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Hexagonal Linking - Houdini For MoGraph Ep0039

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Far Out Studio

Far Out Studio

Күн бұрын

PROJECT FILES NOW LIVE HERE: drive.google.c...
New Portfolio Site is www.farout.studio Learn how to create the linking hexagon effect from my Tales + Meditations Episode "on sequencing microbiomes"
Project Files: www.lovedo.tv/...
Portfolio: jndonatelli.com/
Instagram: / jndonatelli

Пікірлер: 11
@dhaloh
@dhaloh Жыл бұрын
Yesss, you're back with the Houdini for MoGraph series! That's great! Missed these.
@warpcloud
@warpcloud Жыл бұрын
Thank you so much for your tutorials! Much love from Ukraine!
@g0fher
@g0fher Жыл бұрын
Wow! I actually have been looking for such hexagonal shapes, thank you! Btw, have you already seen a title animation in "the last of us" series? I'm sure that growing mushrooms were made by Houdini growth solver. I think some simplified version of this effect where mushrooms are growing on a surface would be really nice tutorial!
@DynamicPhil84
@DynamicPhil84 Жыл бұрын
Awesome!!! So cool, thank you for putting this tutorial together and fulfilling my request :)
@luciaguarnerb.1001
@luciaguarnerb.1001 Жыл бұрын
your content is awesome, thanks a lot, keep it up!!!
@antoniopepe
@antoniopepe Жыл бұрын
Super. For the last vop setup, usually i prefer to have a fit range for the Min, and for the max instead of another fit range i ADD to the output of the min, a float parameter as Falloff or call it threshold, so i can adjust outside of the vop the range. 👍
@FarOutStudio
@FarOutStudio Жыл бұрын
that works too! the beauty of Houdini is we can set up the same effect in a way that works for us individually
@RMAFIRE
@RMAFIRE Жыл бұрын
Impressive !! ✨⚡
@musictranslate6754
@musictranslate6754 Жыл бұрын
Thanks to your videos I learned a lot, I wanted to ask you if you know what is the knot that makes the disintegration in reverse?
@carlosrivadulla8903
@carlosrivadulla8903 Жыл бұрын
hello, I have a question about ur tutorials. Why do u keep ur timeline range over 1000?
@FarOutStudio
@FarOutStudio Жыл бұрын
this is for rendering so that the frame number is 1001 instead of 0001. Some softwares will ignore the "0s" in the first spots, so it's better to start at 1001
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