Houdini KARMA - Cloud Rendering pt3

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Break Your Crayons

Break Your Crayons

Күн бұрын

Пікірлер: 10
@mzigaib
@mzigaib 3 ай бұрын
Awesome video man, thanks! I will be looking forward for more of those 😃
@philippwelsing9108
@philippwelsing9108 3 ай бұрын
SO good. Thank you. Looking forward to more Solaris and Karma. Appreciate your work!
@polynightingale3969
@polynightingale3969 2 ай бұрын
Hi this is really good demonstration!! Can you give me hint or explain on how about making making a whitewater render in karma xpu? I am using pyro shader in material library in stage context but unable to get the reflection for the whitewater? please help
@NFSDieHard
@NFSDieHard 3 ай бұрын
is this Ai Voice ☺😮
@breakyourcrayons
@breakyourcrayons 3 ай бұрын
lol, I had to use an ai filter to fix the audio from my mic. I bought a new mic already so next videos won’t need that 😅
@_Approximated_
@_Approximated_ 3 ай бұрын
Great video mate! Would love to see some more compositing specific stuff in the future though!
@wewantmoreparty
@wewantmoreparty 3 ай бұрын
Nice like you do 3D to compositing videos
@bazuka0000
@bazuka0000 3 ай бұрын
great tut mate, but if u ask me rendering volume/clouds is still way to slow even with the latest hardware...
@dennisbranson7816
@dennisbranson7816 3 ай бұрын
Great work! Can I ask how are you able to preserve big shapes while also keeping small details. Is it no turbulence and just disturbance based on density? Or maybe vel? Mine just turn into disorganized mess. But then again, I tried with axiom cause my pc dies with pyrosolver
@breakyourcrayons
@breakyourcrayons 3 ай бұрын
Hey Dennis! Yes, fine details are created by a lot of disturbance. Disturbance is confined to small surface areas and turbulence forces affect the entire sim as a whole. Turbulence change the entire shape over time and Disturbance just affects the area where you want it. A cover it a bit better in my course but it’s all Pyro. I haven’t used Axiom all that much but I would crank up the disturbance if there is that control 👌🏻
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