Constraint networks can be difficult to understand, so here's an attempt at visually explaining how they work on a low level. Scene file: www.dropbox.co...
Пікірлер: 26
@andvfx3 жыл бұрын
Always coming back to your tutorials, they are so well explained! How do you manage your rbds with the newer build in tools for RBD in sop level? Are you using them more than a more manual approach? I found them great for fast setups, but when you need something specific, setups like you did here I found it way more useful.
@HristoVelev3 жыл бұрын
Thanks! It's either the RBD configure sop or a wrangle, but they do the same thing - setting the active etc attributes
@andvfx5 жыл бұрын
Very cool tutorial series Hristo!
@jakepeters43373 жыл бұрын
Amazing, thanks a bunch, just what I was looking for!
@sevfx4 жыл бұрын
This video helped me out big time, thanks :)
@gulagwarlord4 жыл бұрын
Thanks a million! I need to make a necklace and this will work perfectly! Thanks for the scene file too! Cheers!
@adrienrollet57625 жыл бұрын
Really cool Hristo
@SandBoxel4 жыл бұрын
Thanks a lot man!
@aliqaiser33935 жыл бұрын
i love you !!!
@linkcell5 жыл бұрын
Keep it up
@321Green1Fork123 Жыл бұрын
Can the gravity and constraint network nodes go after the rigid body solver? That's how one of the examples in class im doing is taught
@HristoVelev Жыл бұрын
Yes, there's not much difference in the order of these most of the time
@HristoVelev Жыл бұрын
Unlike with sops :)
@321Green1Fork123 Жыл бұрын
@@HristoVelev cool, good to know, thank you!
@JacysVFX2 жыл бұрын
Nice, and I found to get the particles rbd working you must use the mask with particles* instead of particles. Very weird I know.
@HristoVelev2 жыл бұрын
Not sure where is that, but check out the names or groups in the geometry spreadsheet - with names for example, there's an index after the text part of the name, and adding the asterisk matches the whole thing :)
@nictanghe984 жыл бұрын
how do you make the poles not move ? i'm unable to use constraints with static objects and importing them like rbd packed objects like you causes them to move.
@HristoVelev4 жыл бұрын
You give the points that you don't want to move an integer 'active' attribute = 0. If you assign the attribute before packing, make sure it survives the packing and it's there on the points before they get into the DOP
@andvfx3 жыл бұрын
@@HristoVelev I know you can do it with active, however, checking your example, I can not found any attributewrangle where you define this active attribute. how you did it?
@andvfx3 жыл бұрын
(Found it) You can specify as well the state of the rigidbody on the "RBD packed object" node on "initial object type".
@HristoVelev3 жыл бұрын
@@andvfx several ways to set it but eventually it's the same thing - an attribute value :)
@aeko4 жыл бұрын
Why are your node icons black?
@HristoVelev4 жыл бұрын
Had a problem with my UI, sorry :)
@aeko4 жыл бұрын
@@HristoVelev Oh, haha. I was thinking: woah, that looks kind of cool.