Hotfix 5.0.2 : NURGLE Mechanic Fix - Thrones of Decay Total War: Warhammer III

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MercytheMad

MercytheMad

Ай бұрын

Warhammer III Hotfix 5.0.2 Patch Notes: community.creative-assembly.c...
Hotfix 5.0.2 Nurgle Update. Infections Cap Total War: Warhammer 3
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Пікірлер: 26
@MercytheMad
@MercytheMad Ай бұрын
Hotfix 5.0.2 Patch Notes: community.creative-assembly.com/total-war/total-war-warhammer/forums/7-patch-notes-amp-announcements/threads/5113
@vallergergo737
@vallergergo737 Ай бұрын
Now only if they could the tags on the Nurgle heroes, so their traits actually bloody work, because as of right now, most don't :(
@Garret007
@Garret007 Ай бұрын
thanks mercy!
@Gr_ywind
@Gr_ywind Ай бұрын
"Only works in field battles." Watch me rage as the AI inevitably does a fucking Benny Hill every, single, time.
@POOH_LY
@POOH_LY Ай бұрын
A bit unrelated, but I don't understand why Skaven single entities still don't get replenishment when choosing the replenishing option after winning a battle. It's been like this since WH2, and they said they fixed it in WH3, which is true for other factions except the Skaven for some reasons.
@FoReJeR
@FoReJeR Ай бұрын
Another intended nerf for Skavens!
@mariowattimena4013
@mariowattimena4013 Ай бұрын
Do they still not fix cultist speed buff trait? Was it that hard to change it from lord's army to hero's army?
@gurrakalas5093
@gurrakalas5093 Ай бұрын
The "plaguegeist" trait for all nurgle heroes does not work either. Q:Q
@CH-ml4rz
@CH-ml4rz Ай бұрын
None of the heroes w/ Lord’s Army traits have been fixed
@pawzom2564
@pawzom2564 Ай бұрын
Max infections should be 777.
@faeezf
@faeezf Ай бұрын
Yeah I was wondering why 37? Is that special nurgle number? Destroyed 3 stacks of orc army, and received 37 infections 😅
@uniclan
@uniclan Ай бұрын
Anyone else noticed the decrease in plague cultist movement range?
@SilverKnightXx
@SilverKnightXx Ай бұрын
Jeah I did too
@comradestarbucks2726
@comradestarbucks2726 Ай бұрын
Wait, is it my fault that the Nurgle chaos lord and sorcerer hero don’t have Nurgle authority?
@clockmonkey
@clockmonkey Ай бұрын
Anything the Devs do will go through testing, and things are bound to be missed. What seems to be working is early access and players embracing the game is finding stuff that needs to be fixed and we are getting that done I'd say quickly. Moving forward there's two things I'd like to see. Early access for people who will really dick around with the game, try things that aren't intended, break it and think creatively about how to exploit well intentioned mechanics. Secondly I'd like to see Single Faction DLC scheduled and released so that anything new is developed, tested and fixed, runs smoothly for a while then we all get excited about the next one. As important as the actual content of Releases is excitement, we don't need the shitty trailers but want new game features, new units we can recruit and enjoy using, Heroes that can unlocked without a fecking pantomime and more people playing the game. We'll get what we are given though, and I suspect it won't be halflings, Amazons or Men fish in my lifetime.
@scrump6604
@scrump6604 Ай бұрын
Can they fix the new Chaos Lord not being able to ascend to a Demon Prince at all?
@MercytheMad
@MercytheMad Ай бұрын
Yes, I reckon they can. When they will is another question!
@jakobrandel8105
@jakobrandel8105 Ай бұрын
Isn't the small battles thing still annoying as the AI hates going on the offense without a massive superiority?
@riccardo393e7
@riccardo393e7 Ай бұрын
Why it is still capped…? i mean its better but why
@czareknowak5805
@czareknowak5805 Ай бұрын
Why it have cap wtf. it should not have cap, why you dont get rewards for play hard battle....
@Garret007
@Garret007 Ай бұрын
valid question
@Laid2Rest94
@Laid2Rest94 Ай бұрын
Because it’s tied to military buildings and plagues. Balance is there so the game doesn’t become trivial after winning a few battles.
@czareknowak5805
@czareknowak5805 Ай бұрын
@@Laid2Rest94 So the game requires you to play each fight manually and always force you to no kill your opponents so that you get 2x 100 infections from each fight...
@007whiterussian2
@007whiterussian2 Ай бұрын
i mean by turn like 25 i was getting almost +100 a turn passively and i just completely snowballed. I think the slow roll for nurgle is how they should play and too much early infections might hamper the fantasy
@MercytheMad
@MercytheMad Ай бұрын
Yeah it gets a bit better later on, but the 37 slowed down the start to an unintended degree. It wasn't intended that you get almost no infections from battles - you are supposed to harvest your enemies, it was just bugged and the cap was accidentally put way to to 37 instead of 150. Now they put it back to to 100, a bit lower than it was originally I believe. IMO it is better now, the cap is still pretty low, I don't think it ruins the slow roll vibe.
@j.jbinks9669
@j.jbinks9669 Ай бұрын
What a ridiculous decision to cap a resource that THEY HAVE MADE scale with casualties taken post-battle. I guess there's just no incentive to fight huge battles as Nurgle, which is just a damn shame. This whole DLC has just been amazing OP units that are getting nerfed in a month or so with some broken and half-cocked campaign mechanics sprinkled in.
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