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@andrewhudson99133 жыл бұрын
I was thinking, True strike could maybe last four rounds or so, instead of next attack
@TreantmonksTemple4 жыл бұрын
Nice job! I would recommend acid splash lingering should do damage at the end of a creature's turn, otherwise it's basically double effect on the creatures you initially cast it on
@TheDungeonCoach4 жыл бұрын
Treantmonk's Temple I thought that’s what I said/ the text said! Creature that enter or end their turn in the acid? Hmm I’ll check the PDF too! Thunderclap is proabbalyna little strong too (originally had a “deaf for one round”... but that was lame lol)
@mikhailthegreatestdragon36274 жыл бұрын
Dungeon Coach: "New healing cantrips for Warlocks and Clerics." Me, using a Warlock/Cleric multiclass: 👁️👄👁️
@TheDungeonCoach4 жыл бұрын
Mikhail The Greatest Dragon ooooo that’s a sick combo when you think about these cantrips too!!
@jasonp95084 жыл бұрын
Another way to prevent spamming healing cantrips: “a target cannot be affected by this spell again until it finishes a [short or] long rest”. This phrase appears in “catnap”. Then you could give the cantrip hp healing power. Another example to balance against is the Healer feat.
@BobWorldBuilder4 жыл бұрын
Very creative tweaks to these cantrips, coach! I totally agree how high level casters should be able to adjust these effects accordingly, and how when a homebrew runs into a subclass, a feat, or even a class feature-- it only matters if they're in your party!! Keep making bold changes, and good luck with back to school!
@TheDungeonCoach4 жыл бұрын
Bob World Builder so many people worry about subclasses toes getting stepped on but I totally agree and I always say it doesn’t matter thing out there! You see the vision! Thanks man
@corymorse42714 жыл бұрын
For close wounds scaling up, I'd recommend adding bonus temporary hp rather than allowing more hit dice expenditure. This would keep your cantrip from draining a finite resource at an exponential rate when you add in bennies like healing others and the like.
@TheDungeonCoach4 жыл бұрын
Cory Morse I should add a line that says you can choose how many** but temp help is another cool option! 😎
@SwitchbackCh3 жыл бұрын
Another option is adding a slow regeneration effect that heals them on subsequent turns for half that amount.
@DM_Jame4 жыл бұрын
First video of yours I've ever seen. Definitely into all this. You give me some good ideas. Very creative take on cantrips.
@TheDungeonCoach4 жыл бұрын
James White creativity is the goal 👌🏼 thanks man! Just tryin to get them juices flowing!
@nedelucchi4 жыл бұрын
While I appreciate remaining on brand with the sports/ref noises, can you turn them down in the audio mix? My headphone bearing ears would appreciate it!
@charlesatkins69734 жыл бұрын
Yeah, I love his stuff, but the sound effects are way too loud / shrill.
@ObsceneLobster4 жыл бұрын
You know, I’m not gonna lie, I was HELLA skeptical about healing cantrips. I thought they would be either absolutely abhorrently broken or completely useless. But you know what, those healing cantrips are actually amazing and will probs try it in my campaign. Good work man, this is amazing.
@TheDungeonCoach4 жыл бұрын
sahil dhillon awesome! I always try and push the limits for those grey areas like you were saying. Cuz I agree and am right there with ya! This was my best shot at making it work, so I’m glad you like it 👍🏼
@ObsceneLobster4 жыл бұрын
The Dungeon Coach The Dungeon Coach Honestly everything in here really does breathe some good life into cantrips as a whole. Plus, the resource usage was super smart. Yeah you can cast the spell as much as you want without using up spell slots but that doesn’t mean it’s infinite free healing. I’ve seen people try to bring “Cure Minor Wounds” back from 3.5 and fail horribly because they forget that because Cantrips are free, being able to heal for 1 point of HP for free can effectively give infinite healing. Honestly this is a super smart way to utilize hit dice. You’re not always going to get access to a short rest. And you’re not always going to have enough expendable spell slots to heal everyone up enough for a really tough encounter. So these are amazing things to have in the back pocket. And going back to the other cantrips it’s so nice to give some really good adjustments to some not so great spells (IMO at least) like the True Strike change makes so much sense. Just Making it a bonus action is just asking for abuse. It’d be a no risk Reckless attack for crit fishers. Especially if they take Elven Accuracy. With what you did is make it a really interesting supportive spell once you hit level 11 and it can really lead to some interesting out of combat uses as well. Say someone is running and you have to stop them. Cast true strike on them so an ally can shoot their leg and stop them for example. It’s a really elegant way to make the most useless Cantrip in the game, useful. Like yeah early on not too strong. If you’re having bad luck or something forces disadvantaged? Amazing. Level 11 you are basically like a tactician. Good stuff.
@TheDungeonCoach4 жыл бұрын
sahil dhillon man thank you so much! You see my vision for all of these! 💜 so glad you like em!
@ilyaavrutskyi38743 жыл бұрын
Man, Dungeon Coach, you are exactly the kind of enthusiast I didn't know I wanted to listen to. I sometimes felt pain looking at the existing cantrips like gust and thunking to myself "Who in the entire world would pick this spell to shove an enemy, instead of doing that with an athletics check?" But seeing that there is someone out there who doesn't just share my concern and want for improvement but also already tries hard to balance all of the changes? I simply instantly subscribed, not to mention how astonishing it is that you're also so willing to share your tome with others for free *or* payment in return as a thank. Overall, I really, really appreciated the fact that I simply found this video and was able to listen to your thoughts. (the coach attitude in all of this is hilarious btw). And now I think I got enough courage to also openly change and scale non fighting cantrips in my campaign, since I am sure players always starve for some variety besides the meta/best cantrips to chose from. And for the actual criticism, I'd suggest giving the healing cantrips that rely on hit die some sort of limit. As it then makes the short rest mechanic.. hm, slightly secondary? Healing with just your hit die and not with spells is a certain previlege as it's kind of a load of hp that you can use during "safe time". So I worry that giving players the ability to use all Hit Die into healing without having one short rest is going to make it all feel weird. Not so much inbalanced, as they then can't use Hit Dice on the short rest, but just a bit weird that they can just "have a short rest" within a few minutes this way. May create room for imbalance. Other than that, great content, highly appreciated.
@NyarlathotepCrawlingChaos6 ай бұрын
We are of like mind it seems. This is very similar to how I’ve been making my cantrips and spells for a while now, before I even knew your channel existed. I’m glad to see I’m not the only one.
@twilight56253 жыл бұрын
For Thunderclap, I would have the distance you can push an opponent be any power level you have unlocked. For example, If your 17th level, you can choose the strength of your thunderclap and just use the five foot radius one if you so desire. The reasons are twofold. 1. Your character has mastered the precision required to emulate any of those strengths you have unlocked. 2. Sometimes you only want to push an opponent a certain distance away and maybe knock them into a pit. But if your forced to work with a larger range as you level, you have to constantly keep in mind your spacing if you want them to just land where you want. This way you can manipulate your strength to your desire within your characters capability
@sulaas4 жыл бұрын
Already linked this to my Groups Discord so they can see it. Love all the Ideas and will definitely be getting the PDF.
@TheDungeonCoach4 жыл бұрын
Andy Fagant awesome man! Thank you so much for that! Sharing is literally the best thing! 💜
@JosiahTheSiah3 жыл бұрын
Love your stuff, I got turned onto the Dungeon Coach about a month ago and you have excellent ideas. One thing I’ve noticed is that you are reading the RAW Gust as dealing damage depending on how many feet the target doesn’t get pushed due to hitting a wall, whereas the spell definitely says that the target takes damage according to how many feet it actually moved before it hits the wall. Just thought I’d point it out.
@40yearoldninja612 жыл бұрын
I like the ideas and your content has been making me think a lot about homebrew for my campaign. My youngest (5) wanted to be Ironman in the campaign with his two brothers. I made him a quasi warforged wizard, so his flight spell was rocket boosters and fireball was a big missile. For his healing, since he is a construct and we ruled normal healing doesn't work, I came up with two things. He could use mending to heal himself out of battle. During battle I had an artificer create nanobots that could come out as a reaction and heal 3d8 damage. So far he has loved it and a healing cantrip made sense for him.
@sebastiancollins014 жыл бұрын
These healing cantrips have you earned a new subscriber sir! Keep it up!
@TheDungeonCoach4 жыл бұрын
Sebastian Collins sweet!! Haha always love to see what video got people into the dungeon crew! Welcome man!
@ChrisWillhelm4 жыл бұрын
I like some of the ideas, not all of them available at once maybe at my table. Especially like pairing it up with the bonus levels idea. Great video, I don't play 5e that much but I like hearing the creative ideas so I am here every video.
@chriskaschafsky58464 жыл бұрын
Great video Spell idea Slapping hand Requires mage hand Range 30 ft Make a spell attack roll with your mage hand as a bonus action. It deals 1d4+spell mod. This will not pop invisibility. Add 1s4 and increase the range by 20 ft per level added.
@TheDungeonCoach4 жыл бұрын
Chris Kaschafsky what about interesting idea! Cantrips that require the use of a cantrip... that’s awesome! Attacking mage hand’ like a little bigbys hand!! 💜
@WeTalkDD4 жыл бұрын
another very solid video. great ideas. most important thing is to remember that d&d rules are suggestions. make them work for you and your group.
@TheDungeonCoach4 жыл бұрын
We Talk D&D I try and preach that so much! Love that you see the vision!! TIME OUT!
@josephdellavecchia78284 жыл бұрын
This looks absolutely amazing Coach. I can't wait to get the spell book. Basically I want to see all the homebrew, your originals and remakes. haha
@TheDungeonCoach4 жыл бұрын
Joseph Dellavecchia over the years... we’ll get there my friend lol by that time 6e will be here!
@BestgirlJordanfish4 жыл бұрын
I think I like that thunderclap change, because it reminds me of the design in 4E. If you aim it right and the ally is cool with being hit, you can use it to position allies too!
@TheDungeonCoach4 жыл бұрын
Jordan Nguyen oooooo I actually never thought about it being a good thing for allies... I LOVE IT!!!
@kaemonbonet49314 жыл бұрын
Close wound as a bonus action even at 17th level feels strong. I'd already rather use that cantrip than a cure wounds in a lot of situations
@lvt63984 жыл бұрын
I do love the powering up the in game cantrips, I won't lie, I absolutely love the home brew cantrips
@broke_af_games96614 жыл бұрын
yeah I was wondering how to make a healing cantrip that wasn't broken AF. good work. I'd love to see all of the cantrips, and totally willing to pay for that PDF. hope you get the 600 likes
@CritAcademy4 жыл бұрын
Love this idea. I think it will make it onto our podcast as a main topic.
@TheDungeonCoach4 жыл бұрын
Crit Academy wow really?? That’s so awesome! I am honored! Just trying to bring creative ideas to more tables!
@CritAcademy4 жыл бұрын
@@TheDungeonCoach For sure. I love the concept. Having the basics of the cantrips alter and improve beyond simple dmg was a great idea. Shot you a private message on FB with further interest.
@TheDungeonCoach4 жыл бұрын
Crit Academy I never check those! I’ll go check now!
@Torhen198705273 жыл бұрын
I love all your homebrew stuff it's definitely making me try to homebrew more.
@Papa_Mike4 жыл бұрын
As always, awesome ideas. I wanted to add, only slightly off topic, I like the idea of spells becoming cantrips as you progress. When you can cast 5th level spells, your 1st level spells become cantrips. When you can cast 7th level, 2nd level spells become cantrips. And with 9th level capabilities, your 3rd level spells become cantrips. Anyway, keep up the good work.
@TheDungeonCoach4 жыл бұрын
Michael Robinson omg dude... I do this same thing!!! It’s very radical and eventually I’ll do a video on it, but my players loved it!
@devincolborn5233 жыл бұрын
I love this so much! When I heard you were making healing Cantrips, my first thought was a Cantrip that can only heal critically-injured creatures up a little bit. Something like, "you restore 1d4 hit points to target creature. This cannot raise the creature's hit points above an amount equal to their Proficiency bonus + their total character level/CR."
@jonasbarth56534 жыл бұрын
I love it!!! Why did I not think of it 😅 keep making videos like this, your way of thinking is truly inspiring 😁
@TedSroka4 жыл бұрын
Another video to get my creative muscle working, Mr. Coach! I’ve always felt that as a character's proficiency increases their cantrips should as well *Especially the utility cantrips*. Your take on Thunderclap is interesting. I feel the knock back effect overshadows Thunderwave so I’d replace the knock back effect with giving the deafened condition AND people in the area can not take reactions until the start of your next turn. That makes it a good uh oh, I’m surrounded spell. At higher levels In addition to increasing damage I’d consider adding half damage on a save, applying the deafened no reactions effect on a save and expanding the radius to 10 feet maybe adding the prone effect at level 17. I like the control effect with Gust (all of the 'avatar' cantrips need to be rethought.) I think as the level increased, I’d allow the caster to choose which direction the creature / object is moved. It would be interesting if Gust could mitigate falling damage for the caster and grant more finesse with moving objects - like using gust to retrieve an item. Spare the dying is a big whomp whomp. Because who can cast Spare the Dying? Anyone with a Healer’s Kit! I was considering having this cantrip give these effects: The target becomes stable. Until the target gains 1 hit point or takes damage the following effects apply: - The target has advantage on all saving throws. - All creatures attacking the target do so with disadvantage. - If the target has not taken damage or healing after one minute the target gains 1 hit point. And Never Flirt with Firebolt!
@chillinnstuff75384 жыл бұрын
Dude I've just stumbled into your channel and I gotta say you are EASILY one of my favorite D&D content creators! Your ideas and energy are so refreshing, and I'm a huge fan of your style! Keep up the amazing stuff!
@TheDungeonCoach4 жыл бұрын
ChillinNStuff wow thank you! I’m tryin to bring some fresh ideas to the table!!
@haroldhughes9774 жыл бұрын
Already got some good feedback on the two new cantrips! Very excited to see them in play.
@TheDungeonCoach4 жыл бұрын
Harold Hughes YEEEESSSSS! Let’s goooo
@haroldhughes9774 жыл бұрын
@@TheDungeonCoach The life cleric has found the homebrew close wounds. She's very excited.
@TheDungeonCoach4 жыл бұрын
Harold Hughes yeeeesss they feel like so much better healers for their class fantasy now!
@RulesandRulings4 жыл бұрын
I really like the direction you went with Word of Radiance, definitely a better feel than blinding. Still not sold on auto-hit for True Strike, I have my own fix for it that I'll post in the discord once it has level scaling effects :P
@F2t0ny3 жыл бұрын
I love what you did to gust. Players want to use it like that to bash creatures into walls or other creatures already.
@TheBierp4 жыл бұрын
I love the Close Wound cantrip idea, but for the level 5 perk of using your own hit dice, you might want to clarify the text around that, possibly limiting it to using hit die from the class which can cast the spell. Without that, a barbarian who took one level of cleric could start handing out d12's to a wizard (while not raging). That causes some room for unintended abuse.
@ATV3274 жыл бұрын
Glad to see the community involvement...great job!
@TheDungeonCoach4 жыл бұрын
Dave T well it’s a great community!! I can’t help it haha
@baowen29733 жыл бұрын
Thank you for the great video! That gust cantrip will do very nicely for a djinni patron warlock player I know. It moved me to revised the rather underwhelming Infestation cantrip to well... infest something! You cause a cloud of mites, fleas, and other parasites to appear momentarily on one creature you can see within range. The target must succeed on a Constitution saving throw, or it takes 1d6 poison damage and moves 5 feet in a random direction if it can move and its speed is at least 5 feet. Roll a d4 for the direction: 1, north; 2, south; 3, east; or 4, west. This movement doesn’t provoke opportunity attacks, and if the direction rolled is blocked by an object such as a wall, the target doesn’t move. At Higher Levels 5th Level: The spell's damage increases to 2d6. Additionally if the targets forced movement moves into another creature that creature must also make a Constitution saving throw on a failed saving throw suffering the same effects. This effect can only occur to the same creature once until the start of your next turn. 11th Level: The spell's damage increases to 3d6 and the spell's range and forced movement increases by 10ft. 17th Level: The spell's damage increases to 4d6. Additionally when a creature finishes it's forced movement, it falls Prone
@TheDungeonCoach3 жыл бұрын
I actually love that! GREAT Homebrew right there! I love the shared inspiration! Thanks man!
@baowen29733 жыл бұрын
@@TheDungeonCoach Thank you, I definitely had to join the Patron group, gotta love the homebrew thinktank. I also had a different take on Friends, For the duration, you have advantage on all Charisma checks directed at one creature of your choice that isn’t hostile toward you. When the spell ends, the creature realizes that you used magic to influence its mood and becomes hostile toward you. A creature prone to violence might attack you. Another creature might seek retribution in other ways (at the DM’s discretion), depending on the nature of your interaction with it. The verbal component of this spell may be slipped into the conversation. At Higher Levels 5th Level: The duration increases to 10 minutes. Additionally the cantrip can target hostile creatures that can hear and understand you, the hostile creature must succeed a Wisdom Saving Throw, on a failure, the hostile creature becomes enraged. It gains advantage on attack rolls targeting you until the start of your next turn. 11th Level: The duration increases to 30 minutes. Additionally you can target creatures that can hear and understand you equal to your spellcasting modifier(minimum of 1) 17th Level: The duration increases to 1 hour. At the end of the duration creatures affected by this cantrip assume a nearby acquaintance or friend tried to influence them with magic. So I made Friends into a pseudo taunt that doesn't step on the toes of Compelled Duel. While actually leaning into and embracing the target realizing magic was cast on them, and opened up a chance to cause some real mayhem synergy with things like disguise self.
@georgesdaou98933 жыл бұрын
I once created a healing cantrip to one of my players not related to hit dice. The character had time manipulation abilities, so the cantrip was also called close wounds. However, this cantrip could only heal a creature if it took damage on its previous turn to a maximum equal to the damage it took. I forgot the exact dice numbers but that was the idea.
@sylvaincousineau50734 жыл бұрын
Realy like the Siphon Life cantrip . Those ideas for the cantrip scaling are awesome . 👍🍺
@TheDungeonCoach4 жыл бұрын
Sylvain Cousineau awesome! Thanks man! That one was my favorite!
@jasonp95084 жыл бұрын
I’m into this one as well. Years ago I ran “Perxik the Neomancer” who was a good necromancer, very interested in positive life forces (and trying to overcome the stigma that necromancers have). This “siphon life” spell fits his repertoire well.
@TheDungeonCoach4 жыл бұрын
Jason P yes a necromancer healer! Way to break the mold!!
@timothyhanna63044 жыл бұрын
Omg. These are great. Pls do more. I love the gust jump
@paulcave874 жыл бұрын
This. Channel. Is. Awesome!!!! 🤯
@TheDungeonCoach4 жыл бұрын
Paul Cave Thank. You. Sir!!! Hahahah loved that comment I could almost hear you say it!
@kdenkniep14543 жыл бұрын
Honestly, I kind of want to pay for this innovative and genius homebrew
@nicka36974 жыл бұрын
I really like your ideas. I'm a DM and I have a lot of time to assimilate it and admire the creativity. I feel though that sometimes you are trying to fix things that aren't really broken. Sure you make them better but if my inexperienced players can't trust what they read in the official rules they are going to feel lost. So true strike to auto hit. Yes. Love it. The cantrip is so broken no one should take it in its current form. Your new stuff like siphon life awesome but I'd leave acid splash alone. Maybe do a new acid pools cantrip but I'd rather these were add one not fixes. Love your channel carry on coaching!
@TheDungeonCoach4 жыл бұрын
I totally understand and appreciate your perspective! I am always trying to ride the line between creating new stuff and not making it more complicated. So I’m with ya there. And yes sometimes I can get carried away lol 😂
@GrandOldDwarf4 жыл бұрын
Gotta say, this is amazing! I'm looking to buff druids in my own campaign through spells (since it helps non-moon druids the most) and bring them up to where I feel clerics are. Kind of like that feeling I got reading the Darkwalker on Moonshae series...
@TheDungeonCoach4 жыл бұрын
Steve Peters thanks man! I love druids (top 3 favorite!)
@TheBierp4 жыл бұрын
Ok, I've liked and subscribed. Great creative thinking happening here. That and now I can save $4/day on a latte. Just watching this gives me a caffeine contact high! :)
@sadraaghajani13053 жыл бұрын
True Strike is on the Sorcerer spell list and they can quicken it, so that makes it way OP if they can just autohit for a bonus action
@TheWillCarter4 жыл бұрын
Love the vid DC. Awesome home brews as always. Slight vid feedback, I found the whistle effects jarring, I think about 50% volume would be much better. Keep up the awesome vids.
@corymorse42714 жыл бұрын
I had a similar notion about blade ward. I couldn't think of the best wording but I think it should last until the end of the user's turn following taking damage. This would allow them to take a full round of damage and potentially a chance to escape on their turn. If it only works for a single attack it is potentially less effective than the original version.
@TheDungeonCoach4 жыл бұрын
Cory Morse yea and that there can only be one up at a time! 👍🏼
@kenogarbe32204 жыл бұрын
Great video :) I love the idea to envolve cantrips and spells especially on level ups were no other things are changing (except the stat changes)
@TheDungeonCoach4 жыл бұрын
Keno Garbe exactly! Those are just too bland for my taste!
@MagiofAsura2 жыл бұрын
I do like the progression of your cantrips. It adds a sense of.....progression lol
@joesgotmore4 жыл бұрын
I have to say really good fixes for most of those cantrips. Although not a fan of the poison spray one. I would change the range to +5' at 5th, 11th, and 17th plus have it stay in the area like how you did acid splash and make the damage back to d12
@TheDungeonCoach4 жыл бұрын
joesgotmore ooooo that’s a REALLY cool direction to take it in!!
@joesgotmore4 жыл бұрын
@@TheDungeonCoach Thank you.
@alcatraz74 жыл бұрын
Didn't even know changes to most the cantrips were needed until you showed how great they could be. Really solid video!
@TheDungeonCoach4 жыл бұрын
Ninja Medic hahaha YEEEAAA those are my favorite! You didn’t even know you wanted it! And now you got it lol
@DieBlah4 жыл бұрын
That's not a good metric to use to determine if something requires change, in my opinion.
@TheDungeonCoach4 жыл бұрын
DieBlah I don’t understand, I see that the goal I always try is to get people to “think outside the box” and if you realize something you didn’t before, that’s a win for me.
@DieBlah4 жыл бұрын
@@TheDungeonCoach Oh I think the thought experiment is great. I'm not sure that for me "Cantrips could be better" is a reason to increase their power, persay. For instance, the healing cantrip you came up with is pretty interesting, but I wouldn't use it in the style of game that I run. It could very well fit nicely into others games and I don't find it poorly made or over powered at a glance. Getting people to think outside the box is a great thing and many a house rule have I seen in the past of course. I'm not against them I just am wary of "Power for powers sake". Perhaps it's one of my flaws, to be honest.
@TheDungeonCoach4 жыл бұрын
DieBlah I appreciate your perspective and reflection! I wasn’t going for “power for powers sake” but that scaling these things should be in ways besides just damage. And I targeted cantrips that nobody would ever use... true strike and word of radiance for example 👍🏼
@TheDNonn4 жыл бұрын
Would love to see you go through and home brew a lot of those rarely chosen spells. Your videos always have me thinking DC, and I appreciate that. Cheers
@GunnarWahl4 жыл бұрын
I gave my Warlock of the Undying's"Spare the dying" the option of touching a dying creature, to kill them outright. I roll for my NPC to see if they roll a 20 to pop back up, and hitting it while down isn't actually guaranteed, but using "Spare the Dying" it does. we imagined he was sending the soul of the dying directly to his lich Patron.
@philswiftdestroyerofworlds19883 жыл бұрын
Hey man just subbed Absolutely loving the content and energetic theme of the channel. I hope you make it big, keep it up my friend!
@killfear4 жыл бұрын
Thsi is great! There's a few different DMsGUild titles that have various scaling effects that go in very different directinos than this.. More options. More fun! Thanks for doing this. Very neat way to approach production. :)
@TheDungeonCoach4 жыл бұрын
Fil kearney thank you for that! Hopefully I can grow this thing into something HUGE!! Haha
@killfear4 жыл бұрын
@@TheDungeonCoach your work is good. Now it's just a matter of time and focus. That's my cheerleadinhg :) Keep it up!
@TheDungeonCoach4 жыл бұрын
Fil kearney that’s some EPIC cheerleading right there... you gave me an IRL inspiration die from that!!
@neoman44264 жыл бұрын
Instead of flat becoming a Bonus Action on the ones that you've got doing that, I'd probably give something like Circle of Mortality or Combat Wild Shape's *can* do it as a Bonus Action so they can still choose to do it as an Action like those can. Makes more sense if they're getting more powerful/able to control to not lose/swap an option but instead gain one
@keiser52254 жыл бұрын
Yeay, nice vid! I love these alterations. Especially the Gust cantrip and Word of Radiance (and bonus tip Vicious Mockery). It feels like these cantrips are finally worth picking them up!
@TheDungeonCoach4 жыл бұрын
Keiser Minis that’s the idea! I think of WHO might pick them up and how can I make them enticing for that person!
@keiser52254 жыл бұрын
@@TheDungeonCoach great approach. I often lacked that while DMing,. But now I try to focus more on the direction my players want to take their characters by giving them little extras to personalize their PC's.
@TheDungeonCoach4 жыл бұрын
Keiser Minis It just makes them love the characters that much more!
@stephanecoutu97074 жыл бұрын
i think ur my kind of crazy ur contersell vid is wow and i like this ona to tyvm for all ur work
@TheDungeonCoach4 жыл бұрын
stephane coutu hahaha NICE! I’m the crazy Homebrew guy! Love it!
@thewalt2003 жыл бұрын
So I know I’m watching this video very late, but I believe that making mending into a casting time of 1 action can be kind of broken because Battlesmith Artificer exists and use the cantrip mending to restore hit points to their steel defender. Other than that it’s fantastic!
@TehSwidoGuy4 жыл бұрын
Dude I love these! The scaling feels SO much better! PS is there a way to turn down the sound of that jarring whistle? I'm a coach and it took me off guard every time 😂
@nicholasraposo4043 жыл бұрын
Syphon life also seem like a very cool tool to use in case of a villan spellcaster that uses their familiar to cast the spell on the unsuspecting townsfolk
@zwordsman4 жыл бұрын
Nice concepts. A tip. Look into NOT using those high pitch noises (such as that whistle noise or the random loud shouts). Those were kind of painful with headphones and no warning on them haha.
@KevinVideo2 жыл бұрын
Funny that DC came up with the idea of blade ward becoming a bonus action to cast, and over a year later WotC comes up with the idea to do the same thing, but the new earth genasi can cast it that way proficiency bonus times per long rest. Close Wounds feels very 4th Edition. It reminds me of healing surges. Chill Touch used to be a touch spell in older editions.
@chaoshead873 жыл бұрын
Some good ideas that I'll be slightly modifying and adding to my own game, thanks.
@straightupjudo Жыл бұрын
Really late to the game here but i think for blade ward, have the spell end at the end of your next turn after taking damage. this would put it a little more in line with the amount of damage it would soak to RAW. For instance. Currently you can cast it as an action and run into melee range and soak who knows how many hits. But with this house rule it would only be one hit. With the proposed change you could still soak as many hits with it ending at the end of your next turn, same as RAW with just a little added flexibility.
@gabef95383 жыл бұрын
Poison damage should be baced on the saving throw. Damage should equal the difference from the save check and the save roll. The extra effects on cantrips should only take effect if you learn it with a higher spell slot.
@tomwoolsey10893 жыл бұрын
I like the healing cantrip, but as-is, I think it would let players speed run their short rests. Obviously you'll still short rest if you need to regain some short rest resources, and I know your version of short rests only take 10 minutes anyway, but I'm thinking I'll change Close Wound from regaining hit points to granting temporary hit points. That way, you can't just spam it after a battle to fully heal, and the tension with other temporary hp effects would also help to keep it in check. I think also you add a line that requires the target to have less than their total hit points so that it still feels more like healing. Maybe it could even require the target to be below half hp. That would be a bit out there for 5e, but I like it.
@anymeaddict2 жыл бұрын
I know this is an old video, but I would be interesting in seeing Feats that scale with use. I saw this once at some point but I can't find where I saw it. But I wreally liked the concept that practice of an ability from a feat makes it more powerful or useful.
@markdurham50623 жыл бұрын
Good video, I'll add these to a mini campaign and see how the do.
@quixilver01434 жыл бұрын
*Coach,* I've had this idea for an Illusion cantrip I'd love to get your thoughts on. I wanted to have a spell that creates _Illusory Wounds_ on the target. But if they think they're wounded, then what? Psychic damage? What happens when they find out it's fake? So, what I came up with is... *Illusory Wounds* 10ft range V, S, M (gotta convince that target) Pantomiming with your weapon... humanoid target rolls an Intelligence saving throw. If the target fails the save, roll 2d8. If the target's total hit points is equal to or less than the amount rolled, it falls unconscious until the end of its next turn. If not, it takes half the total in psychic damage. No effect on creatures immune to charm or sleep effects. (Scales by 2d8) Great videos, keep 'em coming!
@TheDungeonCoach4 жыл бұрын
Joseph Martin that is a SUPER interesting and I like it! Makes me think about a spell like this, screen shorted it myself and might mess around with it! (Id shout you out if I use it though 👍🏼) I might not do the unconscious, just the fake swing for psychic damage is the vibe I’d go with
@hewettlo4 жыл бұрын
I really like this idea. I would have it do psychic damage and if you roll twice the hitpoints of the target, it would go unconscious.
@revgizmo4 жыл бұрын
Do damage, knocked Prone on save fail, save for half. Adjust the damage to match other cantrips.
@TheDungeonCoach4 жыл бұрын
Conor Healy wow well said! And I agree with Prone > Unconscious for a can trip
@quixilver01434 жыл бұрын
_"You wanna be part of our crew? Prove it. Kill the witness or we kill you."_ The "unconscious" part is more important for what I was going for than the psychic damage. I'd sooner cut out the damage part, but there's no other spell that succeeds at harmlessly knocking out an innocent bystander, intimidating a prisoner, or delivering the final blow to hold one for questioning like this cantrip.
@steverennie57874 жыл бұрын
My God, yes! More tome-brew!!!
@TheDungeonCoach4 жыл бұрын
Steve Rennie TOME-BREW for days!!! YEEESSSS
@straightupjudo Жыл бұрын
Friends i like the 10 minutes at 5th, and the charisma save, but i think the save should be baked in level 1 with the effect extending to 2 and 3 characters at 11th and 17th
@nathanielsoule80674 жыл бұрын
I really like these! I've personally always thought that by the time you're 11th level (or maybe even earlier) you should be good enough with magic that 1st level spells are super basic, and should become your cantrips; this kinda helps a lot of these cantrips match 1st level spells' power level, and makes them actually somewhat relevant in the later game. I would love to see a system where cantrips can evolve into specific higher level spells. If you have a sort of signature spell at early levels, why WOULDN'T you become so adept at it that it becomes a cantrip? I know Wizards get that at 18th level, but that's just so late for it to still be relevant.
@uhhok82963 жыл бұрын
I'm here for delegitimizing the jump spell even more
@nickboss10924 жыл бұрын
Amazing work love your content!
@omikun172 жыл бұрын
Holy shit. Someone made True Strike useful??
@dragonking1844 жыл бұрын
Thunderclap should also be able to be deafened due to the loud boom. Enemies within the range are automatically deafened until the start/end of your next turn. then Enemies within 50ft. of you have to make a CON saving throw or be deafened.
@jozcofoz85604 жыл бұрын
With true strike, I would probably make it an action, getting double proficiency, so it's possible that he wount miss. And I would make 19 and 20 crits. If they already have this then 18, 19 and 20. So it's kind of a gamble. They lose all bonus actions, and get a bonus to attacks, but it also increases the crits which feel so good. Maybe this takes away reactions who knows ksksksk. And I love the option to help out allies. Super cool on a higher lvl
@TheDungeonCoach4 жыл бұрын
Jozco Foz o for sure, this was almost the direction I went with it, but syncing up with magic missile was just too enticing to me lol! I love your ideas though!
@jozcofoz85604 жыл бұрын
@@TheDungeonCoach 🤣🤣🤣🤣🤣 easy fix " ps. You cant use it with magic missile "
@nicholasraposo4043 жыл бұрын
I really like the healing cantrips but i do see some weird situations were a 1st or 2nd lvl pc could heal all the concious injured in a location with the close wounds cantrip by just tuching each of them. I personaly would rule that they aren't really "concious" for the purpose of that spell or would make them have to spend some time taking care of them so they had the hit dice to heal themselves
@Battleguild3 жыл бұрын
I wish Acid Splash had a 'take half on a successful save' effect, and then each creature that failed the initial save takes an additional 1d4 acid on next turn. (Melf's Acid Arrow in Cantrip form.)
@MagiofAsura2 жыл бұрын
I do like the hit die resource for healing cantrips
@salvion22 жыл бұрын
I love the home brew cantrips
@jelte37544 жыл бұрын
Siphon Life: add "this damage can't be reduced in any way", which is needed. Otherwise Shadar-Kai, some spells or abilities will grant an automatic halving damage. Thunderclap is way too strong in my opinion. True strike on allies is really strong too... One thing you want to watch out for is shifting too much power to at will caster abilities because that's what fighters should normally be good at. If there is no downside to the caster's damage output than nobody would want to play anything else. But well, I like the concepts.
@TheDungeonCoach4 жыл бұрын
Jelte that is a good call on the siphon life! Thunderclap was going to be “deaf for one round”... but that was kinda lame lol, so I went for it I also could address this, but I’d also let martial do cool stuff too and scale everyone to match each other in power ! Definitely a valid concern !!
@jelte37544 жыл бұрын
@@TheDungeonCoach round deaf with widening range sounds (lol) cool imo if you add the effect on top of the normal cantrip damage! Well is all homebrew so that's the nice thing about it
@TheDungeonCoach4 жыл бұрын
Jelte I could see it come up and it did have cool flavor! BOOOOM!!!! Haha
@popanda96854 жыл бұрын
Love you content keep it up
@TheDungeonCoach4 жыл бұрын
Thanks Po Panda!! I appreciate it!!
@julesjordenshier3 жыл бұрын
This is a great channel.
@DyrianLightbringer3 жыл бұрын
You worded your Gust incorrectly. The description you showed says "if part of this movement is blocked, the creature takes 1d4 bludgeoning damage for every 5ft forcibly moved." It should say "if part of this movement is blocked, the creature takes 1d4 bludgeoning damage for each 5ft of forced movement prevented."
@danielcruz49604 жыл бұрын
I’ve been looking for this
@TheDungeonCoach4 жыл бұрын
Dastern well now you have it! I got you!
@danielcruz49604 жыл бұрын
The Dungeon Coach quick question do you have a system for players to craft items
@TheDungeonCoach4 жыл бұрын
Dastern yes- ish it’s not polished enough for me to make a video on it yet, but definitely something I could put together if there was demand on it (Patrons vote etc)
@danielcruz49604 жыл бұрын
The Dungeon Coach thanks for always answering, I’ll be waiting for the day that video comes out.
@PKgiannycarlo3 жыл бұрын
Hey Coach, love the homebrew! I will admit I have a couple questions about a few of them. For True Strike, does the buff automatically become consumed when an ally attacks the affected creature? Does the mark last for the whole duration, or only until the first attack against the creature? This question also applies for the extended duration at level 17. Spare the Dying makes me question what you do with items like the Healer's Kit or the Periapt of Wound Closure. Do they affect Death Save failures as well, or do they stay as auto stabilizers? And I really have to question the changes to Blade Ward. The base form gives the resistance for an entire round, including your following turn, so why the drastic overhaul here? I'd appreciate any clarification and/or insight on these. Thanks for doing what you do Coach! Keep it up!
@WeebsUnite3 жыл бұрын
Love the creativity but jeez I didn't love my ears being blown out by that friggin whistle.
@TheDungeonCoach3 жыл бұрын
Gah! Yes, this was the first time I implemented it and it sounded WAY less bad on my iPad editing it! Should be fixed now lol
@MicroRevolution4 жыл бұрын
More entirely new cantrips!
@TheDungeonCoach4 жыл бұрын
Michael Watts that’s what IM sayin!! Haha
@Gokkee2 жыл бұрын
I took this scaling advice for items aswell by revealing some information and giving more information as they use items but having lvl sets also works^^ Any thoughts on using multiple stats for checks? Like arcana+inspection for finding info?
@Qwark624 жыл бұрын
I even think close wounds is steeping on the toes of higher level spells. For example Catnap does basically what this does for classes that do not get abilities back on a short rest and that is a third level spell.
@TheDungeonCoach4 жыл бұрын
Kyle I also think spells like catnap are pretty bad and I don’t want to sculpt my homebrews around bad spells if you know what I mean. I would have to fix catnap too anyway because of my Homebrew rest system (10 min short rests) etc
@Qwark624 жыл бұрын
@@TheDungeonCoach This is the first video that I have seen of yours so I was under the assumption that you run RAW except for some minor changes. Yeah, the more you home brew the more you are able to balance. I was in no way defending catnap. I agree it is a very bad spell that should only be used in VERY limited situations, but as a DM we should at least look at what the designers have in mind with RAW stuff to use as a sanity check to determine how powerful our homebrew is so that we don't undermine the creators or make something that is objectively inferior to something that is already in the books
@TheDungeonCoach4 жыл бұрын
Kyle I always try and respect the RAW for sure, I agree with you there 100% But as far as “undermining the creators” they have gone on record multiple times of saying this is all just their own recommendation, and to do what you want and run with it. I keep perspective to the RAW for consistency for sure then
@jippedevries47623 жыл бұрын
Siphon life would be great for a nice, necromancy wizard, just learning dark arts to help people with detrimental illnesses (purely going down this path this way for clone basically)
@Vospader213 жыл бұрын
Unfortunately I have a party full of rules lawyers who will never go for this lol. It’s an odd situation when the players have to reign the dm in from letting them be too overpowered.
@wyattwear8154 жыл бұрын
Good morning coach, thx for the vid
@TheDungeonCoach4 жыл бұрын
Wyatt Wear morning! Thank YOU for the watch lol
@RoryIsNotACabbage2 жыл бұрын
True strike is amazing if you're a high level rogue
@torunsmok58904 жыл бұрын
The healing stuff is cool but I gotta say, the fact that the warlock one is also an attack makes the bonus action bit a bit op in my opinion
@TheDungeonCoach4 жыл бұрын
Torun Smok oooooooo I could see that. When writing it I was intending for the HEAL to be the Bonus Action... but hey they are level 17... go for it (but I totally agree with you)
@campgrover64403 жыл бұрын
Question about True Strike scaling. At 11th level, "all allies within range benefit from this spell". Does this mean that the spell lets every ally get a free auto-hit, or just one auto-hit for the next ally to make an attack against the target? There is a huge difference here, and as written could be interpreted both ways.
@zreyon4 жыл бұрын
Your homebrew healing cantrips are interesting, but I feel like they may be counterproductive to part of your rest system. Why would a party spend time short resting when they can instead have the cleric close wounds. I'd suggest that the target of close wounds has to suffer damage between different uses. It closes wounds, if they have no open wounds, there's nothing to close. That way it's useful mid-combat, but can't be abused outside (still can be used though, but only once). Siphon life doesn't need a fix like that because it harms the other the same amount, it's not a free hit dice for all the party so that one is cool. PD: I love what you did to true strike, now it's not useless.
@TheDungeonCoach4 жыл бұрын
Miguel Rebollo haha thanks man! Trying to shake it all up! But if that means the party doesn’t have to stop then that’s GREAT (also makes the healer feel like a bad ass) but I feel that it goes hand in hand with my system since I make short rests 10 min, what’s the literal difference between that and a cleric walking Around doing triage to everyone. 👌🏼