High RPM "Supercharged" Flat 12 Racing Engine - GearBlocks

  Рет қаралды 1,375

Avetho

Avetho

Күн бұрын

I made this motor a couple days ago for a race car I was trying to build, and it performs nicely.
If you want it, and have GearBlocks, its here on the Workshop:
steamcommunity...

Пікірлер: 8
@Theogbazehorn
@Theogbazehorn 24 күн бұрын
Nice 👍
@jack_games7451
@jack_games7451 23 күн бұрын
is the supercharger actually doing any thing
@Avetho
@Avetho 23 күн бұрын
I believe not. Its simply being spun and serves as an excuse to turn up the volumetric efficiency above 1 by doing some right-click slider editing on the cylinder heads, because in real life a turbo or a supercharger does exactly that, when it generates even a tiny amount of boost, the volumetric efficiency of the engine starts to get closer and closer to, and eventually surpass, 100%, as 100% is effectively using 100% of atmospheric pressure every compression stroke, so with boost you're compressing more than atmospheric pressure, and thus above 100% volumetric efficiency. The thing the auto industry is gunning for however is the all-important thermal efficiency which cannot actually reach 100%, since that defines how much kinetic energy is extracted from the fuel, with the remaining energy not extracted being lost as heat, thus its name as thermal efficiency. Anyhow, I'm tired, its 1 AM, I really need to sleep XD
@giovannig7442
@giovannig7442 23 күн бұрын
How did u go above 4000rpm?
@Avetho
@Avetho 23 күн бұрын
If you right click a slider in any part, you can tell if its one you can edit to beyond its upper and lower limits when you see the vertical line text cursor start blinking. So if you right click the RPM limit slider in the cylinder heads, you can select and overwrite or delete the number like any normal text input field, just be careful to never put letters or special characters into there, only numbers, and some sliders can accept decimals too, but they have rigid increments, so if a slider shows no decimal points, you can only put whole numbers in, so for RPM for example you can only go down to 1 (the normal lower limit is 200 since no engine really can idle below that), and can go as high as you want, but too high like over 500000 will just break the game engine, and over 9000 you'll likely run into constraint stability issues when running the engine in those rpms at maximum update rate and constraint accuracy in the world settings, set under the 0 menu on the right of the hotbar. *_TL;DR, just right click the slider and type what number you want. You'll know what sliders can accept decimal numbers._*
@giovannig7442
@giovannig7442 23 күн бұрын
@@Avetho thx man ❤️
@Avetho
@Avetho 21 сағат бұрын
@@giovannig7442 I just remembered something I learned on the game's Discord like yesterday, if you input a negative torque value into a control wheel, it just keeps accelerating far beyond 60 rpm, so if you want to build something that drives using the torque of control wheels, instead of putting in an absurdly torque value and gearing it up a massive amount, just gear it down instead and make the normal 30Nm torque value become -30Nm, and it will keep spinning faster and faster until it starts going berserk at like 18k rpm, at that point the tiny powerless control wheel is putting out 56.5kW of power XD
@giovannig7442
@giovannig7442 18 сағат бұрын
@@Avetho oh nice ahah
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