Say it with me kids: POT shots. And it's not even the right context for that.
@PurgingSaturn6 ай бұрын
who cares
@kaijoi89385 ай бұрын
He does
@ruhrohrody64383 ай бұрын
@@PurgingSaturn😅😅
@LogicICore2 жыл бұрын
I am the helmsman and I speak for the seas
@ManipulateHavoc2 жыл бұрын
But what about the trees
@jamesoclaire45122 жыл бұрын
Name checks out
@starfighter18842 жыл бұрын
@@ManipulateHavoc they speak [Skeleton noises]
@rockk3y413 Жыл бұрын
And the seas speak helmenese
@chrisragan9309 Жыл бұрын
SPONGEBOB SQUAREPANTS
@makaronesendwicis6 ай бұрын
This is what a guide should be.... -No ads - No weird guide name ( DO THIS TO WIN 16 STREAKS OF HOURGLASS ) - No wild edits - No 2 min video of talking about the guide then 7 sec actually showing what it does Just calm voice explaining so even a dumbass with short attention span can get it. great in-depth guide 10/10
@Fallen_from_grace5 ай бұрын
He was missing the most important part of Any fight, what to do when both ships are demass, when ever 2 good crew fight it will always lead to them both get demass
@lanparty63702 жыл бұрын
Now THIS is a well constructed guide. Can't wait for the other 3 parts of this series!
@miasparks167 Жыл бұрын
Same this channels videos are the most comprehensive and direct tutorials. Extensively has helped my skillset within this game.
@robot_spider2 жыл бұрын
As a 100% helmsman for all three types of ships, I'm glad to see someone address 'roles' on a ship. My friends and I have set positions, but I was starting to think we were the only ones.
@honkbrother8000 Жыл бұрын
My crew does it to. We do have back up positions. For example I'm the primary helmsman but I'm also the back up boarder. So if our boarder can't board for whatever reason I can.
@sonogrande7628 Жыл бұрын
Anyone with a brain sets roles, don't think you are special.
@kaijoi8938 Жыл бұрын
Rude take.
@robot_spider Жыл бұрын
@@sonogrande7628 Your uplifting reinforcement aside, a lot of the streams I've seen with established crews don't have set positions. They communicate freely enough that they're able to swap roles based on conditions--and they're able to react faster than we often do because they aren't task-locked. Far from being special, I assumed it was our inability to perform every role on the boat at all times that made fixed positions necessary.
@zitronekoma306 ай бұрын
@@sonogrande7628 you're 12 be quiet
@jonathanbaarts Жыл бұрын
I have the greatest satisfaction trying to get open crews to work. When a crew flows with no mics and people know what to do its rare. I love steering the boat and watching my team either get destroyed or adapt, its fun to watch.
@Eliah356 Жыл бұрын
Yeah, the shear amount of info and strategy in this is insane, he’s talking fast for half an hour straight on sheer golden strategic knowledge. These are the pirate experts on the seas I fear and respect the most and hopefully one day join their ranks.
@placer7412 Жыл бұрын
sheer, shear is what scissors do
@Eliah356 Жыл бұрын
@@placer7412 Congrats, you got me XD
@shoelace59772 жыл бұрын
I’m very much a casual when it comes to ship pvp, but hearing about how the helmsman is the main shot-caller and thus the effective captain of the crew is such a thrill
@yorge66612 жыл бұрын
On the sloop to get a good angle, from the wheel u have to see the enemy ship between the strairs and the lantern, on the brig u have to see the enemy ship between the 2nd and 3rd hole in the handrail.
@ManipulateHavoc2 жыл бұрын
You said it so well about how when you’re a smaller ship versus an equally skilled larger ship, you won’t win. Some people brag/rant about how even though they’re a sloop they can sink any brig/gally, but fail to realize that in order to sink larger ships you must output doubles or even multiples of the skill that other ship has with all crew mates combined. The thing about equally skilled crews is that they will usually match you in every aspect. AND if they are a larger crew, they will not only match you, but outclass you in every aspect. That’s why it’s so impressive to sink larger ships as a smaller one.
@I_am_a_cat_5 ай бұрын
You couldn't have worded that any worse
@ManipulateHavoc5 ай бұрын
@@I_am_a_cat_ Well in short: Equal skilled, same sized ships = no advantage for anyone Equal skilled, different sized ships = advantage for big ship
@psychxx71465 ай бұрын
As a sloop the most essential skill is to know how to pick your battles
@ManipulateHavoc5 ай бұрын
@@psychxx7146 Yeah, you don’t get to play warlord unless you mega outclass.
@roko7102 жыл бұрын
2:45 the fact I have solo slooped for over 800hrs now and didnt know that blows my mind, ty for ur banger vids as always
@klaus56862 жыл бұрын
Same here.
@megnugget26312 жыл бұрын
I knew it was more difficult to hit shots while stationary, but didn't know why. I feel stupid now lol
@danebumpers3188 Жыл бұрын
When I first started my friends basically forced me to play helmsman but after playing for a couple months it's really grown on me and is definitely my favorite role to play
@Western-mc8dg2 жыл бұрын
You are a hero. Because for some reason people avoid the helm likes it’s a plague, so it turns into me having to helm the entire session.
@iseafools15592 жыл бұрын
I'm not quick to praise, but this is a fantastic and well constructed guide! Points are very in depth and well elaborated. This is the type of guides I feel the Sea of Thieves community needs more of. Cant wait to watch the next 3 parts.
@PedRandaPirate2 жыл бұрын
Love the video. Even as someone who has been helming for 4 years, and helped steer my crew through their 240 arena wins, there was still some valuable info in this video that helps keep perspective in fights going forward! Cant wait to watch the others
@Deloiz2 жыл бұрын
I loved your original guide and was sad the role guides weren't avaible yet. Cant wait for the other 3 to be done! What are you thinking on the timeline for them all to be done?
@kaijoi89382 жыл бұрын
Long time
@HenkGootjes662 жыл бұрын
@@kaijoi8938 shit
@hiimpixl Жыл бұрын
This video is a godsend. As someone who's mainly solo and duo slooped and is transitioning to a consistent brig/galleon crew, it definitely helped prioritize the things I knew while adding extra stuff to consider.
@WaTsNoTgUdD2 жыл бұрын
Really good video right here. Honestly sad there isn't more like this
@Polybee2 жыл бұрын
As usual, the work you put out there is amazing man. Keep it up
@Tabulatelk158 ай бұрын
I really enjoy helmsman tbh. Generally on a Galleon, I'm either boarding, bailing water, or being a helmsman. In the case of the first one, I get someone else to do it (I'm probably best at PVP on my crew).
@GrowingGhosty10 ай бұрын
I havent played in a couple years, but i was almost always helmsman, almost always on gallys. I had a solid crew or two, and as helmsman i was also mostly captain, calling out tasks/moves for each crewmate on the fly. Steering the ship, id have to let them know when to move sails, anchor turn, when we were going to be in firing angle, when to harpoon to pull us into position. The crew knew what they were doing, so it wasnt pure command, and what we chose to do was a team vote/agreement.
@bengalbrown2834 Жыл бұрын
Awesome guide man! I’m just a noob so pretty much everything was helpful. Last time I played there wasn’t all these 1 balls. Def adds to the fight. But watching y’all hit 200 yard cannons make me feel Inadequate.😂
@troopjunior2 жыл бұрын
I love helming. I'm also not very good at it. Thank you for putting this guide together. I'm very excited to study and get better!
@nickbellomo33622 жыл бұрын
I love being the helm. You are the one who controls the battle. It's absolutely a chess game. Most wins have come from our crew being more navel then the other crew. Taking control of the battle with taking out their line and forcing them down under. If they are to busy repairing they are to busy not to board. Navel 101
@sofaking16272 жыл бұрын
Much appreciated. I tend to do alright solo slooping but it falls apart fast when I'm in a bigger crew.
@datbird124 ай бұрын
I love being helm because the feeling of being up on the wheel constantly having to make adjustments because galley is so big and seeing my crew shooting tons of cannons is so cool, especially with how high up the helm is on galley
@justinwerner7792 жыл бұрын
Best seas channel here soon with a few more tips videos and some battle break downs I say u got my vote
@xXNadoGaminXx Жыл бұрын
Hey dude when are the rest of the videos coming out? I rewatch all of these all the time just as a reminder. Great job on this series! Awesome videos!
@kaijoi8938 Жыл бұрын
When I stop being lazy. Although killing streamers #10 will be out soon
@xXNadoGaminXx Жыл бұрын
@@kaijoi8938 ok for sure. I’m really looking forward to next part of the series. Keep it up bro bro.
@quantanium10772 жыл бұрын
This video is an absolute treasure trove of information, well done. I have 4 additional questions as my crew's helmsman: 1. There are times where we're immobilised in a death spiral but the opposing crew isn't putting on enough pressure to sink us, should we attempt to regain mobility or put pressure on them attempt to win while immobilised? 2. Sometimes there will come a situation where both my crew and an opposing crew are both sat firing at each other with all of our masts down and it turns into a contest of who can shoot more stuff at the other ship, should we attempt to win this way or should we prioritise picking up a mast and getting out of that situation? 3. When attempting to make a harpoon play, the line will detatch if the ship is moving too fast or the harpoon is at a weird angle, do you have any advice on preventing this in terms of planning ahead and/or any additional secrets with the harpoon? 4. When the helm has taken 1 point of damage is it worth trying to operate it or should I just fully repair it before using it again?
@kaijoi89382 жыл бұрын
(1) - Cannon pressure is the MOST important element in order to win / take back a broad. You should ALWAYS be looking for an opportunity to shoot the other ship. As long as your anchor is up and your wheel is fixed, then you don't have to worry about your sail(s) being down since you can always just turret. So if you're anchored / wheel is broken, then YES you need to focus on raising the anchor and getting the wheel repaired FIRST. Then once it's raised, then you can focus on cannon pressure. The only reason why you need your masts up is to have the ability to run away / chase down a ship. But if you're able to chainshot them and immobilize them to where they CAN'T run away, and you're not losing the battle so YOU don't have to run away, then having all your masts down is the same as stay full raised and not moving. So if you REALLY need to run away, then make sure somebody is shooting the other ship AT ALL TIMES while someone else starts raising the sails. If you try to raise the sails without putting any cannon pressure onto the other ship, then they're just going to blunderbomb, curseball, or cannon you off the raise. PRESSURE FIRST, then you can repair after. (2) - If you guys are shooting eachother from max range, then nothing will happen. Like I explained in my video, shooting each other from max range does NOTHING. Even if you 1balled all 4 of them, you wouldn't be close enough to capitalize on the advantage. It really depends on HOW close you guys are to eachother. If y'all are close-midrange, then you can have helm try to pick up a sail in order to get moving, but you only really want to do that if you think that you're going to lose the broad. Like I said in #1, being fully demasted is like staying full raised, so if you're going to win the broad then you can just shoot cannons. But if you think you're going to LOSE the broad, then solo raise a sail while your teammates keep up the cannon pressure. But if you're at max range (first of all, how are you guys both full demasted at max range) but secondly, You can send over 1 boarder, and just have him sit in the water. His OBJECTIVE is not to board, but to just make the other crew THINK that he's boarding. That way they have to focus on him instead of shooting cannons, raising sails, or turning the wheel. Then raise a sail or 2 and MOVE CLOSER. There's no point in shooting max range broads if you're going to get closer, so MOVE CLOSER. You don't even have to send the 1 boarder, it's just an option that you have. (3) - If the harpoon keeps detaching due to high ping / weird positioning, don't aim all the way down/left or down/right. Give the harpoon some leeway so that it's not aimed directly at the boat. You could also have someone else harpoon the boat. Sometimes it's just that 1 person who has trouble with the harpoon, but someone else won't have any problems. However sometimes the harpoon will SOMEHOW hit your own ship even when it's not aimed fully down/left or down/right. In those cases there's nothing you can do with the harpoon. (4) - The helm can't take 1 point of damage. A cannonball will do 2 points of damage, and a chainshot will do all 3. As for whether or not you should repair the 1 point of damage, it depends. As long as you can keep angle then you don't need to repair the wheel and you can hop on cannons if you NEED to in order to win the broad. However for the most part, it's safer to spend the 4 seconds it takes to repair the wheel, and then hop on cannons. But it's your call, if you think that you can win the broad right here and now if you hopped on cannons rather than repair the wheel, then do that. But as long as you can keep angle, then the wheel can be as broken as you want.
@Sailur_mario Жыл бұрын
kaijoi in general is a treasurre trove of information
@Jay0neDE11 ай бұрын
very informative thank you for the video. one suggestion I might add is harpoon play on a sloop or brig. it can be incredibly OP to just get one opposing player out of the game with a harpoon-blunderbus play. of course this is also very specific, it only works when you're very close to the enemy ship, but it is such an effective play.
@has55872 жыл бұрын
I was thinking literally half an hour ago that I would love for you to drop a vid like this
@chumbo1982 жыл бұрын
No shit best video to teach how to win a fight in sot. Lots of tips and tricks videos but no one actually traches u what u need to do: Keep it up
@spookyboi4784 Жыл бұрын
Thanks to this guide I've not one any more fights than normal but ive made it more fun to be on my ship pluss I whip my boat to the dock every time. Thanks gamer
@clues86862 жыл бұрын
You guys are cracked man. Underrated af
@PH_Roublard2 жыл бұрын
I'm discovering your channel with that video. Those are the best tutorials for naval on KZbin. Great job !! I love what you do
@faramund986510 ай бұрын
Beautiful series, love the effort put in!
@Captain_Jar_of_Dirt2 жыл бұрын
This was very helpful considering I’m not great at cannons or boarding so I always end up as the helmsman! Thank you
@futuristicbus615 ай бұрын
I got SoT about a week after it’s PS release, and my friend who’s taught me the most figured the best way for me to learn helmsman was by dragging me into hourglass. If we sank, oh well we sank, and I could learn from it.
@southwardfaun90082 жыл бұрын
God tier video. Excited for the rest of the series. Please take your time.
@wahedsnel78132 жыл бұрын
Finally this is the type of video i have been looking for!
@dasviech38262 жыл бұрын
I really liked the video, but there is one thing i kind of miss in the video and that is a dedicated part on how to properly disengage. I know you briefly talked about it at around 31:55 but i think there is more to be said about that topic. For example one mistake many helmsman do (i even see helmsman do that in LBH and LoT) is that they show the other side of their ship while disengaging. Let's say 2 Galleons are going parallel and one of them is losing the broadside. Now the lower deck of that galleon is fully open on one side, which gives you so much pressure that you need 2 players to bucket (bilge + flex). If you start disengaging now, while only showing that side and the back of the ship you are fine, since the other ship is unalbe to hit new lowers except for 2 at the back of the ship. But if you were to show the other side of your ship while disengaging the other ship is able to open up that side of your ship too, giving you basically double the amount of pressrue/holes forcing you to bucket with 3 or even 4 players which results in a loss. So i would recommend trying to only show the back of the ship while disengaging and if you are getting close to showing your other side it is better to turn back to the open side to avoid additional holes since that side can't take any new lowers. This is just one example but there are more things to cover about disengaging (like where not to stand/peek, which sails to keep repaired, being ready to repair sails, ...) I hope i could kind off explain why i think there should be a part of the video only dedicated to disengaging. I hope this comment is at least kind of helpful and not to confusing.
@kaijoi89382 жыл бұрын
Yeah you're not wrong. Opening up both sides of your ship is equivalent to putting yourself into a pinch. I could've explained that a bit more indepth, but I just forgot about it. I only thought about just turning off and running away. Also, for those LBH and LoT teams, most of them either player full raised or with only 1 sail down. So when me (a triple sailing fiend) peels off the fight, they can't catch up to me in order to put holes into both sides of my ship. But you're absolutely correct. Allowing the other team to put holes into both sides of your ship is a terrible decision, and should be avoided at all costs. As for where not to stand or peek, it's situational. As long as you don't get knocked off or killed then you can stand wherever you want. But you're not wrong, you definitely don't want to stand at the edge of the boat if you don't need to. And like I said at 32:00 When you turn off of the fight, be ready to double catch sails and to watch for the boarders.
@pathsmalls2 жыл бұрын
Top tier video! 👏 Glad to have something I can share with my crew, and I can't wait for the rest of the videos.
@quietpianist2 жыл бұрын
Can't wait to watch this once it finishes processing.
@littlegoomba17012 жыл бұрын
It has finished, be prepared for some 360p content
@puff_pastry6356 Жыл бұрын
That is for the help just got into sea of thrives and am looking to get my pvp game up to scratch and I am a helm so thanks you again you deserve more subs
@spixxy17512 жыл бұрын
I cant say this often enough... I absolutly LOVE those videos... ur doing an absolutly AMAZING job explaining and breaking this stuff down... thank u :D
@852paddy2 жыл бұрын
Thank you so much, best Naval guides i've seen
@mythicrug4502 жыл бұрын
This actually my favorite job ☺️. I love naval so much i love out turning and maneuvering people it makes me feel so fucking good
@cant.trust.kazami2 жыл бұрын
been waiting for this guide for a long time
@faramund986510 ай бұрын
19:30 Top priorities. Q&A 20:44 How to catch up to cowards. 22:22 How to open the fight. (get broadside first) 23:12 How to fight multiple ships (don't). 23:59 How to get close to another ship. (double and triple sail) 26:40 When to catch masts. (keep sails raised to catch faster, have helm catch back and midsail. If you're close to them, just let them fall and fire cannons). 28:10 How to keep angle when next to an island. (don't get too close to islands) 28:24 When and which sails to raise. (raise front and mid at the start of a fight) 29:06 How to setup a spiral. 30:14 How to get an angle on them, without them having one on us. 31:14 How to respond to blunderbomb spam. (chill below deck) 31:32 How to keep distance between you and a bigger boat. 31:53 How to escape when losing. 32:14 How to respond to the Kraken. (kill it) 32:47 How to react to rammers. 33:18 How to know if gunners have an angle. 33:44 How to push the enemy into a bad spot.
@ArbiterSCX2 жыл бұрын
Good guide, super combat focused though. I like being a helmsman, I've been sunk by two many lousy drivers on rocks and islands. Calling out sail lengths, coming into port, asking for a look out, or someone to verify a heading are important.
@kaijoi89382 жыл бұрын
You're correct, while I didn't specifically explain things like: **Verifying heading / coming into port** I did say that one of your main objectives as helm is to not pull your teams off of cannons to do something that YOU can do yourself. In that regard, look at the map yourself, tell your team to raise sails and you park the boat at the dock. In all honesty it doesn't really matter who does what. Since you're not fighting anybody, it doesn't really matter that you have a specific role check the heading, since you're not in an intense situation where time is of the essence. Most of the time I'll just look at the map myself as a helm, however if we're in a storm then you definitely want somebody to look for you.
@tackyoptic2 жыл бұрын
My crew played casually, but enough to be relatively decent (we dont get to play as often due to college and jobs n other life shit, but we still get to play occasionally). I fell into the helm role on my crew early on. I don't mind it, and I've even been complimented for not being total ass at driving many times, but holy shit does it make it so easy to get SOT burnout. There's so much more shit going on than people think. youre basically forced to pay attention constantly both in and out of fights, you have to call all the shots on sails and cannons, when the bilge should be prioritizing repairs, when the boarder should go out, keep track of every single ship involved in any scenario- your driving is the difference between failing horribly and winning). Im the only one who's built somewhat of a tolerance to all that, but i dont enjoy it enough to not get sick of it. Its stressful, especially if your group is a bunch of bloodthirsty assholes (i say that lovingly). I would be left alone on the galley so many times managing everything, lol. I send them your videos occasionally- i will definitely be sharing this one. We definitely have a disconnect between me (helm) and our bilge (who we've known for a while but is newer to our crew, and is very good at deck management and repairing which has made my life _so_ much easier). I love our other two members and the guy our bilge replaced, but man, can they be reckless at the worst times. But we're working on it whenever we get the chance, and your vids are a big help (particularly by how concise they are). So thanks :D
@quantanium10772 жыл бұрын
I can relate to this a lot, as me and my crew have gotten more experienced the two trigger happy boarders have come to understand the importance of staying on the ship. It's actually gotten to the point where I'm the one encouraging them to be reckless and apply pressure. "yeah mate go over the ship is fine, 2 masts are down and we have 5 holes but I'll manage" They call me the solo galleon man for good reason
@scootch45982 жыл бұрын
Really awesome guide. I've watched it several times lol. Can't wait for the other roles. Helm question, how do you know how much you will turn with the wheels all going around a different number of rotations on each ship?
@kaijoi89382 жыл бұрын
Experience. And worst case scenario, you slowly start losing angle, so you just hop back onto the wheel and re correct it again. It's not an exact science. You'll randomly lose angle due to waves, catching wind, blunderbombs, getting chainshotted, etc. Just make your best guess at the correct rotation, then correct it little by little when you see you're losing angle.
@mitchellpritchard5225 ай бұрын
Congratulations you have a new sub
@f.ganzeru25632 жыл бұрын
in my little community helm is not the last job left, we usually tie it to the captiains role, and whoever called in the session usually is captain and therefore helm, tho there are situations where people would either offer the position to someone else due to them being not confident in their abilities, or to switch things up when people are stuck in the same positions over multiple sessions. the reason we tie it to the captains role is that in our experience helm is usually the one that has the best overview over everything that is happening and therefore most fit to make calls, the captain is very important in our playstyle as we mostly try to built everything on teamwork and blind faith in our crewmembers instead of people just doing things on the fly, therefore having one person that gives the orders makes us work as a unit, or at least thats the idea, obviously there are mistakes happening.
@dan.32672 жыл бұрын
Great vid, can't wait for more. Also, your streams are great
@ianmoon11032 жыл бұрын
Rule #1 Was so true and I tell people that all the time. People will throw away angle for a couple extra shot off the cannon. Then by the time they're back at the wheel they're eating shots.
@frothybeast78842 жыл бұрын
Good Video, looking forward to the next parts!
@HiradC2 жыл бұрын
Love your vids man, really appreciate that you go to such effort to educate and not just shitting on kids and streamers clips 😅 (tho they're fun too)
@kaijoi89382 жыл бұрын
Thanks, glad you like all the content.
@h4rkku1192 жыл бұрын
Good video, can’t wait for the bilge one.
@ForMyGrievousFault2 жыл бұрын
Awesome video, it's very informative! Well done, sir.
@DonKolia2 жыл бұрын
Being a good helmsman is a unique talent, it is impossible to be a good helmsman with a tutorial. Nice video Kai, I hope you understand my comment.
@kaijoi89382 жыл бұрын
You're not wrong, there definitely is an element of experience that you can't teach in a tutorial, you have to learn it yourself. However a tutorial that explains what your jobs are and different ways to accomplish those jobs definitely makes the path to become a great helm much eaiser.
@DonKolia2 жыл бұрын
@@kaijoi8938 Yes, is a good video Kai
@Davethedadtv2 жыл бұрын
I suggest the nose, after this ideal comes the broadise and i think that is good. :)
@Glare1082 жыл бұрын
This Is a damn good guide, nice and meaty!
@cirak_sot2 жыл бұрын
Lets go! LBH is so good, can't wait to be able to play again
@Zerbebuth2 жыл бұрын
Good video, very informative. Commenting to boost engagement
@luther52752 жыл бұрын
I tried to ask this question on a forum before but it was deleted. Is there any way a duo sloop can defeat a galleon with experienced players on board? Besides using cursed balls ? I also understand as you said in the video that distance is required and borders should be sent to the galleon, but what if they always lock down my border and always try to close the distance while sending their own borders. I feel like a stalemate is presented where we could do this dance of distance/border/shooting cannons for well over hours. With the limited amount of time I have to sail in a day I find myself just giving up after about an hour of fighting and hop to a new server.
@kaijoi89382 жыл бұрын
You can’t win as a sloop if you and the galleon are equally skilled as players. Not possible without cursed balls. Your best chance to win is to do what I said in the video, stay FAR away until you can gain the upper hand. They can’t stop you from running away if you play at max range. However if you go too close too early, you will sink. At the end of the day though, it’s a 2v4. It’s going to be incredibly difficult to win this if you’re equally skilled as players, no matter what the Pirate Legend with 40 hours on this game says.
@luther52752 жыл бұрын
@@kaijoi8938 So i should get more friends and gally up myself then. I just wanted to be sure I wasnt missing something.
@plasmazucchini63812 жыл бұрын
thank you so much man!!!!! changed my life
@jan_Sanku2 жыл бұрын
Been waiting for this!
@etagon33592 жыл бұрын
good work (especially for the animation Kewk)
@heymelon Жыл бұрын
6:11 I think you could say if you are a smaller ship that is equally skilled at that crew size as the bigger ship is at using theirs, and you all perform to the best of your abilities and have equal circumstances, you'll never win. 😁
@skswldms2 жыл бұрын
Most important guide in SoT history.
@grimoirehearts8720 Жыл бұрын
I like being helm. For random crews I like being able to drive some order into the chaos of the situation & even with crew ya know you really feel like the captain of you ship from up there
@joeytatulli14542 жыл бұрын
One thing ive noticed about keeping cannons to have angles is from the wheel, the cannons can shoot further towards the back of the ship than you would expect.
@allaltitudeproductions454 Жыл бұрын
I'm a "dedicated helmsman" but there are some still useful things in here
@Hanger1712 Жыл бұрын
I am the helms man in my crew since release and i love it
@bazel27652 жыл бұрын
So idk about you, but I like to raise the galleon middle to front to back because it provides more visibility when I'm going for precise manoeuvres. Brig is main first because it has to be, visibility on that is vile.
@kaijoi89382 жыл бұрын
Yeah I do that too. I didn't include it into the video since I didn't think that it mattered too much. As long as you raise the sails quickly then you'll be fine. But yeah raise the mid and front sail.
@mikolajborys320611 ай бұрын
Sooo where's the 4/4 guide mate? :D I loved those 3 videos they have opened my eyes to so many things I never knew even though I've been playing the game since almost the launch. I wish you made some updated guides
@MibaCallabus4 ай бұрын
Great guide. I need to practice this on skelly ships... I'm not good enough for PVP battles yet 😅
@SadToffee2 жыл бұрын
I'm an everyman since I'm a solo slooper, but on bigger ships I'm normally a helmsman or a boarder, but whatever my position im always either steering myself or giving directions to the man on the wheel.
@gregergreg2 жыл бұрын
3:00 "So waves don't exist near shipwrecks or islands. That's a pretty basic tip." 20 sailing days in and I had no idea.
@ArtyDoubloon2 жыл бұрын
I am already helm god. But thank you for passing down my traditions.
@kaijoi89382 жыл бұрын
OMG ITS ARTY DOUBLOON (the 2nd best aussie player, only topped by Theb Sot) I LOVE YOU (slightly less than ThebSot)
@ArtyDoubloon2 жыл бұрын
@@kaijoi8938 I'm not even aussie :(
@kaijoi89382 жыл бұрын
@@ArtyDoubloon But you play with the real Little Ned! My life is a lie.
@ArtyDoubloon2 жыл бұрын
@@kaijoi8938 I am the best EU helm on OCE with 300 ping though 😎
@ArtyDoubloon2 жыл бұрын
@@kaijoi8938 real talk though this guide is excellent, and it really puts in to words how important helm can be. I find it hard to explain how to helm to people when they ask.
@SadToffee2 жыл бұрын
I think one thing you didn't fully mention that's pretty important is sometimes there just is no good decision. Sometimes you will just lose, or just die, or have to take a large risk, it's part of strategy and part of life. A massive part of strategy against a skilled opponent isn't necessarily "out playing them" but instead creating so many problems that you pull far enough ahead of them that they lose the fight. A good battle is a back and forth, almost like a swordplay. Some opponents you will stab 100 times, and some you will have to knock off balance and land a decisive blow.
@kaijoi89382 жыл бұрын
Yeah you're not wrong, sometimes there will be no good decisions. But for the most part there's something you could've done differently in order to avoid that situation entirely.
@SadToffee2 жыл бұрын
@@kaijoi8938 absolutely. it's real dumb to use the excuse "unlucky" with this sort of reasoning but it is something to keep in mind, especially if you're trying to inform your decisions based on past experience, always good to look at a situation afterwards and try to take an objective stance on what happened.
@maniactoast Жыл бұрын
Pot shots dog, not "pop shots" - really great information here!! Keep it up :)
@skullytheskully2 жыл бұрын
Harpoons: when should they be used? Which role should be on the harpoon, and which role should call for say, harpoon turns, ship grabs, etc?Is there any time when harpoon turns are more/less preferable to anchor turns?
@quantanium10772 жыл бұрын
I'd say a harpoon turn is always preferable to an anchor turn if you can perform one. If you're going too fast then your harpoon might detatch and in this situation an anchor might be the right choice, just make sure everyone on your crew knows you're doing an anchor turn so you can get it up as fast as possible. I've found that it's best to have helm stay on the helm and order someone else on how to use the harpoon, since the harpoon user usually has severe tunnel vision from their viewpoint as for what role should use the harpoon, if the helmsman is experienced then they can operate the harpoon on their own, otherwise I'd call on flex or bilge if they aren't occupied. I'd agree with BSG that helm should be the one calling orders since they have the most situational awareness and are able to make judgements based on a lot more information than the other crewmates have. Hope this helps, may wind always fill your sails mate.
@kaijoi89382 жыл бұрын
A harpoon turn is ALWAYS better than an anchor turn. Because you're able to do everything an anchor turn can do, without the downside of being anchored and having to raise it. As for WHO is on harpoon? Usually the flex is. But as long as you communicate to your team WHO's job it is to do it, then you can have whoever do it. Sometimes if I'm on the wheel and I see that my teammates are shooting cannons, rather than take them off the cannons, I'll just do the harpoon myself. Also, if someone is harpooning it's helms job to call for when they should stop harpooning.
@PiercetheUnshucked2 жыл бұрын
Because I am the captain, i helm. I also solo sloop so I helm then as well. However, I still suck.
@whynot55685 ай бұрын
Idk i absolutely love being helmsman. Makes me feel like barbossa yelling out orders. Like "shut your trap and make way" lol
@gaxmaster2589 Жыл бұрын
Best guide ever...
@KhezuOnYourScreen9 ай бұрын
Accidentally found out that I'm a goated helmsman because our guy died to sniper and a cannonball. Now i need to watch a guide so i can start being the flex in my group
@aximat2 жыл бұрын
I feel like I can helm in combat pretty well against most players, but against the sweatier crews, I tend to get outmaneuvered and very easily distracted.
@merlinquereaccarias26252 жыл бұрын
Really helpful video, hope you do the flex one soon !!!!!
@duncanidaho58347 ай бұрын
"If you ram strat somebody, you're GOING to lose." HOLD MY BEER!
@7thAngel-2 жыл бұрын
Videos gonna go hard when it’s finished processing
@edw40092 жыл бұрын
Great Vid! Wish I had this video months ago and didn't have to figure most of what you covered out on my own haha. One question I have is "surfing" (especially in storms). I've heard the waves are always running in a SE direction, which should mean if the momentum of a battle is heading NE or SW and I can time it correctly, I should be able to position in the trough of the waves and give my cannon line upward shots while being under the lowest angle on my opponent, but the opportunity to play with this tactic presents itself so few and far between, and doesn't ever pop into my head until I'm on the ship that's on the crest taking hits from below. Do you have any thoughts/experience with such tactics? I presume its too complicated to use on the regular but might be a nice tactic to keep in the back pocket should it give my crew an advantage vs an evenly matched crew.
@kaijoi89382 жыл бұрын
The only thing you need to worry about is NW waves. Trying to position your boat into a spot where your cannoneers aren’t having to shoot cannons as the NW waves are tossing your boat all around is all that really matters. As for trying to make it so the enemy is on a high wave so that they aren’t able to shoot you since by you’re lower in the water isn’t really something you can consistently recreate yet.
@ScissorsLEL Жыл бұрын
Could you possibly, maybe make chapters in all these 4 part role guides so I can go back to things?
@Western-mc8dg2 жыл бұрын
Ram strat is the best strat imo lol. If course it’s REALLY dangerous unless u play it perfectly right, but if ur ramming as a galleon or even a brig, u get several holes on the enemy and u can send majority of ur crew to board
@kaijoi89382 жыл бұрын
If it works, It works.
@honkbrother8000 Жыл бұрын
Somthing the video didn't mention is wind. If u have wind in ur favor u can often drop all sails to pull ahead or behind a ship. This will cause them to lose angle on most of their cannons. Doesn't really work against sloops they turn to fast.
@cluckwithguffy5 ай бұрын
To.keep angle on a sloop keep the boat between the lantern and sail length thing similar with brig
@PutitinDaramen2 жыл бұрын
you forgot to discuss cutting. cutting refers to when you slip behind a boat with your broad on them. you mentioned it a little bit with the sloop v galleon talk but not very in depth. there are two types of cutting. one in a turn/broad fight and the other when they peel off that you kind of mentioned with the tip on how to deal with runners. scenario #1. both ships are spiraling each other. I make the call to lower sails and increase the turn on the boat. at first glance it looks like a ram play because we lose broad for a couple seconds. but after those few seconds we are behind them and locked in a turn where they cant cannon us. if you can harpoon them this is free cannon holes. scenario #2 both broading each other with full sails. give the signal to raise sails and turn the wheel full. cannoneers will switch sides and hopefully be outside of their broad. both of these work best when there is a massive disparity in speed. for scenario #1 you want them to be moving slow so that your ship can overtake. in scenario #2 you want their ship to be too fast to catch your quick turn. as you said, a good helm will be able to counter this. but if you gather that their helm isnt good, or that they wont expect a cut, it's a good high risk high reward play. It opens you up for chains and silent boards, but if successful gives you a lot of time where they cant fight back.
@cosmiccomics2192 жыл бұрын
This video was very helmpful
@seanjackson30512 жыл бұрын
BSG is the greatest of all time, y'all kick ass and share how to kick ass. I started this game at the start of last season and since then I went from a scared loser to a unsinkable God most of the time and your videos only feed my power!