Horizon Zero Dawn: A QA Open World Case Study

  Рет қаралды 17,708

GDC 2025

GDC 2025

Күн бұрын

Пікірлер: 18
@Leonardorth.
@Leonardorth. 2 жыл бұрын
Awesome talk, thanks for making this available !
@DUHRIZEO
@DUHRIZEO 5 жыл бұрын
It might finally be time to invest in some better audio equipment for these talks. While very informative this is one of the biggest things I see that could improve, with some of these uploads being very hard to understand.
@J-MLindeMusic
@J-MLindeMusic 5 жыл бұрын
Hot damn, do I love this game. Can't wait for the sequel!
@kyonru
@kyonru 5 жыл бұрын
Amazing talk!!!
@sylvainouillon988
@sylvainouillon988 8 ай бұрын
Thank you very much for this talk, still so many to note and works on on out side !
@AceHardy
@AceHardy 5 жыл бұрын
👑
@Diverdjent
@Diverdjent 5 жыл бұрын
✌🏻😍🏹🤖 I love Horizon. :D
@onefoxstudio
@onefoxstudio 3 жыл бұрын
Ehm
@sunnysmile729
@sunnysmile729 2 жыл бұрын
she so Cute 1:00
@Flonfl0n
@Flonfl0n 5 жыл бұрын
Does she even want to give this talk?
@burningflag3679
@burningflag3679 5 жыл бұрын
LOL i think she's nervous cause her voice is shaking the whole talk. But yeah do think i get where you're coming from
@unconn
@unconn 5 жыл бұрын
Incredibly boring talk. So sad to see QA in one of the exciting industries as GameDev in such a bad shape.
@kyonru
@kyonru 5 жыл бұрын
what are you talking about? As a dev, this talk was incredible, really amazing to know how a studio like Guerrilla manages to deliver a project as big as Horizon... This talk gave me so many ideas of how to test my future games...
@unconn
@unconn 5 жыл бұрын
@@kyonru as 15 years in QA, mostly in bloody enterprise, I can say that this is pretty sad. Total domination of exploratory testing and very limited automation. It would be interesting to look at their coverage metrics.
@kyonru
@kyonru 5 жыл бұрын
@@unconn yes, definitely. But that doesn't makes the talk boring, well... Probably to you that you might already know most of the topics.
@dicksonZero
@dicksonZero 5 жыл бұрын
it shows how little resources were given to QA in this game. however, i respect that this is their first time doing open world testing, and that they couldn't afford more automated testing. i did expect them to talk about recording game inputs and determinism and replaying actions to reproduce a bug though
@mkalte666
@mkalte666 4 жыл бұрын
@@unconn Coverage metrics for games and game engines are basically nonexsistant. Its really really hard to (unit-) test a rendering engine; or interaction of things in a complex world. Shure, you can verify that the story blocking must-kill NPCs will always follow paths on the navgrid. That wont help you however if the player just never even walks there, or manages to do something weird to jump around them or something. How would you even test for that, except throw people at it?
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