Houdini blend shapes: Optimization tips & tricks

  Рет қаралды 7,335

Rok Andic

Rok Andic

Күн бұрын

Пікірлер: 10
@Helloluxx
@Helloluxx 19 күн бұрын
Very helpful, thank you.
@RMAFIRE
@RMAFIRE Жыл бұрын
I think it's very aesthetic.💙💙💙💙
@ventralstreams
@ventralstreams 2 жыл бұрын
Great stuff. Thank you. I was looking into the kinefx blendshape setup which seems much more technical and complicated. Is there a way to use a custom attribute for applying the deformations in that setup like we do here?
@DanaHamers
@DanaHamers Жыл бұрын
Thanks for your help!
@danielsweeney512
@danielsweeney512 2 жыл бұрын
Some great tips in here. Thanks so much for sharing your knowledge. one question. how are you selecting inside the boundary edge when selecting points?
@danielsweeney512
@danielsweeney512 2 жыл бұрын
ignore me, I just figured it out. Shift H
@m_erdem
@m_erdem 2 жыл бұрын
Awesome tutorial as usual, thanks a lot. I hope we get a GPU accelerated version in the next release.
@aestheticcandy
@aestheticcandy 2 жыл бұрын
This was very helpful! Thank you. Do you have any tips or tutorials where I can learn how to properly use blend shapes with my rigs? Right my blend shapes are upstream from the rigging so everything has to cook whenever I change them - tetembed especially takes time. I feel like my workflow is wrong but not sure the best approach
@rokandic
@rokandic 2 жыл бұрын
Blend shapes should be applied after the geometry capture and before the bone/joint deform. This way the capture doesn't have to be recalculated.
@pgdaszzz7399
@pgdaszzz7399 Жыл бұрын
It's really hard to follow such small node icons
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