Manifesting a rotation loop that is recognizably different from what we've played since Antorus without just adding more short duration amps, great video
@whitenun2 күн бұрын
When you think about it, DH was the only class that was fully designed with the MoP streamlined talent tree, which is probably why we are stuck like this. Monk for sure went through iterations with the "Classic" talents, so they had some stuff to go with. Evoker was planned for DF when we went back to the larger talent tree.
@Dan-iy2nr3 күн бұрын
its a shame because i love dh but out of cooldowns i feel we are absolute trash..no other playstyles really like variety at all :( we need a re work for sure... keep the content coming man :)
@Flavetheson2 күн бұрын
I think the best point you made is how boring our choices are. Be nice if that was improved with some fun utility
@VooDooSaurus2 күн бұрын
@@Flavetheson for real, even if we did have extra points, outside of sigil of misery/imprison, there’s nothing to put it in.
@benj68203 күн бұрын
Was hoping a rework for the 11.0.7 .. but ... no ..
@VooDooSaurus3 күн бұрын
@@benj6820 11.1 is the earliest… we’ll see. I think we’ll at least get AR changes
@Eleriol843 күн бұрын
@@VooDooSaurus A Aldrachi rework is a safe bet for 11.1 given how bad it is and literally no one plays it if they dont rework it for season 2... well... its going to be a shit storm
@nathanielfeiock680310 сағат бұрын
Give DPS DH 2 talent trees. One DPS tree for the Demonic/Fel Scars/Eyebeams type stuff "Embracing the inner demon" and make that the Havoc tree, basically expanded version of what currently exists but removing all Throw Glaive talents and Momentum; while leaving in things that play to the Explodey Fel Boy class fantasy, including Unbound Chaos, Inertia and Ragefire. Then on the 2nd talent tree give us the Throw Glaive talents and Aldrachi Reaver type of talents, that really play into the skilled, dexterous, flashy-dashy Blade Boy, offering the more Ranged DPS feel. Name this tree "Reaver" or something. So we have one Havoc tree that focuses on Demonic abilities, and one "Reaver" tree that focuses on Throw Glaives, Soul Fragments, Inertia/movement builds. Easy as that. AND GIVE DEMON HUNTERS FLIGHT FORM YOU MONSTERS
@Vis_Electra3 күн бұрын
They need to disentangle the Havoc tree into two different speccs. That alone fixes so many issues. Less cramped class tree. Movers can go mover, no movers can go no mover. Vengeance has similar issues btw.
@liamdavies2823Күн бұрын
Heyyyyy soooo how do you feel about them making this new dh dps spec a support spec? ;)
@Vis_ElectraКүн бұрын
@@liamdavies2823 I would say "Go for it!"
@That_kind_of_orc3 күн бұрын
Outside of cds I feel very weak we need raw damage also
@VooDooSaurus3 күн бұрын
@@That_kind_of_orc tuning isn’t really the focus of these videos but it’s something I’ll bring up a bit in the spec tree one. We could be buffed and still have horrendous glaring issues
@pandap.3 күн бұрын
I get that a spiky profile is better, but it feels so bad. Would love to go back to high uptime leveled-out dmg profile...
@liamdavies2823Күн бұрын
The best option would be talents that allow you to spec into either profile, many specs have this. They very recently allowed this choice for boomkin
@muchTirol2 күн бұрын
I switched to warrior tank for m+ and arms for raid, it is way more fun to play them my DH main. DH was only work work work in m+
@WSOGM3 күн бұрын
What if they just moved all utility sigils to bottom row so you could choose one? Chains(too op, maybe increase cd for havoc?), Silence and Misery(Or have Sigil of Spite here) + Collective Anguish, The Hunt. Also, remove/rework the talents like Vengeful Bonds, Lost in Darkness, Precise Sigils, Long Night & Pitch Black. Swallowed Anger + Disrupting Fury should indeed be a baseline or just completely remove them or rework. My suggestions: Vengeful Bonds should instead reduce the cooldown of VR by X seconds and remove roots Lost in the Darkness removed, useless spell and talent. Maybe remove Precise Sigils and move Soul Sigils there instead If Darkness were to be moved further up in the tree, I'm not against having Pitch Black there, but it feels wrong when u compare it to other classes utility cooldowns. Maybe Long Night should instead increase the radius of Darkness and combine it together with Pitch Black, so it becomes 3minutes cd and have the increased radius.
@Dokilolo3 күн бұрын
Hope the changes coming in December on havoc is good
@VooDooSaurus3 күн бұрын
@@Dokilolo hate to be the one to tell you this but there’s no changes for Havoc in December
@ruslikurniantoКүн бұрын
Still no DH changes in the next patch ? Gad damnn
@oscarperry6412 күн бұрын
Aldrachi reaver needs a complete re work collecting bubbles to dps is very cringe as moving to dps
@georgesofoulis27162 күн бұрын
Bring caster dh dps/healer to the game :P , i rerolled to enha shaman and assa rogue this patch unfortunately,it feels we are completely ignored
@pastarizzoto2 күн бұрын
Lost in Darkness doesn't work in pvp either. It's literally never worked, ever since it was introduced as a conduit
@Shindy1172 күн бұрын
Remove Intiative, scars of suffering. They are required for all builds. Make looks can kill baseline. Move glaive tempest and make support for it.
@leonidas39723 күн бұрын
Wtb sinful brand back. A lot of people didn’t like it but you know what…a lot of people don’t like no mover. Sinful brand let no movers have an impactful way to engage with the game.
@VooDooSaurus3 күн бұрын
@@leonidas3972 can play current no mover and it’s basically the same as sinful brand was, don’t think we really need to bring that ability back
@leonidas39722 күн бұрын
Yes the play style of familiar and the same but it’s not that simplistic. With sinful brand you had to pick and choose who to sinful brand and when to meta at least providing some more decision making
@joeyl564Күн бұрын
@@leonidas3972 thats basically Aldrachi..
@wrongman54952 күн бұрын
maybe a 3rd spec to haha
@okCool512 күн бұрын
Casting movement skills for dmg amp is really bad imo. It just feels unecessary to jump around like this unless youre actually the tank. Id love to play around eye beam and meta more, to maximize meta uptime and just look badass, instead of looking like a bug flying around.
@123fgasd2 күн бұрын
Maybe its a pvp thing somehow idk but lost in darkness seems like a completly pointless and useless talent idk why they have kept it in the tree
@VooDooSaurus2 күн бұрын
@@123fgasd I think it’s exclusively for pvp, but ngl it seems not great even there (I guess a niche pick for rogue/feral/Druid?)
@FelFireGazeTV2 күн бұрын
Since you discussed class tree here, I think that removing demonic would do a great deal of good for havoc (perhaps move to vengeance tree). Demonic + Chaotic Transformation have defined Havoc for way too long and I think it would be best to leave them behind. I remember DH from W3 being a terror for the opponent the entire game and a complete god during Meta. Would love to see a way more consistent Havoc with a huge meta burst every 2 mins
@VooDooSaurus2 күн бұрын
I Agree with you. I honestly forgot to mention it here but im going to bring it up when i do the spec tree, since demonic is so core to havoc to me i just associate the two. But i think seeing a havoc without demonic could be healthy