HOUDINI Complex Shape Collider
2:45
5 жыл бұрын
Simulating An Animated Object
5:04
5 жыл бұрын
Houdini Debris From Fracture
3:19
5 жыл бұрын
Houdini  How To Delete Outside  Pieces
4:01
Houdini Debris Source
2:16
5 жыл бұрын
Houdini Hard Constraint
5:46
5 жыл бұрын
Houdini Spring Constraint
7:36
5 жыл бұрын
Houdini Glue Constraint
5:34
5 жыл бұрын
Houdini Assemble SOP
2:12
5 жыл бұрын
Houdini Boolean Fracture
3:12
5 жыл бұрын
Houdini foreach loop
2:02
5 жыл бұрын
Houdini Transform pivot
2:41
5 жыл бұрын
Houdini Height Field From Geo
2:09
5 жыл бұрын
Houdini Principle Shader Trick
2:06
5 жыл бұрын
Houdini Painting Scatter Density
2:26
Houdini Motion Vector
3:16
5 жыл бұрын
houdini noise follow geometry
3:10
5 жыл бұрын
Пікірлер
@HaroldNoelF
@HaroldNoelF 2 ай бұрын
4:52 Isn't it ctrl+number for windows?
@immortalartscom
@immortalartscom 3 ай бұрын
man you have a bad typo. in attr create you type _name both times. but one time it should be _type.
@CrsGarden
@CrsGarden 4 ай бұрын
For anyone struggling to get this working, I just spend 30 minutes only to realize I was using white and red. Make sure you have it black and red. Great tutorial , thank you!
@ShawarmaBaby
@ShawarmaBaby Ай бұрын
Thanks!
@jalsiddh
@jalsiddh 4 ай бұрын
Thank you!
@sikliztailbunch
@sikliztailbunch 5 ай бұрын
would just adding the transformation AFTER applying the noise have the same effect?
@Terranimator
@Terranimator 5 ай бұрын
Hi sikliztaibunch! You have a good point, in this particular case it would work! But there are cases where we don't have the option like using when using cached geometry.
@sikliztailbunch
@sikliztailbunch 5 ай бұрын
@@Terranimator Yeah. In Houdini, it´s always good to know workarounds. I am sure there are plenty of usecases for your method. But I guess, I would have just use a timeshift/timewarp then and wired those "fixed" attrib values back in later like in that entagma tutorial with colored sand grains that show the logo at the end of the sim. I am sure you know what one I am referring to.
@frankliang8285
@frankliang8285 5 ай бұрын
that's so amazing. thanks for sharing with us.
@xIaqIayu
@xIaqIayu 5 ай бұрын
love you!!!
@useresu301
@useresu301 5 ай бұрын
what is an "isten"?
@erkintek
@erkintek 6 ай бұрын
What's Houdini?
@Terranimator
@Terranimator 6 ай бұрын
Hi there! Houdini is one of the must powerful 3d software used on the industry of VFX and Animation. it is created by sideFX www.sidefx.com/
@ChrisKania
@ChrisKania 6 ай бұрын
The alt + A to space out is pretty neat! Thank you
@Terranimator
@Terranimator 6 ай бұрын
Hey Chris! Thanks for sharing. Yes, it can save time on organizing the network. It's a must if you have a bit of OCD like me and want to keep everything perfectly aligned. Lol. Cheers!
@tinyredkite
@tinyredkite 6 ай бұрын
Thank you very much!
@Terranimator
@Terranimator 6 ай бұрын
I am glad it helped!
@YuLiu-s4d
@YuLiu-s4d 6 ай бұрын
welcom back!
@Terranimator
@Terranimator 6 ай бұрын
Thanks so much!
@1000ton474
@1000ton474 6 ай бұрын
welcome back we miss you!
@Terranimator
@Terranimator 6 ай бұрын
Thanks my friend!
@utubeparpankaj
@utubeparpankaj 6 ай бұрын
PLs, come back, we r missing u .
@Terranimator
@Terranimator 6 ай бұрын
Thanks so much!
@igorvinicius8087
@igorvinicius8087 6 ай бұрын
Wow! I had no idea it was this simple. Thanks dude from KZbin 🙏
@Terranimator
@Terranimator 6 ай бұрын
Glad you like it!
@Ugly_Baby_Gaming
@Ugly_Baby_Gaming 7 ай бұрын
are you using a real mouse there is some mad squeeeeking lol
@MrGhjg
@MrGhjg 7 ай бұрын
Lovely tut
@Terranimator
@Terranimator 6 ай бұрын
Glad you like it!
@mills1814
@mills1814 8 ай бұрын
I vam privet!
@Terranimator
@Terranimator 6 ай бұрын
Рад, что вам это нравится!
@TopsonNoble
@TopsonNoble 8 ай бұрын
I think another way you can get a very accurate result is to use the CONVEX DECOMPOSITION node on the collider geometry and reduce the Max. Concavity settings to a very low value
@Iskefisk
@Iskefisk 9 ай бұрын
This has been a problem for me for the past 5 days, thanks for the easy solution!
@Terranimator
@Terranimator 6 ай бұрын
I am glad it helped!
@mono24
@mono24 11 ай бұрын
what a terrible tutorial!
@franzkern
@franzkern 11 ай бұрын
Great video, thx a lot! Do you know wheather it tansfers the camera movement's blur into the motion vector pass as well?
@Terranimator
@Terranimator 6 ай бұрын
Hello Franzkern! you asked and here is the answer :) kzbin.info/www/bejne/nWSYXqeoqLSprbc
@dj_multiple_one
@dj_multiple_one Жыл бұрын
how to set the hardness for the hard constraint?
@fatmonkeyc4601
@fatmonkeyc4601 Жыл бұрын
what if i wanna rotate cube on itself and from center how to doo it?
@marvluebke
@marvluebke Жыл бұрын
Short and clear, thank you!
@ProjectKhopesh
@ProjectKhopesh Жыл бұрын
Is there a rotational equivalent to allow for "object local space"?
@francescomatera2904
@francescomatera2904 Жыл бұрын
Thank you so much!
@RMAFIRE
@RMAFIRE Жыл бұрын
It's so cool what you do with art!🔝☑
@kimped5
@kimped5 Жыл бұрын
Very simple explanation! Thank you!!
@martinalexandersuriading
@martinalexandersuriading Жыл бұрын
Not sure what Houdini version you used for this recording, but thankfully now there is an "Orientation Along Curve" SOP which saves us from this math horror! 😂
@9AFilms
@9AFilms Жыл бұрын
any way to get normals after assemble node?
@成宇新
@成宇新 2 жыл бұрын
Thanks! It helps me a lot !
@AshleyGlover
@AshleyGlover 2 жыл бұрын
Hi I was wonder is there a way to make a height map wrap around a sphere as a SOP?
@maxschwugier
@maxschwugier Жыл бұрын
same i would like to know that!
@全屏蔽别哔哔
@全屏蔽别哔哔 2 жыл бұрын
i love u man. u saved my ass
@UzairFareedFX
@UzairFareedFX 2 жыл бұрын
we want more houdini content
@UzairFareedFX
@UzairFareedFX 2 жыл бұрын
it helped me a lot amazing tips
@MatthiasTTV
@MatthiasTTV 2 жыл бұрын
Very nice, but I have one question (I'm a beginner to Houdini). Let's say I wanted to keep the base of the grid flat and just raise the "surface". Is there an easy way to do that? I tried extruding so that I have a second "layer" and applying the wrangle to the top face only, but it still distorts the part underneath.
@the15floor
@the15floor 2 жыл бұрын
thanks for the tutorial Could you please explain how to delete only the small scale prims?
@n0iro166
@n0iro166 2 жыл бұрын
That way no textures appears for me. I can only change colors, nor add external jpgs/pngs as a texture. Does anyone else have the same issues?
@yayitsyasuo
@yayitsyasuo 2 жыл бұрын
god thank u
@vrb_alex
@vrb_alex 2 жыл бұрын
Great example of using dot and cross products!
@resilientpicture
@resilientpicture 2 жыл бұрын
Awesome, thanks
@peter486
@peter486 2 жыл бұрын
and it aso fucks up the tiling.
@TroubleShotVFX
@TroubleShotVFX 2 жыл бұрын
It's so embarrassing that something so easy to adjust in any other software is suddenly so stupidly complicated in this software.
@GoatDirt
@GoatDirt 2 жыл бұрын
Yep. In Maya you just hold D and V to snap to a point and you are DONE. Houdini is a shit modeling tool for anything other than procedural stuff. Just kidding! Right click the transform and select pivot mode, or shift + " , or insert key will do the trick. This tutorial really should have covered this, but he gave a great way to do it with exact numbers.
@ViralKiller
@ViralKiller Жыл бұрын
@@GoatDirt the tutorial failed. Your comment is what finally made it click
@asdf_tmk
@asdf_tmk 3 жыл бұрын
question, im getting an error on my attribwrangler inside the solver: Error Invalid source /obj/tube1/solver1/d/s/attribwrangle1/attribvop1 Error: Syntax error, unexpected string constant, expecting ')'. (1,30). Warning Syntax error, unexpected string constant, expecting ')'. (1,30)
@yonghokim5545
@yonghokim5545 3 жыл бұрын
Hey man Great stuff! Is there a way I can make the constraint lines to curve or geometry?
@bondell1840
@bondell1840 2 жыл бұрын
Did you find the solution for this ?
@antoniopepe
@antoniopepe 3 жыл бұрын
fantastic workflow... but how to isolate the inside faces of this group? i want to make a sort of boolean of this reimainder pieces. it is possible ?
@yashsharmajii
@yashsharmajii 3 жыл бұрын
Hello, is there any way to transfer and keep the attribute at the same place if our object (the statue in this case) was animated too?
@danielteolfe
@danielteolfe Жыл бұрын
Did you find that answer?
@yashsharmajii
@yashsharmajii Жыл бұрын
@@danielteolfe yup, using rest attribute and timeshift to hold it onto a single frame
@risnandarmultimedia5296
@risnandarmultimedia5296 3 жыл бұрын
when i load the image its only showing greyscale vertical lines.. any ideas why?
@utubeparpankaj
@utubeparpankaj 3 жыл бұрын
Thanks for the quick Tutorial..:)