Haha sorry for the late upload! It's been a very busy couple of months
@jamesavery26473 жыл бұрын
Hi @CobbDev! Amazing series of videos!!! I've run in to a small quirk and was wondering what your thoughts would be.. Intermittently, (seemingly completely randomly), some of the hearts will not go entirely dark when depleted. Instead, any one of them can sometimes leave a tiny, tiny portion of the heart revealed (at the vertical 12 o'clock position). Presumably this is something to do with float precision in the Percentage parameter not fully going down to 0? Would love to hear your thoughts :) Also - how might you change the color of the depleted part of the heart? All the best!
@crazy4videogames_ Жыл бұрын
Hey man thanks for the tutorial, but was wondering if you could update this tutorial or a suplemental video to explain how to carry the health across levels? Using a game instance variable to carry over the health doesn't work, as I believe the update hearts fuction that gets called in the HUD pre construction overrides that. Additionally, I was wondering how I'd make it work procedurally based on the player's max health as a variable and carried across levels, as from your tutorial you just set a hard value for how many hearts to add (and in turn set the player's health) for when the main HUD widget is created.
@chickishot81724 жыл бұрын
Thank you so much!!! This fixed my problem from the last video. My hearts wouldn’t update at all with the hit boxes or when I would try to set them manually for current health or max health in the ThirdPersonCharacter.
@crazychicken55215 жыл бұрын
CobbDev the UI doesn’t update for me for both the hearts and the stamina do you know of a solution? If not can you give me a copy of the project files? Thanks in advance
@silviucreata5 жыл бұрын
I really apreciate the content, keep it going. Big love! I am curious to know what desktop specs do you have.
@CobbDev5 жыл бұрын
Hey Silviu! After a loooooong time saving up, I put together a PC with a threadripper and a GTX 1080Ti. Too bad I ran out of money before I could buy a monitor that isn't 720p
@winterpixl10 ай бұрын
Anyone know how to save the heart bar display across a game save? i can successfully save the health variables however the display always is set at full whenever loading from a save slot.
@mexicanamigo45705 жыл бұрын
Thx for the tutorial! One Question will you show these following things or parts of them? Cutscenes,Bosses,Weapons(animation etc.),Open world. (Would be very appreciated)
@CobbDev5 жыл бұрын
Hey Lilpupp! In my 5.5 episode I mention the next steps we're going to take. After this comes paragliding, and then open world. After that will be the combat/ai section. I currently don't plan to do cutscenes as a part of this tutorial series as BotW does not have a whole lot of them, but anything is subject to change! I might make a stand-alone tutorial for that.
@mexicanamigo45705 жыл бұрын
Cobb Dev Alright Thanks
@danilooliveira37123 жыл бұрын
It doesn't work for me, when I enter the collision box, it reduces 25% of the heart, when I enter the box again, it reduces 25% of the middle heart, and then 25% of the first one. I don't know what I did wrong, after that he just removes the middle heart. I spent days in these tutorials and couldn't identify the error.
@lucasdeming7 ай бұрын
Could you make a tutorial on how to make a heart container? when i tried to make a box collision to make my heath go up, it didn't work. it only worked in the level blueprint.
@lucasdeming7 ай бұрын
Never mind i fixed it
@lucasdeming7 ай бұрын
Great totorial though!
@BitchesLoveGoodra5 жыл бұрын
When the player starts with a health value less then their max health value (i.e, 12/16 health or 3 of 4 hearts) the hearts don't update correctly when adding health. Each loop to find a 'full' heart seems to be the culprit.
@BitchesLoveGoodra5 жыл бұрын
Nevermind the fault was my own, the 'IsFull' was not true by default. Hopefully anyone else that makes this easy mistake can use this information.
@1011theory Жыл бұрын
@@BitchesLoveGoodra thank you for this!!!!!!!!!!!!!!!!
@NathanAMG5 жыл бұрын
So I followed your video and added the forloop before the update hearts node and further finished the entire video, however, when damage is being dealt to the player, it will only take health off of the second heart and will no longer add health from the hitbox blueprint
@CobbDev5 жыл бұрын
Nathan AMG that must mean something's wrong with the macros for find a heart to add to or find a heart to subtract crime. Double check that both of those are correct
@NathanAMG5 жыл бұрын
@@CobbDev They are both exactly the way you showed
@DanielWL6154 жыл бұрын
@@NathanAMG Hey, its late now but did you find a solution? Worth a shot as having exact issue
@simonrp54404 жыл бұрын
yo bro i cant call my custom event(updatehealth) in my function (thirdperson) can you help me
@everettcollins Жыл бұрын
sorry have a quick question. how does the character reach a death state if current health is set to 0 and how is that implemented
@emmaeaton36244 ай бұрын
were you able to get this right? Also struggling with it :(
@joshuaveronese85742 жыл бұрын
PLEASE REPLY> Blueprint Runtime Error: "Accessed None trying to read property HUDref". Blueprint: ThirdPersonCharacter Function: Modify Life Graph: ModifyLife Node: Update Lives. Seems like is not able the get the hud ref. Any solutions????
@joaquinalvarez53012 жыл бұрын
I don't know if you still need help but I ran into the same issue as you. Luckily I found a solution. HUDref isn't defined or has no value so you need to fix that to solve it. Watch his other video where he defined it here kzbin.info/www/bejne/bZaVfXyFmaxshLc
@hungry_pig2 жыл бұрын
This is what I was looking for!!! Thx!!! Btw, Can you check ur website? It doesn't work.
@pigpoliticallyincorrectgam74085 жыл бұрын
Many thanks for this fine tutorial! Exactly what I was looking for. Now I'm trying hard to figure out, how to create a "RemoveHeart"-function without messing thinks up. It would be nice if the amount of hearts could be reduced by some kind of impact like a soul-eating tentacle of Cthulhu or something like that. :P
@kleszcz895 жыл бұрын
A math function sign (api.unrealengine.com/INT/BlueprintAPI/Math/Float/Sign_float/index.html) would work much better here.