If i install unity3d webplayer for playing games it doesnt work
@syluxdev3 жыл бұрын
When unity commenting like a kid😁
@ApocCharging3 жыл бұрын
Loving the new narrator.
@play4fun5993 жыл бұрын
Twony twony right?
@ellikoliniati3 жыл бұрын
Such a great amount of useful information in these devlog and livestreams. A lot of notes taken and some really good content to keep looking back to in the future. Can't wait to see how many new games are going to be created thanks to these!
@ТимофійСіробаба3 жыл бұрын
Thank you unity community. I learn more and more with you
@r1pfake5213 жыл бұрын
Im happy to see that Unity finally makes their first full game (and not just small tutorial projects). I really think it will help them to improve their own engine, because they will use it in a different way and will notice things that can be improved. It will also help the community, because it's open source and everyone can learn.
@ThousandAnt3 жыл бұрын
Terrific video! The new input system is super powerful, love to see more content about it. - Matt
@ggalsorunning37623 жыл бұрын
Making a action game. The MenuSelectionHandler is super insightful! Hope to see more features like input buffer (delay trigger until current action can be cancelled) or sequence key
@CiroContinisio3 жыл бұрын
That's a whole world... like combos in fighting games? Ooof... there's an art to that! (and plenty of Asset Store assets which implement it) But yes, we are looking into it as something to integrate into the Input System package. Not a n.1 priority for now though, as far as I know.
@megatronusv22153 жыл бұрын
MenuInputHandler just saved me a few hours of code. Thanks!
@Steveplays283 жыл бұрын
Very awesome as always :)
@AurelianoShowsTheWorld3 жыл бұрын
Very good video, thank you!
@PlusEqual3 жыл бұрын
New input system is looking good!
@TNTCProject3 жыл бұрын
Awesome!
@broganking98303 жыл бұрын
Wow, this video is amazing. I learned so much about the Input System. I've been doing it all wrong, this workflow is far better! Thank you Unity. Biden is right, we can do anything with you.
@zt38533 жыл бұрын
Great! Thanks for this!
@Un4GivNX3 жыл бұрын
Imagine the day unity provides a multiplatform solution for managing inputs players profiles? More games ported on many consoles, more unity games on the market, $$$profit$$$
@momozaki44533 жыл бұрын
Please make more videos about Addressables. Thank you
@technoverse13843 жыл бұрын
I think........ UNITY should be the first priority for every Game Developer.
@Brandon_Gui1233 жыл бұрын
Hello! May I know what are your opinions on getting input via `InputActionReference` class (you can find them by expanding the `InputActionAsset` asset by clicking on the arrow to see them) and what are the pros and cons of using them compared to making a wrapper class? I noticed that `InputActionReference` can be dragged and dropped, and we can access the action by using the `action` property.
@CockroachSlidy3 жыл бұрын
They are better. Generated C# classes tend to break the whole project after minor changes in input actions. I think the best approach would be to use SO wrappers with InputActionReferences in them. I don't recommend using references directly in you scripts though. If you delete any input action then you'll get null pointer errors in some of your prefabs. And there is no way to know what is broken until your game crashed.
@CiroContinisio3 жыл бұрын
@@CockroachSlidy as you explained here (all is correct!) both sides have pros and cons. So yes, (Brandon_Gui), InputActionReferences would be easier maybe, but as said here it might lead to missing references that could be hard to spot if you delete and recreate an InputActionReference. With Generated C# class, if you remove or rename an Action, you are warned immediately by compilation errors. Compilation errors might sound bad, but they are a good tool to trace where things need to be fixed!
@Brandon_Gui1233 жыл бұрын
@@CockroachSlidy Got it! Thank you for your opinion!
@Brandon_Gui1233 жыл бұрын
@@CiroContinisio Thank you for your opinion! It’s always good to hear both sides to the solution.
@holmbergen3 жыл бұрын
Any difference between using context.performed VS context.phase == InputActionPhase.Performed ? I've been using context.performed since I started tinkering with the InputSystem, didn't know about the context.phase value.
@CiroContinisio3 жыл бұрын
It should be the same. Using context.performed allows you to listen directly to that specific phase, which simplifies the code a little. We could use it too, for plenty of our actions. Tapping into the more generic action, and then reading the phase once the callback is called is what we do for the jump (shown at 4:32) which is useful for us in this case. Your choice!
@zhivkoaleksandrov32773 жыл бұрын
Hello! Can you export the control scheme from one project to another? I haven't tried the new input system yet(I was turned off by the weird syntax when I first saw it), but based on this video it looks very promising. Being able to easily transfer complex input settings is very important for fast iteration.
@zhivkoaleksandrov32773 жыл бұрын
@@CiroContinisioUnity Awesome! I will definitely try it out
@Cyberfoxxy3 жыл бұрын
Absolutely stellar narration!
@Sipgeraf3 жыл бұрын
Jej! Open Source!!!
@trendingmilk3 жыл бұрын
pls add built it trigger system with lot of functionality
@mihainegrisan2 жыл бұрын
Great content.
@helenawilsena58213 жыл бұрын
What about mobile devices?
@aayaankarambelkar88593 жыл бұрын
Epic!!
@danielvieira40333 жыл бұрын
Great video! Did it is possible to use this intermediate layer to create a multiplayer game?
@danielvieira40333 жыл бұрын
@@CiroContinisioUnity Let's supose a simple 2d multiplayer game... How i can set up the players users without use the PlayerInput component? Of course, the intermediate layer is not the only way, but i cant figure out how to make this since i started to use the Input System 😅
@supdograinbarff14603 жыл бұрын
Nice
@Hemiize3 жыл бұрын
Epic
@TheRoqco3 жыл бұрын
There is no description below?
@TheRoqco3 жыл бұрын
@@CiroContinisioUnity oh okay i can see now. Not sure why i couldn't see before
@kennyziyusuf39003 жыл бұрын
so it's a game that everyone can contribute making?
@mrreadcode93413 жыл бұрын
👍
@gamerz3d3863 жыл бұрын
The people who have solution for this problem can comment down ⬇️⬇️⬇️ plz 🙏
@ZoidbergForPresident3 жыл бұрын
Again, too much info in too little time. :( I miss the more usable tutorials so much. I'm researching into writing a tool that generates a rebind screen but I'm stuck at the reading input actions part: should I use the InputAsset itself of the generated class? And if I use the class how do I make it usable as a tool?
@CiroContinisio3 жыл бұрын
We're still posting a lot of more step-by-step tutorials, but these devlogs are meant to be quick and high-level. We have a couple of tutorials on the input system that are more slow-paced. I'll skip the basics, but here's one more advanced: kzbin.info/www/bejne/rneVq4iFm7WsnZo
@porthothedev24533 жыл бұрын
Me: Thinking that my game is too complex with 8 Mono Behaviours with 100 lines of code each and bugging the whole game triyng to make the code shorter Me after seing this video: Yeah, i think 100 lines are ok
@nabilasamandary88613 жыл бұрын
15 comment and 75th like is done by me
@dudleydelcy3 жыл бұрын
Early
@cwh5213 жыл бұрын
First
@technoverse13843 жыл бұрын
I was the 70th one to like this video
@gamerz3d3863 жыл бұрын
Can unity keep assets for older version also it makes people easy 🤪 plz I am using unity 2017.0.1 version I am unable to download assets because of version ..... The reason why I downloaded old version is I am using 32- bit PC. Can u plz give solution I hope u understand my problem 🙂🙂............
@notnanomercy3 жыл бұрын
It’s easier for you to upgrade to 64-bit PC
@gamerz3d3863 жыл бұрын
@@notnanomercy I know that u give me money 💰 or buy that PC for me bro 😅😅😝😝
@notnanomercy3 жыл бұрын
@@gamerz3d386 Just to u know, u dont need to upgrade hardware to upgrade to 64 bit :) só, no money
@gamerz3d3863 жыл бұрын
@@notnanomercy ok i dont know how to upgrade pc without hardware if u can one day we will meet in anydesk ok
@gamerz3d3863 жыл бұрын
@@notnanomercy if ur not intrested to meet in anydesk we will discuss this essue in instagram (my id : gamer_3071)
@mamin31523 жыл бұрын
E
@danishmarlon69973 жыл бұрын
Who Indonesian people at here for make a games?
@boonanabanana3 жыл бұрын
9th
@VEOdev2 жыл бұрын
Sad to see that extra complexity for just making inputs ..