I tried this tutorial last year to no avail. Gave a break and tried it today. Works like a charm. Thanks a lot.
@alphahex992 жыл бұрын
07:55 If anyone's return value isn't matching the function type (E0120) be sure to change __stdcall* to __stdcall That was a pretty sneaky cut xd
@casualgamer17912 жыл бұрын
U can always use the code linked in the desc. Sometimes I fk up while recording
@alphahex992 жыл бұрын
@@casualgamer1791 Thanks. Awesome channel btw! Only a question of time before you hit 100k with quality like this ;)
@nyatsuri3 жыл бұрын
how to know if a game is using directx 9 or other engine??
@redwing87253 жыл бұрын
this is amazing thank you! most tutorials on this subject don't properly explain the concepts, just tell you to copy and paste some 'magic' code
@Underkirby2 жыл бұрын
Where can I go to reinstall the Microsoft Visual C++ 2010 Redistributable
@alphahex998 ай бұрын
How do I prevent the game from crashing when I resize it in Windowed mode after injecting DLL? This resize crashing persists even after the DLL is unloaded with Numpad0.
@giacomoarienti4 жыл бұрын
I fall in love with your videos, they're just amazing.
@coldblackice2 жыл бұрын
AWESOME tutorial! Major props for actually explaining the nitty-gritty of things, including the "Why"s of what you're doing. So many other KZbin tutorial channels don't do this, they just silently record themselves typing code, or even worse, copying and pasting. Those kind of tutorials are *useless* for anyone wanting to actually learn about this vs. just looking for a quickie copy/paste end result. You have a great talent as a teacher. Awesome job!
@casualgamer17912 жыл бұрын
Thank you for the kind words. That is exactly the goal. Who if not us should realy understand what's going on below the surface.
@finlayhutchinson73702 жыл бұрын
You are so good at giving tutorials. This was very helpful.
@casualgamer17912 жыл бұрын
My pleasure :)
@birdhunyar23272 жыл бұрын
and what if a game runs on dirext8?
@jamesking24394 жыл бұрын
This is really cool! I used your hooking technique to make a texture extraction tool.
@jamesthomas69843 жыл бұрын
Giant dad lives in my heart
@overkiller13732 жыл бұрын
I wrote everthing the same like you did and even copied the source code but still getting error... I even changed DetourFunction and DetourFunction to DetourAttach and DetourDetatch but now I got an error that the arguement ""PBYTE"" is incompatible with ""PVOID*"" Edit: I gotta try the old detour files you have linked
@f41nT3 жыл бұрын
Hook is successfully done but I can't see the drawing on my screen. I debugged the code and everything works fine, but as I said no graphics. Any idea why?
@alexfallas32192 жыл бұрын
The hook worked i believe, and pressing numpad closes it but its not beeing displayed. The Game is using DirectX7 but i read somewhere on GH that DirectX9 works also with lower versions. Ideas? The Game is a bit old so there is no fullscreen borderless but i still made it work and neither in window or borderless its displayed
@aronkovacs75153 жыл бұрын
Hey! I downloaded DirectX and my d3dx9 file missing. Help please!
@tunguyen-wt5ck2 жыл бұрын
i tried void** vTable = *reinterpret_cast(pDevice) and it still work but if i close my app it still remain in task list. what is the diffrent between (void**)(pTable) and (void***)(pTable)
@trippy98653 жыл бұрын
Would this get us VAC banned?
@TukeShark4 жыл бұрын
AYYYY he is back
@casualgamer17914 жыл бұрын
Hey :) Yea ... sorry about the long break. ll try to stay more consistent
@TukeShark4 жыл бұрын
CasualGamer no problem sorry for my late response lmfao
@SophiaNhya Жыл бұрын
Wow! Such a great tutorial tbh
@Cr4ntz2 жыл бұрын
Could someone explain the pointer hell going on at void ** vTable = *reinterpret_cast(pDevice);
@Cr4ntz2 жыл бұрын
Figured it out, The VMT is usually located at the start address of the created object. Another way of writing it: uintptr_t* vTable = (uintptr_t*)(*(uintptr_t*)pDevice) // basically just dereference the object pointer, Voila there's the VMT // and for EndScene: uintptr_t* EndScene = vTable + 168; // 42 x 4
@casualgamer17912 жыл бұрын
@@Cr4ntz gj!
@alieeeeennnnnn4 жыл бұрын
Hey, mate, you are back, and the video is good, useful for some games
@casualgamer17914 жыл бұрын
Hey :) yea i felt bad for a while already not posting anything... finally made time for it.
@matt25172 жыл бұрын
This tutorial was really useful for me, thank you
@VirtualMatterTails3 жыл бұрын
how to clear drawing on every call so that memory does not clog? if(GetKeyState(VK_DOWN)) /* key switch color text font->DrawText(...); /* on */ /*memory clog*/ else font->DrawText(...) /* off */ /*memory clog*/
@VirtualMatterTails3 жыл бұрын
it's okay. Type: const D3DRECT* Pointer to an array of D3DRECT structures that describe the rectangles to clear. Set a rectangle to the dimensions of the rendering target to clear the entire surface. Each rectangle uses screen coordinates that correspond to points on the render target. Coordinates are clipped to the bounds of the viewport rectangle. To indicate that the entire viewport rectangle is to be cleared, set this parameter to NULL and Count to 0.
@casualgamer17913 жыл бұрын
gj
@SF-eg3fq3 жыл бұрын
Hi, whats the differences between an external and an internal "hook"? in both scenarios we are injecting a dll into the process to "execute" our functions.
@casualgamer17913 жыл бұрын
External referns to a standalone application used to read/manipulate the game memory usually using RPM and WPM. Internal means using a dll injected into the process
@VirtualMatterTails3 жыл бұрын
with your code made a hook to dx11 and it works
@VirtualMatterTails3 жыл бұрын
thx
@Jerryyyy2 жыл бұрын
Can I use this tutorial w DirectX11 games also? What is needed to change?
@nkroggames74594 жыл бұрын
i have 2 error E0020 identifier "DetourFunction" is undefined and Severity cannot open source file "detours.h"
@casualgamer17914 жыл бұрын
Severity is an IDE? Must be a linker issue. Make sure the detours file is linked properly
@stellar46772 жыл бұрын
is there any way to draw like on the go? because it seems like you can only draw whats in the function and the only way to communicate between that function and the main cheat is through variables with a scope that reaches both... i'd like to make a function like DrawBox() or something so i can just draw boxes wherever i want (and call that function inside the main cheat and not the hookedEndScene func) but im not really too sure about how to do that ..
@casualgamer17912 жыл бұрын
short answer: No. Longer: The drawing needs to happen inside the EndSceene hook but you can get creative ofc. you can create and call functions/classes wich will lead to drawing outside the hook.
@kusczak3234 Жыл бұрын
I imagined if I can call from spesific NumVertices and primCount to load
@apthecal20454 жыл бұрын
How can i inject it to a 64 bit game?
@stryder123454 жыл бұрын
Hi, could you explain how to set rectangle in the right bottom of corner?
@casualgamer17914 жыл бұрын
you just have to change the values of these coordinates: rectx1, rectx2, recty1, recty2, (depending on the window size of the game)
@oraclematon92774 жыл бұрын
d3d11 hook tutorial plz , there are no d3d11 tutorials on the internet
@logarithmmm2 ай бұрын
HRESULT result = pD3D->CreateDevice(D3DADAPTER_DEFAULT, D3DDEVTYPE_HAL, d3dparams.hDeviceWindow, D3DCREATE_SOFTWARE_VERTEXPROCESSING, &d3dparams, &pDevice); this part is what fails for me, the dll is able to be injected and all but nothing is shown
@hieupc13073 жыл бұрын
How to make it working on the game does not supports DirectX?
@casualgamer17913 жыл бұрын
You can only hook things that the game uses. Maybe it uses opengl? Then you gotta look into how to hook that. Whatever graphics lib it uses is the one u gotta hook.
@hieupc13073 жыл бұрын
@@casualgamer1791 thanks you
@keyboardk94 жыл бұрын
quick question for some reason when i try to include d3dx9.h, it cant open the source file even though i have the include and library directories set. screenshot: prnt.sc/t13z5x any tips? edit: i have the version of the sdk found in the video, and can even find the d3dx9 header file in the include file through windows explorer prnt.sc/t146h2, but for some reason, it still won't allow me to include it into the project.
@casualgamer17914 жыл бұрын
In the Project Setting > VC++ Directories > Include Directories. The path has to be wrong/missing
@あまね-y6t4 жыл бұрын
How would it be like if you use latest version of MSDetour. DetourFunction is no longer valid, but there is DetourAttach instead. I tried to do so, but my game crashes everytime.
@casualgamer17914 жыл бұрын
No clue :/ why use the latest version?
@Cr4ntz2 жыл бұрын
Did you use DetourTransactionBegin() before DetourAttach() and finally DetourTransactionCommit()? Otherwise it won't work. "The attach, detach, and thread operations do not take effect until the program commits the transaction using the DetourTransactionCommit or DetourTransactionCommitEx API. Alternatively, the program can abort the transaction using the DetourTransactionAbort API."
@あまね-y6t2 жыл бұрын
@@Cr4ntz Thanks for answering the question with well explanation. I've already figured it out and even replaced it with minhook in my hack. Ive been struggling with the assembly thesedays but it's another story... Anyway thank you so much. I appreciate your kindness! I would've been very happy if I got this answer at that time. Please help other people like me too!
@Cr4ntz2 жыл бұрын
@@あまね-y6t No problem bro, remember, always read the documentation it's always worth your time (:
@-king1-rus2104 жыл бұрын
Hello, how do I add a menu open / close?
@casualgamer17914 жыл бұрын
One option would be: 1. Add global variable: bool showMenu = false; 2. your main loop: while (true) { //code here if (GetAsyncKeyState(VK_NUMPAD1)) { showMenu = !showMenu; } //more code here } 3. in your hooked function put everything into a if: if (showMenu) { //your pDevice->Clear etc here }
@-king1-rus2104 жыл бұрын
@@casualgamer1791 Please help me! Did as you wrote, but when I press a key, the program shuts down
@casualgamer17914 жыл бұрын
This code tested and working for me: pastebin.com/Tbr6FbaL
@-king1-rus2104 жыл бұрын
@@casualgamer1791 Thanks no longer needed, I did a great job! But I got another one, for some reason Ks go crashes
@-king1-rus2104 жыл бұрын
@@casualgamer1791 And it became crash after I wrote a function to draw text
@Aedcre3 жыл бұрын
Thanks man awesome tutorial works fine :)
@ViralVibesReal4 жыл бұрын
Ok so am an Android Hacker and now I want to learn PC game hacking too, where do I start/what do I do first? I have knowledge in Assembly Language, C++, Hex Patching, and some Smali. For PC, so far I know Cheat Engine, and Basic Read/Write Memory
@casualgamer17914 жыл бұрын
hello :) this could be a starting point: guidedhacking.com/threads/start-here-beginners-guide-to-learning-game-hacking.5911/
@yanis_92674 жыл бұрын
700th subscribers BEST TUTORIALS
@casualgamer17914 жыл бұрын
welcome and ty :)
@mac64173 жыл бұрын
every video i watch its like if u dont understand this watch this and this is like the 50th video ive had to watch to understand the first one lol, but its a process
@jorgemontecillo37154 жыл бұрын
Is it similar to dgvoodoo software?
@brendonbone14594 жыл бұрын
do you have detours 1.5 .h and .lib for x64
@casualgamer17914 жыл бұрын
Solution ripped from UC: github.com/Microsoft/Detours/wiki/FAQ#where-can-i-find-detourslib-and-detoursh You have to build detours.lib from the source at: github.com/Microsoft/Detours/tree/master/src 1. Clone the Detours repo to your computer. 2. Open "x64 Native Tools Command Prompt" 3. Change directory to the src/ folder of the Detours repo 4. Enter "nmake" 5. The detours.lib should be in the ../lib.X64, one folder above the src/
@hodayfa000h2 ай бұрын
*sigh* time to learn direct3d... i already know opengl so that is a plus
@DeSibyl4 жыл бұрын
Can you possible make a video on how to hook different versions of DirectX? Some games (most now-a-days) use Dx11... Also, is there any way to get this to work for 64bit dll's? I always get an error with Detours when I try it with 64bit
@casualgamer17914 жыл бұрын
regarding X11: yes will do About 64bit dlls: I think the version I linked is 1.5 which does not support x64. Have a look at minhook
@DeSibyl4 жыл бұрын
@@casualgamer1791 I tried minhook, but anytime I try and inject it says it fails to load minhook.64.dll or minhook.86.dll depending if I'm building 64 or 32... Apparently, minhook is broken or something... I even took the example project they provide and it fails to compile saying "failed to load minhook.lib"... If I manually add minhook.86.lib and minhook.64.lib then it says the respective dll's are missing. I add those, and it wont inject, probably because for whatever reason minhook wants to inject its minhook dll with the dll I'm trying to inject...
@casualgamer17914 жыл бұрын
Sounds more like a project settings issue
@lopo80003 жыл бұрын
how in hell do u memorize all those inputs?
@hodayfa000h2 ай бұрын
You don't
@harliepole48623 жыл бұрын
Please I'm begging you🙏🙏 If possible could you make a content to show us how to make a d3d menu using memory addresses. If possible😭😭
@binaryteam54484 жыл бұрын
dudeeee ur videossss are amazing by any chance could you do a tutorial with directx 11 imgui a hook and how we could draw an esp
@kiminotoriko61783 жыл бұрын
Can I have subtitle please
@Cat-wh6gm3 жыл бұрын
is this like how some cheats use discord overlay for their cheats?
@uwu-pq1om3 жыл бұрын
what the...
@casualgamer17913 жыл бұрын
Actually not a stupid question imo. Those cheats hook the discord overlay instead of creating their own
@cybersec0x0044 жыл бұрын
Holy shit, great tutorial
@VirtualMatterTails3 жыл бұрын
thank man, easy coding for use I would like to see more comments
@harliepole48623 жыл бұрын
Hi Bro, does making d3d menu required hooking directx?
@casualgamer17913 жыл бұрын
Id recommend it. But tecnically not necessary. If you do not want to hook look at external overlay
@hundowayve4 жыл бұрын
hey man nice video do you think you can make a tutorial on drawing to a external transparent overlay
@casualgamer17914 жыл бұрын
Thank you. Yes can and probably should do since that option works for all games
@hundowayve4 жыл бұрын
@@casualgamer1791 hey thanks man fr i been looking everywhere for a cpp overlay window hack tutorial do u think if u make the tutorial you can show us how to draw esp and a menu to the overlay because i am trying to make my own apex legends cheat out of all the tutorials i have watched if so that would be amazing thanks
@hundowayve4 жыл бұрын
@@casualgamer1791 and i subbed with notifs on btw
@casualgamer17914 жыл бұрын
It will take a while until i'll have everything you are looking for. Here is some source code for an overlay which can be used for both esp and menu. guidedhacking.com/threads/direct2d-overlay-for-almost-any-application.8945/ I will cover all those things eventually but will take time Edit: you do have to register to download it but its free so w/e
@casualgamer17914 жыл бұрын
I probably should also mention the tutorial series by the all mighty fleep ^^ kzbin.info/www/bejne/ZmezoXWKr7uBqtU
@_WitchKing_2 жыл бұрын
So, does it work in fullscreen?
@casualgamer17912 жыл бұрын
Generally speaking yes it should
@_WitchKing_2 жыл бұрын
@@casualgamer1791 thank U for the answer, im tryin to make an internal overlay to LoL, but first im learning diffrent options on a diffrent games ;)
@jaolmu4 жыл бұрын
the game crashes when i eject the dll, i assume its to do with the detour but i dont really know much about hooking as ive only just started coding internals, any idea why this could be? great video btw :)
@casualgamer17914 жыл бұрын
Your assumtion is correct i noticed this issue after releasing the video :/ one has to unhook the directX stuff. Ill see if i can find how to do that
@jaolmu4 жыл бұрын
@@casualgamer1791 okay cool, I'll look into it myself at some point, thanks!
@casualgamer17914 жыл бұрын
Here we go: DetourRemove((PBYTE)pEndScene, (PBYTE)hookedEndScene); Ima add it to the linked code aswell
@jaolmu4 жыл бұрын
@@casualgamer1791 great thanks! I took it upon myself to learn more about detours so I figured it out a while back. But thank you anyways!
@الحمدلله-ح2س2ر3 жыл бұрын
is this hook hack can work in emulator like memu with freefire
@PubgGamer-sz1in7 ай бұрын
Unfortunately the code is giving me an erro "unresolved symblo external_Direct3DCreat9@4 and D3DXCreateFontA@48. I don't know why and I did everything correctly.Can someone help me here. Am actually a begginer but that much. Actually this video is the only video that explains everything very well for beginners. Anyways thumbs up my friend
@logarithmmm2 ай бұрын
you might be compiling under x64 instead of x86, I had this error and it went away so lmk if it helps. I did manage to get everything to compile but sadly it's not displaying anything with the game I'm running
@user-jf9bx4 жыл бұрын
Why are u using the light-theme for VS?! Are you the devil or something???
@casualgamer17914 жыл бұрын
^^ never even considered changing it tbh. any theme you would recommend?
@TukeShark4 жыл бұрын
CasualGamer the dark theme one
@CrashedCrash4 жыл бұрын
Ur tutorials are one point 👌🏻 maybe a combination with a ring0 driver?
@alisavitar2284 Жыл бұрын
this is the most unfriendly video for people who have no idea how to make a cheat and want to start making one i understood nothing after downloading directx sdk
@wajidkhan-ns7ed3 жыл бұрын
Bro make a video for ios pub g esp hack
@ЭдЛесничий-щ8т4 жыл бұрын
🙏 thank u
@ajinkyax3 жыл бұрын
subscribed :)
@mattrosette14943 жыл бұрын
I love it
@anonymousk58994 жыл бұрын
plz make video more i like this video
@johndoe149884 жыл бұрын
awesome!
@tiantian90743 жыл бұрын
thank u
@uliveulearnandregret Жыл бұрын
anyone else get dllinject failed finding address of msvp140D!?cout@std@@3V?$basic_ostream@DU?$c...