Houdini KARMA - Cloud Rendering pt1

  Рет қаралды 5,316

Break Your Crayons

Break Your Crayons

Күн бұрын

Пікірлер: 14
@diegox7767
@diegox7767 Ай бұрын
Houdini MVP! Congrats on the material, awesome! Glad you're here!
@lewistaylorFX
@lewistaylorFX 2 ай бұрын
Breaking the volume bounce limit expression breaks the weighting for the extinction, I am not sure that's a great idea. Also, setting the volume bounces globally means every volume you render in that render pass will inherit it regardless of extinction weighting or if you wanted for example no bounces on a specific volume.
@cg-school
@cg-school 2 ай бұрын
Something Interesting! Thnks!
@paia6447
@paia6447 8 күн бұрын
why my smoke density is thin in karma i set high value in pyrosolver pyro bake and karmapyromaterial but when render the smoke is thin is not thick like your cloud any idea pls
@Cyrture
@Cyrture 2 ай бұрын
Hi, why can render volume in realtime and even on a website ??? Or that's bake texture to a mesh ?
@breakyourcrayons
@breakyourcrayons 2 ай бұрын
Hey hey, if you are referring to the ActionVFX website, it’s just a turntable. Still images with a camera rotating around 😅 rendering real-time on a website would be crazy lol
@peterxbuilt
@peterxbuilt 2 ай бұрын
YESSSSSSS !!!!
@breakyourcrayons
@breakyourcrayons 2 ай бұрын
lol, thanks bud! I posted part 2 as well which goes into all the details :)
@rano12321
@rano12321 2 ай бұрын
not using blender anymore?
@breakyourcrayons
@breakyourcrayons 2 ай бұрын
Still using Blender :) but currently doing a project completely in Houdini to see the difference. I still think Blender looks better but Houdini can do something’s that Blender can’t. There is a nice update in Blender 4.1 that will fix some issues as well. Blender is amazing, I really enjoy using it 🙌🏻
@rano12321
@rano12321 2 ай бұрын
​@@breakyourcrayons awesome.
@christianvolkner2028
@christianvolkner2028 14 күн бұрын
@@breakyourcrayonswhy do you think Blender looks better?
@breakyourcrayons
@breakyourcrayons 14 күн бұрын
@@christianvolkner2028in short, I feel Blender resolves details better. Karma has to work a bit harder to get the same amount of detail… BUT Houdini offers more options than Blender in terms of AOV’s and in my opinion looks more realistic. I’ll do a render comparison between the 2 and maybe do a video showing my findings 👍🏻 good question
@christianvolkner2028
@christianvolkner2028 14 күн бұрын
@@breakyourcrayons I use them both quite regularly. When it comes to metals, sss and refractions especially I feel it’s quite the opposite. But interesting nonetheless. I look forward to your test :-)
Houdini KARMA - Cloud Rendering pt2
28:14
Break Your Crayons
Рет қаралды 2 М.
I Tried the MPM Solver... And FAILED Miserably!
4:46
Paul Esteves
Рет қаралды 6 М.
English or Spanish 🤣
00:16
GL Show
Рет қаралды 19 МЛН
1ОШБ Да Вінчі навчання
00:14
AIRSOFT BALAN
Рет қаралды 6 МЛН
BEAUTIFUL CLOUDS with CYCLES in BLENDER
23:20
Break Your Crayons
Рет қаралды 17 М.
Ultimate FX in Houdini - VFX Workshop - Houdini & Nuke
2:38
Voxyde VFX
Рет қаралды 9 М.
Fast Clouds Cinema 4D + Octane
4:00
PanRomanCG
Рет қаралды 7 М.
24 free blender addons in 2024
8:03
blendereverything
Рет қаралды 76 М.
Wind Tunnel in Houdini 20!
6:36
Kev Ryan
Рет қаралды 17 М.
Shaping Volume Field with Curves in Houdini
46:39
EzPepz
Рет қаралды 4,7 М.
Houdini KARMA - Cloud Rendering pt3
36:25
Break Your Crayons
Рет қаралды 1,8 М.