Final Fantasy VIII Remastered

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heorotlinea

heorotlinea

Күн бұрын

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@heorotlinea
@heorotlinea 2 ай бұрын
Detailed description: 0:00 - Game Load 0:06 - Balamb Garden Squall resumes in the Dormitory Double in Balamb Garden. He currently has Quezacotl and Ifrit junctioned, while Quistis still has Shiva. Squall heads south to the main Hall. One of his Triple Triad opponents is the boy running nonstop around the Hall (0:43). The running boy has a rare card available, MiniMog. Squall challenges him to a game. Squall wins the game (1:48). He earns new cards: Fastitocalon and Snow Lion. Squall challenges the running boy again (2:08). He wins. Squall challenges the running boy a third time (3:24). Squall wins again (4:12). He earns new cards: SAM08G, Tri-Face, and Blobra. Squall challenges the running boy again (4:29). Squall wins the game (5:21). He earns more new cards: Cockatrice and Forbidden. The boy runs off the screen, so Squall does some exploration while looking for him again. He heads to the Library (6:43). If you have not talked to the Library Girl with a Pigtail yet to start the Zell Love Quest, now is the time. I already have. At some point, there is a Conceited SeeD that is supposed to show up here for the next event in the quest. Squall does not find this NPC yet, but the NPC should show up later. Those Garden Faculty NPCs are total jerks. It'll be a while before we find out why. Squall backtracks west to the main Hall (9:27). He challenges the running boy to a fifth game (9:41). Squall wins again (10:26). He earns a couple more new cards: Cactuar and Blood Soul. Squall challenges the running boy again (10:41). He wins. Squall challenges the running boy a seventh time (11:46). Squall wins again (12:34). He earns new cards: Ochu and Armadodo. Squall challenges the running boy again (12:50). He wins. Squall challenges the running boy a ninth time (13:52). Squall wins again (14:33). He earns a new card: Tonberry. The boy runs off the screen. Squall saves in the Lobby. He takes the elevator up to floor 2F (15:19). He heads to the Classroom (16:45). Trepe Groupie #2 and Trepe Groupie #3 can be found there. Like Groupie #1 in the Cafeteria, they will randomly play the Quistis card if Squall has not acquired it yet. Squall challenges Trepe Groupie #2 to a card game (17:33). Supposedly, Groupie #2 is a good source of Level 3 Cards. That includes Abyss Worm cards, which I want to mod into Tornados for Squall's Strength stat. Squall wins. Squall challenges Trepe Groupie #2 again (18:41). Squall wins (19:26). He earns a new card: Death Claw. He also scores another Ruby Dragon card. Squall challenges Trepe Groupie #2 a third time (19:44). Squall wins again (20:37). He earns a new card: Abyss Worm. Great, he just needs four more of these. Card Mod turns an Abyss Worm card into a Windmill, which T Mag-RF will refine into 20 Tornado spells. Squall challenges Trepe Groupie #2 again (20:55). He wins again and scores another Ruby Dragon card. Squall challenges Trepe Groupie #2 a fifth time (22:01). Finally, she plays the Quistis card. Squall wins again (22:45). He earns a new card: Quistis. With its 9 attack power up and A attack power down, this is an excellent playing card. Squall leaves the Classroom. He takes the elevator down to the 1F Lobby (23:44). There, he saves. Squall does some more exploration while he seeks the running boy. He drops in on a few places along the way. He doesn't find anything new, but I figured it would be worth checking. Squall runs into the running boy again and challenges him a tenth time (26:38). He tries out the Quistis card and wins. Squall challenges the running boy again (28:02). He wins. Squall challenges the running boy a 12th time (29:18). He wins again. Squall challenges the running boy again (30:27). He wins. Squall challenges the running boy a 14th time (31:24). He wins once more. Squall challenges the running boy again (32:21). He wins. Squall challenges the running boy a 16th time (33:17). He starts the game before he notices that the Trade Rule has devolved to 'One'. Even so, he wins. He takes a Snow Lion card. Squall challenges the running boy again (34:17). Just like that, the Trade Rule is 'All' again. Thank you, Queen of Cards. Squall wins again. Squall challenges the running boy an 18th time (35:19). He wins once more. Squall challenges the running boy again (36:16). He wins. Squall challenges the running boy a 20th time (37:10). Finally, the boy plays the MiniMog card. Squall wins (38:01). He earns a new card: MiniMog. Kupo! Not a great card for playing due to its weaknesses to the left and right, but it is needed in a side quest. Squall heads south to the Lobby to save. Now, he will start building up Abyss Worm cards and/or Ruby Dragon cards. Then, he takes the elevator up to the 2F Hallway (39:07). In the Classroom, Squall challenges Trepe Groupie #2 a sixth time (39:41). He wins. Squall challenges Trepe Groupie #2 again (40:51). He wins and scores another Ruby Dragon card. Squall challenges Trepe Groupie #2 an eighth time (42:01). He wins. Squall challenges Trepe Groupie #2 again (43:12). He wins. Squall challenges Trepe Groupie #2 a tenth time (44:15). He wins and earns another Ruby Dragon card. Squall challenges Trepe Groupie #2 again (45:14). He wins. Squall challenges Trepe Groupie #2 a 12th time (46:20). He wins once more. Squall challenges Trepe Groupie #2 again (47:18). He wins. Squall challenges Trepe Groupie #3 (48:25). He wins and obtains another Ruby Dragon card. Squall challenges Trepe Groupie #3 again (49:32). Squall wins (50:21). He acquires new cards: Vysage and Bomb. Squall challenges Trepe Groupie #2 a 14th time (50:41). He wins again. Squall challenges Trepe Groupie #2 again (51:43). He wins. Squall challenges Trepe Groupie #2 a 16th time (52:44). The Trade Rule has degenerated to 'One', so he quits and tries again. The Trade Rule is 'All' next time. Squall wins. Squall challenges Trepe Groupie #2 again (53:50). This game ends in a draw. Squall challenges Trepe Groupie #2 an 18th time (54:45). He wins this time. Squall challenges Trepe Groupie #2 again (55:48). He wins. Squall challenges Trepe Groupie #2 a 20th time (56:45). He wins again. Squall leaves the Classroom. He takes the elevator down to the 1F Lobby (58:23). Squall saves at the save point in the Lobby. He will continue raiding people's cards next time. Thanks for watching!
@heorotlinea
@heorotlinea 2 ай бұрын
Final Fantasy VIII Remastered Playlist: kzbin.info/aero/PLIZ8kn0xML24xxIC8AiKtZt6DeqZywHwj
@Blizzard0fOz93
@Blizzard0fOz93 Ай бұрын
17:10 ok, that’s a bit rude, innit?
@dustinnewhouse1717
@dustinnewhouse1717 2 ай бұрын
the worst part of this card games is the rules can be spead to other regions and bad rules get even harder to remove
@veghesther3204
@veghesther3204 2 ай бұрын
That's why you MUST get rid of Random/Plus and NEVER play with either one intact but in order to get rid of Random/Plus Centra rules ON DISC 2 or disc 3 I had TO KEEP Elemental as a Rule Dollet INTACT UNTIL Mid disc 2/disc 3.
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