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You can find the file for this project on my patreon.com/terranimator
At this tutorial, we are going scattering the pebbles over the ground using a copy stamp SOP node. and also use attributes like, pscale, rot to drive our randomization. after creating a simple material we are going to use the material style sheet to randomize the combination of geometry and material.
part 1 - • HOUDINI Create a Pebbl...
part 2 - • HOUDINI - Create a Peb...
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