Hammer Editor Tutorial | How to Optimize Maps

  Рет қаралды 1,667

Earthcastle

Earthcastle

Күн бұрын

Пікірлер: 21
@tacotwinsgaming9373
@tacotwinsgaming9373 3 ай бұрын
Halloween pfp is crazy. The Christmas one featuring snow is going to be insane.
@HazmatHanger
@HazmatHanger 3 ай бұрын
This is just in time i got a commission for a map that i need to optimized thanks bro
@cub1c065
@cub1c065 2 ай бұрын
This guy is a legend for making tutorials for 26 year old software in 2024
@Cyclop4Eye
@Cyclop4Eye 3 ай бұрын
just had a problem with optimizing my map thanks man, i luv you
@Lilly_PK
@Lilly_PK 3 ай бұрын
these things are also great optimizations when used in other game engines as well
@doxypony
@doxypony 3 ай бұрын
Babe wake up, new earthcastle video dropped
@vividtoast159
@vividtoast159 3 ай бұрын
another banger
@Dzingzing
@Dzingzing 3 ай бұрын
always wondered about area portals :p
@davisweeps
@davisweeps 3 ай бұрын
can you make a skibidi toilet map
@Dzingzing
@Dzingzing 3 ай бұрын
:(
@erdbeerkotze5795
@erdbeerkotze5795 3 ай бұрын
thanks vro
@Dr_Doctor_Lee
@Dr_Doctor_Lee 2 ай бұрын
question: can i then just mark all geometry inside a room and mark it as detail? (would make a lot things easyer cuz i work with modules) then, the prop static. does this help optimizing to? because, i otherwise would just re-create a lot of props with geometry and make it a detail. and lastly, does detail work on a geometry that is physical (like destructable walls or just a table from geometry that can be moved arround.) and lastly lastly, do ihave to parent a geometry "prop" if it is made from multiple brushes? i imagine yes, since otherwise the prop would just ..desolve when touched later, since every brush is its own physical ..function(?) (i would just mark the cluster of brushes and wire it to one func_phys (thats correct?). that one funcvtion then controlls the phys behaviour of 70 tables)
@earthcastle
@earthcastle 2 ай бұрын
@@Dr_Doctor_Lee I'd recommend joining my discord server for answers since I can't answer all these lol
@Dzingzing
@Dzingzing 3 ай бұрын
thanks again
@gregsdum
@gregsdum 3 ай бұрын
noice
@Teapot_Man
@Teapot_Man 11 күн бұрын
What command did you use to see collision through wall
@DigGon-e2m
@DigGon-e2m 2 ай бұрын
Please make a how to test maps on Hammer ++ Because it's total cancer to get it to work. And discord "Mappers" are just snobs who don't really help. There is barely any Tutorials of this unless we count 10 year old ones that are for normal hammer. (Which works differently). Hammer ++ doesn't let you test your map willy nilly. And when it shows log errors. Usually barely any results on Google.
@earthcastle
@earthcastle 2 ай бұрын
@@DigGon-e2m wdym by 'testing maps?'
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