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Unreal Engine Blueprints Course Beginner/Advanced:
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In this Tutorial you will learn how to create Advanced Health and Damage System using Blueprint Interface and Functions. You will learn how to create a Progress Bar and communicate the Widget Blueprint with your Character's Health Variable WITHOUT CASTING and WITHOUT BINDING.
You will create one Blueprint Actor and you can Damage or Heal your Player with two separate instances in just a few clicks.
Note: Casting to the Character and Binding Widgets will impact your game's performance and you should avoid using these nodes, ESPECIALLY COMBINED. Watch this video and everything will be explained in detail.
ENJOY !
Why you should NEVER use Event Tick: • Learn why you should N...
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