Corrections: Moody Monty: "Fanning Maneuver Notes: Fanning has some additional mechanics. After performing it, damage is increased for a short time, noted by the wirebug glow around your trigger hand for the duration of the buff. Fanning also changes the trajectory of cluster ammo, turning it into a conventional shot path as opposed to the mortar style arc shot. It also has a reload that can be performed at the end of the slide, if you're out of ammo by the end of the slide." Johnathan Wise: "- Auto reload, the blue arrow, was present in World. - Walking and Shooting and Walking and reloading settings are dependent on the bowguns themselves. (e.g Some bowguns are capable of firing Spread 3 while walking while others can't) - Funnily enough, Stationary Shooting fires faster than walking and shooting. So many bowguns that were perceived to be useless are now highly regarded. - Fanning Maneuver also gains the hunter 10% damage boost to raw and 15% damage boost to elemental. - Despite Elemental Reload sounding good on paper, in practice, its rarely used since the damage boost, which btw is only 5% more damage, does not outweight the cost of having a slightly slower reload speed. Also it does affect status ammo, but again rarely used. - Silkbind Glide is great for instantly mounting monsters as long as you hit a good cut hitzone. (Not shot hitzone which is funny) Also its strong enough to get more damage out of mines. So, if the monster is sleeping, you can place the mines down and silkbind glide into them for serious wakeup damage. - Shoulder Tackle is a whole lot more used for HBG than it may seem at first. Its great for super armoring through roars, attacks that'll knock you back, and generally can make you a whole lot more aggressive and keep on the monster. - For Counter Shot vs Counter Charger it ultimately depends on you: Counter Charger only takes 1 wirebug where as Counter Shot takes 2, and still serves as the parry if need be. - Charged Shots are great for things like Slicing Ammo and Dragon Ammo since their limited ammo capacity can make it so that more damage per shot is better than damage per second." Additionally, I misunderstood how Mech-Wyvernsipe works. it actually heals the user by damaging the monster, not teammates.
@daSEGAfanatic3 жыл бұрын
And on that note of what healing mech Wyvern Snipe does... It's dumb and I feel it was a waste of a potential useful switch skill.
@BalasielVOD3 жыл бұрын
Did you forget to include the written patron list? 😂
@SuperRADLemon3 жыл бұрын
@@BalasielVOD yeah LOL but I'm gonna fix it in the next one
@DevNode273 жыл бұрын
Some more corrections and clarifications on the points in this comment (I'll get around to watching the actual video soon I promise): Mobile recoil/reload being dependent on the bowgun instead of the recoil/reload stat is specifically a Rise thing (or at the very least it was not a thing in World, e.g., high recoil and slow reload were always stationary, can't speak for any games older than that quite yet). Stationary firing being a handful of frames faster than normal is specifically a Rise HBG thing and also very much a bug. Fanning Maneuver's buff is a little bit more complicated than "10% raw and 15% element". It's a 10% modifier to the bowgun's base raw (before item buffs and the like), plus an additional 10% for the elemental portions of bowgun attacks. The elemental component of elemental ammo also scales off raw on top of element-specific boosts (since bowguns don't get an element stat), thus the greater benefit to the elemental component overall. Elemental Reload specifically decreases the bowgun's reload speeds by 2 levels of the bowgun's parent reload stat (e.g., from Average to Slow), so if your elemental bowgun build has 2 levels of Reload Speed to spare you can completely offset this downside (the problem then being of course finding an elemental LBG for which you can spare levels of Reload Speed or Lv1 slot efficiency in general). Otherwise, it turns out having a full second added to your reload animation is a hefty, tangible DPS loss, even on paper.
@RujinFujin3 жыл бұрын
@@daSEGAfanatic its good as a top off for Peak Performance builds but thats it.
@NCHProductions3 жыл бұрын
I swear the medium bowgun system was the best shit/jam/upgrade mechanic they ever created, it felt like it can be in its own shooter game with its own upgrade mechanic as the main focus, back then I even dreamt up of my own shooter game implementing this upgrade mechanic system from Tri...it was a fever dream to boot..... this was I think other than tri's solid networking multiplayer hub system was what made tri the best experience I had playing MH.
@dad5draco3 жыл бұрын
This better explain the atrocity that was the removal of the Medium Bowgun.
@jallark90413 жыл бұрын
bro that class was trash
@dad5draco3 жыл бұрын
@@jallark9041 Having a shield on your light Bowgun was trash??? 🤨
@imsirnootnoot3 жыл бұрын
@@jallark9041 you dear insalt a weapon that the MH devs fear so much they removed it and try to forget it
@gruffstroog4443 жыл бұрын
It just felt like a waste of a weapon slot ngl
@5dollarfootlonge3 жыл бұрын
@@gruffstroog444 but theres no limited weapon slots in mh???????
@Hanketsu3 жыл бұрын
Oooo how about a history of the Flagship monsters themselves? That sounds like it'd be fun to see how they changed through the years.
@ridleyroid90603 жыл бұрын
So much dis
@RPGeenius3 жыл бұрын
Thanks I was thinking the same!
@phoenix-qr3ln2 жыл бұрын
Rathalos bouncing from tolerable to hellishly annoying every other game
@buboniccraig8963 жыл бұрын
I dont care about the Medium Bowgun, I'm still awaiting for the day where we can get the Gargantuan Bowgun and the Tiny Bowgun.
@relishcakes45253 жыл бұрын
Tiny bowgun...like bowgun pistols?
@ninlos1423 жыл бұрын
Don't forget Dual Bowgun
@seighartmercury3 жыл бұрын
Tiny Bowgun would just be Gunlance, but you can't do anything but shelling
@relishcakes45253 жыл бұрын
@@seighartmercury as someone who Mains fun lance don’t talk about gunlance like that!
@ridleyroid90603 жыл бұрын
I just want a small little pistol and have it be called a "wee gun"
@snowingsteak87613 жыл бұрын
Not entirely sure how this would turn out but maybe a one off history of the metas of each monster hunter game
@isaiahtorok70793 жыл бұрын
This is very interesting
@sandflamingo10003 жыл бұрын
I agree it would be cool to see
@D1ab0lical3 жыл бұрын
I enjoyed this series, it taught me a few things and I got to see how terrible you are with weapons that aren't long sword.
@blankethero28733 жыл бұрын
If you reaaaaally wanted to you could do a history on monster types? Like fanged, flying, brute. You all know them
@shortychrisco53103 жыл бұрын
I thought the same thing
@OtherMomo3 жыл бұрын
That would be uselful
@adamjsher043 жыл бұрын
Very good idea
@diegoruben67573 жыл бұрын
That sounds like a really fun series.
@Redst0neWiz3 жыл бұрын
Fanning Maneuver Notes: Fanning has some additional mechanics. After performing it, damage is increased for a short time, noted by the wirebug glow around your trigger hand for the duration of the buff. Fanning also changes the trajectory of cluster ammo, turning it into a conventional shot path as opposed to the mortar style arc shot. It also has a reload that can be performed at the end of the slide, if you're out of ammo by the end of the slide.
@SuperRADLemon3 жыл бұрын
Added this to description
@silence_ark3 жыл бұрын
Something else we can include You can cancel out of the Silkbind move with a roll, wich ends up performing a dash. Canceling this move would be faster than shooting or reloading while doing this action (this animations have a lot of lag). It gives you a 10% buff that lasts 30secs but it's mainly used for movement rather than keeping in the the damage buff. I forgot to mention this in the script and idk why, I was even planning it to include it in a LBG guide I was planning to make lmao
@silence_ark3 жыл бұрын
Another thing, stationary shot being 2 frames faster seems to be HBG feature only, so apparently it's related to the charging shot glitch where trying to spam the shoot button would make you charge your shots by some frames and making your fire rate slower than usual
@dianslabbert5043 жыл бұрын
"The history of Monster Hunter's most useless items". Looking at you Insect Husk and gen 3 Torch
@Plainejan3 жыл бұрын
I miss the torch for attracting vespoid or banahabra
@dianslabbert5043 жыл бұрын
@@Plainejan The Slinger ammo Torch Pods do the same in World:Iceborne and do a better job of it. They don't take an item slot in your item pouch or field pouch and can be used offensively. The flames on the ground can kill Hornetaurs fairly quickly and if shot at a Vespoid with the slinger can kill it without shattering it. They are great in Hunts against pack monsters with a Leader (Jagras, Girros and the Leshens to an extent) as they do trip and flinch the small monsters And while not a ground breaking OP strategy it is fun to be in a 2 player Hunt with one or both players using a Light Bowgun to go against a monster which is weak to fire, shoot all the pods onto the ground in a spot. set the mines then corner the monster between the flames and mines. It is also a bonus if the monster is poisoned as well as all of this does fair amount of chip damage and was fun to pull off. I know in Tri on Wii the Torch had special use which did not carry over to 3U onward. Not to mention finding charms with 10+ Flame Aura point skill was easy and was nice to use on a Gathering set which also made the Torch redundant. Can't comment on Rise though since I don't know if there is something like a Torch or Torch Pods in that game. I am still trying to save for a Switch
@Psych0boost3 жыл бұрын
Wdym bro torch was lit
@sigmazeta20443 жыл бұрын
Gen 3 Torch has a bit of use that is to illuminate dark areas Gen 4 Torch however... hell they even made an armor skill that grants you Torch effect for some reason... Insect Husk has surprisingly obscure use Back in 2nd Gen if you have Alchemy skill you can combine it with Sap Plant/Burnt Steak to make Herb/Raw Meat respectively Then 4th Gen combining it with Mega Fishing Fly results Sushifish Bait
@burns57012 жыл бұрын
What about lightning rod? Anyone remember that? lol
@ZadeKirian3 жыл бұрын
The Holy Grail for all hunters hailing from First Person Shooters.
@laiauntaecalwell40033 жыл бұрын
As someone who plays a lot of fps games, the bowgun puts to me to sleep with its gameplay.
@Bone19963 жыл бұрын
More like TPS players, Rise bowgun gameplay makes me feel like im playing some cross between MonHun and Lost Planet
@maxxieboy2713 жыл бұрын
Old bowgun was based, fps world/rise bowgun ironically feels clunkier to me 😭
@burns57012 жыл бұрын
Or people who like looter shooter games xD
@Knight_Igris3 жыл бұрын
As I was saying in Toms mons streams, we should get a Dual Bowgun with high rate of fire and speed but low accuracy and dmg
@SuperRADLemon3 жыл бұрын
Wrogger DB's
@aknight76423 жыл бұрын
@@SuperRADLemon yeehaw chucklenuts
@sirragno19233 жыл бұрын
DMC?
@Walt_Chocolate3 жыл бұрын
My first MH game was tri, and I love the build your bowgun mechanic ever since i saw it in a Nintendo demo and never looked back.
@alejandrotorres99133 жыл бұрын
Valor heavy bowgun did an insane dmg with rapid fire. The zinogre one in particular shredded through with ease and it was so mobile with the running animation and the fast reload if you timed it right. Its the thing i miss the most from generations ultimate.
@ZarrX33 жыл бұрын
What about the history of seige monsters and how the mechanics have evolved. That'd be really cool. ❤
@Edujs233 жыл бұрын
Bring back crouching fire… but put it on the gunlance
@obololegal3 жыл бұрын
I've been watching this series since the third frontier video and I'm glad to have sticked with it all the way through, incredible job Rad, it's easy to see how much effort, love and care you put in these videos. Congrats on the new apartment btw, hopefully there's gonna be less crazy arsonist hobos around this one.
@90zillas43 жыл бұрын
The medium bowgun was removed to stop players from wiping out monsters to extinction
@DAMd4Life3 жыл бұрын
This whole series was really good and enjoyed watching them, that being said watching your gameplay for Gen, World and Rise on this video was getting me flustered by how you were playing (I main these). But I’m a big fan and the info on all the videos are top notch and always recommend these to my friends especially the Frontier one.
@SuperRADLemon3 жыл бұрын
My gameplay is notoriously bad for anything non longsword lol
@donniehoward66523 жыл бұрын
I love "and it had sonic bomb properties but I can't confirm that." Then literally shows footage of the Kut-Ku reacting to the crag shot
@SuperRADLemon3 жыл бұрын
lmaoooo
@LeSoing3 жыл бұрын
the melee/ranged armor desegregation was the best thing to happen ever (apart from seamless areas)
@USZDF3 жыл бұрын
I just wish they still offered the bowgun armor designs tho, some of them looked cool af
@dad5draco3 жыл бұрын
At the price of those gunner arm armor pieces. Sometimes they'd look better than the blade master arm pieces.
@AdrianRodriguez-zs1lo3 жыл бұрын
Idk man. It feels like they're still segregated in many ways. Just now it means that certain armor pieces or sets are useless for a gunner or blader.
@KrusherMike9 ай бұрын
krispin... Now there's a deep memory. Monster Hunter Freedom. I found a save online, can't remember where, but it was a blue haired character named krispin with a lot of amazing gear. That file served as a major inspiration to git gud.
@thechugg43723 жыл бұрын
We could have a history of monsters, showcasing their subspecies, variants, and different moves troughout the series!
@Xeneza3 жыл бұрын
For a new series, since we've seen how the player/weapons have been improving over the generations thanks to you papa rad I think a history series based on monsters would be super fun, showing how certain monsters have changed over the generations in terms of behavior, attacks, maybe even showing armor and weapons, etc!
@ajaafive13843 жыл бұрын
0:23 "14 weapons" To me, prowler will always be the 15th-Nth weapon. Been replaying GenU cause Prowler was rad. Also replaying GenU cause the bowgun's new features from world onward, make bowguns in those games virtually unplayable/unenjoyable For me personally IMHO.
@SPZ-gv2on3 жыл бұрын
Same. I didn't really try bowgun until world and then it felt super boring. Went back and tried it in GU and it was more interesting imo.
@Shadowslash13 жыл бұрын
Its a little sad to see it over with, but grats on finishing this. MH History idea: History of the companions ( covering Palicos, Cha-Cha/Kayamba, Palamutes and I think Prowler mode could be part of that as it still used your palicos) Another History Idea: History of Viewtiful Joe (In case you wanted something outside MH for a moment)
@ShadamAran3 жыл бұрын
My first monster hunter game was tri and for some reason I was dead set on maining HBG. I knew nothing about critical distance, so needless to say I had some long, hard fights. Still to this day I almost always tend to lean to the ranged weapons in any MH game, despite since having found a couple blademaster weapons I love. Guess I'm a gunner at heart.
@marcofromtropoje31693 жыл бұрын
I would love a ranged weapon class that’s like a hunting sniper. It could play like a a wyvern snipe spam that relies on the sneak ability for taking pot shots at monsters , and getting bonus damage for hitting monsters undetected or from super far distances
@superbrightshinystuff34253 жыл бұрын
You should talk about the frontier weps in more details
@BigManRob33 жыл бұрын
Hoping this inspires me to actually try bowguns
@imsirnootnoot3 жыл бұрын
There fun and meta but don't recommend to main them it get boring in gen 5
@buboniccraig8963 жыл бұрын
Always remember to gather the seeds and berries that you always ignored before. Because if you dont you wont have enough ammo to do pretty much anything.
@imsirnootnoot3 жыл бұрын
@@buboniccraig896 that what the palaco farm for, and in rise you can buy any ammo
@buboniccraig8963 жыл бұрын
@@imsirnootnoot I might be dumb 😅
@imsirnootnoot3 жыл бұрын
@@buboniccraig896 haha
@cramorantisgod45333 жыл бұрын
The overarching story of SuperRad saving his family is better than that of a good book
@WarioJim3 жыл бұрын
You've done a very good job with this series dude! As for what History of I'd like to see next, I'm pretty interested in seeing whatever the heck Monster Hunter Online was.
@kylenguyen73712 жыл бұрын
It took watching this video for me to finally make sense of why I found the third generation's bowgun construction/customization so bizarre yet familiar; FF7 Dirge of Cerberus had a very similar method of construction and customization for Vincent Valentine's three gun load-out. That game provides Vincent with the Cerberus pistol, the Griffon machine gun, and the Hydra rifle, but the barrels and other components they each came bundled with were entirely interchangeable for player choice of statistical and performance values. Additional individual components were also scattered throughout the game for Vincent to find, and each of the guns could be acquired in duplicate to follow different level-up/upgrade paths.
@MegaMatthewJ3 жыл бұрын
You know, I'm kind of amazed at how Tri made Bowgun types completely dependent on parts used, it's actually kind of cool but I can understand why it would've been removed afterwards
@LucasTigy23 жыл бұрын
a tip for valor style (and just hunting in general): use the target cam to refocus on the monster. when you are running off in whatever direction to avoid a monster's attack, when it's time to re-prone to start spooling off your HBG shots, you can use the target cam to aim at the monster and start firing sooner. basically, whichever direction you were looking before doesn't matter and now you are looking directly at the targeted monster
@Cassapphic3 жыл бұрын
This video really helped explain why ranged weapons didn’t click with me until gen 5, although part of it may just be how clunky any shooter would feel with those controls on a 3ds. Even better suited controls like in kid icarus uprising are still problematic
@Cha0s13erry3 жыл бұрын
We are finally at the end.... thank you for this series Superrad, it was really fun knowing what every weapon of this beautiful game was like in it's past iterations. Hopefully Magnet Spike and how its related to the MHG scrapped idea called the Wyvernian Boomerang? Or maybe tonfa next? :) Either way, looking forward to other new content that youre gonna put out in the future!
@raeyanx33 жыл бұрын
cool to see the finished product after all the editing streams, great video!
@Kasaaz3 жыл бұрын
SuperRAD, do you think you could do a video on the way Armor Skills changed between Gen 4 and 5, and the potential unintended consequences? I feel like a lot of discussion about Rise is because of this, but not acknowledging it. The ways it has invalidated the hunting of most monsters and thus most content. Especially without any Tempered variants with a specific kind of reward to make them worth hunting.
@kusolp5443 жыл бұрын
What about an "all about tonfa or magnet spike" Video. Yes they will never come back. But they are so interesting. As a Player that used both in their game i love them
@SuperRADLemon3 жыл бұрын
I feel like I covered all of their features in my frontier series
@kusolp5443 жыл бұрын
@@SuperRADLemon kinda yes, i mean a more complex guide for combos moves etc. But yea,they would be kinda useless today :/
@jesuscornstorm7373 жыл бұрын
@@SuperRADLemon "history of monster hunter collabs(jp included)", DOO EET, and dont forget explore, where the majority of colorful collabs happened in the entire franchise.
@RavagingTiger3 жыл бұрын
Freaking amazing series loved it cant wait what you go next No pressure ;)
@Psych0boost3 жыл бұрын
So I asked SuperRad to talk about the Medium Bowgun.... he actually did it the absolute madman haha! 😂👌🏾
@Ridgan.3 жыл бұрын
How could you do this radman, a video on both of my least favourite weapons at the same time ?, The gunsword (diminutive) and gunsword (sizeable) ?, At least you covered my favourite weapon, the gunsword (average).
@trapical7 ай бұрын
Nothing is as satisfying as holding down the reload button and reloading a dozen ammo types
@Lady_Moonsong3 жыл бұрын
"Craig" ammo? Crag. Crag as in the rocky crag.
@lubbo52613 жыл бұрын
How about the history of armor skill system.
@user-ng5gy9mh2j3 жыл бұрын
I'd love to see you do a video on monsters themselves, how they changed from game to game, moves they gained or lost from game to game. Also more technical stuff like how monsters are related by their rigging, i remember seeing a clip of the creation of Astalos where its just a rathian model with some extra bits on it and doing rough astalos animations.
@23brownbelt3 жыл бұрын
Been looking forward to bowgun all series. Would love to see a monster ecology series where u go over a specific monster some lore ,combat, and evolution over the years
@mexicansunbro50743 жыл бұрын
I'd still like to see a video on Monster Hunter Online. It got nearly the same amount of flak as Frontier and has its own set of cool monsters I wish were in main series.
@ethanrathke88973 жыл бұрын
You should do either the frontier weapons, or history of certain monsters, I’d love to see a history of rathalos seeing its new attacks through the games
@zenith28762 жыл бұрын
As a bowgun user since the day played it. I love trying not to get hit and shoot.
@hotrodG22 жыл бұрын
1:30 most underrated algorithm diss of all time💀💀💀🔥🔥🔥🔥
@Scatteredpast3 жыл бұрын
Planning on going onto history videos of specific monsters? I'd love to see a Rajang one
@HayatoEvoker3 жыл бұрын
Give. Us. The. .hack// stuffffff I loved the first videos so much, keep that seried going, it's so fucking good It also brings more awareness to an amazing series
@SuperRADLemon3 жыл бұрын
They're comin eventually
@HayatoEvoker3 жыл бұрын
@@SuperRADLemon you're a real one, fam I will be patient, then
@lizz694203 жыл бұрын
Have waited so Long for this Video, cause im a bowgun Main qwq
@firechar273 жыл бұрын
I'd still love a history of hunting buddies Ooh, maybe a history of certain flagship monsters, and how they evolved with new entries in the series?
@xinli37243 жыл бұрын
0:05, “there are ONLY 14 weapons in the series…”, (meme’s “OKAY…” sound effect inserted here)
@jordanc82143 жыл бұрын
So I'm not too sure if anyone has corrected this, but the healing Wyvern-Snipe/Heart actually heals the user while damaging the monster. The healing increases based on critical distance and actual damage dealt. Just thought id make sure peeps aren't using their entire clip trying to heal others.
@zacksilverstone7642 Жыл бұрын
"This isn't a melee weapon." Me, who punted Genpreys with the melee button to save ammo: *"What?"*
@You_Know_Datguy3 жыл бұрын
Forgot to mention/show the slide for valor hbg after run as well as the unsheathing reload by holding R and X+A for the bowguns in general Also a little nitpicky but you don't get exactly the frames of Evasion 2, its 1 frame short of it when you get into valor mode for hbg but everyone just calls it e2 i-frames for the sake of it being easy to explain. Kinda disappointed with the 4u section. The addition of seregios in 4u gave the blessing of Furia hbg and vayu lbg with the special evade to reload mechanic made 4u have a more unique and interesting approach to gunning. Limiter off also doesn't slow you down for hbg despite the generic description in game. Basically just removed siege which you can't really use anyways, with the little "more time between shooting and rolling" thing being hardly noticeable/matter at all. Limiter off is also heavily favored in 4u over siege due to the faster pace of combat and furia having roll to load. The lack of mention of autoloader for FU is also disappointing because that skill was absolutely insane much like how furia and vayu in 4u changed gunning in their generation, I think that was worth a mention. Autoloader gave you a bottomless magazine, essentially standing siege that never ends until you run out of ammo in exchange for increasing recoil, making ele shots and n2 dominate this gen and not pierce because they had the recoil requirements to still fire efficiently. Could also have explained how each of the main ammo types change in each generation if they did. Pierce for example has been king almost forever but had a nerf to the mvs going from 4u to gen/gu (imagine valor hbg being more broken than it already is) and then going into world completely changed how normal, pellet/spread and pierce as well as the other shots like cluster, demon/armor/recovery shots and such acted because the way ammo acts is a major part of gunning and its history, perhaps that'll be another video who knows? Another thing is that in world and continuing into rise they basically removed the power diffrence between lbg and hbg there was in the other games, but the mod system with scope and ammo stats made hbg strictly superior to lbg damage wise in world. Thats not the case for rise since they gave lbg and hbg generally the same ammo stats again in terms of mag size/recoil/access to the same ammo again. Adding back the old barrel system and removal of the world bowgun mod system made lbg and hbg basically the same power wise with lbg just being more mobile. For some of this stuff perhaps you couldn't fit it all or have time for it or it goes outside of the scope of the video. But I'm just picking this stuff out because I'm a gunner. Besides that I applaud for the time and research put into these videos, since I know you ask around for some of this stuff instead of just shoving whatever out there.
@SuperRADLemon3 жыл бұрын
Honestly I appreciate you mentioning all the stuff that couldn't fit because many of it I never even found out about during my research. These videos are meant to fit a general explanation of the weapons history but I always feel bad when I miss things that sound very interesting. Thanks for letting me know
@sightfortheblind3 жыл бұрын
Now that I know the secrets of the bowgun, no algorithm can stop me
@jesuscornstorm7373 жыл бұрын
My favorite, lbg gang where you at... oh, right, theres barely any of us around... btw, melynxe/felyne lbgs are broken to hell and back, you can literally fire 5 flame shots in rapid fire, and solo fatalis with it, any rank.
@monsterhuntersucks24413 жыл бұрын
1500 uses with LBG and still going up, Currently trying all the LBG to find out what pros/cons on every bowgun with its own armor set. It's so sad that while people think HH/Gunlance mains aren't existing, The LBG mains has no attention at all like"we know you exist, we just don't want to talk about you"
@Shadow_Dragon553 жыл бұрын
I'm so happy imidiettly off the bat what I hoped for came up imidiettly, monster hunter TRI and it's medium bowgun. *That entire system kicked butt and I will never change my mind on it.* Now to continue watching and let's see if you have Capcom official statement on why that bowgun system would never been seen again. Well no, but touched on it. Basically Capcom got asked during a interview and their response was that it basically was too complicated for new people, so it got dumbed down. Personally I think the way people broke the game with the different combos ended up playing a huge role in that decision, as balancing evey possible combo of parts would take additional development time and testing.
@links-gut-versifftergrunme18093 жыл бұрын
Now the history of all the weapon types of Monster Hunter are done by you. Those videos were sometimes better tutorials then actual tutorials and now I want to test out all of the other weapon types as well. They were awesomly made. Next up the history of certain monsters? Did some changed at all over the generations?
@monster25man3 жыл бұрын
I actually wanna hear more about those exclusive weapons some more, the Tonfas, the Magnet Spike and the sort
@clavclubertson5733 жыл бұрын
It would be super cool to see a history of different monster exoskeletons. One episode on leviathans, half a dozen episodes on flying wyverns. I’d be here for every second of that shit though.
@devranyilmaz98066 ай бұрын
Realistically, a longer barrel would in fact reduce recoil as well as projectile stability. The sheer weight of the barrel will keep it level despite the recoil and allow the projectiles to travel for longer inside the barrel, generating more spin and thus more stable once they leave the barrel. This, of course, is assuming bowguns are rifled and actually shoot bullets instead of whatever the hell the berries in MH are.
@YaoBao13 жыл бұрын
Good luck against that staircase and Susan my dude! It sounds like Susan acquired the mightiest of adversaries for you to overcome!
@KOkami032 жыл бұрын
Perhaps a one-shot video about the history of Monster Hunter Armor? Like the differences between Blademaster and Gunner and why the types were removed starting with World?
@SuperRADLemon2 жыл бұрын
Actually did a vid kind of like this that went over armor skills :)
@GoatyOfTheGOATs932 жыл бұрын
You forgot to say that Deviation changed on World. Previously Deviation would literally deviate the shot, so a R-High Deviation would make the bullet have a high curve to the right (sometimes hilariously cartoonish curves) while the new Deviations deviates the gun itself, which is much better since all you need to do is readjust the aim (tho' this is much more difficult with Wyvernheart constant barrage).
@cooliodominator71923 жыл бұрын
History of Palicoes/hunting helpers would be awesome!
@ashenphoenix68693 жыл бұрын
Bravo SuperRad. This is an excellent series and a great ride. I cant wait to see whats next on the horizion. Be it more monster hunter or maybe even some sneaky Dragons Dogma i look forward to it
@jaedenadams65993 жыл бұрын
You can do histories on certain monsters like their armor weapons and the monsters itself
@Langtree3 жыл бұрын
I only just started with Rise so I’m not sure how well this idea could work, but it’d be cool to see videos on certain monsters and how they may have changed throughout each game (movesets and whatnot)
@OneLynnK3 жыл бұрын
It'd be interesting to see a history of the palicos and companions, we all know people want that Prowler segment
@geloski_doe3 жыл бұрын
ya think history of *insert this monster* would be a good idea like talk about subspecies, variants, and/or deviants
@Itachigan223 жыл бұрын
Looking forward to your video about Monster Hunter Online. Love these deep introspect videos about the many weapons and the series as a whole.
@platinumskulls44903 жыл бұрын
Why did I binge watch these all in one day
@KarlDaKrab3 жыл бұрын
Damn, I can’t believe the weapon history videos are over 😥. Fun ride while it lasted!
@ChaosArchitect3 жыл бұрын
I’d really like to see a history of monster skeletons, like what the first appearance of a Tigrex skeleton and what other monsters share a skeleton or how was a skeleton adapted for other monsters. I think that would be fun to learn about.
@Vulcanfaux3 жыл бұрын
The buddies if it's monster hunter related even including that gu had the buddies be playable. But not mh related video, idk, etrian is too niche, and most people know how pokemon changed over the years.
@Percival9173 жыл бұрын
Dude, the nicheness of Etrian is EXACTLY WHY IT DESERVES MORE COVERAGE.
@foxhound63643 жыл бұрын
It'd be interesting to see videos on the different classes of monsters through the series and how they changed (for example, the way Piscene Wyverns fight and you fight them drastically changes throughout the gens).
Жыл бұрын
You didn't mention the third gen introducing the ammo pouch, which was a life changer.
@christophermedina45603 жыл бұрын
Bit of a mistake made on the healing mech for HBG in rise. It doesnt heal allies. It heals YOU based on damage done. Using wyvernheart can give a full heal at critical health with around 80% of the magazine. Wyversnipe heal is less effective on smaller monsters due to the multiple explosions potentially not connecting
@LostInNumbers3 жыл бұрын
I'd love to see videos focusing on the history and evolution of certain individual monsters. Rathalos and Rathian, Khezu ect.
@AnntaMannta3 жыл бұрын
Maybe you could do like a history of weapons that were only featured in spin off games, and like maybe try to predict how they would be included in the main series
@OtherMomo3 жыл бұрын
You didn't mention this but healing wyvernheart heals the player when shot at the monster. Not sure about snipe tho.
@jimmyjim63443 жыл бұрын
A nice history of monster hunter video series I would like to see is on the monsters them selves. If you could do that, that will be great
@jimmyjim63443 жыл бұрын
Also I saw the cool videos on the channel and am excited to see more. I subscribed by the way:)
@Mercman10103 жыл бұрын
Did you mention the different dodge animation they added to the heavy bowgun? Was weird at first but feels really good now.
@navolas23 жыл бұрын
Not super important but one thing that was missed was a change to aerial attacks from Monster Hunter 4/4U to Monster Hunter Generations. In the former games you could only perform the reloading bash attack. In Generations it was added to instead of doing that attack a hunter could shoot the monster instead which still applied damage towards the mount.
@seirramoon3883 жыл бұрын
Man i almost forgot about hitting a monster with paint! "Damn the paint marker wore off, where did it go?!"
@links-gut-versifftergrunme18093 жыл бұрын
So... Does anyone else hope for a Gun-Ramen reference?
@danyaryanzah51243 жыл бұрын
NEXT : History of proof of a hero
@1320Battery3 жыл бұрын
History of monster fight design, etc. explaining how Rajang worked in each game starting with Dos
@LJAndrews19863 жыл бұрын
I'll tell you in one sentence how he's worked across the entire series. He wrecks your shit 😂
@Oddity_3 жыл бұрын
I've really liked this series it's been fun looking at how these weapons transformed over the years. I think it would be intresting doing a history of flagship monsters or just how the monster types have changed to fit the generations they are featured in
@chaseburger7423 жыл бұрын
History of specific monsters.
@floatyperson19792 жыл бұрын
Normal 1 in mh1 works the same as gen 2 im p sure.
@jordansebastien73462 жыл бұрын
I remember when i was a still a kid, i thought that the bowguns could one shot a monster because of the opening cutscene. Guess the despair when i shot a velociprey and it staired at me XD
@ro0x_4353 жыл бұрын
a history on flagships would be super cool
@mkv27182 жыл бұрын
with the bluring of the line between heavy and light bowgun in gen 5 (especially in Rise and Sunbreak) they should bring back the Tri system for gen 6 and give us the ability to swap bowgun parts and make that medium bowgun a thing again!