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In Hotline Miami, Dennaton has crafted an amazing ability to build up an expectation of what's going to happen, and then play with that expectation to surprise players. Let's take a look at some prominent examples see how they do this, and what effect it has on the players.
Yeah, I said I was done with Hotline Miami, but this is something I've always wanted to talk about, and since I'm just getting back into the flow of making stuff, I figured now was as good a time as any. I did something a little different with the audio this time around. Lemme know if you like it or if you even notice. Also, new capture card, so all the footage is now 60fps! That's pretty cool, huh?
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