I'm at an impasse with Hearthstone. I played Wild for years, but now the power level is so high that my favorite thing, experimenting with off-meta decks, feels harder than ever. I tried to get back into Standard for a while, but the constant nerfs feel awful. Wheel Warlock was my favorite deck in a long, long time, and it got nerfed into the ground. Now even though the Standard meta is quite diverse, I'm having no enjoyment because it feels like the only late-game control option is Reno, and Reno decks are my least favorite. The current Twist format is a cool idea, and I understand why they did pre-constructed decks to lower the entry requirements, but a ladder without actual deck building has zero appeal to me. Twist could have been the format to appeal to players like me: ones with large Wild collections that want new formats to experiment with. But Caverns of Time really killed my hopes due to how poorly it ended up being handled.
@BillDaBigChief4 ай бұрын
You say you like off-meta decks but then say standard was ruined for you because you couldn't play your broken Wheel deck.
@BBSplat4 ай бұрын
@@BillDaBigChief Standard has a lower card pool, so I'm less interested in homebrewing decks in it compared to Wild. It feels like you can only make decks around whatever packages the designers decided to put in an expansion in Standard.
@IIIABDJIII4 ай бұрын
If you dont like Reno decks hs is not for you
@albinscott4 ай бұрын
@@IIIABDJIIIWhy is that so?
@sathrielsatanson6664 ай бұрын
@@IIIABDJIIIthis is silly statement
@Tyrant_134 ай бұрын
I think it's really just Secret Passage. Everything else Rogue does is fine with me even if I'm on the other side of it. It's fine for them to win some. Secret Passage lets existent archetypes have basically 2 extra turn values crunched in and it can be difficult to recover.
@Butdonutt4 ай бұрын
Everything else rogue does is not fine
@Tyrant_134 ай бұрын
@nunyabeezwax6758 Gear Shift is slow enough to be fine, and Preparation, Coins, and Shadowstep are niche value and can be even detrimental to have in your hand instead of more reliable value.
@Tyrant_134 ай бұрын
@nunyabeezwax6758 You're making my point for me: those cards have much less value without Secret Passage. Miracle Rogue would crash out of even tier 4 if Secret Passage was banned or nerfed hard.
@Tyrant_134 ай бұрын
@nunyabeezwax6758 Play the non-Miracle variants of Rogue and you'll realize Gear Shift is a decent spell and not OP at all. Inside Miracle Rogue, I can see how a person unfamiliar with all the variants of Rogue could think "it's all OP." It really isn't. Secret Passage and Gear Shift are strategically played inside, for example, Kingsbane, not just vomited out of hand like Miracle Rogue dumps all of its spells. Also when I play Garrote Rogue, I mulligan so many of the above spells the other commentator claims are OP, because they're dead cards to have early. Miracle Rogue gets away with vomit-hand strategy because of game-breaking synergy with Secret Passage.
@Tyrant_134 ай бұрын
@nunyabeezwax6758 You're one of those players with a selective memory of the most unfortunate moments where everything curved perfectly for your opponent, and then you assume every game is like that for your opponent. That kind of attitude is how you stay in Silver-to-Platinum. Certainly there are metas that are unfavorable for a given class, if you prefer sticking with that class, but I still hit past Diamond 5 even with off meta decks because I know how to play, and have hit Legend countless times with off meta decks. Where you have a legitimate gripe is if you stall around Diamond 3 because you're running nonstop into a tier S deck. (Miracle Rogue is not tier S and I regularly beat it because I understand what he's going to do-and a quarter of the games he just taps out because he can't find his giants.) Where you do not have a legitimate gripe is if you're stuck in Silver to Diamond 5, just because tier 1 decks exist. That's a user issue. You wouldn't have mastered enough the principles of card games (value, tempo, frames of win conditions) and don't understand your opponent's win conditions well enough.
@Arg3stars4 ай бұрын
Yes, im a wild player and dear God YES, the format needs help right now. This cannot be ignored. But like the video said, even when rogue is the biggest ofender, it's NOT the only one with problematic strategies. Thanks for raising the voice about this Hearthstone Mathematics ! And HS team please... do something about this.
@SamurottStormers4 ай бұрын
I stg, Secret Passage would still see play at Draw 2. I really think thats the big issue with Rogue.
@yiyueji4 ай бұрын
The card will see play even if it costs 8 mana. It's how broken it is.
@sathrielsatanson6664 ай бұрын
@@yiyuejilol, no
@GaussianEntity4 ай бұрын
Honestly at this rate, we do need new direct-to-Wild cards that hit these specific decks and decks with crazy synergies. But I wouldn't mind buffs to cards like Far Watch Post (back to 2/4, maybe even 2/5) and Nerub'ar Weblord (1/5). We have the cards to slow things down, they're just not strong enough to where they need to be.
@Tyrant_134 ай бұрын
Aggro in Standard is dead and has been dead for like 3 years. Aggro in Wild is fine and is a healthy discipline on the meta becoming too greedy. You do realize that devs want a game where aggro players win around half their matches, right? Aggro players aren't supposed to be practice dummies for control players.
@GaussianEntity4 ай бұрын
@@Tyrant_13 Uhhh...are you playing Standard right now? There literally were a few aggro decks that would just kill you from hand after a certain point. Anyway this isn't a Standard post. Wild aggro decks come online turn 1.
@Nerubico4 ай бұрын
many thanks for the update, overview and most of all, the showcases how certain combos work ! reading a decklist without knowing most of the cards (as non-all-the-time-player), it makes it hard to understand, WHY certain decks are so strong and shining !
@ramanujoke4 ай бұрын
I have been a Wild main since its introduction but the last few months gave me some of the worst experiences I've ever had in the format. I too started to play way more standard instead. The problem is WIld is like a REALLY old onion: the first layer is BIG and you certainly see it (Secret Passage), but it's been growing for ages so the next layer won't take long to become relevant afterwards. How long until Miracle Priest or some other warlocks takes over again? I honnestly don't have the answer, but I feel like everything that has been done with the format was not done until the end wether it's balancing, reverts, new sets... The middle ground is not really working in my opinion and that makes me sad :(
@sserkank4 ай бұрын
my suggestion: we can take a immue passive when own life down to 10 untill turn 5. second option (this ı think more good: matchmaking can check up deck's mana curve and try to match have as same curve decks?)
@Willimax4 ай бұрын
Nerfs can easily fix wild, the thing is they MUST nerf cards that break the meta and make broken decks exist, as an example the warlock quest makes that no control decks can exist overall so it should never have been unbanned, for rogue nerfs can easily fix the class you just need to nerf the right cards and make the class slower, another thing is that cards that have cost reduction attached to them must never cost bellow a certain limit for each, a healthy meta is one that has aggro (limited of course) and control and everyone can have fun, however never otks or full archetype counters as the one and only demon seed quest this one needs a full on BAN, there's no nerf that fixes it.
@derangedcomics4 ай бұрын
Wild has been a busted joke for years. I had hoped Twist format would be like a Limited Wild but hasn't really been much of anything.
@nickshkliaev58894 ай бұрын
Rogue is not as bad as you make it sound maybe, it’s also the fact that control decks like even warrior don’t exist rn because of odyn nerf… maybe nerf secret passage just slightly
@nickshkliaev58894 ай бұрын
Or take rush off gnoll or breakdance
@danpetrok81794 ай бұрын
I am playing highlander druid and I always laugh at rogue but I feel like warlock is weaker using dark glare. Sure he gets the quest faster but he can't kill me from 40 life + some armor efficiently enough and I get to setup some counterplay.
@Desturel4 ай бұрын
Balancing Rogue will make it so Paladin and Shaman dominate. There really isn't a win when it comes to wild. Reno Shudderwock Shaman is an absolutely toxic deck that doesn't get recognized because it dies early to Rogue. It's even worse than the Big Shaman since it effectively locks out most archetypes. Loatheb, Reno, Mutanus are a shudderwock dream. Absolutely toxic aggro is basically the only counter play which is what you see from Rogue and Priest. Personally I don't mind wild being a toxic 5 turn aggro fest, since I realize the alternative is even less enjoyable. However standard is getting to the same level of Toxicity which makes it so there's no place to go for traditional style gameplay. Twist is barely acceptable, but a temporary format. Also it's plagued by blizzard being completely unable to properly balance even premade decks. (thanks Arfus)
@Tyrant_134 ай бұрын
There's nothing toxic about Pirate Rogue or Shadow Priest. That's classic aggro, and I 70-30 them as Control Warrior. Your gripe is that they're competitive aggro. You guys have been conditioned for so long to see uncompetitive aggro and think that's the norm (handbuff and flood are not aggro archetypes, closer to fatigue). It used to not be. Aggro used to be a real force in earlier Hearthstone and it does need to make a comeback. It keeps the game from going in weird places with greed metas. If you don't like getting your face ripped off by turn 6, put some more control tools in. I think Blizzard lost control of the amount of cards in the game and they like longer matches with higher dust decks. And so now Standard is a greedfest of 45 min matches and Wild actually truer to original Hearthstone precisely because classic aggro is competitive.
@sathrielsatanson6664 ай бұрын
@Tyrant_13 Lol, you clearly have no idea what you are talking about. Control has been pretty bad in standard for years now. Reno Warrior is an exception but at the same time it deletes all the other control decks. No, meta is dominated by Beast/Secret Hunter, Insanity Warlock, Aggro Paladin, Pain Warlock, Nostalgia Shaman. All decks that can kill you on turn 5-6.
@Tyrant_134 ай бұрын
@@sathrielsatanson666 Handbuff Paladin is not aggro. It's closer to fatigue and wins more like a midrange or even late deck. There is no classic aggro deck in Standard that performs well and outside of occasional Paladin gimmicks, it's been this way since the first Demon Hunter nerf.
@sathrielsatanson6664 ай бұрын
@@Tyrant_13 you do not even know what fatigue deck means. And no, I did not mean Handbuff paladin, I said AGGRO, you did call it flood Paladin.
@sathrielsatanson6664 ай бұрын
@@Tyrant_13 WTF are you talking about handbuff, I never mentioned handbuff? Seriously mate, are you ok? Flood paladin has 6 minions more expensive than Leeroy: 2 Sea Giant that are free usually, 2 Living Horizons that also get discounted to 0, ditto ZIlliax and Amitus that acts as a hail mary but generally if the deck gets past turn 6 it will fold, like a classic aggro deck.
@nazzy_cool4 ай бұрын
Pirate rogue is really BANE of current meta, literally every game vs them and it's sad bcos I just want to play my fun deck without dying on 3-4 turn :((
@DYhalto2504 ай бұрын
Ive always just viewed wild as a dumping ground so people dont feel too bad when rotation hits
@Tyrant_134 ай бұрын
Ironically Wild is stabler and truer to classic Hearthstone than Standard is. True aggro actually exists and thus you get to actually punish a greedy meta. Handbuff gimmick is not "aggro." I'm not sure where Standard is going. It's like every match is 45 min, where everyone gets a go at cycling 8 win conditions and near-infinite value. Wild is relatively healthier and closer to what Hearthstone was supposed to be: fun in bite-sized form.
@keyboardwarria4 ай бұрын
yea i havent played standard since ashes of outland/scholomance academy
@DrewPicklesTheDark5 күн бұрын
@@Tyrant_13 I play wild since standard is like the same 3 decks over and over. Wild is a dumpster fire in regards to power level, but I see much more variety in it.
@Resinho22 ай бұрын
I think blizz should just make twist an wild+. Put a random rotation of 6 expansions(excluding any expansion fromt he year of the gryphon) and done. Maybe a rotation of rules chosen at random, or not. Then they can sell a "twist subcription" where you can pay to have access to cards only for twist on that month. Like They can offer cheaper subscription for classes and a more expensive one for all the cards.
@kakanhejsan3 ай бұрын
Just wanted to write and thank you for this video, im a returning player that havent played much in a few years and only played standard before i watched this video and went and crafted the Pirate Aggro list for wild that broke the Efficiency Factor for you and learned how to play it the last couple of days of last season but got to plat 1. But this season i went from unranked to legend in with 74% Winrate and 67-24 W-L record, must be the most insane aggro deck ive played ever and also so low dust cost!! As soon as u get the hang of the deck ur bound to rise the ladder amazingly fast!. anways thanks again Hearthstone Mathematics your content is fantastic foreal!!
@FilipeIria874 ай бұрын
And now coldarra drake (mage) combined with Reno, when his hero power change to two damage and refresh two mana crystals you are done
@korekdorek4 ай бұрын
It's a two-sided problem. No balance patches are one of the problems, second is the player base mid-maxing all decks. No matter how many times you nerf and boost cards, players will always find a way to make the game impossible to balance. Still, devs could find somewhat of a middle ground, but they would need to try harder to achieve it.
@NozMondeval4 ай бұрын
Hi. Im a long time wild player. I love the format and you don't know how thankful i am for this video. The state is indeed critical, and im afraid it needs desperate solutions. As Dora said, a rotating ban sistem would go against the core ideology of the gamemode, and banning just secret passage or specific cards just pushes the can down the road. In my short experience as a legend player, i do think that the only posible solution would be changing the rules of the format so no card can get below 0 mana ever. And i know is very controversial and people will not like it. I say it myself as a libram paladin lover. But really, i do think nothing more could save this format. You didn't even mention the druid decks, which are not as consistent as Rogue, but uses the same miracle strategy to steal your whole deck at 5 mana. This is infernal, i dont know what else to say. Im sad for this game.
@DrewPicklesTheDark5 күн бұрын
Meanwhile druid over here with 26 mana.
@Halibel7644 ай бұрын
I think there is no true interest about hitting Legend. The end-of-season reward for Diamond 5 is just fine. You still have room for casual creativity but you cannot grind with it. For instance, Fatigue warlock is cool even without the quest. Some archetypes are very weak but have strong cards like Discard warlock so then can help another one. I definitively think they need to patch Wild cards. Besides, Darkglaire and Mass production aren't so fun to play. Warlock have others APM options.
@konstantinkleim92703 ай бұрын
I like to play quest-warlock, but because of the rogues I had to change the decklist: - molten giants, + defile
@DrewPicklesTheDark5 күн бұрын
I got to legend just recently and honestly didn't see that many rogues on the way. I saw paladin and priest much more. Is the rogue plague being spoken of here limited to higher legends ranks or something?
@TheNoorVIG3 ай бұрын
I have all cards that matter, and can craft any missing pieces. I’m going to try all these decks to try and get legend again.
@pettking71374 ай бұрын
I just hit legend in wild with treant druid until diamond 5 was really easy but from there too legend i just saw Rogue and Warlock. I think wild shoud be rework to create 2 formats one anything goes (Every card ever without ban or nerf) and a second with a rotative banlist yu-gi-oh style.
@Andrey-gs2mm4 ай бұрын
I would be soo happy if all mana cheat cards were deleted. It is not fun to play 10 cards for 0 mana. Old meta (even from 2017) was much more enjoyable
@adalwolf83284 ай бұрын
I miss "honest" Hearthstone.
@fffanatikos4 ай бұрын
Wild need massive nerfs to be balanced and fun. Aggro decks are easily win at turn 4-5 while u watching, combo decks draw easily combo and deal unlimited damage in no time. Quests also like warlock fatigue are broken. Still prefer wild cause more options and more fun games. There isnt't room for many cards while we have hundrends, midrange decks doesnt have a chance. Wild can be high skill competitive with all these cards, but the balance of cards have been forgotten. I hope they started fixing all broken cards like they did to infinity turn mage.
@puchacz12284 ай бұрын
i m top 10 currently and i would not complain about power lvl cuz it was always high just dont do nefrs cuz they are lame, i would like to see changes more often, it would solve viraiety issues
@pachekaoo4 ай бұрын
Wild was, is and will always be a mess and unfortunately there's no interest from Blizzard to fix it and honestly I dont even think there should be Wild players will always go full Pepega with the amount of cards and synergies avaiable, so there's no point in whining about it
@luanilsonlima81004 ай бұрын
The real problem is that the game logic is no more. In theory, you need to think. On practice you should just bypass the rules because the game allows it. The fact that the game has a Mana resource and you can make a deck that completly removes the mana necessity is absurd in essence. Why have mana if i can make it irrelevant??? When the developers don't follow their own rules, the consequence is the current Wild. No logic, no reason, no nothing, just entropy.
@andreiochenatu34264 ай бұрын
I am an only rogue player because I am free to play and want rogue full collection. What can I say...I am finally happy to be dominant again. Since the mine rogue nerf I had nothing fun to play in wild
@neonoir__4 ай бұрын
mine rogue was so degenerate tbh, almost nothing except direct counter cards or full aggro beat it. These current strong rogue decks are not too bad imo, all beatable, pack miracle is very highrolly but apart from that not too bad
@sicsense_8274 ай бұрын
You’re the problem
@locogato34884 ай бұрын
The solution to fixing Wild is very simple. Instead of trying to nerf the problematic cards, they should just delete them from the game instead.
@danpetrok81794 ай бұрын
I agree with your potint that some classes have disappeared because of the Rogue reign, but there are a lot of strategies that are developing to beat the meta. (For example the ignite quest mage.)
@GaussianEntity4 ай бұрын
That's not a new deck lol. In fact, it just got better with a new copy spell.
@danpetrok81794 ай бұрын
@@GaussianEntity I am not saying it's new, I am saying that the fact that new decks like this mage are appearing (again or being created that doesn't matter) means that this is probably not the final state of the meta and it will slowly develop as people will grow tired of the same meta decks and try to brew something.
@GaussianEntity4 ай бұрын
@@danpetrok8179 The meta might not allow for that many new brews. All the meta decks do something very differently within the first 4 turns of the game. We don't have many cards that slow the game down enough to make other stuff viable.
@danpetrok81794 ай бұрын
@@GaussianEntity yes but I believe that there are ways to combat the meta and people will have to adapt them into their decks. That doesn't mean it's healthy meta. But people are making it worse than it actually is.
@LordKacu4 ай бұрын
Not only rouge, demon sed is big problem.
@durinsfolk24024 ай бұрын
Yep it needs a massive change. I'm a wild only player since it's introduction, and it's the first year I'm dropping the game because it feels really degenerate (even tho it's not naga giant meta or star aligner meta).
@jakubpekar50804 ай бұрын
Sadly, yes, wild really need nerfs for agresive achitypes more then ever and those decks that are totally OVERPOWER (Darkglaire) also it would be really nice if other cards got buff, because there are many cards that are totally unplayable, but more over some cards are getting nerf that makes them totally usless. Twig got more likely deleted then nerf, even I have better idea of nerfs then developers and it is year ago.
@williamherring12013 ай бұрын
I’m a little late to the video, but I do not think that wild cannot be salvaged. Hunter has been a mainstay laughing stock of wild, but both highlander and eggs are now effective strategies; I have hit legends multiple times with Demon Hunter recently (although different flavours of quest); and in the last year warrior took off with odyn both as an even deck and with the skipper package reaching critical support. Even paladin and holy wrath represent new and old decks that have come together in the format due to standard cards, and the slow Druid was revitalised from the depths as highlander only two sets ago. It’s clear that many and new strategies are still coming together and working with card combinations that didn’t exist in standard. Some of the major positives are still there, although I agree that it is hard to experiment outside of already effective shells. Clear outliers continue to happen in standard, so the notion that they won’t happen in a more synergistic format is absurd. Nerfs therefore are an important tool that should be used. Beyond that, experimentation requires that the tools exist to cope with the format already; I don’t think we see wild be really healthy until each class has a low synergy way to gain tempo against early aggression or cope with giants efficiently. This is a case where it may be necessary to break class weaknesses so long as can be done flavourfully or with a different cost.
@sng9x4 ай бұрын
Secret Passage has very high power level and its still playable in Standard if they rotate it to the Core set…
@RoyalArtwork4 ай бұрын
Quest warlock is so not fun to face. I think we had enough, same as quest mage had to go.
@psychoinferno44804 ай бұрын
Hahaha finish quest on 4th turn? I got lucky at turn 3, the mass productions came at the right time.
@nosafetyswitch93784 ай бұрын
Blood DK can win quite consistently against agro decks, just draw blood boil or corpse explosion.
@bllllood4 ай бұрын
say that again if you reach legend 1000 or past that ;)...you'd die b4 you get to use those in high wild legend
@bpbp74074 ай бұрын
ez wild meta fix. Make all the cards free. Have a very specific rotating ban list just like in magic/yugioh. To change up meta. add/remove cards from ban list at Will. DONT GO CRAZY with the ban list tho. just some.
@oom-32624 ай бұрын
i disagree. Rogue is overtuned but secret passage being gutted would suffice.
@Ikobot.4 ай бұрын
Wild is exactly wild. IMO solution will be in system like Blizzard done for Starcraft 2, community patching. But this one require rework game econony, at least for wild mode.
@bllllood4 ай бұрын
whatcha mean community patching ? i tossed nerf list on HS forum twice and they haven't bother.....i'd do it in a heartbeat if i could modify the cards....heck maybe even toss up some buff to cards that never seen play but had nice concepts
@Ikobot.4 ай бұрын
@@bllllood well, on example of StarCraft 2, there is a long process. Community gather all required changes and voting for it. Then people pass to Blizzard, which will inserted after some time passed. This brief explanation for Starcraft 2. Full procedure is mentioned on SC forums.
@GaussianEntity4 ай бұрын
We just need them to make a few cards that stop these insane turn 4 boards. But I fear they might not do another Caverns set due to how unpopular the first one was.
@zyella2774 ай бұрын
i wouldnt trust the HS community anywhere near deciding balance
@Markhoca4 ай бұрын
Quick ENG lesson my Ukraine friends 🌸 "Too profitable" is a bad thing. YOu mean something like "Extremely/Very profitable"
@straycatnip3 ай бұрын
Give players the ability to ban 3 classes from being their opponent.
@vlahobukovac34174 ай бұрын
as always mage gets its hands cut off and everyone else gets to have fun
@meifray4 ай бұрын
wild should just be a casual mode without ladder,and twist should be new wild with randomly selected expansion every week
@Ovijit0014 ай бұрын
Just nerf secret passage
@LemonGingerHoney4 ай бұрын
Ohoho! More free dust incoming!
@laughlessbuoi47794 ай бұрын
I feel like wild is in a good place right now. Decks have very high power level but there is at least one good deck in each archetype. I dont remember last time wild was so fun. Also wild is on a verge of a catastrophe since i remember, once in a while a format breaking deck will pop out and it takes some time for devs do roll out a change to the cards but so is the cycle of life of wild.
@matthewholmquist38714 ай бұрын
I think they should either: 1. allow you to ban a class from being matched with for say the next 5 games, or 2. have a cooldown on being paired with the same class back to back. Having these powerful decks is an issue, but the play experience is what amplifies it. They may not be able to avoid the implosion coming but if they had a system that help diversify the experience they could buy themselves some time to find a better solution.
@quentind19244 ай бұрын
Both options will cause more problems than help : 1 : Then the dominent class will be banned by everyone, except decks made to counter it. While that dominent class will ban the class that has the best deck to counter it. It just won't work, and will allow every decks to have up to 1 counter deck, and then just ban it. It will warp the meta way too much in a bad way. And i didn't mentionned anything about mirror matches being more common than ever (as most players won't ban their own class unless it has 2 different dominent decks) 2 : Top players will switch decks based around which class they cannot face, and it might be done the same way for other players too, but that strategy implies to have multiple decks ready (not good for budget players), and to also be good with multiple decks while never playing twice in a raw with the same deck (not good for players that only plays 1 class)
@ElDubberz4 ай бұрын
I have over a 90% win rate in over 40 games with demon seed. I only lose to other demon seed and sometimes kingsbane rogue
@PascalS-sh7sy4 ай бұрын
Still way better then quest rogue.
@longshen84882 ай бұрын
This game 'turn timer' is such an ass too due to such amount of rng and animations the game currently have, theres never enough time a turn to think and play. Such a dissapointing feature they have
@glitch_wurld4 ай бұрын
Nerf Secret Passage + delete Mass Production = Wild is fixed
@jameskillbot28674 ай бұрын
Shadow step to reduce mana cost by 1. Secret passage to draw 3 cards. Dark glare up one mana and I think wild would be in a much much better place. I havnt had problems with pirate rogue.
@NorfiXD4 ай бұрын
I am surprised you didnt incluce Bomb Rogue... I am totally umbeatable with it, even after snowfall graveyard nerf
@imik_plays4 ай бұрын
Yeah, sadly Wild is completely dead since what, 2021/2022?
@yoshua52334 ай бұрын
Rogue ❤ ... Rogue?
@erykwojtys23584 ай бұрын
8:00 wrong Reno mana cost, it's 9 not 8
@ljukler4 ай бұрын
i think i there are 2 tiers of wild with different periods it will work better. One of them may be somekinda classic plus few expansions and the other will be only with last years wild expansions. This may diverse things a little.
@svenbangberg1945Ай бұрын
Caverns of time ruined hearthstone for me, I had no hope after they implemented all those cards into metas I once loved and held dear. It was a cheesy money grab. Journey to un’goro was never the same again. Haven’t played the game for one year now and I see no hope since all the big hearthstone streamer are oblivious and destroying the game themselves. Zeddy, whom I support in many ways, accidentally supports power creep more than anyone I know without realising it himself. Instead of saying a card is strong and powerful he’ll use terms as “good”, and expansions are “good” if they’re powerful. Everything that isn’t as strong as the latest expansion is “bad” and not weak. Zeddy loves powerful cards, and he’ll constantly oppress cards and expansions with his wording of what is bad and good instead of what’s strong and weak. And by doing this he’s forcing an agenda that an expansion is only good if it’s strong, making power creep the only solution. Hearthstone doesn’t need powerful cards and expansions, it needs good cards, healthy cards and creative ones without destroying the future of the game. See what I did there? I used the term good as in good for the game. Weak expansions will save the game, and it’s up to Zeddy whether he’ll hate their weakness or embrace the devs trying to save the game.
@Max-qd2lf4 ай бұрын
Does Microsoft give a damn about Hearthstone? I won't be surprised if they just stopped supporting this game or sell it to other studios. LOL
@reidbrinkley86524 ай бұрын
Well hs needs a massive overhual . The packs were overpriced horrible. Two the botting
@Lu-KN4 ай бұрын
or as said in 13:53 just bench some cards... #BanOrBenchIt
@bllllood4 ай бұрын
pfft...i could save it if they listen to my suggestions.....but we're talking like 100-200 cards nerf here....and honestly i may need assist with cards i would overlook....and i'd rather discuss it only with those that made it to top 500 in wild at least twice.....i dont wanna discuss nerfs with ppl who lack experience...and even with top 500 some of them may be so attached to their fav deck that they would be in denial that X cards are too strong.....but the goal is to make a list of everything ppl dislike and slap those to where they belong...if a card is request by a single person to be nerf, it gets nerf period, no arguing....its not hard to provide blizz a list of nerf and suggest cost//change to said cards....they could compare ppl suggestions too.....and ya wild been going downhill since the faire....the overtune cards started to appear from that expansion onward and it keep getting worse
@BillDaBigChief4 ай бұрын
If anyone plays wild and expects balance, there's your problem right there.
@DarkJak4 ай бұрын
Lul at making this video when Minesweeper Rogue was every other game
@davidvila50534 ай бұрын
There's nothing wrong in Wild. Just play casually and for fun, not giving a sht about ranked and crap rewards and you will see that for incredible it sounds you still can have fun in Hearthstone.
@HearthstoneMathematics4 ай бұрын
Wild has always been unbalanced, it's part of the format's ideology. For 7 years I had fun regularly, but not anymore. There's almost no room for experimentation and outside of meta decks. :[
@davidvila50534 ай бұрын
@nunyabeezwax6758 I play only Wild casual with value Reno decks not caring at all about winning, just to chill and have fun and at least it works for me. Sounds like a big part of the problem indeed.
@michaelmidnite89754 ай бұрын
I guess you guys need another format called, "balanced-Wild", oh wait we have one called standard.
@IIIABDJIII4 ай бұрын
I unfollow im tired of this of this doomsayers guys... gl hf everyone
@oom-32624 ай бұрын
yep, its always "wild is dying wild is dying". its taking an awful lot of time to die lol.
@SakanaKuKuRu4 ай бұрын
Arcane giant: The first time you cast a spell each turn, reduce this by 1 www
@hearthstoneislove94754 ай бұрын
just dont play wild lol
@HunterX574 ай бұрын
XL Deathknights need to rise up, and explore the power of screwing over the meta. Wild has been extra crazy since the mini-set though, that’s true.
@iss2000ca4 ай бұрын
HL Pal is too expensive. 19 legendary. Would the following list be a cheaper alternative? # AAEBAZ8FBL2GA86HA5X1BcekBg2zA+MF3ArqD/fQAvjSAsmgBMDiBIGWBZaOBpmOBryPBvWVBgABA/OzBsekBvazBsekBu3eBsekBgAA #