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@jackmanleblanc25183 ай бұрын
A Destruction character who can apply their own weakness? Pft no way! That could never happen. Only in our collective dreams. Oh wait...
@isisv73 ай бұрын
Guess I’ll be saving my jades, who knows… >.
@loreyxillumina3 ай бұрын
Xueyi who ignores enemy weakness in follow up and ultimate 👁👄👁
@rayyifrasya11003 ай бұрын
@@loreyxilluminashe need high investment tho getting her e4 is already pain in the ass
@phantr25303 ай бұрын
@@loreyxillumina she do soso anyway in full break
@Cuddle_with_Furina3 ай бұрын
I just want E6 Xueyi .......
@JustAViewer_I3 ай бұрын
As someone who has been here since your original break videos, I’m glad to see it come full circle
@mikismike54003 ай бұрын
7:49 Bro tried to let that sink in as if we dont know
@Me273993 ай бұрын
Its gonna be e2 sam or smtin isnt it?
@mochammadarsy61193 ай бұрын
@@Me27399 e0, actually
@ShiraFuyu20223 ай бұрын
It never ceaae to amazes me that the Trailblazer actually opens up a new Playstyle rather than playing 2nd fiddle. Really makes me looking forward for the last 4 playable Paths coming our way later
@arcanacoltic9713 ай бұрын
Dude, I can't wait for propagation units. I hope they bring out some sort of basic attack buffing gimic, so manny characters with enhanced basics would get buffed! Even Luka could do some wierd enhanced basic plus break shenanigans.
@cuwu603 ай бұрын
wait they’re gonna add more paths? 😮
@ShiraFuyu20223 ай бұрын
@@cuwu60 playable Pathwise, MC still has Nihility, Hunt, Abundance, Erudition locked. As for the rest, they're non Playable. How we're getting Nihility when IX doesn't gaze it's Followers is anyone's guess
@AquilaGuard3 ай бұрын
@@ShiraFuyu2022 Death and Despair are how you gain the path of Nihility. That or falling into IX.
@ShiraFuyu20223 ай бұрын
@@AquilaGuard yeah you can refer to Freebas or the Annihilation Gang that Aha instigate to drop at IX's front door to know how that end up
@NeinKyori3 ай бұрын
Honestly I don’t agree with this take Break team has always had the drawback of matching enemies’ weakness thus neccesitating dual breaker comp But the problem with dual breaker comp is you need high break investment on both breakers HTB might only provide dimishing BE and no def down/vulnerability but enabling super break more than make up for that. Now it doesn’t matter who break the enemies you can still do damage. Ideally you main breaker should still break for that big initial break dmg, but now you can have more varied team to match weakness and still be functional The damage celling might not be as high as like RM+SW+Breaker, but the damage floor is improved much more
@Galariel3 ай бұрын
Not a drawback when 2 out of 2 break dps that is going to be release do self insert their own element to the enemies.
@JMike-bq6rl3 ай бұрын
MC should be an "Avatar" type of character, unlocking possible META changes on how different mechanics and playstyle are built. That's what makes them a "Main Character".
@iDrKx3 ай бұрын
Granblue Fantasy Versus ost is peak
@ArseneaLupin3 ай бұрын
If only there's a team that can have one breaker which could implant elemental weakness exactly the same as the sustain's which scales with Break Effect making it possible for an over kill two break supports... Oh well, next patch I guess
@arcanacoltic9713 ай бұрын
Could you imagine if they had a mecha suit aswell? Would be so cool but there's no way right?
@lectuceseller51523 ай бұрын
Imagine a mecha suit with a cool ass sword, qe can o ly imagine tho
@vetreas3663 ай бұрын
@@lectuceseller5152 Two swords. Because why have one when you can dual wield?
@andrinaleong40793 ай бұрын
Are you guys talking about a transformer ?
@arcanacoltic9713 ай бұрын
@@andrinaleong4079 Didn't Optimus prime do the 2 swords thing in that one moon movie?
@devonzellpernell88953 ай бұрын
Harmony TB makes a lot of ftp comps viable.
@nawawii37503 ай бұрын
People play 4 star only team with HMC: Ting, HMC, Gallagher, Xeuyi There's also the full Harmony team: Ting, HMC, Ruan Mei, Gallagher! Needs fire weak enemies though
@ch1dd3 ай бұрын
@@nawawii3750 Just bring Asta instead of Tingyun on the second one, Tingyun is not doing anything.
@BatagorKeju273 ай бұрын
Remembering Sushang and wind Dan Heng when they're the only Dps I got. Visit this channel frequently because of this channel bringing something 'out of the box' out of the community.. Break teams and most of them are F2P friendly Then got my first 5 star limited dps, Jingyuan.. I played from Seele but, unfortunately didn't get her.. After getting him, looks like the meta shifting, I mean I didn't pay attention to much for Break team as used to.. Jy and Clara became 2 characters that carried me throughout the game.. and after that, sorry Lily, ur channel never coming to my youtube home again And then, HMC comes out.. My account became better and better.. But, only got teams from critable dpss playstyle.. and didn't dedicating my self to dots either.. In the middle of searching something new of playstyle, Break meta is coming.. HMC is breaking.. and after that, I remember ur channel.. In my head, what is Lily channel doing rn, with the new Break meta coming.. And I'm glad, this channel still kicking and still paying attention to its specialty.. BREAK Why tf am I yapping and writting rn btw
@devvay3843 ай бұрын
bonus: theres also a JY variant of this team
@kienmaple3 ай бұрын
THis isn't as much a HMC problem as it is a problem with break mechanic as a whole. Also it isn't entirely accurate to say that it's more beneficial to invest in crit after 120% Break. Crit is unreliable, whereas break is guaranteed damage. PLus if you're a crit dps you might as well bring a traditional crit support to maximize your niche. Unless you're break scaling like Gallagher or a hybrid like Xueyi, you're better off either building full break for units with huge break units and weakness implant, like Misha and SW, or ones with low attack multiplier, like Asta. There's a video of MIsha break team completely rendering Aventurine useless in MOC 12. If debuffs is a problem, HMC can already turn nihility debuffers like Pela into pseudo dps. The damage has a lower ceiling rn than crit but it is enough to clear MOC 12, even with 4 star units comprising of just support breaking. Plus the fact that HMC is Imaginary is a good thing. Imaginary break debuffs the enemy spd the most, so the enemy is gonna be delayed longer to allow superbreak to be repeatedly triggered. Same with Xueyi, who is a break focused hybrid dps with quantum as an element. You can pair him with welt as well and permanently delay the enemy. I think you're really underestimating the potential here.
@LilyAquina3 ай бұрын
Your math isn't mathing, sir
@kienmaple3 ай бұрын
@@LilyAquina How so?
@ch1dd3 ай бұрын
You still never want to break with imaginary instead of your phys/fire/wind dps because you're just losing initial damage. Asta's multipliers are also not low at all, especially when she self-buffs attack, that's the nature of bounce skills. Also, break mechanics don't have any problem directly, I'm not sure what statement of the video that is about. If there's an issue it would be how high they have to scale the enemies to keep up with the damage increase from their crit releases, while break has static values (and that's currently being addressed with the releases so in reality the mechanic is just fine)
@kienmaple3 ай бұрын
@@ch1dd you actually do want to break with imaginary because superbreak wants the enemy to be broken as long as possible. Especially when you can't one or two shot the enemy without Boothill or Sam. The initial damage doesn't make up for the overall turns you'll get when the enemy is broken by imaginary. Plus superbreak doesn't have elemental modifiers and scale differently from break so that initial break damage is negligible in the grand scheme of things. But in the end it depends on the fight.
@ch1dd3 ай бұрын
@@kienmaple It's not negligible whatsoever, especially for physical bleed that scales with enemy max hp and wind that has 3 dot stacks. Do you play break teams?
@ch1dd3 ай бұрын
I don't quite agree as someone who also plays break since the beginning. As everyone knows, having as many units on-element as possible is key to break teams, but as exemplified by Ruan Mei who doesn't provide a lot of breaking herself, boosting allies will often prove to be enough. If there's something missing for a "complete" HMC team it's sustain characters with more agency, right now our only options are March and Gallagher (not counting Aventurine simply because he's on element with HMC, at which point there would be no issues with using the character as support like you said). This way, Ruan Mei can supply both clearing speed and extra super break damage, and if she's not on the team Silver Wolf can speed up the break through implanting instead. I think this indicates the intention of moving towards a single break dps per team as you would execute a hyper carry team, and this is why the newest limited break characters have their own implants, allowing the devs to put any combination of elements in the MoC floors without getting in the way of this playstyle. I do agree that they shouldn't rely too heavily on implants and just put in the extra thought to accomodate break dps, rather than give everyone a free pass if they spend for a character, since it will considerably lower strategy value. The two steps they took in this direction are character self-implants and the new possession enemies, the latter being a solution I like way more, by say, having enemies transfer their weaknesses when they're defeated, or share weaknesses when they're on the field with a certain elite like a "combo" pairing (similar to the new elites that are 3-in-1, but removing corresponding weaknesses from whichever one dies first). The way I see this current implant fever they're having, is they have to make the "first" characters dedicated to the playstyle more accessible to the general public, and unfortunately this community is beyond clueless. It will take a lot of freebies for them to dip their toes into the mechanics, hopefully the devs remove the training wheels with the next characters past Boothill and Firefly.
@asoret3 ай бұрын
If they do what you say of break character without implant, won't people just skip more? imagine if boothill only worked vs physical enemies, or you were forced to use silverwolf, counting you have hmc or Ruan mei and a not physical sustain most probably, now you have to reset the battle many times until silverwolf hits the right weakness
@ch1dd3 ай бұрын
@@asoret That's the thing, break dps are not "supposed" to be universal, but intended to be a strategical pick on a well crafted team, and that would reduce pull value a whole lot when it comes to limited units for most players. The devs are very smart for doing it as introduction to the team comps, but I think they're even smarter to not ALWAYS do it and explore other design choices that would increase strategy, not remove from it like just having every break-dependant unit implant for themselves. On Silver Wolf's case, you don't need to reset a bunch if you're not trying to bruteforce a floor with a bunch of random elements, she also asks for proper team building. People can bring Lynx or Fu Xuan, and if they really must use physical element support because of Ruan Mei, Natasha is as good as ever, every character is a puzzle piece. But as you see, that requires some thought from the players instead of just using whatever unit they paid the most for, instead of taking the challenge and strategizing they'll just pick something brainless/something auto-play-friendly. I personally think the game will die if it caters to these kinds of players too much, especially when hypercarry already exists for their sake. We also already have other mechanics in place like Acheron and Xueyi ignoring weakness on a key part of the kit so they can still contribute in odd weakness pairings for elites for example. But because that's not the selling point of Acheron and Xueyi isn't limited, they don't have to worry about stuff like implants. Even on the Boothill example, they already put another safeguard in place with his own version of super break (people are even shitting on Firefly for not having that, that's how clueless they are), in which case you could make a duo break team even if he was off-element by just having the second character or support break toughness (especially when he's single target), but they're definitely appealing to as many players as possible giving a lot of freebies in this first iteration since the majority of the playerbase are ignorant about it all.
@aneemofolding3 ай бұрын
Its cooked bro they put implant and high WBE on one character so yeah future break teams only need solo breaker
@ch1dd3 ай бұрын
@@aneemofolding Even current ones, a few patches ago my break Sampo solo dps a floor without kafka in 3 cycles (tho I think it was floor 10 or 11, each floor scales very hard)... and now that super break is a thing I got 3 stars on current floor 12 with my incomplete build HMC and incomplete Sushang. I still think they're just giving as many tools as possible for "regular" players to have interest in pulling since they're the first limited ones, and popular in the story. That can be a shot in the foot for the later ones without those tools, because the community knows nothing about balance and will just complain character kits have different tools than another, while screaming "POWERCREEP" in the same breath. Quite the paradox.
@Sasu5563 ай бұрын
@@ch1dd I agree on the point of "every character being a puzzle piece and requiring a strategy to build around". However, the problem with this is the format of the game being a gacha. Not only do you have to pull for units, potentionally spending money on them (or potentionally failing to even acquire the unit due to rng), but you also have to invest into them in forms of levels, light-cones, traces, relics,... Pair that with the fact that resources are limitted and building just a single unit takes incredible amount of time to grind everything neccessary, and it becomes only natural people will want to use the units they spent the most on. And that they will always try to get the most bank for their buck in terms of units they invest into (outside of waifu/husbando reasons). "Taking the time and strategizing" is simply not in the picture, if a player doesn't even have the required units built and geared. Regardless of strategy, if the base stats are lacking, chances are your higher invested unit will always perform better. If this game was a simple non-gacha RPG, where you could gain access to every and all characters you wanted and build them all equally, then it's worth talking about strategy.
@reetn94793 ай бұрын
I kind of disagree that it won't stay exclusive to HMC because to this day the ability to taunt has been exclusive to preservation MC 🤔 also without super break HMC just has no other real Shtick in their kit. Then again it's really a shame that taunt is tied exclusively to PMC so I wouldn't be opposed to them expanding.
@AdrianConstantin-fb6kk3 ай бұрын
Boothill also has a taunt😅 while they are slow they'll do it eventually
@MacTapp3 ай бұрын
i think it would be fine if other characters could only trigger their own super break but HMC is the only one who can allow every teammate to
@bngwwy3 ай бұрын
Taunt is just an unnecessary mechanics, super break is much more useful and they will not waste this chance.
@Quasar6343 ай бұрын
Yes, taunt as a debuff is a PMC exclusive, but aggro modifiers are not. Gepard can do it, there are light cones that do it, etc. so the fact that no one else can do literal taunts is whatever, it's just a different way to 'shield'
@AdrianConstantin-fb6kk3 ай бұрын
@@saiwaqa2573 I get your point but it is just a matter of time before they will give us a preservation character with taunt, keep in mind that we only got 2 new preservation characters from the beginning of the game. Who knows may be that the next preservation unit will have a taunt.
@coltonmarples42693 ай бұрын
I feel like Break teams will drop sustains and just focus on doing maximum toughness damage before enemies even get a turn once we get more weakness implanters. Ruan Mei and H MC as the core will give enough delay that broken enemies will die before they get a move so you just need a breaker combo that does a ton of toughness damage at Neutral SP. For example a team of Ruan Mei, HMC, Boothill, Sparkle/Hanya.
@ch1dd3 ай бұрын
More realistically we will have sustains with offensive value like Gallagher, because a situation like that would only keep players alive against already slow enemies, and versus single bosses. But maybe this second one is where Apocalyptic Shadow is trying to go, if what people assume about the mode is true.
@Lucisev_3 ай бұрын
Rather than making new units to solve Harmony MC's supposed issue, I just thought nobody would buy into a limited Break (superbreak or have their own version) DPS who basically have to break to even start doing anything if they can't always break.
@sihapip57273 ай бұрын
I did not expect katalina's theme to be in a HSR video. now thats a good taste
@BoyKagome3 ай бұрын
I'll take Lily's well thought out analysis over " HARMONY MC IS BROKEN!" Analysis everyday.
@iznel90833 ай бұрын
Boothill's toughness breaking efficiency is so high that he really can just be the solo breaker in the team and have no problems at it.
@OlexiVR3 ай бұрын
Don't completely agree. I play with break teams, and I almost never needed two breaker. Yes, team that can reduce the weakness bar. But the main boss or elit mob is the only one whose weaknesses I'd need to match. Silver Wolf almost always is essential in break teams, though. Before boothill we already a character who can benefit from bonus break effect and crit values: Xueyi. Now it's just crazy how easy it's to get her to deal consistent damage with HMC. You build her with crits and some break, and HMC will give her break effect, which will boost her crit part too. Aside, there are already showcases woth HMC without other harmony and super break DPS. they manage to deal with the content. Even though, I don't like to forget about all the character's kit to deal some common to every character damage (like it happaned with hyperbloom in Genshin). In the end, i have always been trying to match my team with the weaknesses of the enemies. Hence, I wouldn't take Harmony MC to the content where I cannot guarantee he can break efficiently.
@welt6183 ай бұрын
I don't know but saying bandwagon doesn't sound too pleasant for those who want to build it as their first team tbh
@ch1dd3 ай бұрын
But it is bandwagon if they neglected break playstyle until now and had to see a meta threat to look into it. If that's the case they better know that to not be saying clueless stuff online about something they don't understand. If they just never liked any potential character until now that's different, and if it doesn't apply then players shouldn't be offended.
@raven-06213 ай бұрын
@@ch1dd maybe they neglected it because there was no Gallagher, Harmony MC and the upcoming Boothill and Firefly before??
@ch1dd3 ай бұрын
@@raven-0621 Many people have played break since day 1. The ones following meta now that it's getting direct dev support are still joining a bandwagon. After this, they'll be just like any other player.
@MeryKeit3 ай бұрын
idk why I'm here, I have E6 Gallaher, and my mind is set on building my harmony MC and pulling for Firefly and Ruan Mei on her rerun lol
@devvay3843 ай бұрын
Im basically with you on this boat, building my FuA team and saving jades until then
@jamiekb9v3 ай бұрын
Great analysis it was worth the watch!
@subtlesong89363 ай бұрын
I completely understand the hesitancy with weakness implant and it devaluing the elemental weakness mechanics. Personally, as a F2P, I remember having a lot of difficulty early on with the system. That's mostly because it requires you to have fully built DPS and teams ready for any elemental combination. It is such a resource investment that not everyone will have, especially those who weren't playing since launch. I personally still don't have a reliable physical dps due to how RNG has run its course with pulls. That's why I value a system like weakness implant personally, because it allows me to build more universal teams with a much lower barrier for entry.
@aomafura33743 ай бұрын
The problem with Weakness implants is that it is a diminishing return for Hoyo. If everyone can plant their weakness, there's no reason to pull for breakers that can't plant their weakness. They just won't sell unless you want a breaker that would heavily outscale Boothil's Break damage lol.
@ch1dd3 ай бұрын
You talk about barrier of entry, but break teams have a very high floor, and progression in this game is the same for anyone not spending (even easier for people who caught the free Ratio period). Everyone WILL have the resource investment when it's time, after they put in the time investment, which is also relatively the same. So none of this has a tie to the implant system, I think it's important to see the full drawbacks it can have.
@pedrovaz64513 ай бұрын
@@ch1dd I really wanted this game to get more stategic over time, but it seems players always will want the character to one shot everything and be usable in every scenario. It's a bit disappointing as I really enjoy turn combat strategies, but I came to accpet it will stay as a casual easy game.
@ch1dd3 ай бұрын
@@pedrovaz6451 It's unfortunate, but the devs are really good, I'm sure they'll find the right design direction. Even if they do it through 4 stars almost exclusively in order to let the banners keep appealing to the general public, I wouldn't be opposed to it, and aside from bad pull rng that would be even better for players looking for this kind of character. It may be technically wishful thinking, but I've been convinced by every release and enemy that this is possible.
@blindaim3 ай бұрын
I bring my 4 stars thief set 160%BE HMC for a test run. My Dr. Ratio, Adventurine, HMC, Silverwolf. Semi-Mono imaginary. Feel really good. Solve weakness type problem. Really easy to break and high ult toughness damage from everyone. Enemies stay imprisoned for superlong time. Can't wait to build HMC fully.
@atanmuhammadzulhilmi5343 ай бұрын
Very very good team there! I didn't get Silver Wolf (pulled for her in 1.1 but lost 50/50)
@tweezy58043 ай бұрын
As a day one, I just enjoy exploring new playstyles, I have some awsome hypercarry teams, awsome dot teams, awsome follow up teams, now looking to add either firefly or boothill and start running break as well.
@jyusatsu3 ай бұрын
Same here. Day 1 player and right now I just pull which character I like and/or have fun playstyle. I already have many team comps and now I'm excited to have break characters. Like just today HMC allowed me to use my beloved Luka on stage 12 since I kinda struggle with his damage before but now he cleared 2nd half with ease. Gonna build Xueyi which I just e6'ed and Misha next for their element coverages for break. Gonna pull for Firefly as well!
@ixirion3 ай бұрын
but if you have Aventurine as sustain + Hmc + Silverwolf we can slot incredibly easy Quantum / imaginery dps with high break potential. that will work in MOC and most probably in the new boss game mode. SW 45% def shred + slow + res shred is incredible for super break. Add Seele that attacks 10 times per turn and you are set. HMC may be niche but he has options
@nawawii37503 ай бұрын
On none-Qua weak enemies, Would Xeuyi be better with SW to force Qua weakness? Or with Ting to use more Ult, since her Ult and Follow up ignore weakness anyway?
@arnowisp62443 ай бұрын
Or they could just Bake Super break into the Break Dps Kit and keep Harmony MC as the Unuversal Super break.
@nacer953 ай бұрын
7:49 wink wink
@loslobo_3 ай бұрын
I'm just hoping that more upcoming new break DPS is not focused on self-weakness implants but more on a buff that highly increases super break damage like res pen, def down, break efficiency, etc. So we can swap out ruan mei in this team. Or introduce more new sustain units that are capable of buffing super break mechanics. I think because of an element-ignorant unit these teams will be good for f2p players but sucks for players that enjoy breaking playstyle. Players who enjoy breaking playstyle often like the idea of using different characters to match enemy element weakness and very much dislike the idea of braindead “just put this team on every MOC stage cuz of weakness implants”.
@aliounethiaw14433 ай бұрын
There's a lot of characters with high toughness dmg like boothill that don't need a secondary breaker.like sushang, for example
@TheLastGhostLegendario3 ай бұрын
I think this is the game/gacha were they treat the MC the best way posible, instead of giving you something remplacable, they give you something gamechanging unique that only her can do, let me explain. At the start u dont have any unit and physical is a rare type( when the game started and until this day kindoff ) and is a common weakness, she is an all rounder being destruction, she fills all your needs(also she has an unique mechanic by how her ult works). Then they give you a tank that until this date is also unique, plus lets remember that the only f2p option for a tank is March 7 and in that time the other one(not f2p but ONLY) was gepard, but needed to be builded really hard to work(Also being fire was lit, because the only decent one was Asta) so if you are a new player until this day, if you dont start with a preservation limited character on a banner, the MC is a must, even with Gepard. Now in the present they gave us a super break support unit that unlocks a new entire game mechanic never saw before, uplifting an entire archeotype above the moon and for the future that is to come, also being imaginary will guarantee you that she can be used on 90% of the game and if you need to break it matters(You know either the enemies have quantum or Imaginary weakness). In this game they dont treat the MC like a 4 star, its a 6 star, if this type of things were done in actual limited 5 stars, are things so broken and that necesary for certain content/teams that it would be unfair to lock an entire playstyle behind a premium character, but being with you into your travels is what it makes it valanced. All 3 forms were broken at their time even the first one for the early game and is *Always the main pillar of your team, for one way or another* . For me as a MC enjoyer as a character i am happy, i know that whatever it will come to HSR the MC will get something that will change the game to the better.
@futanahriadventures3 ай бұрын
HTB can make for some funny teams. It elevates Xueyi to a new status and also soon will make Boothill go bbrrRrrrr
@The_CodFish693 ай бұрын
the SB team doesn't feel complete... Boothill and FF don't worry we got you.
@BladeBoundSaga3 ай бұрын
Lily is literally the Break expert. I would trust no one else on this topic
@batmanzzz3 ай бұрын
7:49 "Perhaps a destruction capable of applying their own weakness" ... it does sound like someone I might know🥹
@kazukinowa3 ай бұрын
Ur point in them not abusing the elemental weakness application is super valid. Hopefully only Break centered units will be even considered for these types of skills. Acheron already broke something in the game when they let her literally ignore resistances and render elemental typing moot. I actually dislike how they're going with the Hi3 balancing approach where Hersherr/Emanators break the game.
@dennykoniardy3 ай бұрын
Mihoyo be like: pffftt they thought we are gonna give them op harmony characters for no reason? 🙃
@andrewcook48733 ай бұрын
I think super break will be near unique to Harmony TB but we will see new breaker characters released in the future. I expect the problem with super break team being just better against imaginary enemies to continue into the future. Though we currently have follow up team centering around imaginary(Adventurine, Dr. Ratio) too so perhaps we will see more implant characters in the future which would be disappointing.
@Fen47133 ай бұрын
I'd like to see a Nihility character that applies a debuff somewhat to the effect of "the afflicted unit unit takes super break damage" through either skill, ult, or both. Then it's also not directly overlapping with HMC in the sense that they're different paths.
@salinalee26133 ай бұрын
this is what I'm expecting, legitimately, b/c acheron does universal break damage. also, a nihility as a de/buffer, similar to what aventurine does with his ult, that gives some sort of dmg/cdmg buff.
@justincampbell12133 ай бұрын
Lily: You couldn’t live with your own failure and where did that bring you? Right back to break
@ratspew9322 ай бұрын
I think superbreak may stay exclusive to HMC, 100% Taunt is still exclusive to PMC after all, two ults is still exclusive to DMC (not the game series) if I'm not mistaken. Argenti may count but his ults work a bit differently from DMC as in they serve the same purpose.
@mazethemercenary3 ай бұрын
I was wondering when someone would see this. While i don't think it's a scam, they are not just randomly releasing characters. They need to make money so linking each release together to make each new character seem wantable. If youre smart you can slowly pick up the new best teams if you want to seeing it come ahead with new mechanics. It would suck if you decide two characters in that you like whats being put forward though because FOMO makes you wait up to 12 months to see a rerun.
@ratspew9322 ай бұрын
Maybe I misunderstood you but reruns in HSR happen in 6-7 months, not 12
@NCG4203 ай бұрын
I made my MC slow so the buff stays on the field longer like Mei and I found out while I was building my break units MC and Boothill I remembered I had two S5 memories of the past so one for MC and one for my future Mei on her rerun I have all the stuff needed for the break team I'm just so lazy to build it till I saw Daddy Boothill was a break dps. Also when you said a Destruction character that can apply their own weakness, that is reminding of someone, someone special.
@neoikake3 ай бұрын
It is both way right? Slower to build up but stay longer.
@NCG4203 ай бұрын
@@neoikake If you can break the enemies and know the rotations you get ult really fast. I have been able to keep the ult going the whole fight, ult in the first cycle ults still up in the 8 cycle. I stalled out the cycles to see how long I could keep the ult up and was able to keep it up 100% of the time, even did it during the whole Sunday boss fight. so TLDR depends on your build and break rotations.
@raldagameplays13943 ай бұрын
Mc buff is 3 turn and ruan mei is 2 turn, so slowmei makes more sense. Hmc being faster means more toughness dmg against imaginary enemies and also proc talia
@Handlerhandlerhand3 ай бұрын
I advise to actually build for fast HMC if you are sp positive. 1- Super break scales with toughness damage and HMC deals obscene Toughness damage on their Skill which means stellar damage for a support after you break and ult. 2- I consistently get my energy back after the first ult in this manner, with no energy recharge rope. I use memories of the past for LC and 146 speed + Talia. The downside is that i do not get it back fast enough to refresh the ult before i act in the 3rd turn. More energy would be great but i can get this from superimposing the LC, E6 or other sources. So don't worry about slow mc outside of sp negative scenarios. They are a great subdps or even main dps due to the obscene damage they can deal through super break.
@airingsteehe64093 ай бұрын
Slow hmc for longer duration might look reasonable on paper but it actually does more harm than good. Hmc can EASILY hit 100k break dmg (superbreak) and she can do this all the time as long as the enemy is broken. Not only will you lessen her personal damage by making her slow, it will also significantly hinder her breaking potential because she has a really high toughness damage on her skill. And you don't have to worry about SP, she can easily reach a 3t ultimate and sometimes you can do a basic because of external sources of energy from battle. I believe building her as fast as possible is far more beneficial
@Me273993 ай бұрын
What i can read through this is that we're gonna have to match elements like completely... Or esle super break isnt gonna work for sure..
@MrGshinobi3 ай бұрын
7:05 you are correct, in fact in the very next patch hoyo is releasing Firefly, a fire breaker DPS that applies her own element to enemies. Hyv is being very clear about how they want people to play break in the future, people should already be saving for the limited 5 star version of HMC if they want to play break
@jerryeljeremy77903 ай бұрын
Why, you can use Silverwolf with BE build to implant basically every element you want with the right team
@Quasar6343 ай бұрын
Indeed you can, with the inconvenient of it being a random implant among your team's elements, excluding the elements that the enemy naturally has, making it difficult to guarantee the implant you want. On the other hand, in my dreams (if you catch my drift), Firefly applies only fire weakness, which conveniently synergizes really well with THE break sustain we have rn, Gallagher, another fire unit
@MrGshinobi3 ай бұрын
@@jerryeljeremy7790 SE is not good in every situation considering she's single target and there's an element of RNG to her elemental weakness application unless your breaker is also quantum, she's not as reliable for applying weaknesses as some people think. Plus why even worry about SE at all when Boothill and Firefly apply their elements on their base kit without the need for other units to do it for them?
@RomaNepl3 ай бұрын
So what's the diminishing return for BE in super break teams? I'm currently using a 60/120 Cr/CD Xueyi with 120 BE and I've been wondering If I should go full break build 230+(no buffs) and with HMC and RM I would hit around 350 break?
@cinnamaricat3 ай бұрын
imo harmony tb makes up for the lack of ruan mei for those of us who skipped or lost 50/50 when ruan mei was released but i do see how harmony tb is meant to drive sales for boothill and firefly i saw the leaks of firefly's kit and she's so much better with harmony mc than without ruan mei is also going to be bis for boothill and firefly teams but you can get away with slotting someone else in as long as you use mc
@theprometheu53 ай бұрын
Of course they would like to sell the solution, this is how they make money - HTB with Boothill and Firefly looks lit tho
@StaffGanion3 ай бұрын
7:52 lily please LOL, I see what you did there
@elhant49943 ай бұрын
I wonder if this HMC's problem would be solved, if she had a mechanic of ignoring weakness type. That way you could use her as a second breaker in any team.
@JMike-bq6rl3 ай бұрын
Still grateful they gave us a MC class that is useful and Meta changing.
@Gameplayr953 ай бұрын
This take is honestly a very 50/50 split on how Hoyo can handle HMC and Super Break. Of course, they are going to make each new character exciting in hopes to make players spend and pull. But they also make so much without forcing synergies that they aren't reliant on doing that with the Super Break mechanic. But giving us limited units built around a mechanic that a guaranteed 5-star gives would be smart financially as well. Eventually, we'll probably get characters that can fulfill every role in a Super Break team 1-2 times over. Another Break healer like Gallagher, a Preservation unit that gives the team a shield when the enemy is broken, another Break support like RM but with some DEF Shred instead of buffing, Break DPS units like Boothill and Firefly. And every element will have some touch of Super Break in it in the long haul. Whether that's dedicated support for it, just good breakers, or DPS units that have built in Break but aren't "Break DPS" units (like Ratio being used as a hybrid). But HMC's issue isn't that they are incomplete for the mechanic. I think it's that the character roster is incomplete for the mechanic. We, as players, just don't have enough at our disposal to figure out the true ins and outs of what Super Break can offer. Nor do we have knowledge of what could be coming out. Like maybe there's a Nihility unit that provides a small bit of healing when 'an extra instance of damage occurs' that works with DoTs, of course, but could also to Super Break since it's an extra instance of damage. For now, it's a matter of waiting until 2.5-3.X patches to see what cooks while Super Break simmers.
@drakkorv85543 ай бұрын
i agree with some of this but they cant easily replace hmc even with another superbreak enabler without giving them something dumb like super break, 100+% break effect and break efficiency or tons of healing
@akatatari3 ай бұрын
I've tried HMC on the new MoC and they're doing quite well. Albeit very restrictive on the team rosters with right elements and kits that beneficial to them (ie. bounce, good spd, def shred) Funnily, Asta is very good with HMC yet very hard to utilized her at the same time, because HMC and RM already took 2 BE LCs and boy do I need more BE LC
@Dyetai3 ай бұрын
as a Granblue fan I appreciate the music
@bitterblossom2713 ай бұрын
Great video. Now I'm fairly sure hoyo will keep Super Break tied to HMC, at least for a while now. As you said it, if the trend is main breakers that can casually implant weaknesses on targets then the mechanic starts to lose its value. However, the alternative being the addition of other characters that can also enable Super Break means that you could replicate HMC's results on a second team AND have a main breaker that can implant weaknesses. Considering she's a free unit that everyone has access to and all the end content of this game is based on at least having two teams, I don't think they'll give us the benefit of not caring about the elemental mechanic on more than one side of whatever.
@pepsiman84833 ай бұрын
Amazing video tho, thank you fellow break effect user
@winter36663 ай бұрын
I'm really thankful for validating my problem with hmc rn and putting it into words and actually sold me on boothill now. Tried moc 12 and struggling to 3 star it with hmc on the 2nd part and now I know why. If hy going for making superbreak inclusive, i hope each elements get them.
@victorplaton26983 ай бұрын
I have a question, IF we were to get another SB character, doesn't that mean that with that mc, we can trigget SB twice? that honestly seems kinda op in my head.
@Hreimdal3 ай бұрын
Doubtful. But this is also one of the reasons why i don't think they will actually bring out another character with Super Break and will keep it reserved for the Trailblazer.
@ch1dd3 ай бұрын
There won't be another super break because of it. What they do is have different versions of the same mechanic, that you can pair, like Boothill's kit or the amount of defense ignore Firefly gets against broken enemies.
@ninthfriend33473 ай бұрын
Hmmm....I wonder who will enjoy this super break mechanics whole heartedly? Guess we'll find out in the next live stream for the next patch...
@stryke423 ай бұрын
After one of your previous videos where you said you were worried if they were to release yet another character who could apply their own weakness, I was interested in your thoughts on that one person in our dreams. Please don't stop playing this game :(
@sdm41863 ай бұрын
Many thanks for the great analysis.
@XiasGaming3 ай бұрын
Fun fact Artefacts for Boothill coming in 2.3 , don't waste your energy.
@Zerocyxone93 ай бұрын
Superbreak should remain with HMC as his own niche. Same with taunt, those unique stuff should remain with him. Plus the fact that for now, you only rely on breakers per element. Even xueyi is stronger now.
@LeonNguyen3 ай бұрын
Another weakness of SB (or at least HMC personally) that I want to add is...yea its playstyle, need to break first before doing real dmg. When you take RM out of the team, you will see that this weakness really start showing. Main breaker need to be like really good, like no worse than Xueyi level of performance to perform well in a hyperbreak team without RM. Even so, best run I've seen was borderline 5=>6 cycle MoC 12 top floor, which was a borderline 2* performance. RM is still the more important star.
@rakumairu3 ай бұрын
Asta or Gallagher for a fire break team? ([REDACTED] - Ruan Mei - HMC - Asta / Gallagher) My logic is that all my support have 4k+ hp and 1.3k+ defense So it's either going fast as f* with Asta before getting wiped out, or playing it like normal human with Gallagher as Sustain
@aneemofolding3 ай бұрын
Everyone can implant bro this is cooked
@johanandrian35633 ай бұрын
Jem setengah 3 upload dan gw nonton juga lagi, telat kerja dah gw wkwkkw
@srdeku3 ай бұрын
HTB is kinda like Kafka on her release. Full potential is yet to be seen.
@BelialRus3 ай бұрын
as expected, somebody who is actually dedicated to break effect teams is NOT overhyping and overselling HMC like the rest of them. Thank you for this video, I am so tired at trying to explain what you said to fellow players, but all people see is "big numberz!" on screenshot and dont listen to reason. Maybe now they will (or not). One thing tho, I believe the BE dropoff depends on your Damage Dealer BU.
@TheLastGhostLegendario3 ай бұрын
For the "downside for this trend" that you mentioned, i think your idea will make it downfall, let me explain: For the DPS all your team dances arround it, thats why he is the only one that should add elemental weakness to the enemy. So, all DPS in the future will have implant weakness? No, only the break focused ones do, and because you only need 1 DPS in the team, its balanced, even if they release new ones why change from a hunt Physical break character for a Destruction Physical break character? U will only have 1 and because the main breaker can do all the job, it doesnt matter, its like bringing 3 healers to a battle its overkill.(Plus you cant bring a main DPS for another mechanic focused team to another, imagine bringing Boothil to a robin team for the physycal weakness, BUT you can always bring your robin to another random team) Then why having the supports power over the DPS in this things is just breaking the game for the worst? Lets check it out: Supports are universal, they mold on other teams, and you can bring more than one and its never overkill and if they are able to have more than one thing that brings new mechanics(like implant or super break) Every other team could use it and abuse it, actually acompleshing what you initially feared instead of avoiding it. The thing of only being 1 support with the power of 1 special mechanic is that outside of that single team that she is in, you need to look for power from another source(Hyper,DOT,Follow atack etc) and because the break main DPS is locked into focusing the entire team arround him, its fair because he needs to break, not the rest of the team, so implant there is good AND you can always make more break based characters(healer or tank or another brand new DPS one to replace your actual one) that are on point with your elemental main DPS element its healthier for the game. Never in a game life spam, let them have more than 1 "key" support that allow the player, to have multiple teams with the same concept of playstyle or even 10 years later, everyone will be using the same teams with the same 3 supports for all the teams, because hey, the DPS are powercrept quickly but supports are eternal.(Look at genshin with Zhongli,Xinqui,Xiangling,Bennet, everyone and even their grandmas are using it and there is no signal of change, but here you have 1 strong diferent reason for using diferent armony supports in diferent situations, Bronya,Sparkle,Ruan Mei,Tingyun and now even robin, because their power its locked behind the main DPS and if this one is diferent, everything changes). There will be only 1 Kafka for activating all DOTS there wil be only 1 MC with the super break mechanic, there will be only 1 Robin for the follow team, there will be only 1 Acheron for that debuff playstyle, why? Why just keep creating the same type of key characters with special gamechanging mechanics when you can just create a entire new one that breaks the game, just like now the MC did? They could created another Kafka but they added black swan, expaning in a healthy way the DOT comp as she the damage dealer. U think this explain the idea, thank you :D
@valkyrieregalia3 ай бұрын
Just curious, have you tried Ruan Mei + Harmony MC + 2 Breakers, without a sustain? Some people get glued to the idea of having a sustain in comps that don't actually need it in practice for what they are doing. E.g. I haven't been using a sustain in MoC for a while now. The benefits in offense having an extra support or such brings, in my experience, often enables to use offense as your defense. I suppose if the enemies are weak to fire, however, Gallagher could be a breaker who just happens to sustain too, but that is only helpful for one element. On another note, Silver Wolf has value with her weakness manipulation, res pen, and def shred, as all 3 can be useful for break teams. While undoubtedly, new characters will come out to work with Harmony MC, I do still think there are things you can do now to make it work if you have the right units for it. Edit: Looking at your showcase at the end, I see you do know of these techs. Looking at how the fight went though, I think some things I'd want to be able to find solutions for are getting MC's ult after their first turn while also having MC go before the other characters who will potentially break. Otherwise the initial turns of the other characters are a lot less impactful which would come at a high cost for a purely offensive team. Alternatively, getting speed high enough to go 3 turns with SW, Sushang, and MC could be a route as well. With the 10% speed from Ruan Mei and a S5 DDD being used, the speed requirements are in reasonable grasp at high relic investment.
@ghostblaster1153 ай бұрын
inteligent tactical and strategical analisis? thats new in this kind of video... im in
@maccavann85193 ай бұрын
I really don’t agree with their take at all. You don’t really need two break dps on a team. Honestly HMC is pretty much good with most teams and like you said can help none break dps units be hybrid. If anything you could just slap Ruan Mei with HMC and you’re set. Hyper carry break DPS, both of them will buff the main DPS. Idk I feel like most of the problems you stated aren’t much of a problem imo.
@Dad_4043 ай бұрын
Imagine firefly applying fire weakness with skill🤔🤔🤔
@mauri000983 ай бұрын
hoyo will not rely on apply their own weakness... also hoyo: did you know my new character firefly?
@rizqizen45283 ай бұрын
Tf, 151 speed with 230 BE without Misha LC?
@soulofalbedo3 ай бұрын
i think the other main thing is that honestly without RM superbreak is pretty painfully overrated. RM does most of the heavy lifting for the team comp by increasing super break damage by 60ish% getting into the damage window 50% faster and greatly extending the superbreak damage window. you can make it work with like a robin and using the action advance into the broken window to get more actions but at that point you'd be better off just using a different comp to take advantage of the mega atk buff and crit dmg bonus. I think that's why it will be important for upcoming characters to not be too reliant on the mechanic. Boothill seems to be doing it right where he can certainly utilize it very well but his usefulness isn't locked to it. He can utilize his break effect sufficiently on his own. It sure would be a shame if the future break characters' kits were functionally locked behind a single separate unit (actually two cause also RM is pretty much a must). That would make the team building potential incredibly stale and boring.
@asoret3 ай бұрын
Hope they fix that future character
@Stefanos075203 ай бұрын
I believe that when Sunday is released, he will be the 5 star version of harmony MC, and he will take super break even further.
@johnd77603 ай бұрын
Your simping has made u hallucinating
@YASUOMURAMASA3 ай бұрын
Bet
@Kanaerya3 ай бұрын
someone haven't wake up from ena's dream
@atanmuhammadzulhilmi5343 ай бұрын
Might be, because that upcoming erudition LC has Break Effect stat
@riser77953 ай бұрын
What are your opinion on bosses with toughness bar protection? Will they render break teams useless? There seems to be a lot of such bosses, Yanqing, Argenti, Deer, Bronya, Sam just to name a few.
@stormriderikki273 ай бұрын
Great Analysis o.o
@elsard3 ай бұрын
remaining slot for super break team is sustain role. gallagher is kinda meh in a few situations, maybe in the future harmony / preservation can be nihility role to give more choice for super break team
@Quasar6343 ай бұрын
Imagine if they released a 5* star fire unit that implants weakness and then they release a 5* fire version of pela. That would be conveniently insane now, wouldn't it?
@K70_K503 ай бұрын
@LilyAquina If you had to chose between E1 Topaz and E1 Robin, which one would you chose for a FuA Team. I have E0S0 Aventurine, E0S1 Topaz, E0S0 Ratio and E0S0 Robin. Please help.
@samvalid3 ай бұрын
Hey lily , Thank you for making this very informative video for providing your hypothesis for the future of Super Break. I just have a question about how you calculated 45% of transferable break from e4, which I believe it's 15% from user’s overall break. Which from a 235% /15% would be 15.6667~. I'm assuming your adding another calculation of HMC base case to this. Again, thank you for posting as I would like to add break utility to my non break units and fully understand as much as possible. No hate here, been a long time subscribe from the start of hsr.
@samvalid3 ай бұрын
I would like to add to your assumption that if a unit who can reduce enemy toughness regardless of element (themselves) with a buff or debuff would be insane and worthwhile unit to add as a solid break support or possible main breaker.
@jinbaek73 ай бұрын
300 * 15%. She's assuming 300% BE in combat not character sheet outside of combat from all of your bonuses combined (sets + ultimate + techniques)
@samvalid3 ай бұрын
@@jinbaek7 hmm but won't it be “300%” divided by “15%” bc it’s technically scaled in percentages from the start as a stat. 235%/15% is 15.66~7 and 300%/15% being the 20%.
@ch1dd3 ай бұрын
@@samvalid This is not a percentage of a percentage, it's a percentage of a value (300 Break Effect). The percentage on that stat is for multiplying it in the damage formula.
@samvalid3 ай бұрын
@@ch1dd ah I see. The wording in game is makes me believe it's a percentage of that total percentage. But I'll check when I unlock the HMC
@Me273993 ай бұрын
Is sam gonna have element infusion mechanic?
@Bobbynohobby3 ай бұрын
I’m curious as to how multiple instances of super break would interact. Like we have HMC applying it through their ultimate, but if we had another support who say had a skill that action advances someone and makes their next attack apply super break, would super break damage be dealt twice? Would it not stack at all? Or maybe each instance of super break acts as just a damage amplifier so it is one massive hit.
@asoret3 ай бұрын
It wouldn't stack at all or breaks the game
@ch1dd3 ай бұрын
Super break is a unique mechanic, it's not gonna come out again. They will release different versions that stack additively with it, like Boothill's own trigger.
@TemjinZero3 ай бұрын
I suspect she has to be designed as the gateway to break builds and teams because few players were investing in that direction. But as always its the hoyoverse practice of creating problems to sell solutions. They have shown no intent or ambition in this area to do better.
@KaiLoRei3 ай бұрын
I feel like making another character that can apply super break feels unnecessary, at least not anytime soon. Hoyo has deliberately put themselves in a position where they can make more support/breaker characters that can fill in the gaps for break teams moving forward. Personally, I don't hate this because the one thing that they could do wrong with these types of teams/characters is make them too powerful too early and have to power creep them in the future. This to me gives the game more longevity and reasons to pull for new characters. Harmony MC may not be a perfect break support but "if every pork chop were perfect we wouldn't have hot dogs".
@blessedbird15633 ай бұрын
I have a dream that Firefly will benefit a lot from Super Break🤔
@backers04163 ай бұрын
okay, I want to ask an out of topic question. What if I have ruan mei in the same team as HMC,would I still give watchmaker set to HMC and have ruan mei use other relics like thief?
@stressedmarbles94893 ай бұрын
Yes because the watchmaker buffs don’t stack
@loreyxillumina3 ай бұрын
7:52 there's Xueyi
@dankmeimes42743 ай бұрын
This community will realize one day that cutting the sustain is the solution to all of these issues
@Konkonnie3 ай бұрын
That's were sustains like aventurine come to play. Sustain + the ability to deal decent damage with a little of invesment.
@dankmeimes42743 ай бұрын
@@Konkonnie running aventurine does not solve the issues outlined here, neither does gallagher
@dimitriuii3 ай бұрын
What about FuA team with break Avanturine, Himeko, MC and Aoe-unit/RMei. Should be pretty good for PF
@DarkSeraph3 ай бұрын
I tried this with Clara, HMC, Huohuo and Tingyun it worked well for me.
@soulcore86303 ай бұрын
As a DOT team user, which I’ve been mainly been using for months now I’ve stating to step into a FUA team set up…I don’t think I’m ready to delve into a Break team setup yet for a long while
@andrewcook48733 ай бұрын
I think I’m going to stop chasing follow up attack and start on a Break team. My favourite follow up attack character is Clara but they seem to be too afraid of her to give any synergies, seems like every follow up synergy they release has some sort of downside for Clara. So I’m going to give up on them releasing things that would work with Clara and start looking at the break team.
@IceColdCash223 ай бұрын
How hard is it to build a break team versus the other archetypes?
@d_roy_3 ай бұрын
Should have pulled SilverWolf.
@GelatinGhost3 ай бұрын
You sound kinda like Topaz VA
@jivanjovan3 ай бұрын
Whats the background music you used?
@lasersalmonroll15093 ай бұрын
Just release SW new LC that can implant superbreak 😊
@westarrr3 ай бұрын
It's easy, just don't have ruan mei. No worries then!