I made my own planet, then made humans evolve, I then made them make PCs and then made them make their own programming language, and then I made my own game.
@willinton062 жыл бұрын
Using the default fundamental forces? Weak
@your_name962 жыл бұрын
God
@Mahlak_Mriuani_Anatman2 жыл бұрын
God
@americansoil82602 жыл бұрын
Would you be willing to share the code. That sounds cool
@realrazoblast2 жыл бұрын
@@americansoil8260 sure, except um like the code is 174 exabytes so help
@louisrobitaille58102 жыл бұрын
3:10 "Something I don't really like is semi-colons." This is usually what people who only know how to code in python say... Semi-colons are so useful to easily tell where a line ends.
@craftrumzen23932 жыл бұрын
Exactly, because a semicolon only requires one click.
@Yehor-v7y18 күн бұрын
@craftrumzen2393 two clicks on mobile (unless you hold the dot for 1 second)
@siddhantsingh8022 жыл бұрын
I'm here before this channel explodes in popularity! Absolutely phenomenal AstroSam!!! I will also try to replicate this some day
@AstroSamDev2 жыл бұрын
Thank you so much!
@ritomg12 жыл бұрын
Me too
@underscore__2 жыл бұрын
yup.
@miplol2 жыл бұрын
same
@Wallee5802 жыл бұрын
Is 587th subscription before exploding?
@dynpallomah2 жыл бұрын
i have learnt all my computer-related knowledge by myself in almost 6 yrs and creating a language has been a dream almost from the very beginning. after 6-7 attempts i think i finally got it right. it is the best achievement in these yrs so far, i think. even tho its likely that no one will use or even know ur lang, u learn so much stuff from just trying. and in that regard writing a compiled lang (that compiles into asm) can help understand the fundamentals of computers
@madhuripendyala79302 жыл бұрын
MY DREAM IS MAKING A PROGRAMMING LANGUAGE
@NathanHedglin2 жыл бұрын
Congratulations! Making an interpreter or compiler is a huge task and really helps a developer level up.
@AshtonSnapp2 жыл бұрын
I’ve been working on a programming language called Rouge for a while. It’s primarily inspired by Rust (which I’m coding the compiler and runtime in), but also takes the compile-once-run-anywhere approach and a bit of the project structure from Java, and the syntax is primarily inspired by Ruby/Lua (end keyword so indentation can be ignored). I’ve still got a lot to figure out, such as: - how to write a parser - how to JIT compile from bytecode (until I figure this out the runtime will have to interpret the bytecode) - what should the bytecode instructions be - how to access stuff that is external to the runtime - how to make the runtime embeddable in other programs with custom hooks (for use cases like game modding or app plugins)
@AstroSamDev2 жыл бұрын
Good luck, it seems your project scale is much larger than mine 😁. I still have much to learn, and this project was just my attempt at making something without research and just diving in. I could definitely make something much better if I first saw how others have done it. I hope you get it working soon!
@SimGunther2 жыл бұрын
Anytime I hear "write once run everywhere", I keep hearing "write once debug everywhere" :D
@AshtonSnapp2 жыл бұрын
@@SimGunther That’s also true! Ideally, the runtime would be implemented in a way that any runtime or interpret-time bugs that show up wouldn’t be platform specific. But I don’t really know what I’m doing so don’t count on it happening!
@mek101whatif72 жыл бұрын
Maybe you could just compile it straight to WebAssembly, which is a bytecode standard. From that point you would only need on of the many WebAssembly compilers/JITs/interpreters to run it
@faceboy13922 жыл бұрын
I've been trying to design some syntax ideas for a custom language that I'm calling Aspen, it's gonna be just a bytecode compiler since idk how to do stuff like JIT compiling. I don't really know what I'm gonna do with the language or if I'm even gonna try to turn it into anything more than just some project I work on, but hopefully I can do something interesting with it. Definitely not a project as large as yours, though. Good luck with your language!
@AstroSamDev2 жыл бұрын
Z# is still very early in development, and there are plenty of missing features and bugs. Feel free to make a small game or demo, but it is fairly limited 😄. Also, I have received a few comments regarding my choice of the letter "Z" and recent events. Before you comment about it, realize that I made this language in early January. Almost 2 months before Russia invaded Ukraine! And outlawing a letter from the alphabet we use every day is ridiculous. Please try to keep politics and negativity out of my comments. Thank you! I created a discord server recently, so if you want to talk about programming, art, game dev, or just hang out, feel free to join! discord.gg/9p82dTEdkN
@KanashimiMusic2 жыл бұрын
Are we really at a point where someone receives comments for choosing a letter that may be problematic in a COMPLETELY unrelated context? Is this really how far we have come?
@alexstone6912 жыл бұрын
Could somebody explain what does letter Z have to do with russia/ukraine situation??
@KanashimiMusic2 жыл бұрын
@@alexstone691 Apparently, it's a Russian military symbol and it was used in propaganda or something like that
@mobius77452 жыл бұрын
@@alexstone691 It's just a symbol so Russian forces can know who is ally. Now people for some reason can't see a "Z" anymore because it's like being satanic or something lol
@TheSethQuest2 жыл бұрын
too late, just added Z# to my resume
@andresdarklag2 жыл бұрын
My automatons teacher made us make a language and a compiler, the language that I made is called "Monkey Script", and everything is monkey. Instead of using "+,*,-,+" I used "monkadd" "monktimes" "monkminus" and "monkplus" Data types where: int -> wholeMonke double -> decMonkey string -> strgMonke You get the idea, it was fun, but eventually we had to make the compiler where the not so fun part begins, where you use assembly language, and ended up cheesing the project mostly because of time, just making it so it translates my language to Java and execute it in the spot, teacher didn't notice lmao she never checks the source code for some reason
@AstroSamDev2 жыл бұрын
Haha that is so funny! I would love to see a future of every developer using Monkey Script 👀. It's weird that any teacher that made you program something doesn't check the code, but ha I guess you were lucky then! 😁
@user-dh8oi2mk4f2 жыл бұрын
What language did you write the compiler in?
@ducmhng2 жыл бұрын
@@user-dh8oi2mk4f He said he used assembly
@Solomonwo2 жыл бұрын
@@user-dh8oi2mk4f shut
@user-dh8oi2mk4f2 жыл бұрын
@@Solomonwo ????
@bananacraft69 Жыл бұрын
I think many people would be interested in a tutorial(series) on how you made this and how to make a language yourself.
@kernelpickle Жыл бұрын
Exactly, because I honestly couldn’t care less about how it differs from the languages that were his inspiration, or that he could use it to make a game as simple as Pong-he left out the most interesting part, which is the process he went through to make it. I’m now wondering if he just re-skinned another language, by writing a translation layer that just converts everything he typed into the original language which already has a functional way to translate the higher level code into the code executed by the CPU or if he got down into x86 assembly code, and worked his way up from the bare metal. Or was it something in between? If there’s nothing inherently different going on that one of the million other languages we have, then we’re at a point where we’re just making it easier to read and write, which is kind of pointless when we could just keep working on LLMs so that they can just be given a description of the parts of the program you’re trying to write, and it just translates that into a binary that compiled for your CPU. Why edit code when you can just edit a bunch of pseudo code and comments like the kind a king might bark at peasants forced to do his bidding. Then debugging would just be like grading an English paper, and admonishing it for it’s mistakes.
@Hapasan808 Жыл бұрын
@@kernelpickle Agreed, the part I wanted to see was how he made his compiler. What you are thinking of is a "Source-to-source compiler." For example, coffeescript, which compiles to javascript. EDIT: That's a good question, I wouldn't know exactly how to create a binary off the top of my head without researching it. 1: You could package your compiler with GCC, then your compiler just translates it to a CPP file, (source-to-source) then just run it through GCC to create a binary, which would be kind of lame but it would work. 2: Or you could create an interpreted language (so not really a compiler) that just reads and runs your codes text file. It creates no binaries. To create a binary, you'd somehow have to translate it into machine code. I'm not exactly sure what's the best way to go about that, e.g. if there are some shortcuts without being an expert of machine code.
@FallofDarkness55-Resurrected Жыл бұрын
You should go through the process of how you created your programming language. This is so frickin' cool, man. You are an inspiration.
@itsAdopo_DevXD Жыл бұрын
what if make with this language a GameIngine cause it looks a little bit ez than c# or c++ , i hop u ready my comment and why not make one if u can (Or u can"t do that :O ) just kidding :) Why not just make a simple one and make updates on it im just saying
@somebody_2837 Жыл бұрын
@@itsAdopo_DevXDI'm designing a language right now, I'll think of making a discord server, but I'm not sure if you're old enough to be on discord after looking at your speech patterns.
@FluffScripts Жыл бұрын
@@somebody_2837 So not knowing english as a native language means they're underaged? Nice logic buddy.
@somebody_2837 Жыл бұрын
@@FluffScripts No, you clearly never saw an underaged person on the internet. Many people whose first language isn't English are generally more articulate than this. Pay attention.
@FluffScripts Жыл бұрын
@@somebody_2837 You'd be surprised. I've been on the internet for over 14 years, I run an entire community and such. Quite able to distinguish, don't be so quick to judge people online.
@UnderfundedScientist2 жыл бұрын
Absolutely legendary , I learned a ton and it was super interesting
@AstroSamDev2 жыл бұрын
Glad you enjoyed it! I had a lot of fun making it.
@UnderfundedScientist2 жыл бұрын
@@AstroSamDev it's always something magical when you enjoy what your doing
@Red_Biker_Dude2 жыл бұрын
This is a really good video that clearly has effort put into it. More people need to find this channel!
@upwrdmusic2 жыл бұрын
I finally finished version 1 of my programming language yesterday. What a coincidence seeing your video!
@AstroSamDev2 жыл бұрын
That's awesome! I hope you learned a lot while making it, I sure did! 😄
@DevNoob2 жыл бұрын
I'm always so intruiged about people making their own language. Very impressive. Really, really cool!
@AstroSamDev2 жыл бұрын
Thank you very much!
@yayer_272 жыл бұрын
That is amazing, congratulations on such a good achievement! You're an awesome programmer, ncie job man.
@dtikvxcdgjbv7975 Жыл бұрын
Congratulations, man! Your work is encouraging and inspiring to others.
@sixty5022 жыл бұрын
Can’t believe I’ve not found you before. This video is exactly the sort of thing I love
@GGDev72 жыл бұрын
absolutely awesome, seeing you creating your own language is absolutely amazing, keep it up with your amazing video dude! YOU ROCK!
@IlliaZhdanov Жыл бұрын
3:06 oh no you know its bad when someone removes THE SEMICOLONS
@Dorbellprod2 жыл бұрын
Sam you've come so far. This is quite awesome ...now make that compiler. 9:13 BRO I AM THE BALL LETS GOO
@Venopon2 жыл бұрын
A triangle calling a circle, "Pointless." Z-Sharp calling C-Sharp, "Pointless."
@blacklistnr12 жыл бұрын
This video was such a roller coaster for me: *sees title * wow this must be an impressive series *sees video length* wtf!? do they add a text macro prepass to python? *talks about complexity and languages* oh this must be quite insightful after all *half the video done* Soo.. the important design decision are its name and syntax sugar? This must be a troll toy language after all *sees it syntax highlighted* wait wat? I blinked and now it has a language server, a formal syntax specification and the interpreter seems to work *Console only* I see.. this is a demo of an interpreter for this language, pretty cool *Game with real time graphics* Excuse me!? are skipping steps again, type inference, optimisations, JIT, LLVM + GPU shaders? *Performance issues with sprites* Phew no steps skipped this time, I get it *Debug mode* *Table Flip*. ...This goofball is actually a genius *checks github* *looks for AST and nodes* *finds only anyops.h* O_o I think I'll come back in an year when this channel blows up
@KanashimiMusic2 жыл бұрын
It was the interpreter (written in C++) running in debug mode, not the program he wrote in Z# :)
@madhuripendyala79302 жыл бұрын
@@KanashimiMusic Did You Know There Is ZenScript(ZS!?!?)
@azrealIPM2 жыл бұрын
@@madhuripendyala7930 one thats not relevant and 2 thats ZS not Z#
@LostGameDev1022 жыл бұрын
@@azrealIPM ZenScript and Z# both have the same file name .ZS
@Zytron2 жыл бұрын
@@LostGameDev102 actually that's pretty interesting but still not relevant to what Nyde said would be relevant in general comment section though
@TAPgiles2 жыл бұрын
“Here’s how I made an interpretive language. I decided on a couple things I wanted to work differently, and came up with a name and logo. And it became real somehow.”
@idoblenderstuffs Жыл бұрын
honestly seems like a really really great beginner language, that doesnt bother with all the complicated parts of graphics libraries or stuff like that. if this got more people working on it, it could end up as something really really good.
@SuubUWU2 жыл бұрын
We had a similar project for my Systems Software class. It’s not a creative as making everything from scratch but we did have a semester long assignment where we essentially built the PL/O language from scratch
@Fr0stKnight0k02 жыл бұрын
Excellent content! I learned a lot from this!
@LandonThePancake2 жыл бұрын
im suprised this doesnt have more views. very good video
@v0xl2 жыл бұрын
I've written a couple of assembly-like langs before that compile to BrainFcuk, but you inspired me to create a better one. btw it looks like it was partially inspired by love2d
@KanashimiMusic2 жыл бұрын
Compiling to brainf*ck sounds fun, that's like a completely different level of messed up
@egg.loafffff2 жыл бұрын
Brainfcuk XD
@festivityreal2 жыл бұрын
I've been working on a Programming language called ENG, Which uses very english like syntax. There are primary and secondary functions, Primary is the say (print), and display (Explains itself0
@festivityreal2 жыл бұрын
more info: display sucks, its the most difficult thing to use, you need to draw and reasset it
@SCRPXXL2 жыл бұрын
Damn I was thinking of doing something similar but I knew it would have been very inefficient, good luck.
@festivityreal2 жыл бұрын
@@SCRPXXL Thanks bro, the language will be getting new functions called spriting`s (display,if i am pressed(),etc.)
@Mamadouwuryooo92-c3f2 жыл бұрын
Make a discord server for its devolpment. I am very intrested in it
@waseemq15222 жыл бұрын
Yes the discord server idea is lit
@Nick-lx4fo2 жыл бұрын
Thanks for explaining Pong, I really never heard of it until this video. Jokes aside, great explanations and aesthetics!
@dm99102 жыл бұрын
There's so much going on in this video I think you should have split it into 3 parts: the language design, the implementation, and then finally demoing the language with your pong game. It would have been nice to see you go into more depth on this, especially on how you actually went about writing the interpreter and graphics engine, 10 mins really doesn't do it justice
@atraxisdarkstar2 жыл бұрын
I've just started learning Python, and seeing this video was really inspiring. Often I see little programs written in other languages, and would like to try making them in Python, but don't always know the different syntaxes and keywords. I would like to write a program one day where you can code in one language and then translate it to another syntax (turing Python code into Java, etc) Right now though, I am trying to write a simple chess game where on the player's turn, the value of moves is shown by color, so you can "see" why certain moves are better than others.
@Andrei-qi4tm Жыл бұрын
you can convert python code to java with chatGPT :)) maybe he might help you learn to code better, i'm using it and i learnt so much
@TheCardsmania2 жыл бұрын
Your project is super. I tried recently to create mine, and your hints could help me.
@cellmachiner2 жыл бұрын
Your channel is criminally underrated bro, best luck to you in the future with your channel
@mkpanda2 жыл бұрын
This is awesome! Feels like you will explode in popularity.
@wiking28882 жыл бұрын
Finally... A person who actually credits EarthBound for its songs
@jacksun16042 жыл бұрын
Very high quality video, great job!
@dsi-films12642 жыл бұрын
Wow I've always wanted to make my own programming langauge and have thought about it for quite a while just because although other reasons the thought of being able to control everything in it to be how you like and how it looks and also making it really good (design wise), Glad to see someone make one! I saw a comment earlier to this about making your own computer from scratch like it's own processor, and other computer parts etc., creating your own entire operating system for it and then possibly (this could be challenging) have your own computer language to run most of the things in it which would be really cool to see, I've always considered that too and it would be an awesome thing to see you make. I saw you reply about thinking of that idea and how it was similar to jdh and Ben Eater's projects in that comment which are some of the channels I was inspired by too and I was shocked when I saw that (but that was probably unsurprising), insane how you can find people with super similar interests. I'm really happy I found this channel and I can't wait to see you grow more, you have a great personality and voice and the editing+ideas in this video were all on point! It feels like i've struck gold and something super relatable, thank you and continue making more videos because it's been amazingly fun to watch
@turquoisex01 Жыл бұрын
After clicking on this video I started imagining how would my own programming language look like, an then you do anything I imagined.
@turquoisex01 Жыл бұрын
Also it's basically Go
@SamudrarajOfficial2 жыл бұрын
so its basically Python with curly braces and without colons
@thatweakpowerlifter25155 ай бұрын
Yeah basically
@hachimori_wtf2 жыл бұрын
underrated video, underrated channel. Good video and easy to understand
@TheStickCollector2 жыл бұрын
I've always wanted to do this Seems like a good challenge when I learn how to code efficiently
@thewitheredstriker2 жыл бұрын
same
@KivixMAIN2 жыл бұрын
ur toooo good at it! ur my inspiration tyy!
@tomsterbg81302 жыл бұрын
Congratulations! You just made a language somewhere between C# and Lua
@rubenuijtde2 жыл бұрын
Here just before 1K subs. Can't wait to see you blow up! Within the first 10 seconds I literally already thought I was watching a channel with 100K subs. Amazing stuff!
@AstroSamDev2 жыл бұрын
Wow, thank you! I'm so happy you enjoyed! 😁
@meercat18802 жыл бұрын
this is super cool. I actually really want to use this language at some point
@AstroSamDev2 жыл бұрын
Thank you! I hope that by the time you do use it, I've made it better. There are issues with syntax pickiness, because the code needs to be absolutely perfect, even down to the spaces and parenthesis.
@doublepmcl63912 жыл бұрын
NOICE video btw, also noice choice for the music in the background 😀
@wijiler58342 жыл бұрын
I'm making a compiler and this was super inspiring for me
@arthurstrulev43802 жыл бұрын
Big improvement from your last videos. I'll be here for the ride.
@renatmukhametshin75862 жыл бұрын
Lol u just made python out of c#
@samtheking57596 ай бұрын
if python and c# had a child...
@TheCodeTinkerer2 жыл бұрын
You have a very great selectrion of background music in you vidoes. Great that you actually list it.
@yulin842 жыл бұрын
very cool u almost sold me on getting rid of semi-colons but what about the cases where multi-lining some code makes it more readable
@AstroSamDev2 жыл бұрын
You are right, I think there are some good use cases like that. I'm a person who normally uses C-based languages, which do end with the ";". I just wanted to make something a bit more unique, and a change of pace from what I normally might use. (Even though it's been pointed out to me that Z# really resembles python, so maybe not THAT unique.)
@dukkcc22 жыл бұрын
WOW! This channel is underrated. Good job!
@deus85462 жыл бұрын
How about building your own computer from scratch (by making our own components like processor, mother board ans so on), then developing your own operation system and finally building your own computer network?)))
@AstroSamDev2 жыл бұрын
Really cool idea! I've actually been considering a project like that, similar to the projects jdh or Ben Eater have made. The biggest issue with building a custom processor though (instead of using something like a 6502 or similar) is a low efficiency and it could be slower.
@nikkiofthevalley2 жыл бұрын
@@AstroSamDev If you do end up doing that, I would suggest making it pipelined. This adds complexity, yes, but it allows for (some) parallelism. This (simplifying a bit) allows for more instructions to be completed per unit time. I'm actually working on a pipelined 16-bit processor with more advanced features than I've seen of 16-bit home-built processors before. Those being pipelining, 8 input and 8 output ports (usually there's only 1 or 2), integrated floating point hardware, and a couple more odds and ends. So if you have any questions or confusions, you can ask me.
@thetiker97192 жыл бұрын
Broooo, you are so underrated you deserve so much more! I love this video!
@porky11182 жыл бұрын
Compiled or interpreted is not something you have to decide on when creating a programming language. Every language can be compiled or interpreted.
@0x1EGEN2 жыл бұрын
While technically true, it still important to consider when designing the language. A dynamically typed language for example would not suit well as a compiled language since you would need to do a lot of runtime type checking & assertions. At that point you might as well just use an interpreter to do it for you.
@jxcob46582 жыл бұрын
he really had to hit us w/ "I use arch btw"... amazing video!
@beewyka8192 жыл бұрын
It should also be noted that with semicolons you can spread a single instruction out over multiple lines, which is extremely useful for cleaning up long function headers, long lines of chaining operations (multiplications, additions bitwise, etc.). You can't really do this without semicolons and instead have to accept the fact that your single function header or chain of multiplication consists of a single 150 character long line. Also I always thought the JS and python way of not having to declare param types and return types overall harms code readability and forces you to compensate by writing additional comments saying what the variable types are. This is typically not a good thing. You want code to have a certain degree of readability in order to reduce necessary comments. Good code should not require many comments to be able to comprehend. B/c of this I always have significantly more trouble working on someone elses JS code than I've ever had working on someone elses C/C++ or Rust code. Ofc this is all mostly just my preference.
@volbla2 жыл бұрын
You can always define other ways to spread an expression over multiple lines. In python newlines and indentation are ordinarily integral syntax, but they are ignored inside enclosing brackets. This automatically applies to lists and function parameters. I agree that finishing statements with semicolons is more unambiguous, but on the other hand, for the majority of code you write they're just a tedious formality. To each their own :)
@fdwr2 жыл бұрын
"You can't really do this without semicolons" Sure you can. A statement ends when the scope is complete and an expression is complete, and so any open parens or unresolved binary operators keep it open. As 20 year veteran of C++, I'm used to them, but I also see they are in 99% of cases just redundant visual noise. "not having to declare param types and return types overall harms code readability" Concur. A function that can accept anything and then blow up at runtime is not as robust as a function that can accept a contract-fulfilling interface caught at parse time.
@Blinkers2007GameDev2 жыл бұрын
That was amazing. Could use this for future projects! Thanks
@takis762 жыл бұрын
This video didn't present how to create your own programming language.
@atlantic_love2 жыл бұрын
It's just a stupid attempt at promoting his own skills.
@federico.r.figueredo2 жыл бұрын
What a beast my man! Can't wait to see a compiled language too.
@daxillion2 жыл бұрын
Could you make a step by step tutorial to do something like this? I'm a 15 year old programming fan who is eager to learn anything and everything, dreaming about following in the steps of Markus Peerson and making a game from scratch without use of modern engines. I'd really love to at least try and make a language like you did!
@declan_youtube Жыл бұрын
Javidx9 has some really good tutorials on creating games without using modern game engines like SDL, check his channel out!
@catriverr2 жыл бұрын
Hello AstroSam, you were so correct about the programming dreams. It has always been my biggest dream to once make a programming language, and about a month ago when I saw this video I was inspired by you to make my own. I've looked at your code and tried to learn how I could make one myself, and today is the day I published it to github! Thank you.
@asapstudios38932 жыл бұрын
Hi like yours it’s mine to create my own language can you guide me in this where to begin and what to learn, if any guides to follow?
@catriverr2 жыл бұрын
@@asapstudios3893 I recommend working on splitting strings into tokens, such as: "5 + 5" converted to num_5 plus num_5. After this you can add functions to these tokens, such as plus being add first value to second value. I personally did not follow any guides but I recommend checking youtube for building a programming language. mine is built in c#, but I recommend c++. Any compiled language works to be honest. Wish you luck with your language!
@porky11182 жыл бұрын
You don't have to design both, the syntax and the semantics, when creating a programming language. They could be seen as separate projects. I hope, one day, all language semantics will be defined in terms of hierarchies (nested lists of symbols and lists) and all syntaxes will expand to these lists.
@petermuller6082 жыл бұрын
I don't get your drift. Syntax and semantics are what define a language, how can they be seen as different projects?
@porky11182 жыл бұрын
@@petermuller608 Not sure, where I should start to explain. I assume you don't know much about Lisp. Lisps have a very simple syntax: (operation arguments...) This syntax is also called S-Expressions. For example (+ 1 2) would be "1 + 2" or (+ 1 (* 2 3)) would be "1 + 2 * 3". The operation doesn't need to be a function. It can be what most languages use keywords or special syntax for. Most Lisps are garbage collected dynamically typed languages, similar to python. But it's possible to use this simple syntax for any kind of language. And there are some lower level Lisps like Scopes and Dale. Same basic syntax, but different semantics. What I mean when talking about semantics, is what features the language has. Dymamic/Static typing, GC, structs/classes, type system, borrow checker, compile time features, etc. There are many ways you could syntactically define them. They would still stay the same feature. If you have some general intermediate representation, which should basically be s-expressions, never as texutal representation, but as trees of symbols and sublists, you could have multiple syntaxes to map to the same semantics. There could be some general syntaxes like simple s-expressions or something indentation based like Scopes list notation (SLN), or some special purpose syntaxes, which only work with this specific semantic. I hope, this helps you to understand, else feel free to ask more concrete questions. I might also add some examples.
@petermuller6082 жыл бұрын
@@porky1118 thanks for the in-depth reply! Since most languages are parsed into an AST, and an AST can be represented using s-expressions, isn't this already what you hope for?
@porky11182 жыл бұрын
@@petermuller608 No, since language ASTs are normally not exposed to the programmer/user. The exact ASTs are some compiler internal thing, which might just change in the next version. But if some language had some stable AST, and exposes it to the user, we're almost there. Writing an S-Expression to AST converter should be pretty simple. (writing an S-Expression to language text converter also shouldn't be too difficult, but that seems like a lot of boilerplate without any real benefits) It would be best, if the compiler would just take in S-Expressions (preferably as lists, not as text) instead of some textual representation. (it should also be easy to have visual representations of S-Expressions, and that tool would basically work with any language; maybe you would need to add some language specific definitions to make it usable; I could go on a lot, but not sure, if it would even interest you).
@kingpennotch81512 жыл бұрын
Dude this is actually insane!🤯 I hope I can do this one day, I can't wait to see you blow up one of these days! 👏
@Perrynatufe91052 жыл бұрын
Please can you make a tutorial, on how you made the language? I really love this content, thank you
@AstroSamDev2 жыл бұрын
I'm happy you enjoyed the video! Making a tutorial on this project would actually be pretty difficult, and would take multiple videos. What would you like to learn from a tutorial, if I made one? If you wish I could make a video explaining how it works, without doing much actual C++ programming. 🤔
@Perrynatufe91052 жыл бұрын
@@AstroSamDev yes 👏 please, I would really appreciate that. Thank you
@Perrynatufe91052 жыл бұрын
@@AstroSamDev I would love to see how the interpreter was designed and implemented
@pineapplerindm2 жыл бұрын
I'd like to see how the interpreter parses the code
@officebatman9411 Жыл бұрын
This is really inspiring! Would love to see you explain how you made everything and what are the different features you implemented
@Owen_loves_Butters2 жыл бұрын
Definitely seems like a mix between C# and Python, which might actually be useful.
@teeraponjeamphue29412 жыл бұрын
I love this content. I feel like u did the really really big thing for this video and this make many of ppl's dream come true(at least me). Thx for your z#. I hope one day it's hit and everyone use it global.
@Michel-dx1bn2 жыл бұрын
the name didn't age well
@JayCode_dev2 жыл бұрын
That was a interesting video! Good job!
@AstroSamDev2 жыл бұрын
Glad you enjoyed!
@Guy_Sandler2 жыл бұрын
What a coincidence, I wanted to make a similar thing to this and good thing I found an explanation to this Also you basically combined js, c# and python
@aquamxrine2 жыл бұрын
this is so high quality! i thought you would have had millions of subscribers! underrated as heck
@yottabbb2 жыл бұрын
“zed sharp”
@adaai23842 жыл бұрын
This is incredibly cool. Keep working on it!
@Sybyh2 жыл бұрын
I already made a language and it's funny how the syntax of Z-Sharp looks like the one I made otherwise well done :D
@AstroSamDev2 жыл бұрын
Well I did attempt to make something similar to the languages I use often with the things I like about them. Mine reminds me most of C#, PHP, and Python. Thanks for watching! :)
@Sybyh2 жыл бұрын
@@AstroSamDev the second language that I made remind me little bit to Typescript and Golang
@ChrisM5412 жыл бұрын
Good video, thanks for the upload. Slight correction at the start...at the advent of computers and for some years later, the only language used was not a compiled one (that would come later) - it was assembly language, a 1:1 mnemonic version of the CPU's instruction set i.e. machine code. At the same time as writing in 'human-readable' assembly, programmers included the machine code equivalent opcode & operand beside each line (much like what you see in a disassembly today). The machine code would then be loaded into the computer. Remember, all opcode mnemonics (assembly instructions) are, obviously, known at the finalisation stage of creating a new CPU instruction set...assembly language is simply human readable machine code. Compilation is a whole different world to assembling !!
@mycatsarefat66362 жыл бұрын
Not having return times or parameter types can cause a *ton* of runtime errors. I see it a lot in python too. It's easier to just deal with the types rather than risk a mountain-load of bugs. Also, having to stretch out every line of code no matter how small it is can just be the opposite of clean code (having to call 5 functions that are like 5 characters long).
@peacefulexistence_2 жыл бұрын
Some corrections: 1:42 it's more complicated than that, all that a compiler really does is translate a language of a higher level (more abstractions, less control over the hardware) to one of a lower-level. Most languages actually involve compilation at some step. 1:44 actually they depend on many (usually), for example on linux you have libc, the kernel.... Kernels depend on the BIOS or a bootloader, a bootloader either depends on BIOS or UEFI, your CPU actually runs a little computer inside of itself which decodes more complex instructions... 1:56 Actually this depends on the language. LuaJIT is as fast as C in a few things. Although both are compiled, while C is AoT (Ahead of Time), LuaJIT is JIT (Just In Time), which compiles code while interpreting it... It's a mess 1:59 Machine code can and is being edited. There are many ways to patch binaries. It's an entire field, Reverse Engineering, belonging into Cybersecurity/Hacking. 2:06 Actually almost none do. Take python for example. It compiles your code into a bytecode, which it then interprets. So does Java and C#. Except Java and C# do it separately, while python usually does it all at once. Although you can compile and run Java at once and precompile python. 2:15 As stated above. Also, this is what your CPU does, too. It interprets machine code. 2:19 That's what JIT is for. It optimizes the code as it's running. 2:24 Since many languages are a weird mix of interpreted/compiled, like for example Java, you can view and edit Java code while it's running. 2:46 Actually this is C-like syntax which many languages borrow, including C# 3:35 So, a weird mix of dynamic + static typing? Not sure I understand the reasoning, it seems like a weird decision.
@mingsumsze60262 жыл бұрын
Honestly I think you might be a little too harsh on him. All of the stuff he talked about are accurate. Compilation generally yields efficient code but harder for error diagnosis whereas interpretation is the opposite. Also standalone programs are usually referred as programs that do not require runtime dependencies (as all of them are bundled into the build). All programs will depend on the kernel because it is being run on it. “Depend” is not an accurate phrase to describe the relationship between bootloader & kernel. Bootloader LOADS the kernel. JIT should not be considered as interpreted. Mixing between dynamic and static typing is not weird at all. More dynamic typing = more type inference but less performant. More static typing = more room for optimisation. Many languages sit in between.
@камбой-ш4к2 жыл бұрын
Z for special operation?
@sergiorome42 Жыл бұрын
If you could make a language like C++ and get rid of the semicolons and parentheses for arguments, and make the syntax more readable, I would definitely switch to Z++
@s-codes142 жыл бұрын
Damm, I've always dreamt of creating my own language but gave up after realizing the effort and time i takes to making a reality
@AstroSamDev2 жыл бұрын
I'd start by making a Brainf*ck interpreter or something first, it has super simple instructions and could be done in less than 1 day. Then adapt and add your own things to make it unique and learn. Have fun programming! 😄
@user-dh8oi2mk4f2 жыл бұрын
@@AstroSamDev The problem with a bf interpreter is that it doesn't really teach you how to parse grammar. All you need is a loop and a switch statement, which doesn't accurately reflect how you would go about parsing a real language. Nonetheless, it does give you some basic knowledge of how lexers work, because a loop and a switch statement is all they really are.
@AlwaysWinning2 жыл бұрын
this is gonna blow up gl man
@orangeleaf362 жыл бұрын
This looks like a programming language i could make a game with (besides python)
@r4fa3l592 жыл бұрын
Your channel is really underrated!
@ShiloBuff2 жыл бұрын
I've always wanted to make my own language that was unique, intuitive and the simplest and straight forward language ever. Sadly I don't see there ever being a direction that hasnt already been done, or something thats not counter-intuitive to itself. Javascript really is almost the perfect language when it comes to ease and also common syntax. The only idea I can think of is some kind of AI language where you just type whatever you want in human language and the AI tries to understand and convert the code, but that's not a practical goal. I guess my idea would be best suited as a visual scripting language.
@zahhym2 жыл бұрын
I would check out CodeX by openAI
@zoemarilyntuttle6772 жыл бұрын
Perfect one with a complete step by step details u had shown.. thx u !!!
@СлаваКучумов-к2з Жыл бұрын
Z??? нинадо дядя...💀
@frunzaverdero21632 жыл бұрын
So, i made pong in c++ a while ago and i was familiar with what you did, but i didn't understand how you choose the directions and the speed of the ball after it hit the lines. Watching this video was very inspiring and i feel motivated to do a new project.
@AstroSamDev2 жыл бұрын
I forget the exact method I used, but it involved calculating the angle using the distance the ball was from the center of the paddle and some trigonometry functions.
@luger.2 жыл бұрын
Wow. This is amazing! I might try to make something in Z-Sharp, and look forward to doing so. Good job AstroSam! How long did it take to make the language?
@AstroSamDev2 жыл бұрын
About 1.5 months, but I still took breaks and also had school
@TheCaptainMoo2 жыл бұрын
Super cool video! Really interesting to watch and very inspiring :D
@thetrayler19096 ай бұрын
Наш слон 💪🐘
@abelkidanemariam64852 жыл бұрын
The quality of the content is so amazing. we will watch your career with greater interest 😊😊
@h77-n3l2 жыл бұрын
Apologies in advance as this might sound elitist, I noticed the trend of "no semi-colon" often liked by non-veteran developers. Back in the day, it was visual basic developers with the begin end keywords, javascript still suffers from not enforcing semicolons, restricting the expression of code blocks.
@AstroSamDev2 жыл бұрын
Don't worry, I totally agree. I actually mostly use languages that use semicolons, and I think I prefer them. There may be a change in the future that enables them in ZSharp.
@PotatoVariety2 жыл бұрын
Z# actually looks like a more polished C#, but maybe with more bugs.
@aleksaradulovic1199 Жыл бұрын
i would ha made the first ra**st programing language ever. It would have difrent sintax dependin on the race you chose, and it wold run at difren speads. Obviously the black woukd be the fastest
@sk8terkyd326 Жыл бұрын
bruhhh
@pebaz Жыл бұрын
I know this is a minuscule detail, but when showing `ZS.Graphics.Init()` and explaining the title argument, having the window unfocused initially and then bringing the app to the foreground caused the title to no longer be greyed-out. The amount of mental clarity that took to even think of using the Windows Desktop Window Manager for such an effect is inspiring. ⭐⭐⭐⭐⭐
@rickv91802 жыл бұрын
This inspires me to excel in Computer Science, thank you really
@hpw-dev2 жыл бұрын
Z
@themarauders152 жыл бұрын
Great video! Just a little suggestion, it would be so cool if the comments were ~