Helldivers 2 Viper Commandos Review: This Warbond is an Enabler

  Рет қаралды 2,635

Sir Stefan

Sir Stefan

Күн бұрын

It's time for another Warbond Review for Helldivers 2, where we take a look at what the latest warbond, Viper Commandos, brings us in the form of new weapons, utilities, armor and other goodies.
Join the conversation about this warbond's contents and leave a comment after watching!
Thanks so much for your awesome support of the channel!
/ @sirstefangaming
Helldivers 2 Discord: / discord
Chapters:
00:00 Intro
00:27 Warbond Review
11:49 Socials
#helldivers2 #helldivers2news #helldivers2gameplay

Пікірлер: 17
@chewbaccagamer9201
@chewbaccagamer9201 11 күн бұрын
I love the new booster and the secondary shot gun
@SirStefanGaming
@SirStefanGaming 11 күн бұрын
The booster is great: I forgot to mention that not only does it add survivability for the team but also extra speed running across the map when you don't stim a small bit of damage right after a fight. Stim when your stamina runs low then you get an extra boost.
@aguyontheinternet4526
@aguyontheinternet4526 10 күн бұрын
Personally love using the knife, but i can fully see how its just not the best option in slot.
@LordTankian0
@LordTankian0 8 күн бұрын
The reason the knife isnt good is bwcause grenades are so vital for holes and factories. Otherwise you have to run some other form of explosive that either takes up a vital strategem slot or weapon slot.
@SirStefanGaming
@SirStefanGaming 8 күн бұрын
My exact point :)
@Jumbuck1151
@Jumbuck1151 8 күн бұрын
By that logic stuns grenades are bad..
@SirStefanGaming
@SirStefanGaming 8 күн бұрын
I disagree because you cannot copy the argument for the knife onto the stun grenades. If the main criteria for good/bad is "can it destroy spawners?" then yes...the stun grenades are bad. HOWEVER; stun grenades are awesome at locking mobs up and allow you to get in on their weak spots with a primary....the knife does nothing like that. Totally different application so in that sense you can't make that comparison and generalize the logic.
@DevineDumbass
@DevineDumbass 8 күн бұрын
​@@SirStefanGaming I'm hoping they're made more relavent by the illuminate. If they bypass illuminate shields suddenly they'd have a good use​
@Jumbuck1151
@Jumbuck1151 8 күн бұрын
​@@SirStefanGamingHis argument for the knife being bad was solely based on the fact that it can't close bug holes. Stun grenades and knives both take the same slot, so the logic applies here.
@plague1739
@plague1739 9 күн бұрын
The bushwacker is what allowed me to start having fun using the crossbow at higher difficulties. You say its not a great combo i absolutely disagree. You can reload the shotgun so quickly that you get really nice overall combat effectiveness that i really miss out on with weapons like the revolver because it reloads too slow. Also shooting shreikers out of the sky feels great this shotgun dosent have much spread at all.
@SirStefanGaming
@SirStefanGaming 8 күн бұрын
Must be me then. In my experience at higher difficulty, with large groups spawning from breaches (especially the ones that spew out 10+ hunters in 5 seconds) or drops....when I carry both the eruptor or crossbow and the sg-22 then your average rate of fire is just too low to effectively deal with them (so that's not including the use of stratagems or supports).
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