Heatwave: How Halo Infinite Properly Evolved a Weapon

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Ascend Hyperion

Ascend Hyperion

Күн бұрын

Пікірлер: 840
@AscendHyperion
@AscendHyperion 3 жыл бұрын
Evolve your twitter feed and Discord list: twitter.com/Ascend_Hyperion discord.gg/2fDjeYs
@I-like-Hugs-and-Fluffy-boys
@I-like-Hugs-and-Fluffy-boys 3 жыл бұрын
I was INCREDIBLY fond of the Heatwave (although Pulse Carbine will remain my favorite weapon anyway 😅), as Heatwave is very similar to the design of the Forerunner's robots, which can be easily noticed just by looking at the Tank Sentinel from Halo 2 Anniversary, although the Forerunner's sentinel are unlikely to be in multiplayer, the presence of at least this gun gives me something that I really lacked in previous games from 343 industries ))
@dwarfboy9996
@dwarfboy9996 11 ай бұрын
For the Heatwave, I found it’s easier for me to get kills with it from high spots, more so than other weapons, the other being the SPNKR
@TheActMan
@TheActMan 3 жыл бұрын
This Halo Content is indeed, fresh-baked. 343i did a kickass job with the heatwave. It's a lot of fun!
@janmbro8812
@janmbro8812 3 жыл бұрын
holy shit its the act man
@leviathandrumming2175
@leviathandrumming2175 3 жыл бұрын
Agreed 100% man. Same for the plasma pistol, except they fixed it instead of changed the weapon into something better. Long range plasma shot: traces, lags. Works with skill, but a pistol, plasma nonetheless. Up close: Big hit, works most of the times, not all as is should be balanced. Actually is useful. Love these two weapon fixes/changes man
@halocarmine3490
@halocarmine3490 3 жыл бұрын
A surprise to be sure but a welcomed one.
@Cmdr_Sam
@Cmdr_Sam 3 жыл бұрын
Hey look _Its the Aaact Maan Here!_
@stephenchant8245
@stephenchant8245 3 жыл бұрын
I wonder can it ricochet shots like in the multiplayer trailer. I haven't seen anyone try that.
@onewanderingbee
@onewanderingbee 3 жыл бұрын
The Heatwave is tough to get used to, because you really WANT to use it as a conventional shotgun where its not that strong, but crowd control and area denial is its strength. Overpenetration AND triple ricochet? Thats strong as hell, EXCEPT when you're trying to use it as a conventional gun.
@AscendHyperion
@AscendHyperion 3 жыл бұрын
It's design choices like this that I love nowadays. It's great to see a dev commit to function as it's own reward, rather than always having to reward players with easy points.
@illuminoeye_gaming
@illuminoeye_gaming 3 жыл бұрын
Paying attention to the utility of a tool rather than its damage is what separates good design from average design and a good player from an average player
@roastingminer6919
@roastingminer6919 3 жыл бұрын
@@AscendHyperion its like a long range shotgun thingy, its cool lets just say
@bloatedturkey4701
@bloatedturkey4701 3 жыл бұрын
@roasting miner in the weapon description it says the gun is a grenade launcher, that fires hardlight.
@Cheesepuff8
@Cheesepuff8 3 жыл бұрын
I knew it was gonna be good in some way but I couldn’t figure it out from watching videos of people being confused by it
@illuminoeye_gaming
@illuminoeye_gaming 3 жыл бұрын
Honestly, area control is a genuinely underappreciated function of many guns. A lot of the time, it isnt the damage itself that deters, its the very threat of unavoidable damage. The heatwave is exactly that. It can entirely lock down a room single handedly. And you dont even have to shoot. All that has to happen is your enemies know you have one. Because the threat of damage is worse than damage itself.
@danielburns7304
@danielburns7304 3 жыл бұрын
have you seen the fully charged shot of the Ravager? ITS AWsome, area control through a plot of FIRE!!!
@kaihamza4710
@kaihamza4710 3 жыл бұрын
The heatwave and ravager are very cool area control weapons and I love it
@PerfectTyler
@PerfectTyler 3 жыл бұрын
The problem is that I've maxxed out my XP gain and to my knowledge never been killed by the heatwave. Been shot by it yeah, but even when ambushed it's really easy to avoid. I do feel like it's mechanics are good, but it doesn't give me any fear. Infinite has such crisp movement that it's really easy to work around.
@crazy13alex
@crazy13alex 3 жыл бұрын
@@PerfectTyler Who fired at you? Other players or the lowest difficulty AI?
@kaihamza4710
@kaihamza4710 3 жыл бұрын
@@PerfectTyler yeah cause we’re playing against bots currently my dude
@RoachCutscenes
@RoachCutscenes 3 жыл бұрын
If the flood are in the campaign just imagine how good this weapon would be at destroying clusters of infection and combat forms in enclosed areas
@brandonmiller9155
@brandonmiller9155 3 жыл бұрын
See, I like that. That’s what the scattershot was designed for itself
@3l_Raro
@3l_Raro 3 жыл бұрын
imagine blasting groups of grunts with it
@unknown_lazer
@unknown_lazer 3 жыл бұрын
@@ThatsWhtasUp first, your spelling is complete garbage, second, we're supposed to believe your prophecy ball claim and third, yes, we'll enjoy the game.
@Lol8922
@Lol8922 3 жыл бұрын
@@ThatsWhtasUp lmao stfu
@fareflight2029
@fareflight2029 3 жыл бұрын
@@ThatsWhtasUp I've literally read the spoilers, this is false.
@drifterduckygaming4646
@drifterduckygaming4646 3 жыл бұрын
We can't just let that ragdoll at 1:14 go unnoticed. That's hilarious as fuck
@javannapoli2018
@javannapoli2018 3 жыл бұрын
*BE-GONE*
@ButterNinja117
@ButterNinja117 3 жыл бұрын
🗿
@eyeballpapercut4400
@eyeballpapercut4400 3 жыл бұрын
needs to overlay CE marine explosion death sounds
@fadingspace7103
@fadingspace7103 3 жыл бұрын
Its exactly why i came to the comments.
@HarmonicVector
@HarmonicVector 3 жыл бұрын
Master Chief in lore swatting another Spartan
@gustorres8167
@gustorres8167 3 жыл бұрын
Thank you so many "pro" halo players say they want it to kill faster but like it's not supposed to be a damaging weapon, I pray it's not buffed damage wise
@wolfdragox5563
@wolfdragox5563 3 жыл бұрын
@@dominoscatnip5922 then why people complain so much about H5 making all the sandbox viable?
@masoclevine836
@masoclevine836 3 жыл бұрын
@@dominoscatnip5922 *certain combat situations, it works, but it works best with clusters of enemies
@11jerans
@11jerans 3 жыл бұрын
We’re they the same players who were upset that the AR in Halo 5 was accurate and did more damage than soggy tissues?
@gustorres8167
@gustorres8167 3 жыл бұрын
@@dominoscatnip5922 The weapons is viable it does damage, just because it doesn't kill in one shot doesn't mean it's bad lmfao
@50centpb7
@50centpb7 3 жыл бұрын
The irony is that I think forcing pro players to use more mechanically-creative weapons instead of guns that just "kill fast" would make watching tournaments so much more interesting.
@11ducksinatrenchcoat76
@11ducksinatrenchcoat76 3 жыл бұрын
This gun is probably the reason there’s no friendly fire. Imagine shooting an enemy, only for your shot to go through them and bounce off a wall into your friend’s forehead.
@redfalcon8062
@redfalcon8062 3 жыл бұрын
Sheeeesh if I was in the friend's position I would've said "What the heck just hit me?!"
@GTAVictor9128
@GTAVictor9128 3 жыл бұрын
That is actually what happened once with the sniper rifle when I played Halo Reach with my friend - I was in the midst of engaging an enemy player, so he tried to help me out from afar with the sniper rifle. But instead if hitting the enemy, he missed by about 3cm, and that shot then bounced off the nearby crate and floor and went straight through my head, thus betraying me in the process.
@omarionclark1900
@omarionclark1900 3 жыл бұрын
@@GTAVictor9128 I'd honestly ragequit.
@themadsuika3909
@themadsuika3909 3 жыл бұрын
Imagine if it has Self damage
@DRAGONOIDPRIME
@DRAGONOIDPRIME 2 жыл бұрын
Well that’s good, because I hate accidental team killing.
@plaidpvcpipe3792
@plaidpvcpipe3792 3 жыл бұрын
Also the Heatwave looks way cooler, and the fact that it doesn't look like a silver and orange shotgun helps distinguish it.
@BiomechanicalBrick
@BiomechanicalBrick 3 жыл бұрын
Exactly! Now it looks like the railgun and even less forerunner and more generic Edit. I want the alien gun to actually look alien, is that too much to ask? If it's about "looking like bungie" then maybe take a note from bungie's book and look at the Sentinel Beam? How unwieldy it looks? Or look at the Binary Rifle by 343, it's absolutely massive, its visual design straight up asserts the idea that this weapon was not made for human hands. Meanwhile I can see the Heatwave's stock being fitted onto any UNSC rifle
@ColdNorth0628
@ColdNorth0628 3 жыл бұрын
@@BiomechanicalBrick honestly. It looks so....clean
@jimwar211
@jimwar211 3 жыл бұрын
@@BiomechanicalBrick "less forerunner"? I think you mean less promethean, because this gun looks more like the original forerunner art style than any of 4 or 5's guns. I liked the promethean weapons in those games, but they did not look they came from the same race as the sentinels, or the beam towers, or even the halo rings, this is much closer to what the forerunner weapons should have looked like.
@BiomechanicalBrick
@BiomechanicalBrick 3 жыл бұрын
@@jimwar211 halo CE, halo 2, and halo 3 forerunner stuff looks wildly different compared to each other. "The classic forerunner artstyle" is a made up term with no coherent meaning behind it. What I mean is that the Heatwave: 1) lacks detail 2) is sized and shaped as if it was made to be wielded by humans 3) looks straight up like the unsc railgun.
@casecao8412
@casecao8412 3 жыл бұрын
@@BiomechanicalBrick If H3 forerunner = railgun, and the Heatwave= railgun, then logically H3 forerunner = Heatwave! Boom, point proven!
@SockEater4293
@SockEater4293 3 жыл бұрын
I like the more sandbox focus on the weapons in general more then how much damage it does. It really goes back to the CE thoughts of how weapons function.
@PlasmaOne
@PlasmaOne 2 жыл бұрын
Not all weapons need to do insane amounts of damage, but when you add guns like this into a sandbox where you spawn with ARs and BRs, then its kind of hard to compete especially in a world were you have to actively know and seek out where these weapons spawn on the field. The heatwave is good only for killing vehicles basically, something that which he didn't mention in the video. You can get some rebound shots in smaller areas, but its usually almost never worth the effort to go and pick this gun up when you could be rolling around with your squad and getting shit done with your spawned weapon, exceptions for the SPNKr and sword - other power weapons obviously. It kind of makes me ask how many of these weapons actually have a purpose in competitive multiplayer lobbies.
@Someguy-xk6pz
@Someguy-xk6pz 2 жыл бұрын
That's kind of the problem plasma. It's that the focus on competitive play should be second to casual play, in which the roots of Halo originate from and have made it succeed.
@MrRukrio1
@MrRukrio1 3 жыл бұрын
so basically what you're saying is the gun is basically meant for what Fighting Game players would call, Zoning? hot damn that sounds cool.
@legendarymasterchief7620
@legendarymasterchief7620 3 жыл бұрын
I’ve gotten pretty decent with the Heatwave, although yeah it’s a little hard to not try and use it as a regular shotgun. Still very useful though
@VNM-Venom252
@VNM-Venom252 3 жыл бұрын
Hey the scattershot is actually a scattershot
@sic5434
@sic5434 3 жыл бұрын
Funny cause the scattershot is still in the game so….
@RevolverRho
@RevolverRho 3 жыл бұрын
@@sic5434 is it?
@sic5434
@sic5434 3 жыл бұрын
@@RevolverRho it’s in the game files as it’s own thing.
@thegrapethief5514
@thegrapethief5514 3 жыл бұрын
@@sic5434 I highly doubt the scattershot is actually returning. It’s probably in there as leftovers for when it was going to be there. This is the case with a lot of games. It’s how data miners found the cut Guardian boss fight in halo 3.
@sic5434
@sic5434 3 жыл бұрын
@@thegrapethief5514 I mean think what you want, but you don’t redesign an entire gun and include it in a game and then “remake” it as another gun and leave the original files their original name. If the Heatwave was supposed to be a scattershot replacement, those files wouldn’t have been there. Using your logic, basically we’re supposed to just write off actual files of the 30+ other guns, presumably because it “ was just left in the game”.
@jackcolson4745
@jackcolson4745 3 жыл бұрын
0:50 The home slice behind the slaughter.
@tridonstrident6785
@tridonstrident6785 3 жыл бұрын
Oh, hello again.
@jackcolson4745
@jackcolson4745 3 жыл бұрын
@@tridonstrident6785 You have a 117 subscribers
@tridonstrident6785
@tridonstrident6785 3 жыл бұрын
@@jackcolson4745 Yes, I'm aware. Also, how many times have we run into each other now? This is the third time, right?
@jackcolson4745
@jackcolson4745 3 жыл бұрын
@@tridonstrident6785 I don't know, I don't think about it. I'm just active in the community. It's called having a tightly knit community. You see the same people all the time.
@bean1an143
@bean1an143 3 жыл бұрын
Yeah. A lot of heretics who said that Halo 3's BR was too powerful were executed for offending the Halo 3 fanatics.
@Rex-lq1oj
@Rex-lq1oj 3 жыл бұрын
I had not even drawn the connection between the scatter shot and the heat wave. Now I have so many toughts, it's like you unlocked something in my head. I love your content very much.
@tulio.guitar
@tulio.guitar 3 жыл бұрын
You should do a video about how incredibly designed the Pulse Carabine is, or the sidekick, damn halo infinites guns are so incredibly well balanced, I love this game so much
@Percival-98
@Percival-98 3 жыл бұрын
sorry but the pulse is complete garbo
@tulio.guitar
@tulio.guitar 3 жыл бұрын
@@Percival-98 no, you just dont know how to use it, lol, it can kill a full shielded spartan in 2 bursts
@projectbaum
@projectbaum 3 жыл бұрын
@@Percival-98 I thought so too, but I just watched Hidden Xperia's most recent stream, and he seemed to discover the secret to using it. You almost have to be just at the outer limit of RRR, then lead your shots a little bit. He was reliably killing in 2-3 bursts after that.
@sagnorm1863
@sagnorm1863 3 жыл бұрын
@@projectbaum Nah I figured that gun out. Its replacing the plasma pistol for long range/midrange. You just have to make sure you keep the reticule red and lead your shot at the same time. 1 shot equals guarantee no shield for opponent. This gun is useless at close range. The plasma pistol doesn't work at long range anymore. Plasma pistol is now mid/close range shield eliminator. And its useless unless you charge it now.
@ogrimzyz8643
@ogrimzyz8643 3 жыл бұрын
@@sagnorm1863 I’ve been using the plasma pistol with the sidekick, charge shot with the plasma and then finish off with the sidekick
@Brohammer0001
@Brohammer0001 3 жыл бұрын
Glad to finally see a 343 Forerunner weapon that actually looks forerunner, If it is actually forerunner that is. A few people I discussed it with had theories that it was either a Human or banished weapon made on forerunner tech.
@wolfdragox5563
@wolfdragox5563 3 жыл бұрын
I genuinely think is forerunner, it doesn’t look like human tech at all for me, and far less like banished tech, however I wonder how could use this weapon in the campaign, I couldn’t see sentinels using it, but Idk, I don’t think we’ll prometheans in the campaign either
@TyranoSir
@TyranoSir 3 жыл бұрын
It’s a forerunner grenade launcher. That’s the in game description for the weapon drill
@TheUnoriginalDrCorgi
@TheUnoriginalDrCorgi 3 жыл бұрын
I mean there IS a possible 4th option but thats in the leaks so yeah. It starts with E
@singularleaf3895
@singularleaf3895 3 жыл бұрын
Well it's been several years since humans have had access to forerunner guns. It could be a working weapon based on the scattershot so they could mass produce it.
@RDJ9942
@RDJ9942 3 жыл бұрын
A few buddies and I theorized that it was Ancient human, but thats been blown out of the water. Its confirmed Forerunner.
@delilas2398
@delilas2398 3 жыл бұрын
The always ask what the heatwave does. They never ask how it does :(
@reyzephlyn105
@reyzephlyn105 3 жыл бұрын
It's sad how in Halo 5 the Scatter Shot's floating sight no longer folds in when sprinting
@reyzephlyn105
@reyzephlyn105 3 жыл бұрын
@@ThatsWhtasUp Tower Fight?
@reyzephlyn105
@reyzephlyn105 3 жыл бұрын
@@ThatsWhtasUp I'm pretty sure Chief runs off with his Grunt Concubine on the Enterprise
@johncabab9791
@johncabab9791 3 жыл бұрын
@@ThatsWhtasUp what a wasteman
@maxman4410
@maxman4410 3 жыл бұрын
@@ThatsWhtasUp man I wish. The leaks are even worse than that.
@Nikkerman
@Nikkerman 3 жыл бұрын
343 this time knocked it out of the park with the new weapons, and I mean knocked it out of the park
@haslamabad_
@haslamabad_ 3 жыл бұрын
im loving the infinite multiplayer
@NotSoChattyYT
@NotSoChattyYT 3 жыл бұрын
I think evolving the Scattershot into Heatwave based on it's bouncing projectiles was a good decision, and giving it 2 firing modes.
@stuperman117
@stuperman117 3 жыл бұрын
I came to this conclusion about it being more of a Support Power Weapon. You're not using it to get the kills, you're using it to setup kills for yourself or allies. The Ravager and the Heatwave both have unique aspects to them that allow that. And when the video started, showing off the scattergun, I think the Bulldog is the result of splitting up the scattergun. Bulldog, faster ROF, quicker reload etc.. The last bit wasn't in the scattershot, as it reloaded pretty much the same as the regular shotgun, but the idea of it being a faster firing, more aggressive weapon translated pretty well into the Bulldog. And the Heatwave was taking the quirk of the projectiles bouncing around, especially noticeable in the H5 scattershot variant, the Didact's Signet, to the N'th degree. I found myself trying to avoid going for single targets, especially with the layouts of the map, because I want to focus on as much damage as possible, to as many enemies as possible. The horizontal spread allows for more, well, spread and causing as much damage as possible over a wide line, while the vertical option is more of a panic 2 hit burst kill, if you land all 6 pellets on a single target.
@SergeantNovak23
@SergeantNovak23 3 жыл бұрын
The Ravager, from what I’ve played with it in the drills, also seems like a great utility weapon. You can lock down rooms or at least sections of rooms with its charged-up shot that creates a persistent area-of-effect damage. I’m willing to bet this will be a popular choice in objective modes.
@AscendHyperion
@AscendHyperion 3 жыл бұрын
Well, I would consider the Ravager more on the side of the traditional power weapon. That weapon is very much so all about dealing high amounts of damage as aggressively as possible. I think I need more time with it to affirm what Im about to type, but right now, Id consider it overpowered, unless 343 wanted to consider it a tier 3 power weapon.
@baylorlopez4495
@baylorlopez4495 2 жыл бұрын
i love the ravager. one shot full charge and switch to secondary and it’s usually 1or2 shots to kill
@TheBlackBrickStudios
@TheBlackBrickStudios 3 жыл бұрын
Something I feel is pretty nice is that it’s looking like the Heatwave is going to be great for pairing up with a friend. Get a friend with a BR or Needler and have him mop up the disoriented enemy team while you spray Heatwave shots to get them off balance. I wouldn’t say it’s a very good lone wolf weapon, even with the potential damage of bounced shots, but is a fantastic thing to pick up if you play to the team.
@Boxfortress
@Boxfortress 3 жыл бұрын
I feel like a lot of people don't care about utility anything these days regardless of the game, unless it's baked into an already existing weapon, ability, and/or passive effect. The same people also seem too focused on doing the biggest amount of damage, getting the most number kills, or being on the leader boards. Looking at Halo weapons the discussions that have come about with the plasma pistol/rifle, concussion rifle, and grenade launcher come to mind. The heat wave seems to fall under that same talking point but Halo being its own kind of shooter it'll take time to find its nishe. Side note I feel the whole discussion of what 'support' means to people, plays a big role in how players treat mechanics. The whole "if it dosnt heal or act as heavy ordnance (air/artillery strike) then its worthless", type of debate.
@Spartan-sz7km
@Spartan-sz7km 3 жыл бұрын
Weapon functionality has always been a core of halos sandbox. The most simple aspect of this is plasma = shields, bullets = health
@Boxfortress
@Boxfortress 3 жыл бұрын
@@Spartan-sz7km aye it has. Something that, to me, seems more and more regular is how players of any game disregard entire aspects of the sandbox. A good example is how the last few times I've hoped on the MCC my team or the other team completely ignore map weapons, vehicles, and even objectives. They only focus on useing their spawn in weapons. I'm guilty of it sometimes although im more late to the grab it or someone else was way better at it, but who knows might be what everyone else is thinking.
@Spartan-sz7km
@Spartan-sz7km 3 жыл бұрын
@@Boxfortress To be fair, if I spawn in with a battle rifle, I'm never taking it off. Halo base multiplayer has the same issue as destiny 2, which the best strat to succeeding in multiplayer is team shooting. And team shooting is really irritating when u don't have teammates that want to work as a team
@ausaskar
@ausaskar 3 жыл бұрын
Yeah, when Homeslice was discussing a "zoning weapon" the Concussion Rifle and Plasma Caster came to mind. Both are mediocre weapons to get kills with when you're using it yourself but feel dangerous to fight against and can hugely help deal damage in teamfights when you're cooperating with someone with a DMR/BR.
@kowalski2385
@kowalski2385 3 жыл бұрын
Just now have I found you, and just now have I learned how much I like your style my guy. Keep this up, I'm clued in.
@Xfaction1111
@Xfaction1111 3 жыл бұрын
As a resident of the PNW I too am hesitant when challenging Heatwaves
@RED-sl2le
@RED-sl2le 3 жыл бұрын
I loved your intro, it was exceptionally well made.
@disfuncionexe
@disfuncionexe 3 жыл бұрын
0:18 valve does this as well. a lot of tf2 weapons get completely destroyed by overbalancing
@MrTalithan
@MrTalithan 3 жыл бұрын
rip base jumper, caber, loch n load....
@theentiretyofhumanity8679
@theentiretyofhumanity8679 3 жыл бұрын
The sandman, baby faces blaster, and gloves of running urgently
@emmanuelferguson
@emmanuelferguson 3 жыл бұрын
I've just found your channel as two days ago and all I can say is that I'm grateful for sharing your work with the community. I'd have to agree that this content is quite "fresh-baked".
@jacobwarner1121
@jacobwarner1121 2 жыл бұрын
I think if the projectiles targeted a little after bouncing it make it more appealing to use it’s desired function. Right now it’s hard to actually use it to take shots off walls. Or maybe make the projectiles bounce for a longer time, making it more deadly in confined spaces
@dani_i8942
@dani_i8942 3 жыл бұрын
Great video. Halo is the only shooter I can think of where there's more to the weapons than just how much damage they do and what range they are good for. All of Halo's weapons should have a unique purpose or some kind of differentiating factor that you don't see in generic military shooters like CoD or Battlefield. Doom does this well, however that's a single player game.
@themightyquinnm190
@themightyquinnm190 3 жыл бұрын
I love the idle for this gun, it just starts doing something and your Spartan is just like “the fuck you doin?”
@KM-bx6to
@KM-bx6to 3 жыл бұрын
I'm happy to see the evolution. I love the ricochet of the scattershot and was worried we wouldn't get a gun back that could do that. Glad to see the return of bouncy bullets
@josciety5579
@josciety5579 3 жыл бұрын
The focus on function for each weapon is what I adore most about Infinite’s sandbox. Every gun feels like it has such a purposeful and none really feel useless
@SIRGINO
@SIRGINO 2 жыл бұрын
This mans videos are DETAILED. Thank you.
@eclipse9304
@eclipse9304 3 жыл бұрын
H4 Scattershot: "Some bounce?" H5 Scattershot: "More bounce" H:I Heatwave: "ALL THE BOUNCE!"
@shadowtear101
@shadowtear101 3 жыл бұрын
When I saw the heatwave in gameplay and got my hands on it the first time I was a little baffled about its function. It's describe as a grenade launcher but plays more like a shotgun. It's very far from a grenade launcher and plays more as a volley gun which is nice. 343 needs to change the description.
@mrkitloin
@mrkitloin 3 жыл бұрын
The revelation that the heatwave should be used for area denial instead of as a shotgun that I had while playing the game honestly made me feel like a genius even though that was the intended purpose of the gun
@notdan4631
@notdan4631 2 жыл бұрын
The purple guy joke actually got me. My sub was well-earned man
@pauljerome01
@pauljerome01 3 жыл бұрын
Absolutely agree everyone that I read in the comments misunderstood the heatwave as a Shotgun. I think it's just a matter of not being in the correct environment/map to make it really Excell in play. Same goes with the skewer you can treat it as a sniper rifle but it's main thing is doing meaty damage on vehicles
@theterminalstupidityvariet1629
@theterminalstupidityvariet1629 3 жыл бұрын
One of my favorite plays I’ve every had was in a game of big team super fiesta in H5. There were a couple enemies with hammers camping a hallway and you couldn’t get a line of sight without them killing you, so I picked up a scattershot and fired five shots around the corner and killed them.
@mothman8300
@mothman8300 3 жыл бұрын
that ragdoll at 1:15 was glorious
@ObsidionshadowX
@ObsidionshadowX 3 жыл бұрын
I completely agree, this weapon is what proper development evolution looks like.. I find it extremely satisfying and fun to use, functionally it is quite tactical and definitely rewards patience, and I can't wait for the Dead Space related custom games. Lol
@danielpatterson1576
@danielpatterson1576 2 жыл бұрын
The heatwave has become one of my favorite weapons in the campaign. It’s incredibly good at bursting down groups of ads
@KitKat-nj7mj
@KitKat-nj7mj 3 жыл бұрын
babe wake up, new ascend hyperion video
@RareCandyTCG
@RareCandyTCG 3 жыл бұрын
Thanks for this. The biggest win for the Heatwave for me is that it FINALLY fixes the issue of how humanized the Promethean weapons were. The only thing that sticks out to me about this being like a human shotgun is how it's not magazine fed and you can interrupt its reload animation to keep firing. 343 killed it with this weapon
@singularleaf3895
@singularleaf3895 3 жыл бұрын
I always just say the humanized forerunner weapons to be based on though/function of the user, since you see them as a bunch of fragments that come tegother.
@watermeloha2495
@watermeloha2495 3 жыл бұрын
Hello
@CT--ox2iu
@CT--ox2iu 3 жыл бұрын
I remember being a hyper sweat in halo 4, the scattershot and its quirks didn't have room to breath when I could start with an AR/BR or heaven forbid a DMR/BR. I really like how they seem to be trending towards really interesting weapons!
@SSGLGamesVlogs
@SSGLGamesVlogs 3 жыл бұрын
We ended up using the Scattershot a lot in Halo 4 Local Multiplayer. Loved it's rate of fire.
@unzkipriime4283
@unzkipriime4283 3 жыл бұрын
never thought of this as an evolved scattershot but i like the way you put it
@LYRADdl
@LYRADdl 2 жыл бұрын
honestly good take. I remember being really good at the scattershot in halo 4 and especially halo 5, so i hope its still in Infinite. I never really understood the hate for it.
@valettashepard909
@valettashepard909 2 жыл бұрын
I fell in love with this thing because during the campaign it turned out to be a devastating anti-flying-sonofabitch gun and became one of my go-tos for dealing with skimmers.
@carrotmaster8521
@carrotmaster8521 3 жыл бұрын
great analysis and video
@fishclaspers361
@fishclaspers361 3 жыл бұрын
I want more unconventional weapons like this. Something that is not straight forward like the assault rifle, but something that you can pull out when the situation or scenario calls for it. Like the gravity hammer or the sword.
@docman9640
@docman9640 3 жыл бұрын
The way the heatwave is done helps with preventing bot team ups as they have the tactic is moving as a single group. So doing so would help trap, as well as separate squads to show a “you might outgun me, but you are in my kill zone now’ when it comes to hallway combat
@Kekktye
@Kekktye 3 жыл бұрын
I completely agree with the scattershot point being hypocritical for people that defend the bean rifle's inclusion in the classic games, i just think it was more demonized in the community because generally Bungie's games didn't have that many weapons with overlapping function, whereas 343's games had this as an overarching problem. Beam rifle was the exception, not the rule. Now, the Heatwave actually does have a very unique place in the sandbox so generally everyone accepts it.
@wolfdragox5563
@wolfdragox5563 3 жыл бұрын
I think the Heatwave proves that 343 has finally understand that it’s not the amount of damage what makes a weapon special or different, is How it makes the damage what makes the weapon special or different 🙂
@darko1485
@darko1485 3 жыл бұрын
Good analysis. I like the evolved function. Makes you think, if a couple of your team members would have it equipped and you enter a room of enemies haha that would be fireworks party of the finest.
@euanprior1798
@euanprior1798 2 жыл бұрын
I think the Heatwave is my favourite new weapon - it's great to see another weapon with unique and useful functions, and a high skill cap allowing the weapon to be even more versatile and useful in the right hands. And whilst it's not a damage focused weapon, it can take down an enemy with 3 clean vertical shots which makes it fairly deadly in a straight gunfight.
@Sceptis
@Sceptis 2 жыл бұрын
I'm surprised to see that nobody is comparing this to a weapon that was considered borderline broken in another beloved shooter franchise: the flack cannon of Unreal Tournament. Spamming flack around corners was an extremely good way to make the first and last hit in a fire fight, whether the enemy was rounding a corner or fleeing for cover, especially in maps like Deck 16 with lots of blind corridors.
@jamaicanufo8326
@jamaicanufo8326 3 жыл бұрын
I agree that evolution of the scattershot into the Heatwave was the best course of action available. Once people fully understand the function of the gun to its fullest extent then I think people will see the inherent use of this as an area denial tool to be a good thing, that diversifies its role in the weapon sandbox.
@yungbobross6418
@yungbobross6418 3 жыл бұрын
This new evolution of the weapon sandbox is the smartest love they could have made possible IMO. They really out did them selves with unique and powerful each weapon feels no matter which one you’re using. Even the assault rifle has an amazing feeling of unloading at Mach speed that I find myself bursting the gun like you’re supposed to just because the gun feels so powerful it just makes sense to my brain to control the gun through bursting! Such an amazing job they did so happy to see them take all the best parts of every game even halo five which I didn’t like or play past the first month was lovingly paid homage too but only the good shit!!!
@Razgriz_01
@Razgriz_01 3 жыл бұрын
I love the obvious inspiration from Dead Space's Plasma-Cutter, mainly the switching of horizontal and Vertical. Considering its a forerunner weapon, and most forerunner weapons are made with Flood in mind, its sorta makes sense. That and the similarities between the Flood and Necromorphs. And then having it a Zone control also makes it stand out from a typical shotgun, but also makes sense in clearing out rooms filled with Food (or players in this case).
@InnoVintage
@InnoVintage 3 жыл бұрын
343 finally figured out how to design a gun in the same way Bungie used to. This genuinely feels like a weapon just as unique, and useful as a the needler. If anything I'd call this gun a mirror image of the needler.
@affarinoxa
@affarinoxa 3 жыл бұрын
I love the heat wave so far its beautiful. But I'll miss the old scatter because I loved the breach loading animation In 5. Felt like a future double barrel but with more rounds.
@lambdaweaponscache5394
@lambdaweaponscache5394 3 жыл бұрын
It also makes me excited to see if this means we will get to see a complete redesign of the Prometheans!
@wolfdragox5563
@wolfdragox5563 3 жыл бұрын
We will, I’m sure, there’s nothing in HI that hasn’t get some kind of redesign, Prometheans won’t be the exception
@jakebramhall3479
@jakebramhall3479 3 жыл бұрын
Didn't even think about it being a descendant of the scattershot until this video. I personally really loved the art design and rebound of the scattershot and even though a lot of the ADS in halo 5 felt forced, everytime I ADSed the scattershot and it extended I thought, "oh yeah, somebody's face is about to melt off".
@TheRealMinotaur667
@TheRealMinotaur667 3 жыл бұрын
It's worth mentioning as well that the Heatwave's pellets can travel through and damage multiple enemies in a row. One shot has the potential to actually damage 3 or even 4 enemies in one shot, because after hitting the first, the pellets don't despawn, they actually continue on their flight path and can still ricochet after doing so. In the stream from 343, they explained this functionality too
@scareditymays6yearsago477
@scareditymays6yearsago477 3 жыл бұрын
That just further secures it as a good utility weapon
@seaside3218
@seaside3218 2 жыл бұрын
Aside from the alt fire and less damage the heatwave, is the scattershot, but in a new coat of paint. When you think of all the features, everything that makes them unique very closely lines up.bouncing projectiles, multiple shots in a cluster format,
@HARaZAC
@HARaZAC 3 жыл бұрын
Love this channel, next great halo-tuber right here!
@Spike-13
@Spike-13 2 жыл бұрын
You made some really good points. I was initially disappointed when seeing gameplay of the scatter shot. But I think it has a place now. Does it do different amounts of damage in different fire modes?
@tristanlanier5641
@tristanlanier5641 3 жыл бұрын
Definitely agree with the area control aspect, I'm also a star wars battlefront 2 player, and one learned that the heavy sentry gun is for area control and denial
@Bammsaidthelady
@Bammsaidthelady 3 жыл бұрын
This was absolutely the proper way to evolve the sandbox. Infinite is finally focusing on sandbox utility as opposed to just damage like Halo 5 did. I wanna see a lot more evolving just like the heatwave!
@creepyclown7547
@creepyclown7547 3 жыл бұрын
The heat wave and ravager both play with a specific function. You can use it for kills and chase down people and that works, but both weapons have a strength in asset denial and area control. I love seeing utility weapons getting love. I think some people might be mistaking these guns as “bad” or as “power weapons” but in reality they aren’t. I thought they were going to be power weapons when I first picked them up but instead they serve a unique purpose in the sandbox and I really enjoy using both of them.
@YasonYou
@YasonYou 3 жыл бұрын
That melee kill right before 1:17 was so fucking funny I had to rewind it 3 times. It got funnier each time.
@Voltaic_Fire
@Voltaic_Fire 3 жыл бұрын
I had no idea the projectiles of the scattershot could bounce... My mind is fking blown. (I think having a multitude of weapon quirks makes for the more interesting game, it's really tricky to balance but worth it when done right.)
@who_be_dis8356
@who_be_dis8356 3 жыл бұрын
As someone who unironically loved the halo 5 scattershot.... Yeah, this is better.
@xRickeyTiex
@xRickeyTiex 3 жыл бұрын
variety in the sandbox is always a good thing
@sparksdog8111
@sparksdog8111 2 жыл бұрын
I tend to use it less as a "I'm going to ricochet you in the head" kind of weapon, and more as a "I'm just going to use this as a long-range shotgun, goodbye" kind of weapon.
@mikemegadeth4110
@mikemegadeth4110 3 жыл бұрын
So basically it's used like a support weapon. Suppressive fire and fire superiority. Cut off path ways, keeps heads down, "scatters" the enemy, etc. If friendly fire is off it'll help your team out during flanking maneuvers
@dhv2852
@dhv2852 2 жыл бұрын
This is the most beautiful gun I've ever seen
@javannapoli2018
@javannapoli2018 3 жыл бұрын
Seeing how much 343 have been trying to make weapons unique / purposeful in this game makes me even more excited for the rest of the stuff that we have barely seen yet. Like the Stalker rifle, what is that going to do to make it different from the Sniper rifle, maybe it'll be a faster firing, 2 headshot kill sniper?
@Spartan-sz7km
@Spartan-sz7km 3 жыл бұрын
You know how the M90 shotgun can fit into the sandbox? Low ammo, this time only 4 shits in magazine, slow fire rate but huge damage
@wulfeeclipse1840
@wulfeeclipse1840 2 жыл бұрын
Throughout the whole Halo series the shotgun was my favorite weapon and the one I performed the best with, until Halo 4. I picked up the scattershot the first time, got a triple kill, and fell in love. Very sad it no longer exists, even though I do love the heatwave.
@paultheace4462
@paultheace4462 3 жыл бұрын
so the heatwave is kinda like a utility weapon in the same way the plasma pistol is, its not meant to to fulfill a certain role or replace something else like the shotgun but the player is supposed to find a creative way to use the weapon.
@AscendHyperion
@AscendHyperion 3 жыл бұрын
Correcto-mundo
@jodybranson925
@jodybranson925 3 жыл бұрын
The scatter shot is excellent at cleaning up the flood or the any form of the undead. The heatwave on the other hand is a combination of how to create that damage and the sick alternate fire mode effect in to a shotgun plasma cutter combo all in one neat package.
@travisty4644
@travisty4644 3 жыл бұрын
Excellent Video my man!
@bananawingz8624
@bananawingz8624 3 жыл бұрын
The heatwave is perfect. After the flight servers went down I stayed in the heatwave weapon drill until I was eventually kicked out
@wickerg041
@wickerg041 3 жыл бұрын
The heatwave is actually a slaying weapon too if you use it's alternate fire mode. The spread fire is great when you work in teams, not giving your enemy team much of a chance to fire back as a gail of ricochet rounds fly all around and at them, giving your team a window or two to go in and finish them off. The horizontal firing mode however really focuses outright single target damage, but even then, how practical you deal that damage depends on his you use it. Hitting direct shots is definitely an option but hitting the floor so the rounds ricochet up into their faces is both fun, and maybe even more practical if the whole gimmick of the weapon is that it deals increased damage after a bounce! All in all, i love it for it's wide variety of usage and the effort you need to make to use it effectively.
@thejfoshow1320
@thejfoshow1320 3 жыл бұрын
It’s use will become more evident against real players and in modes like CTF, Assault, and Strongholds
@Double303
@Double303 3 жыл бұрын
I actually liked how we had the normal pump action and then one with a quirk. I actually bounced a good bit of shots in Halo 4, plus the higher rate of fire compensates for it being weaker.
@Its_Vandfald
@Its_Vandfald 3 жыл бұрын
I'm impressed that the Heatwave has connections with real lore about the Forerunners. To sum it up, this weapons strength is by CC, and each Forerunner weapon was constructed to combat the flood who prioritize crowding to gain an advantage. Nice job 343
@Bigdaddygas
@Bigdaddygas 3 жыл бұрын
the Sidekick is the most balanced sidearm in the entire franchise. it’s everything that Bungie wanted the Halo 2 Magnum to be.
@michellemccrocklin1610
@michellemccrocklin1610 3 жыл бұрын
Imagine a Promethean Knight charging you down on the surface of Zeta Halo with this thing charged up and ready to fire, built into its arm. I'm shuddering just thinking about it.
@scareditymays6yearsago477
@scareditymays6yearsago477 3 жыл бұрын
Fuck just realized this weapon might be a pain to fight on legendary along with the skewer it’s looking like where gonna have a bad time with legendary and laso and not in a bad way but a very difficult way.
@VEN0M415
@VEN0M415 3 жыл бұрын
Honestly the heatseeker looks way more forerunner than the scattershot did, would love to see shimmering bluish white lights on it running along certain parts on the inside to really bring out a forerunner feel to it. Gotta say it's the first 343 weapon that made me go wow.
@goldexperiencerequiem1085
@goldexperiencerequiem1085 3 жыл бұрын
I bet people would be making custom games just built around this weapon. My idea would be like this: A maze style map with tight corridors (of course not like an actual maze, that would be too confusing) and no shields, so no one's just running at each other.
@alondite215
@alondite215 3 жыл бұрын
I will say that those people claiming that weapons should have as little functional overlap as possible to reduce redundancy and minimization are _right_ (Because they are. That's Game Design 101) but the problem is that, with the exception of CE's limited weapon sandbox, this really hasn't ever been true of Halo. Sniper/Beam Rifle, Carbine/BR, etc. Doom does this exceptionally well, and I think Halo could actually learn a thing or two from Doom Eternal's weapon design and interplay, but criticizing the Scattershot for being what several weapons in Halo had already been for years (slightly different weapons that ultimately fill the same functional niche) doesn't make a lot of sense. Also, and this is really just a pet peeve of mine, but bouncing projectiles is not a mechanic, it's a property of those projectiles. Mechanics are actions mapped to inputs used to interact with the game system. Shooting, jumping, reloading, etc. are mechanics.
@sirpretzel822
@sirpretzel822 3 жыл бұрын
I fear this may become meta-breakingly powerful in high level play. Promethean vision and or team callouts could lead to players killing each other from around corners with little counterplay. This could probably be fixed with reduced range, but I could a tryhard player absolutely clearing out entire teams solo with this thing as it is, we'll see how it goes at launch
@xsithspawnx
@xsithspawnx 2 жыл бұрын
I think part of the reason why people might be frustrated with it not being a better shotgun (aside from expectations of it to be analogous to the scattershot) is that with the Bulldog taking the place of the classic shotgun for now as well we don't really have a great close quarter shotgun at all right now. I'm definitely in that camp personally. Both the Heatwave and Bulldog are growing on me slowly, but I'm really missing the niche that the classic shotgun filled too. I hope they bring it back before too long, both so that I can have fun using it, but also so that I and other players don't have to keep trying to fit a square peg into a round hole with the Heatwave and Bulldog. Maybe then they'll be appreciated more for what they do than what they don't do.
@kadyrwildstorm3139
@kadyrwildstorm3139 3 жыл бұрын
I love your channel for this reason. You take their ideas and explain a bit more on it, despite the "This gun sucks" Stuff that goes around.
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