Hard Surface TUTORIAL in Blender - Mechanical Joint

  Рет қаралды 43,909

Josh Gambrell

Josh Gambrell

Жыл бұрын

In this video, we'll be designing & modeling a mechanical joint piece inside of Blender using Hard Ops, Boxcutter, and Mesh Machine.
►► Enroll in the most popular (and free) hard surface modeling course - www.blenderbros.com/jumpstart
►► The Hard Surface Academy - www.blenderbros.com/academy
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MY FAVORITE BLENDER ADDONS:
⚙️ Hard Ops/Boxcutter: gumroad.com/a/811037811
🔳 UV PackMaster 2 Pro: gumroad.com/a/1027609715
🔨 Decal/Mesh Machine/Machin3 Tools: www.blendermarket.com/creator...
🧘‍♂️ Zen UV - gumroad.com/a/997463155
⛮ Kit Ops 2 Pro: gumroad.com/a/779940979
💾 PowerSave: gumroad.com/a/442037363
🔌 Cablerator: gumroad.com/a/341111923
SOCIALS:
💻 Website - www.blenderbros.com/
🏪 Gumroad - gumroad.com/theblenderbros
☎️ Discord - / discord
🖼️ Instagram - / blenderbros3d
🎨 Artstation - www.artstation.com/blenderbros
CONTACT:
📱 Inquiries/questions - info@blenderbros.com
**Some addons listed above may contain affiliate links, giving me a small commission from any sales made. I only promote addons that I use personally.

Пікірлер: 89
@DaCapitalist1
@DaCapitalist1 Жыл бұрын
The sheer amount of operations that you perform Josh throughout this video is simply amazing. This video contains so much knowledge… I have a page of notes 11 min. In :) - that’s when you know it’s good stuff :) thanks Josh as always!!
@3DCGdesign
@3DCGdesign Жыл бұрын
I started all my detailed modeling like this with Speedflow for most modeling then using Fluent for cables and pipes, but you are convincing me with some of these Hardops features and workflows. Very nice tools.
@louissnuggleton4544
@louissnuggleton4544 Жыл бұрын
this is by far one of the best hard surface tuts youve done. really going through the operations PERFECTLY this time, josh
@samyos231
@samyos231 Жыл бұрын
You are so good at modeling it's incredible, so fast and efficient! thank you so much for sharing your techniques I always learn a lot from you!
@TheGameCache
@TheGameCache Жыл бұрын
Oh man. Offset cut is exactly what I was looking for to improve my unions. Thanks Josh.
@Dina_tankar_mina_ord
@Dina_tankar_mina_ord Жыл бұрын
It is always a pleasure to watch your tuts. . I am constantly finding myself tying to hit the like button :) thanks.
@modelenginerding6996
@modelenginerding6996 Жыл бұрын
Nice tutorial. I like seeing the different tools working together, particularly meshmachine. I like the sandblasted effect in your material and its quick. In HOPS, I like using ALT+M to scroll through metallic materials. Trimsheets look like they'd be really useful for knurling and similar patterns where one would grip a tool.
@louismajor4394
@louismajor4394 Жыл бұрын
Love the design. Followed along. Even applied Quad Remesher to check the model out and it works perfectly. Didn
@vinnypassmore5657
@vinnypassmore5657 Жыл бұрын
Great stuff with a great end result, thanks for sharing.
@nicolasallan1421
@nicolasallan1421 Жыл бұрын
Really nice design Josh.. Great tutorial.
@ohimarc9983
@ohimarc9983 Жыл бұрын
Also try adding object coordinates to your noise texture ctrl+t I believe and look up edge wear using two bevel modifiers in shading. Awesome work
@EttorePolegati
@EttorePolegati Жыл бұрын
Nice tutorial!!!!! Perfect modelling
@andrew-martin
@andrew-martin Жыл бұрын
Another great video . Lots of good tips in there. 👍
@CravenLovelace
@CravenLovelace Жыл бұрын
Great video. Really well-written and while your presentation has always been good in all your videos, I fancy your recent regular live sessions have improved your scripted on-camera presentation by making you so very comfortable with the camera. Anyway, that's how it comes off -- witty, natural, and entertaining. The reasoning of your arguments is clear and persuasive, and the more philosophical moments are deeply appreciated as well. Thanks for what you do.
@mickehog76
@mickehog76 Жыл бұрын
So awesome! 😮. I guess it's not the first time you do hard surface modeling 😛.
@peterbalance
@peterbalance Жыл бұрын
very good thank you Josh
@kevinpage
@kevinpage Жыл бұрын
ok 8:56 blew my mind - I don't know how many times I have wanted a 'local' transform some time down the road AFTER applying all transformations or rotations, etc. It's the little things. Thanks Josh!
@JoshGambrell
@JoshGambrell Жыл бұрын
Always a few hidden gems that make the material worth it. Thanks!
@joe_fabricator
@joe_fabricator Жыл бұрын
Nice Vid, thank you.
@_blender_man_
@_blender_man_ Жыл бұрын
finally somethig interesting again! :)) not only how to use boolean with 2 cylinders ))) Thanks!
@altafrehman-designer
@altafrehman-designer Жыл бұрын
Good Work Bro
@Tryfieldanimas
@Tryfieldanimas Жыл бұрын
Man i just try to learn Blender after 15 years using 3D Max and i just wished i could model same speed later on in Blender like i use to do in Max .Really hard when you have worked for years only with shortcuts and have to relearn everything again. Same operations but completely different names Looks like there is much to discover and many easy simple solutions for complex situations . Luve
@KotChorny
@KotChorny Жыл бұрын
Hey, why u decided to switch?
@Tryfieldanimas
@Tryfieldanimas 10 ай бұрын
Actually I wouldn't like to change but in the end it has something to do with the pricing policy I think for someone who uses 3D Max more as a hobby it's not justified to ask such a huge price quite apart from that it's an absolute update jungle in 3D Max Many functions that need to be overhauled have been ignored for years. Blender has the right answers here. In general, the UI in Blender is still a bit confusing for me, but I think it's all a question of getting used to it. Of course, it's hard to get used to it after all these years having to get used to completely new terms and hotkeys, especially since you've been operating your program more or less blindly for many years. I wasn't even sure how the modifiers are all called lol First of all, learn to use 3D Max again, thank you very much, also autotest, well, I think Blender is a great program, you can do an awful lot of great things with it Enjoy your art, best wishes and continue to have fun 😊
@KotChorny
@KotChorny 9 ай бұрын
@@Tryfieldanimas thanks for the reply and the wishes, wish the same to you! Obvious solution for what you have said about new hotkeys is rearranging these to your liking. Long as the blender/3dmax functions correlate, the switch won’t cause any problems. Also some default hotkeys need rearrangement imo, like pressing Ui buttons, etc, would be easier to have them in qwerty zone. Its just not convenient to reach out through whole keyboard for these.
@TripTilt
@TripTilt Жыл бұрын
very interesting. Which of the three addons has the trim sheet function?
@user-on4es7qg7m
@user-on4es7qg7m Жыл бұрын
when you want to make loop even from side to side make sure that after "gg" you press "e" and then "f" to flip sides
@MaximumAbility
@MaximumAbility Жыл бұрын
12:27 use I - inset so after adjusting inset press ctrl key and without left mouse button up keep it moving in the same direction and the face will be pushed down without need to pull down with G > Z by custom face orientation.
@tamjidkhantamjidkhan9260
@tamjidkhantamjidkhan9260 Жыл бұрын
Thanks you
@herberttubera6996
@herberttubera6996 5 ай бұрын
Hi Josh thanks for the great tutorial. I wanted to check if there is a way for those sharp edges looks rounded w/o adding actual supporting edges. In The final rended
@julia_aman
@julia_aman 4 ай бұрын
Thank you Josh for your amazing work! Exactly that I tried to find for several days and finally!! I was just wandered what is the better way to join parts of geometry. For example in airplane modelling some artists extrude wings directly from the fuselage. But other models that I've seen on Sketchfab seem to model the wings separately and just place them onto the fuselage. So the parts are just sticked inside of other. The topology and shading look so weird. I know that everything depends on purpose of the model, is it still or made for animation, but what is your opinion? Thank you ❤
@Research.Mode01
@Research.Mode01 Жыл бұрын
please cover hard surface modeling that covers every thing what's is the best practices to learn modeling fast
@digitalstudio5344
@digitalstudio5344 Жыл бұрын
Amazing things you have taught us in the tutorial, that was amazing but the hard surface modeling course is not totally free bro.
@yoruichill2749
@yoruichill2749 Жыл бұрын
wow
@JohnMalcolm
@JohnMalcolm Жыл бұрын
I'm going to be honest: I'd maybe watch more of these if they weren't all vague, abstract shapes. Great for practice I suppose but little thought seems to go into how these things could be made if they were real. A shape like that I imagine would be impossible to mill, so it would either have to be cast or 3d printed. I prefer Masterxeon1001's approach. Plenty of abstract sci-fi practice stuff but also tackling real world objects and solving the challenges thrown up by those. Hope you don't mind the (hopefully) constructive criticism
@friedrichfeuerstein9886
@friedrichfeuerstein9886 Жыл бұрын
I don't see why this would be impossible to mill. Needs 4 axis, but not more than that.
@JoshGambrell
@JoshGambrell Жыл бұрын
Appreciate the feedback, but the design was more theoretical (i.e the thought process going into it) and how it could potentially work. I could do more practical shapes as well if you’d like.
@21Liberdade
@21Liberdade Жыл бұрын
Just in case you were wondering for a 1 min or 2 why you couldn't get your mirror to work just like at the start of the video (like I did), you need to manually add the plain axis and set that as your object in the mirro modifier, and then move your cube in the Y axis I dunno, maybe my HardOps is an outdated version, but this action was not performed automatically. Now let me get back to the tutorial :) Edit to avoid multiple comments: Just finished my first pass at the tutorial, and enjoyed it very much. Minor question: Is there a difference between adding a new Orientation and choosing "Normal" orientation? Or was it simply a matter of introducing a new tool to us? Thank you
@JoshGambrell
@JoshGambrell Жыл бұрын
Normal wouldnt work in this example, you’d need a custom. Also, you don’t need any sort of plain axis. Just make sure your object is cenetered on the 3d cursor, alt x, press s s, so that way you mirror over the 3d cursor
@21Liberdade
@21Liberdade Жыл бұрын
@@JoshGambrell Thanks for the feedback :)
@sebastianosewolf2367
@sebastianosewolf2367 Жыл бұрын
@@JoshGambrell hmm did you have some custom settings for Hard Op ? Cause I work with the actual version but when I mirror it, I don't get any empty
@ewomer100
@ewomer100 Жыл бұрын
@@sebastianosewolf2367 Yeah, I don't get the giant empty, and when I hit g y it moves the whole object, not along the mirror.
@ewomer100
@ewomer100 Жыл бұрын
You have to have the advanced options enabled for the mirror. Once you do you can cycle the pivot and it will add an empty.
@mspeir
@mspeir Жыл бұрын
What are you using to get the edges highlighted while in solid rendering, i.e., the cube right at the beginning of the video?
@JoshGambrell
@JoshGambrell Жыл бұрын
Turn on cavity in solid view dropdown
@mickehog76
@mickehog76 Жыл бұрын
I asked your friend Ryuurui this. So I ask you the same thing. I'm just curious. But why Blender? Why not Maya or 3ds max or something else? I love Blender myself and really happy to see so awesome tutorials for Blender from you and Ryuurui. Like I said I'm just curious. Blender is in my opinion the best 3d software. Take care and have a great weekend :). Cheers 🍻
@JoshGambrell
@JoshGambrell Жыл бұрын
Never used them. I’m sure they’re great. Use whatever software you feel comfy in. Mine is Blender.
@mickehog76
@mickehog76 Жыл бұрын
@@JoshGambrell Blender is my choice too. It's incredible how much a free software can do. But Blender is really awesome even if it wasn't free. I actually prefer the UI in Blender over Maya. But in the end it's just a tool.
@simonzhang3D
@simonzhang3D Жыл бұрын
@@mickehog76 i dont get people who say blender is too hard to learn or the ui is shit ... like dafug, have you seen 3dsmax? brooo
@mickehog76
@mickehog76 Жыл бұрын
@@simonzhang3D I have used both Maya and 3ds max, but not much. And I prefer Blender. Not because it's free, but prefer the UI. 3ds max has a better UI than Maya in my opinion. But not as good as Blender. I guess people are saying Blender is hard because how the UI looked like before.
@Nortic111
@Nortic111 Жыл бұрын
Nice tutorial! Though, when I added the 2nd trim at the end the 1st one before it then disappeared. I can’t seem to have two on the mesh at once, any ideas where I’ve gone wrong?
@JoshGambrell
@JoshGambrell Жыл бұрын
Dont alt click after the first one
@Nortic111
@Nortic111 Жыл бұрын
@@JoshGambrell Just what was needed, thankyou!
@LeranWeethDSouza
@LeranWeethDSouza Жыл бұрын
can you do a hard surface of any car modelling
@nonamech14
@nonamech14 Жыл бұрын
a lot of moddeling tricks and tips are in this video
@luke_fabis
@luke_fabis Жыл бұрын
Is there a way to add bevels that approximate G4 continuity with their neighboring faces? The way the highlights fall off an ordinary bevel resembles G1 continuity (comparable to a simple fillet in CAD software), and it gives them an unpleasant sharpness. They don't really flow smoothly across the body; you just kind of abruptly run into these regions that don't have the same shading as their neighbors. That's generally bad practice for external surfaces in product design.
@adosadios
@adosadios Жыл бұрын
so hard)
@GregsGrog
@GregsGrog Жыл бұрын
Is anyone else crashing the moment they try to use boxcutter in blender 3.4? Is it not updated yet?
@JoshGambrell
@JoshGambrell Жыл бұрын
Similar issues, swap back to 3.3. Been having headaches with addons
@kruz3d573
@kruz3d573 Жыл бұрын
Yesss, and a restart helps.
@Tokirealy
@Tokirealy Жыл бұрын
when I hit left click + alt and left click (at 7:55), its select face next to this edge, not whole edge that I'm clicking
@JoshGambrell
@JoshGambrell Жыл бұрын
Buy mesh machine, it’s part of that addon
@Tokirealy
@Tokirealy Жыл бұрын
@@JoshGambrell ah, i see. thanks
@KanzakiZD
@KanzakiZD Жыл бұрын
can you try hard surface modelling without the hardops or boxcutter addon? only lowpoly with subdivisions.
@JoshGambrell
@JoshGambrell Жыл бұрын
Yes but I might be retired by the time I finish the model.
@KanzakiZD
@KanzakiZD Жыл бұрын
@@JoshGambrell just a simple model with lots of topology tutorials is enough for me.
@TheGameCache
@TheGameCache Жыл бұрын
Out of interest why not just get those add-ons?The improvements to workflow efficiency is worth ten times the cost.
@KanzakiZD
@KanzakiZD Жыл бұрын
@@TheGameCache simplest reason is beginners to hard surface modelling tends to think that hard surface models doesn't need a lot of smoothing and focuses on topology more to increase experience. and i think it's alright since some of them also have minimum spec pc to do complex models that barely renders good enough.
@TheGameCache
@TheGameCache Жыл бұрын
@@KanzakiZD that's a fair enough reason. Thanks for responding.
@Andrzej_Misiura
@Andrzej_Misiura Жыл бұрын
Is this on Windows or Mac?
@JoshGambrell
@JoshGambrell Жыл бұрын
Either one!
@DraftID
@DraftID Жыл бұрын
At 13:54 for some reason mine does not do a reverse bevel.
@DraftID
@DraftID Жыл бұрын
To note, I had to apply the bool and then chamfer the edge, but yeah the reverse edge was not playing nice for me.
@JoshGambrell
@JoshGambrell Жыл бұрын
Sometimes you gotta do it twice, reverse bevel is slightly bugged
@luro378
@luro378 Жыл бұрын
Had the same problem, after ctrl clicking on mark, press N to flip the normals for beveling and it should work alright, at least that's what solved it for me
@oguzhanturan46
@oguzhanturan46 Жыл бұрын
11:51 you forgot one of ngones.
@midioutput
@midioutput Жыл бұрын
As a new blender user I don't really understand this kind of modeling. You're making shapes based on nothing, so anything goes. If you can make it work exactly how you want, you can just do something else, and then through the boolean stuff you end up with wacky topology. I can't tell if it's worth it to learn modeling this way or not.
@blenderstuffs
@blenderstuffs Жыл бұрын
Well I thought the same way when I was a beginner too, this type of modelling is known as Boolean modeling and used to get done modelling in less time as a model with good topology takes much more time. But the main issue with this type of modelling is the shading problems which he spends most of the time to explain how get rid of them. A model with good topology is much needed for example in VFX and animation because it may be deformed like dents in a car model and other details. If your model is just for rendering like for product advertisements this type of Modeling is much prefered.
@darrenberkey7017
@darrenberkey7017 Жыл бұрын
Modeling with NGONS or quads both have their purpose, and it's not about one being "better" than the other, it's about knowing when to utilize the benefits of each to suit your needs.
@moshiachhasawakened6781
@moshiachhasawakened6781 Жыл бұрын
I would not be able to find a single function
@daze4276
@daze4276 Жыл бұрын
Stand with Ukrainian people 💙💙💙💙💛💛💛💛
@gamedevblog2925
@gamedevblog2925 Жыл бұрын
нашел где писать
@marowak87
@marowak87 Жыл бұрын
Sorry but that vid shows a really bad practice of not deleting that ugly default cube - we all know that deleting it and adding a new shiny slick one in its place is the way to go XD
@harryhill3078
@harryhill3078 Жыл бұрын
nothing is clean about this mesh lol
@fluxstandard8364
@fluxstandard8364 Жыл бұрын
ANOTHER USELESS TUTORIAL
@3pcgi959
@3pcgi959 Жыл бұрын
Don't waste your time and use plasticity
@JoshGambrell
@JoshGambrell Жыл бұрын
Nah imma stick with Blender
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