Houdini - Procedural Modeling Tips! - Curve Banking

  Рет қаралды 15,258

Indie-Pixel

Indie-Pixel

Күн бұрын

Пікірлер: 24
@GangOfCritters
@GangOfCritters 3 жыл бұрын
Thank you for sharing all your knowledge. You're real cool Kenny!
@ribponce
@ribponce 3 жыл бұрын
Interesting approach, I hadn't thought about measuring the ratio between a peaked twin curve and the original, quite clever. There's however a much simpler way to find the banking with the measure SOP, set to Curvature/Principal, Smaller/Signed/Vector. The resulting vector will be something we can input into a Sweep SOP Partial Twist Scale By Attribute. Cheers Kenny!
@Moctop
@Moctop 3 жыл бұрын
PS. the sweep node has built in roll(twist/yaw/pitch values, which you can control with attributes directly...so the last "banking" wrangle isn't necessary for this setup, but good for learning matrix basics.
@frankerzed973
@frankerzed973 2 жыл бұрын
Incredible videos, I'm learning so much from them. Thank you so much for the amazing teaching and editing of your videos, cheers mate!
@IndiePixel3D
@IndiePixel3D 2 жыл бұрын
Thanks so much! :-)
@Boardertron81
@Boardertron81 3 жыл бұрын
Great tutorial, really helped me out, thanks. Instead of the Attribute Transfer I tried a polypath SOP which uncomplicates the node tree slightly. Also when calculating the bank_ratio, you had f@restlength/otherlength, which gave me an unexpected result.. when i swapped these around my banking worked as expected (without the negate in the matrix calc). Not sure why my results were different.
@madmodder
@madmodder 10 ай бұрын
Awesome video. I've noticed that due to how the math works, it can't handle vertical loops. So thats an interesting challenge to work out.
@ahmede6482
@ahmede6482 3 жыл бұрын
thank you amazing tutorials very helpful, in the attribute remap you can just pres on compute range and it will put the min and max values for you without writing the code :)
@IndiePixel3D
@IndiePixel3D 3 жыл бұрын
You are welcome. You can press the compute rang for sure, but if you are putting this into an hda, then the min and max will need to be found through code to make it procedural. So it can take in any user curve, but if it's not an hda, then yep! You can hit the compute rang button.
@ahmede6482
@ahmede6482 3 жыл бұрын
@@IndiePixel3D I see :) thanks!
@arikateno
@arikateno 3 жыл бұрын
Doing god's work here my man. Thank you.
@artfive
@artfive 2 жыл бұрын
Super useful
@st3ve710
@st3ve710 3 жыл бұрын
Edit: Seconds later, i have fixed the issue.... a typo in the code from myself. been bugging me for most of the morning, not sure whether to laugh or cry. Original: Hi, Amazing tutorials! I am currently struggling getting a return value from my bank_ratio - the primitive numbers sit at "0" instead of the correct length? Thanks in advance
@sub_tropic
@sub_tropic 3 жыл бұрын
I don't think you actually want to fit the bank_ratio between -1 and 1 here, that will mean that points with an initial bank_ratio of 1 could wind up mapped to some value other than 0 when used for rotation (i.e points that should have no rotation might end up rotated: when the peaked and non peak rest lengths are both the same, e.g 1/1 = 1, their rotation should be 0). I think you can simply do @bank_ratio -= 1 and that will center everything around the points that should not have any banking.
@gastonsuarez-pastor1660
@gastonsuarez-pastor1660 3 жыл бұрын
thank you so much for all these videos, i've been learning so much from you. I am watching your procedural race track course in udemy. Pure gold :) keep up the awesome work
@XrQ0000000a
@XrQ0000000a 3 жыл бұрын
I started to study Houidini this month, I want to learn how to make this kind of track that appears in the beginning of the video, but I don't know where to start, any advice?
@IndiePixel3D
@IndiePixel3D 3 жыл бұрын
I post all the files for these videos on my patreon page: www.patreon.com/indiepixel Good place to start. There are also a ton of free videos on the Side FX site. That is another great place to start.
@aboldmule
@aboldmule 2 жыл бұрын
Great work. I love your way of explaining the concepts. Thank you
@temakiev
@temakiev 3 жыл бұрын
thank very cool tutorial )))))))
@justinhwharton
@justinhwharton Жыл бұрын
So useful. Thanks!
@OnkAnCa64
@OnkAnCa64 3 жыл бұрын
thanks, clearly explain
@Famosy1
@Famosy1 3 жыл бұрын
Do you have discord?
@donovanbaine8842
@donovanbaine8842 3 жыл бұрын
thanks alot
Houdini - Procedural Modeling Tips! - Curve Directions
14:25
Indie-Pixel
Рет қаралды 32 М.
Houdini - Procedural Modeling Tips! - Finding Curvature
15:40
Indie-Pixel
Рет қаралды 17 М.
Inside Out 2: BABY JOY VS SHIN SONIC 3
00:19
AnythingAlexia
Рет қаралды 9 МЛН
Officer Rabbit is so bad. He made Luffy deaf. #funny #supersiblings #comedy
00:18
Funny superhero siblings
Рет қаралды 7 МЛН
Houdini - Procedural Modeling Tips! - Slope Reduction for Paths
30:18
Connect two objects using the Data Transfer modifier, it's cool!
10:10
Houdini - Procedural Modeling Tips! - Finding Bridges
20:29
Indie-Pixel
Рет қаралды 18 М.
Advanced Scattering in Houdini 18.5
18:23
Simon Houdini
Рет қаралды 74 М.
Blockout to finished Building || Houdini ideas
11:03
Simon Houdini
Рет қаралды 61 М.
houdiniPill_03  Curve banking using VEX
24:04
Javier Toledo
Рет қаралды 1 М.
Procedural Trains - Houdini For MoGraph Ep0029
7:48
Far Out Studio
Рет қаралды 5 М.
The Myths about Houdini that HOLD You Back
15:26
Nelson Lim
Рет қаралды 13 М.
Particles moving along curves || Houdini tutorial
12:10
Pavel Khorenyan
Рет қаралды 9 М.
Inside Out 2: BABY JOY VS SHIN SONIC 3
00:19
AnythingAlexia
Рет қаралды 9 МЛН