is the best
@willy_b_coyote2 жыл бұрын
I’ve always felt that the longsword made a better bomber than a fighter.
Ай бұрын
The remake should just show the ship cracked in half upon crash landing and the crew built a bridge between the two hull sections.
@devo1977s2 жыл бұрын
I love how people go crazy over 343 but forget about this and reach 😂
@Littledog08082 жыл бұрын
As for the hole....could it be argued that it is damage from impact and/or parts of it fell apart as the reactor is detonating?
@M1chael42O12 жыл бұрын
you still never see this huge perfect undamaged gap at any point during cutscenes that show the wrecked Autumn
@SR71ABCD2 жыл бұрын
@@M1chael42O1 Then again how badly the POA crashed on impact, split the ship in two and a wide beam was constructed as a bridge. Still it's silly just thinking about it.
@OminousPinapple2 жыл бұрын
@@SR71ABCD Who would have constructed a bridge perfect for a warthog on a downed human ship on an alien installation..?
@grimalkin66762 жыл бұрын
@@OminousPinapple I mean if you want to be technical the covenant could have as they turned the autumn into a base early on based on both other sources and the book. And the humans did a raid on it to get their weapons,ammo,vehicles,fuel and food. Though if the covenant built it I would expect it to be covenant metal (aka purple/blue/pink) and if the humans built it when they did the raid, I would expect it to look like a piece of shit that was just put together in a quick moments notice and not well built.
@Twippedtronic2 жыл бұрын
This scale-up makes a lot of sense in comparison to how In Amber Clad appeared in Halo 3. The Amber was half the length of the Autumn, yet looks as big in that game as the POA did in Halo CE.
@Midnight.Shadows2 жыл бұрын
Ever since the original video you did I've been waiting to see what ever came of it, I'm so excited to see that people were actually working on it, I hope it does get finished at some point.
@MrMiller20482 жыл бұрын
The CE bridge part confused me, now I finally understand now 😂
@chipsdubbo5.562 жыл бұрын
I think I remember that video 2 years ago. Glad you came back to it!
@Equalizer742 жыл бұрын
Halo follower rn: Pillar of Autumn Warthog Run But it's LORE ACCURATE
@caramelldansen22042 жыл бұрын
I always wondered why the Foehammer scene didn't take place at the _top_ of the Autumn
@DrAnarchy692 жыл бұрын
This is the content I come for, niche shit that no one but hardcore Halo fans (like me) enjoy.
@jewelsvevo81532 жыл бұрын
Honestly I've always wondered what a more Lore Accurate Warthog Run would be like and this is basically perfect I can't really see any issues with how it'll fit within the Pillar of Autumn
@mitchellhayward64922 жыл бұрын
For as long as I've known about the inconsistent length of the warthog run in contrast to the Autumn itself, I've felt that the mission was missing a tram section between the cyyo chamber and the engine room, to "fill in the gaps", considering how far you travel on foot from the bridge to get to the engine room, and how far you travel in a warthog the other way; something to ferry the Chief a fair distance through the Autumn. Star Wars: Jedi Outcast came out at roughly around the same time as Halo: CE and the mission "Doom Communication" had something like that midway through the mission, for no other reason than to give the player a sense of scale as to how big the ship was he was in.
@Uallysdrgnvevo2 жыл бұрын
This kinda thing absolutely seems like something Infernoplus would be perfect for...
@killzone642 жыл бұрын
Inferno is kinda busy. Probably doesnt want to pick up my half finished project
@jeremyblackmouth33232 жыл бұрын
I always knew I wasn't the only one who saw the warthog run as a complete breaking of the Pillar Of Autumn's canon size. The bridge part was the most glaring example of that. But I didn't really start thinking about it again until after UNSC INFINITY appeared in Halo 4, especially when during a cutscene someone said the INFINITY the size of a city. That reminded me that for a ship to be that size, especially with the land vehicle the Mammoth and it's mini-MAC Gun being on board, seemed to follow a better sense of scaling than the original Halo game. I'm sure at this point if they had better funding and a little more time in development, the scaling would have been addressed but I remember in Halo REACH, the scaling was still the same which meant the developers would going to let it be set in broken stone
@mylittledarkworldjohn4289Ай бұрын
Everytime someone on twitter posts about how the warthog run doesn't make sense i link this video in my comment and also watch it. I think/guess i have seen it more then three times by now
@razza1192 жыл бұрын
Jesus Christ the original video was the first video of yours I seen, can’t believe that was 2+ years ago 😳😳😳 love your content though my dude keep up the great work ❤️❤️❤️❤️
@Wasted117.2 жыл бұрын
same, wasnt my first video of his but was probably one of the ones that made me love his input and style
@razza1192 жыл бұрын
@@Wasted117. yea his input style, and definitely the way he speaks is soothing and easy to listen too
@Grimpy970 Жыл бұрын
Yes. Yes! YEEESSSS! DO A WHOLE ASS VIDEO ON THE 3:1 SCALE RECONCILIATION. THIS HAS BUGGED ME FOR SO LONG AND YOURE EXACTLY THE PERSON TO DO THIS RIGHT! The most egregious of these is actually the marathon cruisers in the halo 2 anniversary intro. A single pelican is shown docking in a bay that takes up 1/4 of the ships hull length. This kind of stuff drives me crazy!!
@o_o-0372 жыл бұрын
If we're talking about inconsistencies, Let's talk about the internal layout of the Truth & Reconciliation. In the 9th mission, Keys, the layout of the hallways surrounding the ship's command room and the gravity-lift chanmer is entirely different than it was in TTAR. There are inclines, doors, and hallways in KEYS that did not exist in TTAR, meaning that it's an entirely different covenant ship. But the lore states that it's irrefutably TTAR, so unless we're told by 343 or bungie that TTAR has a second command room & a second Gravity lift room, we need this plot hole addressed.
@chrissonofpear13842 жыл бұрын
I believe that was a different gravity lift, which may somewhat explain it. At very least, a fair bit of geometry got reused.
@Redraptor00012 жыл бұрын
I wouldn't be surprised if there's a 2nd command room that acts as a backup or is in command of a different part of the ship because these ships in lore are massive
@cosmictreason22422 жыл бұрын
I thought the novelization made it clear that it wasn’t the same ship
@patchmoulton54382 жыл бұрын
@@cosmictreason2242 In _The Flood_ ? Its the same ship in that one too. It actually appears three times.
@Jayleon722 жыл бұрын
Im so pleased for you as i was 100% behind that video. One of my faves. I follow a forger called Rejected Shotgun. Im not a modder, so i may not have a full understanding of what's involved, but when ever i watch his vids i always think of him having a go at this level. I think he's quite talented as a forger. Maybe view his staff to see if you agree
@SteamCase2 жыл бұрын
I'm still holding out hope for a Halo 4 remake with a Charon-class Dawn, Chief in Gen1 Mk VI, and just a general blend of Bungie-era and 343-era art style. Tall order, I know.
@cosmictreason22422 жыл бұрын
Not a remake, a reboot
@interstellarpostman54302 жыл бұрын
I remember watching the og video!! Quality content as always
@STEVEWRF2 жыл бұрын
Yep, you have to always scale the ships up from games. I’ve remade the Paris Class, the Charon Class, and the Stalwart Class in Space Engineers, full scale. I made KZbin videos for them, they have to be much bigger than the ones in game.
@Dickie720022 жыл бұрын
Have I mentioned how much I absolutely freaking love this channel! Keep it coming!
@hampusfranzen70602 жыл бұрын
The longsword in halo ce the c709 longsword is two Times bigger than the c712 longsword thats used in halo cea
@garotadalage1312 жыл бұрын
I always had confusion about this game level. And you explained it for us. awesome!
@timothywatkins4989 Жыл бұрын
I’m actually working on this exact thing on forge. Started as a playable campaign mission for the Pillar of Autumn level. Trying to make versions of this map with a firefight map, campaign mission, and multiplayer map. It’s funny to see this come up. I’ve been thinking heavily how to lay this out as I’ve only built the campaign mission so far. I’d be very interested in getting as far as I can in this project.
@TarsonTalon2 жыл бұрын
I would probably just redo the entire Warthog run ala 'Black Mesa' style, where Black Mesa replaced the entire Zen part of the game because it was so badly received in the original Half-Life. I'd replace the bridge scene with a simple rooftop scene, and add a part of the mission where you have to dodge Banshees on top of the Autumn. The 'Leap of Faith' would have a more contextualized and over-the-top scenario, and be fused with the exploding corridor event, where the ship would break in half over the cliff it was precariously balanced on, with the overheating reactors causing the belly of the ship to become molten metal, causing support to fail. Thus, Chief is required to make the jump as the half of the ship he's on is falling over the cliff. I'd probably have the 'Leap of Faith' land in the road that runs between all the hangers, and have to make it to the furthest one. The 'Final Foot Dash' will be extended to halfway down this road, making it an actual fight to reach it. As for the beginning of the run, there would be more skill driving as instead of random structures, you would have to make detours through places you normally wouldn't drive a Warthog, like a cafeteria, just to evade Covenant blockades to reach extraction at the top of the ship. (Jule 'Mdama wanted to capture Cortana at all costs, otherwise they would be empty-handed while explaining to the Prophets why a sacred ring was destroyed, thus playing up Arbiter's actual competence as a military leader in Halo 2).
@woadblue2 жыл бұрын
Brand new to your channel, nice place! Just wanted to say your "installation 00" intro is beautifully done, I rewatched it a few times. Ok bye for now
@nicneon2 жыл бұрын
People are incredibly talented, and it blows me away.
@dsdy120511 ай бұрын
While we're on the subject of modding CE levels, the original CE devs dropped a bombshell during their speedrun reaction video that the Library was supposed to be more open concept, so you could basically constantly follow the pulsing beam of the index all the way up the library. Unfortunately they added a bunch of walls because the Xbox just wasn't up to the performance benchmarks needed for it to work. But certainly nowadays with the hardware we have, this idea's time must have come.
@uss_042 жыл бұрын
1:55 Back when I used to play video games at the hardest setting because someone at school said there was a secret ending.
@TimTimmay2 жыл бұрын
I really hope the HALO Creative Teams will be (or have been) consulting with you moving forward!!!
@chipsdubbo5.562 жыл бұрын
That would be awesome to play this in infinite! Thanks to whoever made the mod! That was really satisfying for a lore nerd
@joshuaellis37252 жыл бұрын
Hey dude! I'm actually recreating the pillar of autumn for the new Arma Reforger platform. I've got most of the original level done, but haven't tackled the warthog run yet and might not for a while. I'll keep you posted though as I'm making everything fit in the original hull.
@ToastedWaffles_2 жыл бұрын
Rather than changing the scale of the ship I'd prefer to completely redesign the whole warthog run. Maybe if I can get back into the groove of map making it'll be doable I'd love to make a fully 1:1 scale PoA and try to make something that actually makes sense within a ship.
@pepperman94602 жыл бұрын
I have just finished putting together a prototype of how this might look using the Reach engine, and killzone's reworked layout! It's cool to see how the full run can fit inside Reach's Autumn model. It's heavily W.I.P. and as of right now I don't have any plans to add AI to it etc, but I'm hoping to get it finished, lit, and released as a mini demo map that people can download and play as a proof of concept! Link: kzbin.info/www/bejne/nIrLl4Scidihh7M
@inductivegrunt942 жыл бұрын
Realistically only the ships need to be fixed by being scaled up. The Longsword is fine, the Autumn needs to be scaled up. Also that single bridge is still an issue unless you do what 00 did the badass he is. And I'm amazed someone actually did what 00 suggested. That is incredible just the kind of community we have to do something so impressive.
@purporium69027 ай бұрын
Head-canon: That gantic open section is just there because the ship got thorned on the crash
@TheSlaker992 жыл бұрын
I remember as a kid being obsessed with the ship design, I would get in trouble for trying to draw out the blueprints in class lol, But I also remember being confused by the scaling of the ship how big some rooms seemed but how relatively close together everything seemed, now kid me has some justification for being so lost lol
@deputyorginalopgamer56642 жыл бұрын
keep up the great work
@AlekAEMCRaven2 жыл бұрын
I love the Actual Lore Scales of Halo, makes the universe kinda more personal. Thanks a lot to the modders who put efforts to respect the actual lore size of Halo, waited 20 years to see the real scale of the Autumn. Now do GTA: High Charity , so we can explore more of the Covenant lore in a Open World, lmao.
@ChopperBruce2 жыл бұрын
This seems to fix another issue that’s bothered me for a while about the apparent layout of the pillar of autumn, in that the location of the reactor makes little sense being so far foreword in the ship, when logically you’d expect it to be in the wider sections of the ship aft where there’s more protection, and it’s further from the bulk of the crew (in case of an accident).
@MxArgent2 жыл бұрын
you know, i never thought about how weird that single bridge was. Seems like that'd be a pretty major bottleneck in regular operation.
@3dwrecker_46602 жыл бұрын
I think I might start recreating the original "broken" version of the warthog run in Unturned using the dev kit... Just a thought because I love both Halo and Unturned to death.
@abukhidr51992 жыл бұрын
This is amazing! Credit given to everyone involved.
@programmer63942 жыл бұрын
To be fair, Bungie was only supposed to go as far as Halo 2. Halo was supposed to be a quick cook gimmick for Xbox. Like most FPS games from the era, the game wasn't expected to do as well as it did. Oddly enough, it wasn't until Halo: CE when the modern FPS was born with how aim assist works, but that wasn't just it. Halo proved that an FPS could be easy to pick up, have a good score, story, acting, design, art, balance, and multiplayer plus split screen AND system link all in one package which wasn't heard of. This is the father of FPS games and it wasn't really trying to be. It's biggest flaw was not having Xbox Live implemented in time. My point is, Bungie didn't think it really matter by this time in development and such oversights were warranted. After all, multiplayer didn't work until the LAST month of development. They struggling against time. Still, it was a pretty cool hog run.
@arcadeinvader80862 жыл бұрын
I mean you're still driving through a skate park but I guess UNSC ships just canonically have one
@DeWellstein2 жыл бұрын
Finally, we can get some sound sleep again. Thank you!
@vladthedeathless94392 жыл бұрын
Holy crap this is awesome! Definitely remember the og video!
@nathanielwindsor91462 жыл бұрын
As always, such a privilege to listen to your thoughts and processes.
@jamesloder86522 жыл бұрын
I just saw this on my feed and thought to myself "didn't I watch this video like 2 years ago???"
@ToaDrakua2 жыл бұрын
Had a thought about the hangar bay location: Though it is completely unlikely given the location of the hangar bays on the exterior, the number of Pelican bays match the number of exterior bay locations. If it weren't for that, as well as the obvious issue of the _entire bay_ being labeled as "Hangar Bay 7," it'd maybe make for a decent explanation for the size.
@CatS2TailS2 жыл бұрын
Ok, so Bungie has done this "ship looks different on the inside" thing twice but in different games, the dreadnought in Destiny 1 and 2 King's Fall raid has a part where you go across a large gap by jumping on small ships flying around the area, on either side you see massive window that show the stars of space but if you look at the dreadnought from the side that part isn't there. This video is 9 days old and I doubt it'll be seen but I did want to throw this out there Incase you happen to see it, Installation 00
@sookendestroy12 жыл бұрын
Obviously the longswords in ce were c-712 which are about 2.6 times smaller and dont have an interior as the 709 but a cockpit like the sabre. So it's not that the autumn is the wrong size and everything needs to be double the size, halo ships are already at times absurdly large so doubling it would be obscene. *insert Drunuscass- class supercarrier here* Also fun fact the Reach Autumn seemingly has a hangar at the front of the ship.
@StopMoshin2 жыл бұрын
There's a channel that makes documentaries about shipwrecks and other disasters at sea, but every year for his April fools special he makes a mock-umentary about sci-fi shipwrecks, the first of which was the Pillar of Autumn were he jokingly references this scaling issue.
@chasefreedman142 жыл бұрын
It’s actually incredibly easy to recreate it in forge via blender yourself, you could just port a more basic version of your creation in basic blocks and etc and then build over that basic geometry in actual forge
@SuperNumber212 жыл бұрын
I'd honestly love to see the full final level of CE stitched up to include this
@genericnameandgamertag74482 жыл бұрын
He came back after 3 years
@ButteryGoodnessINC2 жыл бұрын
Seeing a lore accurate Warthog run in CE is cool. A bigger issue is Halo 4's first mission Dawn. The look, layout, available UNSC weapons, and generally everything is not accurate, and shouldn't be until Chief reunites with the UNSC in the mission Infinity, still wearing Mark 6 Gen 1 and the MA5C AR.
@TheFoxEssence2 жыл бұрын
This is a really cool video. I’ve always laughed at the weird scale of things in CE. Especially the Pillar Of Autumn 😅 The fact there’s a gap. Yeah…. And I saw their video today! @Killzone64
@gifthorse36752 жыл бұрын
So you wouldn’t use a single thin bridge to hold the middle of your space ship together?
@tristanbackup25362 жыл бұрын
I wonder if the 1.17km is technically an error & they're still running with.
@MrxLoudShot2 жыл бұрын
Working on porting the entire pillar of autumn (with a driveable warthog) to VRChat :D This video will really come in handy.
@nickjackify2 жыл бұрын
I really would LOVE to build this but it wouldn't be as detailed. Meaning, yes, we are given a much bigger Forge budget, but that doesn't mean it will be as detailed as you would like. It's better of being a mod than a Forge build if you want a lore-accurate build, tbh. That doesn't mean it shouldn't be attempted though.
@DragonstarFighter2 жыл бұрын
I always thought it would have been really cool if the reason that the long ass weird bridge existed, was if that the ship split in two, and that a bridge between ship parts had been built...
@halocombateclipsed6 ай бұрын
Hmm, interesting stuff. Might have to refer back to this video for research purposes 👀
@inkedseahear2 жыл бұрын
I can see 00 standing next to a giant board with images, calculations and strings
@shadepizza42172 жыл бұрын
Now I'm inagining a banshee with extra long wings turning sideways and kamikazeing straight through the bridge, cutting the whole ship in half
@sirjanin2 жыл бұрын
I love the miniature, its funny to see.
@spartans114s2 жыл бұрын
So let me get this straight… The correct warthog run fits within the bounds of the new Infinite Forge bounds? Interesting…
@unboxing_legend77082 жыл бұрын
the main issue with trying to recreate the ship in halo infinate like any other halo game is its rather small boundry system they have in forge. its barely big enough id say to fit in some of the bigger ships like you tend to see in the campeign of the banished drop of ships as their real size or just fully planned out so its walkable in those ships but either than that i really dont think its possible unless the boundry in forge is taken off and away 1st to do so.
@TheIshikawaRin2 жыл бұрын
We have modern Halo mod tools now so theoretically I see no reason why this new layout couldn't be added to the actual final mission as an overhaul-type mod. I'd love to see that.
@shiroamakusa80754 ай бұрын
While upscaling helps fixing the length of the run, it also means that the UNSC apparently likes to waste a lot of space in their shipbuilding on empty air and ginormous windows. No wonder they were losing the war.
@TheZamaron8 ай бұрын
Honestly the biggest issue with the logic of the Warthog Run was the fact that there was that bridge spanning a huge gap in the ship, like there’s no sense to that as it would be fully exposed to space. And the fact that the Autumn should just be in 2 huge chunks.
@Become-Eggplant2 жыл бұрын
I honestly thought the bridge that connected the front and back of the ship was to show, hey the pillar of autumn kinda split during the crash.
@Plasmagon992 жыл бұрын
I figured the bridge scene was located in the spot of the POA, it looked like it fit there just right in that gap on the upper neck of the POA.
@Coveyboy4062 жыл бұрын
Think I might be your guy. Always wanted to do this remake. But this makes more sense. Infinite has the engine built to handle making this a reality. I have the drive of loving the older halo games. I have a couple map features out there of another CE campaign area and H3 The Covenant map area remakes.
@Palendrome2 жыл бұрын
Maybe a good compromise could be having that section be destroyed, like the autumn broke in half when it landed, and make the bridge all fucked up barely holding together
@bmxdude13372 жыл бұрын
I love this discrepancy, Old Bungie never forsaw this lol
@micahmcgowan95522 жыл бұрын
so for the 2KM distance, its thought that since the crash, the autumn isn't exactly in perfect condition, so the piece of it stretched out over the land. not bringing up any of the other issues
@XtreemAlan11 ай бұрын
I’ve heard rumors that they made the entire level and then at the last minute realized they forgot about the whole ship
@UNBROKENONYX2 жыл бұрын
Ight bet I’ll try to recreate this in halo infinite forge was already playing on making a identical model in forge mode anyway
@joelrobe54982 жыл бұрын
An entire genre in halo infinite called "Warthog Runs" (Tossing this out there)