Awesome video man, thanks! I will be looking forward for more of those 😃
@philippwelsing91083 ай бұрын
SO good. Thank you. Looking forward to more Solaris and Karma. Appreciate your work!
@polynightingale39692 ай бұрын
Hi this is really good demonstration!! Can you give me hint or explain on how about making making a whitewater render in karma xpu? I am using pyro shader in material library in stage context but unable to get the reflection for the whitewater? please help
@NFSDieHard3 ай бұрын
is this Ai Voice ☺😮
@breakyourcrayons3 ай бұрын
lol, I had to use an ai filter to fix the audio from my mic. I bought a new mic already so next videos won’t need that 😅
@_Approximated_3 ай бұрын
Great video mate! Would love to see some more compositing specific stuff in the future though!
@wewantmoreparty3 ай бұрын
Nice like you do 3D to compositing videos
@bazuka00003 ай бұрын
great tut mate, but if u ask me rendering volume/clouds is still way to slow even with the latest hardware...
@dennisbranson78163 ай бұрын
Great work! Can I ask how are you able to preserve big shapes while also keeping small details. Is it no turbulence and just disturbance based on density? Or maybe vel? Mine just turn into disorganized mess. But then again, I tried with axiom cause my pc dies with pyrosolver
@breakyourcrayons3 ай бұрын
Hey Dennis! Yes, fine details are created by a lot of disturbance. Disturbance is confined to small surface areas and turbulence forces affect the entire sim as a whole. Turbulence change the entire shape over time and Disturbance just affects the area where you want it. A cover it a bit better in my course but it’s all Pyro. I haven’t used Axiom all that much but I would crank up the disturbance if there is that control 👌🏻