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In this tutorial take you through an in-depth explanation of how we connect players to each other using Unreal Engine's Online Subsystem. After my in-depth explanation we setup the session nodes in the create, server browser and join session widgets.
We take a look at:
- What makes up Unreal Engine Multiplayer
- Dedicated servers, Client-server (Listen-server), peer-to-peer
- The Unreal Engine Default Subsystem (Online subsystem)
- 3rd party subsystems (Steam, EOS etc)
- The relationship between Sessions and Replication
- Pro's and cons for each server model
- How to create sessions, find sessions, join sessions, destroy sessions
- Setting up the Host Game widget, Server browser widget, and Join game widgets
✔️ What are we going to make in this series?:
In short it will be PUBG but with Bean characters.
We will have:
- A Battle royale Map
- Full Steam Session setup for connecting to games (Host, ServerBrowser, Join)
- Multiplayer characters
- Picking up Tools / Weapons
- Multiple weapons
- Lootcrates
- Flying out of an airplane
- All kinds of UI and HUD
- Match flow logic
And basically everything that a battle royale needs
#unrealengine #tutorial #multiplayer
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