12:52 "Oh, so you think I need SP? Bold of you to assume that."
@kichiroumitsurugi43637 ай бұрын
I will add, the reason Jin takes 1600 from Potent Stim Injection is simply because that is just how Poison works - 20% of your max HP per tick, and Jin's max HP is 8000. So, higher HP bar wouldn't do anything here Also, Takaya doesn't "magically" have the Evoker just now from Shadow of the Void, he talks about it with Jin way before you fight the two on the bridge.
@bothdoorscares38787 ай бұрын
Well if you read the description more carefully, I am writing suggestions to make the fights better for Jin's. I suggested reducing how strong the lost health because that's what this fight desperately needs. That or a higher HP bar but retaining the 1.6K ticks. As for Takaya, the "magic" is somehow finding *the* Shadow of the Void of the very first Theurgia experiment. And their evoker's held by this Shadow of the Void. I am well aware of every setup they have done to foreshadow this. I simply think that it was unnecessary. Tying Theurgia to evokers, writing a twist that Theurgia is experimented on others before Akihiko, and the existence of this first ever evoker were not necessary at all if Theurgia was simply written as a technique that's done without technology added in.
@kichiroumitsurugi43637 ай бұрын
@@bothdoorscares3878 The thing is, nerfing the ticks would also nerf Poison as an ailment
@bothdoorscares38787 ай бұрын
@@kichiroumitsurugi4363 it shouldn't have been coded like it's a poison skill in the first place. It added this weird effect where he's vulnerable to poison. They could have coded the skill to be special to avoid this.
@bothdoorscares3878Ай бұрын
Huh, I did not expect this specific video to blow up. That being said though, it is somewhat outdated in some respects. Such as the build stacking Critical Rate Boost/Amp. The latter overwrites the former. For a good replacement, put Arms Master instead. Critical calculations goes as follows. [(Lu of the attacker + 50/Lu of the defender + 50)(Base critical rate x 2 if Apt Pupil is active and x 0.5 if Firm Stance is active)] + 7%/15% if Critical Rate Boost/Amp is active (they cannot stack) + 5%/10% if Critical Boost/Amp is active (Once again, they cannot stack) + 7% if Rebellion is active + 15% if Revolution is active + x% critical rate for ailments (Different type of ailment, different percentage added. 60% for Distress, 20% for Confuse or Fear, + 15% for Dizzy) + 7%/15% if Ailment Burst/Surge is active. Shock and Freeze are special cases wherein the former technically rolls for a critical twice. One with a flat rate of 35% and the calculated critical rate using the equation above. If one of those two rolls a critical, then you get said critical. While Freeze technically does the same but the flat rate is 100%. Meaning, the critical is completely guaranteed.
@garmeringАй бұрын
i can only imagine how many arcana cards it took to get that amount of health
@kentan93877 ай бұрын
Do you remember which skill Heaven's Blade mutated from? It'll be broken if can get it on cendrillon, reminiscent of sword dance in P5
@bothdoorscares38787 ай бұрын
Spell Master. But rank 8 skills like 4th tier elementals, heat riser, debilitate and whatnot can do it too.
@kentan93877 ай бұрын
@@bothdoorscares3878 Cool, how you derive the 95%? How much does Crit Rate Amp + Boost add to Apt Pupil?
@bothdoorscares38787 ай бұрын
@@kentan9387 very good question. Well when I recorded and made this Helel, I was a bit bored of grinding the reaper for money with just Armageddon. So I went out of my way to use this Helel to beat him up and whatnot. From there I did around 100 strikes overall and only 3 of them didn't do a critical. It's a very rough test, I didn't take into account that some strikes have Auto-Rebellion as an effect. But with the new info surrounding the crit up passives, I'm confident of my 95% figure even more. Recently, it has been found out that the Crit Rate Boost/Amp passives give +5%/+10% respectively. They are additive passives. While Apt Pupil is 2x of the base critical rate. The calculation for critical rate is Apt Pupil multiplies the base critical rate and adds the additive ones. So for this Helel, it would amount to 75%. Rebellion and Revolution has 5%/15% critical additive effect So add an extra 5% when Auto-Rebellion is active. So I get 80% with just those. By convention, Lu plays a factor for critical rates as well. I would chalk up the extra 15% from that. Mine's completely maxed. And so, my Helel should roughly be in the 85%-95% critical rate range with Auto-Rebellion on.
@kentan93877 ай бұрын
@@bothdoorscares3878 Do you think it's worth running Arms Master over Crit Rate Boost in this case since the crit rate is already insane with Heaven's Blade? Assuming if you use bloody charge before that
@bothdoorscares38787 ай бұрын
@@kentan9387 I don't know what Bloody Charge's critical rate effect is. Probably additive. It would be a waste if it's actually just the Rebellion effect. Maybe a matter of taste there? I prefer nearly guaranteed criticals for Heaven's Blade since it's actually pretty weak in comparison to Brave Blade if it doesn't do a critical every time. As for Masquerade though, I am definitely more willing to use Arms Master in that case. Due to its multi-hit properties, it would be the strongest phys attack in the game that's not Scarlet Havoc. And it having the same critical potential as Heaven's Blade is insane on top of that. It seems that it's actually the same as God's Hand in the base department. But has a better hit and critical rate. So it not doing a critical a bit less is fine for me.
@JoseLucasdАй бұрын
Strega is the worst thing about p3. What a wasted potential. I remember beating Takaya in 2 charged Raganaroks. I just didnt made this with Jin bc he has fire immunity.
@kacperthegamer4556Ай бұрын
They've gotten better as boss fights since p3f but the amount of cutscene and plot armor they have is absurd
@JoseLucasdАй бұрын
@@kacperthegamer4556 and thats so unbalanced. They are a crucial part of the game but are so cheeseable. I hate it.
@CookieTwoStep27 күн бұрын
@@JoseLucasdI especially hate that they don’t even end up fighting as a trio
@Emil-san7 ай бұрын
Hey! Love your videos, and I'm baffled by the fact that you got magic mastery for all 4 elements and even on Baal Zebul to boot. Did you use a mod or just spent 2 weeks tyring to mutate it? 😮 Hope you are having a lovely day ❤
@NoonNoon_Kid2 ай бұрын
Does resist light/dark nulify insta-kill skills against you
@bothdoorscares38782 ай бұрын
@@NoonNoon_Kid No. It only halves the rates, so it feels like it does. But you can still get hit by them. Different story if you null/drain/repel them.