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//NOTE: there have been several updates and bug fixes to the ocean tools since the Gold release of Houdini.
Please use the latest daily build if possible to ensure you have the most recent version.
Get Daily Build - sidefx.com/download/daily-builds/
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Houdini's Ocean tools have been significantly redesigned for Houdini 16, offering more control over the look and timing of oceans, render-time evaluation of ocean spectra, and improved tools for integration with FLIP simulations. This masterclass starts by examining the meaning of an ocean "spectrum", then explores the new additions in Houdini 16 and how they can create "infinite" oceans with particle-based foam, as well as embedded FLIP simulations using an Extended Surface workflow.
Download masterclass scene files here: sidefx.com/tutorials/houdini-16-ocean-tools/.
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VIDEO CHAPTERS
00:00:00:00 // 00 - Welcome to Ocean Tools in H16 by John Lynch
00:01:39:18 // 01 - Intro
00:06:00:10 // 02 - New Layered Architecture in H16
00:08:07:25 // 03 - Spectrum Overview
00:14:20:27 // 04 - Spectrum Visualization
00:25:36:27 // 05 - Wave Instancing
00:27:33:25 // 06 - Wave Instancing Visualization
00:32:15:16 // 07 - Hero Waves Overview
00:34:29:13 // 08 - Hero Waves Setup (Ocean Waves)
00:43:36:05 // 09 - Ocean Layer Examples
00:49:20:04 // 10 - Rendering Oceans with Mantra in H16
00:53:01:17 // 11 - Rendering Workflow
01:05:57:17 // 12 - Particle-based Foam with OceanFoam SOP
01:09:24:19 // 13 - Foam (Large Ocean Shelf tool)
01:18:42:14 // 14 - Baking and Other Outputs
01:26:07:05 // 15 - FLIP/Ocean Overview
01:28:45:07 // 16 - Ocean Flat Tank Overview
01:31:35:12 // 17 - Ocean Flat Tank Tool
01:52:47:23 // 18 - Guided Ocean Layer Overview
01:54:45:17 // 19 - Guided Ocean Layer Setup