Houdini MVP! Congrats on the material, awesome! Glad you're here!
@lewistaylorFX2 ай бұрын
Breaking the volume bounce limit expression breaks the weighting for the extinction, I am not sure that's a great idea. Also, setting the volume bounces globally means every volume you render in that render pass will inherit it regardless of extinction weighting or if you wanted for example no bounces on a specific volume.
@cg-school2 ай бұрын
Something Interesting! Thnks!
@paia64478 күн бұрын
why my smoke density is thin in karma i set high value in pyrosolver pyro bake and karmapyromaterial but when render the smoke is thin is not thick like your cloud any idea pls
@Cyrture2 ай бұрын
Hi, why can render volume in realtime and even on a website ??? Or that's bake texture to a mesh ?
@breakyourcrayons2 ай бұрын
Hey hey, if you are referring to the ActionVFX website, it’s just a turntable. Still images with a camera rotating around 😅 rendering real-time on a website would be crazy lol
@peterxbuilt2 ай бұрын
YESSSSSSS !!!!
@breakyourcrayons2 ай бұрын
lol, thanks bud! I posted part 2 as well which goes into all the details :)
@rano123212 ай бұрын
not using blender anymore?
@breakyourcrayons2 ай бұрын
Still using Blender :) but currently doing a project completely in Houdini to see the difference. I still think Blender looks better but Houdini can do something’s that Blender can’t. There is a nice update in Blender 4.1 that will fix some issues as well. Blender is amazing, I really enjoy using it 🙌🏻
@rano123212 ай бұрын
@@breakyourcrayons awesome.
@christianvolkner202814 күн бұрын
@@breakyourcrayonswhy do you think Blender looks better?
@breakyourcrayons14 күн бұрын
@@christianvolkner2028in short, I feel Blender resolves details better. Karma has to work a bit harder to get the same amount of detail… BUT Houdini offers more options than Blender in terms of AOV’s and in my opinion looks more realistic. I’ll do a render comparison between the 2 and maybe do a video showing my findings 👍🏻 good question
@christianvolkner202814 күн бұрын
@@breakyourcrayons I use them both quite regularly. When it comes to metals, sss and refractions especially I feel it’s quite the opposite. But interesting nonetheless. I look forward to your test :-)