Get a first look at the innovative new functionality of Unreal Engine 5.4! Join us for a presentation highlighting the top new features coming to game developers.
Пікірлер: 591
@uenote328022 күн бұрын
00:00 intro 00:58 nanite improvement 06:23 localized volume fog (new in 5.4) 07:30 heterogeneous volume improvement 09:30 animation 10:34 animation - modular control rig 20:43 new character retargeting 22:11 skeleton editor 23:54 motion matching 27:12 PCG 28:26 audio
@Khalid_Looby22 күн бұрын
thx
@johndawson605722 күн бұрын
May your god bless you❤
@Kentkent-sd2xr21 күн бұрын
🦒
@leaivv20 күн бұрын
@@johndawson6057That‘s funny
@fredfinks18 күн бұрын
How long until we see games like this that can run on say a 4080 equivalent? (or even of the unreal engines from 4 years ago?
@Mutant_Fox20 күн бұрын
17:43 "Control rig, it just works." Woah shots fired!
@onceuponatimeonearth20 күн бұрын
28:19 again lol
@Barnacleboiii20 күн бұрын
"It just works" - Todd Howard
@Kimera9219 күн бұрын
no shots fired, its just a light hearted meme joke
@SubjektDelta17 күн бұрын
that's usually what you say when you outsource a project
@postprocessed14 күн бұрын
hope it won't end up like creation engine :D :D
@EVILBUNNY2820 күн бұрын
Unreal is the perfect example of what a game engine should be. Focusing on tools and features to give developers the most creative freedom and control- not wringing out every last cent from them **cough** unity **cough**
@pratheepace783219 күн бұрын
i downlode ue5.3 im new to ue i triede to downlode asset from quixel bridge but it showing error like asset not available in uasset format plzz help me to solve this
@handgunpro319519 күн бұрын
True, but i've been using unreal engine since you had to pay 20 a month for it, fortnite is the only thing allowing it to be free.
@XxZeldaxXXxLinkxX18 күн бұрын
??? Unreal has had royalties way before unity
@JamyzGenius18 күн бұрын
@@pratheepace7832 Hi! Wrote four replies [in my reply thread] but they seem to be going automatically to spam sorry. I cannot seem to link resources, but I did this exact google search in Edge. I hope it helps. "quixel bridge but it showing error like asset not available in uasset format" I found two great resources I hope they help. One is from Epic Forums dating April 1st. Title: "Bridge importing error - Plugins" Second is from Reddit. It says it is from a year ago - Title: "UE5.2 Quixel Bridge plugin not working" I will cite a reply/solution from the reddit thread. I hope this helps. From Priamarin: "So, I had the same issue and could fix it. I had to go to the Quixel Bridge website, had to log in with my epic account and activate the free plan." Citing from the Epic Forums: From Bananabananapie "I found what’s wrong it looks like I need to go to the Quixel website and sign up from there and choose the unreal engine plan, for it to work, even though I signed up already" What seems another solution too. From Hallelujah4Ever "Actually there is no need to sign up again, all you need is to login to Quixel with your whatever account and then hit the blue subscribe button and accept it, that’s all." I hope this helps! sorry for not helping further. I haven't used Quixel Bridge since around 5.0/5.1. But truly hoping these fix the issue. If the reddit resource is not helpful, please check the Epic Forums one. It has many replies. But overall, the fix seems to be the same. Cheers! Reddit: www.reddit.com/r/unrealengine/comments/13fmcd7/ue52_quixel_bridge_plugin_not_working/ Epic Forums: forums.unrealengine.com/t/bridge-importing-error/837237/4 I linked the resources and put this comment in another reply thread with the linked forum posts. I hope this one goes through! last one before I give up sorry. I hope these help!
@mrfatuchi18 күн бұрын
@@handgunpro3195 I'd pay that same money for any engine that has proper support. Tired of all this free nonsense which in the end just makes a product shittier. Unity, in its basic form, lacks so so many features that you could hardly call it an engine. And then you have to install bunch of packages and deal with their shortcomings... But I cant complain because its free...
@Sozidar23 күн бұрын
Guys. New gizmo. Finally. NEW GIZMO.
@ryanisanart23 күн бұрын
New gizmo doesn’t allow ctrl+mouse movement unfortunately. I think it’s bugged. edit: sorry i'm wrong, alt+drag to duplicate doesn't work, which he even mentions in the video.
@ComfortZoneComic22 күн бұрын
Good shout tnx
@tjrizvi25122 күн бұрын
Did they fix vertex snapping?
@davinsaputraartandgamedev945322 күн бұрын
@@ryanisanart omg really
@ryanisanart22 күн бұрын
@@davinsaputraartandgamedev9453yes, makes it unusable
@bruceoberleitner303122 күн бұрын
Awesome presentation Daryl! You covered a lot of ground in just 30 minutes. Do you have any other presentations available for us to watch?
@JamyzGenius22 күн бұрын
21:11 - Thank youuuu!!! I was doing some stuff on 5.3 using this tool, which was a little bit tedious, but the updated method looks awesome and much more friendly! It looks so much easier! - Thanks for all the work on this update!
@pratheepace783219 күн бұрын
i downlode ue5.3 im new to ue i triede to downlode asset from quixel bridge but it showing error like asset not available in uasset format plzz help me to solve this
@JamyzGenius18 күн бұрын
@@pratheepace7832 Hi! Wrote three replies but they seem to be going to spam sorry. I cannot seem to link resources, but I did this exact google search in Edge. I hope it helps. "quixel bridge but it showing error like asset not available in uasset format" I found two great resources I hope they help. One is from Epic Forums dating April 1st. Title: "Bridge importing error - Plugins" Second is from Reddit. It says it is from a year ago - Title: "UE5.2 Quixel Bridge plugin not working" I will cite a reply/solution from the reddit thread. I hope this helps. From Priamarin: "So, I had the same issue and could fix it. I had to go to the Quixel Bridge website, had to log in with my epic account and activate the free plan." Citing from the Epic Forums: From Bananabananapie "I found what’s wrong it looks like I need to go to the Quixel website and sign up from there and choose the unreal engine plan, for it to work, even though I signed up already" What seems another solution too. From Hallelujah4Ever "Actually there is no need to sign up again, all you need is to login to Quixel with your whatever account and then hit the blue subscribe button and accept it, that’s all." I hope this helps! sorry for not helping further. I haven't used Quixel Bridge since around 5.0/5.1. But truly hoping these fix the issue. If the reddit resource is not helpful, please check the Epic Forums one. It has many replies. But overall, the fix seems to be the same. Cheers!
@JamyzGenius18 күн бұрын
@@pratheepace7832 Hi! I cannot seem to reply at all, wrote four detailed replies but all went to spam sorry. Cannot seem to link resources either. But google these two threads below. I hope they help you Pra! Cheers! One is from Epic Forums dating April 1st. Title: "Bridge importing error - Plugins" Second is from Reddit. It says it is from a year ago - Title: "UE5.2 Quixel Bridge plugin not working"
@terenteborfasul22 күн бұрын
Hey Epic games! As a big fan and daily user of your engine I would be very interested in some critical fixes for older features, like: - world partition bugs and performance - level streaming bugs and performance - BPPs and PLAs breaking all the time from redirector fix - HLODs bugs and performance, like not baking along world axis
@mootzartdev22 күн бұрын
Yeah they really need to fix old stuff before ramming in new features that only people at Epic can seem to use.
@javierignite189522 күн бұрын
yeah it's been ages since a decent update of WP
@xvxluka22222 күн бұрын
They should also update the build system to use cmake or sth like that
@bee3D22 күн бұрын
@@mootzartdevseriously, it seems like absolutely nobody but the best of the best WITHIN EPIC can even show off the features that they make
@Isaacrl6722 күн бұрын
While I agree that more attention to bugs would be great, even 5.3 had a slew of bug fixes for world partition. They love to show off the features in these videos, but if you review the release notes you can see they are also hunting down bugs.
@MegaMiley22 күн бұрын
Thanks for showcasing how to use the modular control rigs for vehicles! Literally was trying to do that myself this week and couldn't quite figure out how it was supposed to work :D
@scrie10018 күн бұрын
Wow just seeing how well thought out and functional this software is makes me wanna become a game dev on it's own
@MrSiasman21 күн бұрын
Nice to have an animation guy on the game engine team.:)
@Megasteakman23 күн бұрын
Wow, this is incredible! Love these features, I'm so excited!
@Neotrax_City14 күн бұрын
I started testing the new features in version 5.4, the most interesting option for me is Motion Graphics. Welcome to our new Neotrax city, it's being created in Unreal Engine ! :)
@King-O-Hell18 күн бұрын
I've always just been a gamer but it's really cool to see behind the veil a little bit, in regard to the graphical side of things. I never cease to be impressed by all of this.
@aEtherEater22 күн бұрын
Finally getting some vehicle support. It also looks like new animation dataset system is going to make setting up complex characters so much easier!
@prometheus_beard22 күн бұрын
Ohhh kayyy now I'm actually excited... last UE film I uploaded was my 100k GAW video with Maarten from DBK as the blacksmith, but these new upgrades and features are going to make my next offering far better. Thank you all who work on UE. Absolutely amazing.
@rtm161922 күн бұрын
I was making a game in unity these past 2 months.. (day job as a c++ quant dev, used to do game dev about 6 years ago, but making a return) I made a huge mistake. Moving over to Unreal guys. It isn't even comparable.
@CarTastic-fv6eo22 күн бұрын
Same there, but currently need to upgrade my GPU as my old 2060 is struggling with detailed scene.
@St4rdog21 күн бұрын
It is comparable, but Unity are bad at marketing. Epic are good at hyping things up for normies who think they are inventing these features. 10:00 Control rig - Unity "Animation Rigging" package. Since 2018. 22:00 Animation Retargeting - Unity Mecanim humanoid retargeting since 10 years ago. Lumen (Runtime GI) - Unity Enlighten Realtime GI (yes, it's baked mesh positional information, so no light through a door that opens, but it is fully realtime direct/indirect bounced lighting). Since 10 years ago (kzbin.info/www/bejne/h3-7k3SLgNCVe8U) Also has Screen Space GI in HDRP, but obviously not the same as Lumen, and uses reflection probe information, but still useful, and handles emissive better than Lumen which creates unusable blobs/pulsing from screen space. Note how boring and lacking in visuals this talk is compared to Unreal Lumen - kzbin.info/www/bejne/p5Svc3mMe7qmf5o
@indiecore-202220 күн бұрын
I published a game I built in unity, then I decided to try unreal and its not only easier to learn, but Blueprints allow you to never write a line of c++ and the community has custom blueprint plugins for everything literally
@mariuspuiu955520 күн бұрын
it depends on what you want to. both engines are great.
@CarTastic-fv6eo20 күн бұрын
@@mariuspuiu9555 Unity is nice engine but has bad management and after latest drama with pricing i wont risk on it anymore.
@ThatTechGuy12320 күн бұрын
That was really quick but still got sooooo much out of it! You are really great at explaining just enough to get us started and then we can dive deeper in some documentation and tutorials.
@Nerdsbew4re22 күн бұрын
Very cool talk Daryl! I wish all the unreal videos could pack this much detail into 30 minutes
@zachansen829322 күн бұрын
But don't you want to know more about fortnight? What about fortnight? And don't forget about fortnight. It pays the bills, I guess, but it's super dull.
@metternich0523 күн бұрын
I can't wait to see next gen games built on this and using the full potential of the new technology.
@WeaponxiD23 күн бұрын
And 4090 in min req for 1080p with dlss performance
@magnomliman811422 күн бұрын
@@WeaponxiD always the cringe comment that cant understand anything and just know that the 4090 is the fastest gpu .typal Roblox kid comment.
@WeaponxiD22 күн бұрын
@@magnomliman8114 wow really? lol
@Deliveredmean4222 күн бұрын
@@WeaponxiD when these future games comes out that GPU will be seen as a midrange and overly power hungry card.
@RealSeanSchumacher22 күн бұрын
@@WeaponxiDI've actually been making a game with my buddy for over a year now and for being unpackaged and pretty unoptimized, it doesn't run terribly. Im ready to try out the new tesselation because before, it was harder to set up and had a pretty big performance impact (I had to take it out). No matter what, we're getting to a point in videogame development where we are doing things we could do 10 years ago but with much less impact on hardware.
@crub1n022 күн бұрын
I really love that "Skin weights paint and editor" tool, superb!👍👍
@makeyourgame221023 күн бұрын
Best Engine Ever. Thank you for your job
@ScyrousFX22 күн бұрын
Sure, if we ignore the traversal stutter & shader compilation stutter.
@ThreatInteractive22 күн бұрын
Best non-proprietary engine* unfortunately for consumers.
@piotrek763322 күн бұрын
everything made with unreal engine 5 is a lag/stutter fiesta, it takes one low detailed texture to break the immersion, and overall i'd rather stick with blocky games than realistic enviroments that literally hurt the eye due to the amount of different details in colors. Realistic detail works with our eyes because we can focus our sight and our brain blocks the rest, with games its simply not the case we see all the detail, and without lying its often giving me a headache, especially if you have post effects turned on. Our bodies don't like to look at too much stuff at once, that's why top games are often simplistic
@zachansen829322 күн бұрын
Best engine ever.... so far.
@zachansen829322 күн бұрын
@@ScyrousFX shader compilation stutter is on the dev's.
@BreakBackReality22 күн бұрын
I've been waiting for motion matching from epic games for a very long time, finally we got it! Thank yout for developing Unreal Engine in the right direction
@FitriZainOfficial22 күн бұрын
HV already looks good before but painful to work with in previous version, im glad to see some improvement. Looking forward for 5.4!
@crs11becausecrs10wastaken21 күн бұрын
Nanite skeletal mesh experimental confirmed in 5.5 💪
@pratheepace783219 күн бұрын
i downlode ue5.3 im new to ue i triede to downlode asset from quixel bridge but it showing error like asset not available in uasset format plzz help me to solve this
@fortnite.burger18 күн бұрын
Try a different asset@@pratheepace7832
@DeJayAnim23 күн бұрын
So amped for this!
@behrampatel487221 күн бұрын
Daryl is to VFX peeps what Chris Murphy is for game devs. They both show you so much cool stuff you don't want to close the tab. Cheers for such an informative demo Daryl. b
@Mojo54516 күн бұрын
Awesome that we can render snow places so beautiful now. Than the next gen can at least experience snow in the metaverse as we are now doing our best to melt it all!
@Liam-fr1lr18 күн бұрын
modular control rig setup is absolutely massive
@JM_Traslo23 күн бұрын
Any chance we can see uploads go into 1440p format for KZbin? even if the underlying video is 1080p, the bitrate of 1440p youtube would help so much when there's a lot of dense detail and smaller text.
@DenisKhoninov21 күн бұрын
That NEW GIZMO! HYYYYYPE HYPE HYPE! Maybe 5 years later we can have also quick snapping....
@nekronavt23 күн бұрын
I would really like to see weights transfer tools in the skeletal mesh editor for modular characters skinning.
@Xenthorx22 күн бұрын
Great video, covers a lot of things in detail, great presenter !
@Kor3Gaming_Ghost22 күн бұрын
Gonna have so much fun with this tools on my character
@tywins366917 күн бұрын
I know nothing about game development but seeing this gives me a greater appreciation for the work and technology that goes into making the games i enjoy.
@ArtVandelayInc21 күн бұрын
Just wow! Mind-blowing stuff as always
@n1lknarf22 күн бұрын
Would also be cool if you added a min/max input for radius in the nodes "get random nav mesh point". It's impossible to get a higher number than 1 without crazy acrobatics.
@Im_Ninooo20 күн бұрын
amazing update! I just hope they manage to fix attenuated audio being silent when exported with the Movie Render Queue :/
@getshotUK22 күн бұрын
Awesome thanks for the great presentation :)
@antonbaton112017 күн бұрын
I am not a developer, just a gamer, and i am very impressed of all this works of UE... This mean the games will be more beautiful, more realistic. Because it will be cheaper for developer to implement those wonderful features! So glad of this progress... i hope it all will be implemented on VR to so we can play or enjoy the new, better VR worlds )
@SonnyBear522 күн бұрын
5.4 seems like the BEST time to get into UE5. I’ve been dabbling with the engine and wow there is so much to learn. Still working on basic mechanics and understanding the spaghetti code haha
@pratheepace783219 күн бұрын
i downlode ue5.3 im new to ue i triede to downlode asset from quixel bridge but it showing error like asset not available in uasset format plzz help me to solve this
@NatJSBelza17 күн бұрын
Glad to see Daryl again. Glad you left Autodesk for Epic. Back in the days, I would watch Autodesk's yearly product presentation, and I always look forward to listening to Daryl showcase new features for Maya.
@supremebeme20 күн бұрын
damn that localized fog is nice. also a 2x speed improvement since 5.0?! noice.
@camaxide22 күн бұрын
Looks really good that the smoke cast shadow - but looks equally odd that the fire from the barrel does not generate any lighting - I would wish for that before the fog really :D
@Immortal_BP17 күн бұрын
unreal never misses with these updates, everytime is crazy good stuff
@ChrisM54118 күн бұрын
Fantastic. Superb programmers clearly proud of their work, and remember, only the tip of this update iceberg was shown here.
@muviing542720 күн бұрын
He's explanation is so great to understand and exciting. I can grab more information from his clear and easy to understand explanations..
@remedyrenders574622 күн бұрын
Great presentation!!
@RiderZer017 күн бұрын
Man I might need to learn this program. I’ve always wanted to make my own game, it seems like epic has made a platform easy enough for someone to learn without going to a university.
@jaymac720318 күн бұрын
This setting would be great for "The Thing" game 🤔
@btarg122 күн бұрын
Modular rigging is incredible!!! ❤
@clinteverett472915 күн бұрын
Bring back Unreal Tournament.
@fddesign23 күн бұрын
Awesome new features :D
@SuperZymantas22 күн бұрын
Epic UE eatch time i fell like x-max eatch time inovation! Well done Team!
@MaleOreo17 күн бұрын
motion matching is going to be amazing
@perfectionist72422 күн бұрын
Great presentation! Thank you very much!
@darylobert22 күн бұрын
Thanks for the kind words, had so much fun making this content.
@perfectionist72422 күн бұрын
@@darylobert will that scene be available to download?
@michelprins17 күн бұрын
Wow, this is exciting stuff! Thanks, Epic Games! As a big fan and daily user of Unreal Engine for years, I'd love to see deeper integration with 3D tools like Blender, as well as built-in AI animation tools similar to Adobe's Mixamo. Back in 2000, I even built a 3D virtual art gallery called the MP-ArtStation .
@seanspitzer553722 күн бұрын
That Daryl guy is pretty cool! :P
@darylobert22 күн бұрын
Thanks sean:-)
@inmatejason17 күн бұрын
wow, i remember the days of being amazed at 3DFX games.
@immortal316422 күн бұрын
cant wait for 5.4!!!
@Tethmes16 күн бұрын
I'm glad there are people out there who know what tf this all means so that I don't have to.
@checkerbene22 күн бұрын
Any plans on easy Vertex to Vertex snapping?
@HBasch23 күн бұрын
AMAZING ! When is 5.4 going to be out ? thanks guys amazing work
@darylobert22 күн бұрын
soon, very soon
@mangaming194223 күн бұрын
Nice job guys!!!
@SixthFourthEighty22 күн бұрын
you can use the debugger to make video scenes too? if u cant program a scene. just do it in game and then use the rewind and capture what you want ?
@Jinkel17 күн бұрын
Im sure it does.
@SixthFourthEighty17 күн бұрын
@@Jinkel awesome. im gonna give it a go.
@e11world22 күн бұрын
This is next level stuff!
@everymadestuff429822 күн бұрын
Localized Fog Volume is looking really promising!!
@Vartazian36019 күн бұрын
How about fixing cpu optimization, shadse and traversal stutter in the engine?
@DOKTORFUZZEL17 күн бұрын
I didn't understand a single word that was said, but I'm just fascinated by the technological progress.
@cHelllo4eK13 күн бұрын
Огромное спасибо за такое обновления , мне всегда нравился стиль Unreal Engine , и я сейчас не только за движок а вообще за все , все максимально просто и удобно делают , нету лишний информации как у других , даже локализацию движка сделали , а для новичка это просто супер , одним словом просто молодцы хлопаю стоя 👏
@El.Duder-ino19 күн бұрын
It looked already amazing with 5.0 and now it's truly "Unreal"😉😁
@TheMarauderOfficial16 күн бұрын
sincere question prior to localised fog did ue games just use billboard textures for “localised fog”?
@user-nn5kq1kj7r18 күн бұрын
Fantastic presentation
@blocbonbon20 күн бұрын
Man I want to drive that truck through that snow!!!
@unreolog869922 күн бұрын
Where can I find the mentioned "Jasper" demo?
@PhoenixTheGame22 күн бұрын
I switched from unity to UE5 a few months ago The best decision I've ever made
@egretfx22 күн бұрын
there's no way unity engine will be able to catch up with how good the graphics are in-engine. absolutely phenomenal!
@jonzie2422 күн бұрын
You could see some of those features in that Marvel 1943 game. I wonder if those advancements were made because of the help that Epic was supposed to get from the likes of Coalition and CD Project Red. Can't wait for Gears 6 and Witcher 4!
@MVEProducties17 күн бұрын
Hopefully more support for macOS and M3 Macs?
@enermaxstephens105121 күн бұрын
Just one question - When will it use Ai to take voice commands? Instead of building the whole scene from scratch, by hand, when can I simply tell this program what to do?
@arikanidjar17 күн бұрын
Leaps and bounds!!!!! ue just keeps evolving.
@GUGUCOLOR20 күн бұрын
What is the name of this winter asset?
@TheRoadDogII12 күн бұрын
cant wait till it is 5 years later so we can all enjoy a smoth game experience.
@Rodutchi23 күн бұрын
You guys are incredible damn, if only I could use these features on my 1650. So sad
@overwatch54023 күн бұрын
I'm using it on 1650s
@Joeballs18723 күн бұрын
Unreal 4.3 probably run just fine I had a 1650 and I did alot with unreal and the cryteck engine is good with lower end tech as well
@Rodutchi22 күн бұрын
I didn't say am not using it or that I want it to run, am talking about these features...bruh
@blinkrogue134422 күн бұрын
Why can't you use these features? @@Rodutchi
@MaticTheProto19 күн бұрын
1:11 UNIMOG WOHOOOOO :D
@simulacrumgames22 күн бұрын
UE just keeps getting more insane! Unrealer?
@Bloodline200920 күн бұрын
Remember the community Unreal Tournament game that never got finished because Fortnite launched. Please don't forget about it, still plenty of fans out there.
@meezemusic23 күн бұрын
Nice presentation, cant wait for 5.4
@ryanisanart22 күн бұрын
When will localized volumetric fog work with the Path Tracer?
@GarethNN22 күн бұрын
Damn. Wow.
@diegogomez663422 күн бұрын
I remember that I use to follow this guy, Daryl, several years ago when he was a Maya evangelist, I was wondering what happened to him, it is Great to see him again with smoking guns on his hands!
@darylobert22 күн бұрын
Yes, it's me; I was working on Maya for over 20 years. Been over at Epic for almost 6 years now, time is flying and the tech is moving so fast.
@pezz0tti22 күн бұрын
New gizmo is the best feature!!
@SubzeroBlack6823 күн бұрын
Amazing
@dieubermensch9 күн бұрын
The people want lumen in twinmotion VR! I love you unreal ❤
@sadboy_dev19 күн бұрын
looks great on presentation, we're yet to see some games that actually look that good using unreal 5
@nickysky131220 күн бұрын
really impressive !
@aliactsc23 күн бұрын
Blown away 😯😯😯😯😯😯
@christians770622 күн бұрын
Fogging amazing!🎉
@supremebeme20 күн бұрын
modular control rig is insane!
@supremebeme20 күн бұрын
and the retargeting ... good god it's improved!!!!!
@VrilyaSS17 күн бұрын
PLEASE MAKE IT EASIER FOR VR-INTEGRATION,like UEVR, ty!