21 seconds in and I already learned 2 very useful tips. 1. It's nicer to have lights in the viewport while using high quality lighting with shadows . 2. Alt-click to merge nodes :) thank you!
@i200104 жыл бұрын
Thanks! I havnt noticed that sneaky alt merge!
@ACES-BRAZILАй бұрын
Houdini is tiring, complex, I only have one life to live, I can't waste it with a poorly made software!
@junzheshen33434 жыл бұрын
Super useful! This allows me to do so much more without writing VEX myself and not jumping back and forth between heightfield scatter and scatter.
@irql24 жыл бұрын
That was neat. I love watching these videos and seeing what kind of stuff you guys can come up with!
@borissolaris4421 Жыл бұрын
Simon is the best as always!
@trulycreative97952 жыл бұрын
super well put together, and with a lot of attention to detail!
@slick3d3922 жыл бұрын
For sure has inspired me.
@AllmakeDesigner4 жыл бұрын
I think this is good start to make procedural Rocks in game fx like ground attack and similar. Thank you
@ShariSolo4 жыл бұрын
Flawless explanation. Thank you, Simon.
@andvfx4 жыл бұрын
Very cool, straight to the point, thanks!
@JohnLarryGroff4 жыл бұрын
This is extremely helpful and well-presented. Thank you for putting this together.
@jinhoonchung3 жыл бұрын
Flawlessly presented. Thank you!
@MortenKvale4 жыл бұрын
Awesome, thank you Simon for all you educational content!
@juliengherlenda94764 жыл бұрын
Love that ! Looking forward to others tutorials
@gotim88182 ай бұрын
God Bless You ! Sir ! It dose Help me a lot ~
@ianward57793 жыл бұрын
great video, really clear and easy to follow.
@hiratrq3 жыл бұрын
Great tutorial! Thank you so much for sharing
@massimobaita71784 жыл бұрын
Thank You very much, Simon!
@SveGalabov3 жыл бұрын
thank you :) i wonder if i can do some manual tweaks to the procedural build such as using attrpaint to mark/block areas of the mask myself... Just for more control...Will give it a try
@juancarlosgzrz2 жыл бұрын
how do you randomize rotation and scale after scatter?
@minhtri4881 Жыл бұрын
Hi Simon, i tried to use this for dopnet1, but there is a warning said object contains duplicate values for the "name" point attribute, when i run the simulation, the rock just drop through ground plain, is there any way to fix this, thank you!
@MissEldira4 жыл бұрын
are you able to stop the objects from clipping into each other?
@simonhoudini50744 жыл бұрын
The scatter and align node outputs a pscale, which holds the distance between points and can be used to scale models nicely.
@BradASchreiber4 жыл бұрын
On 18.5.351 maskbyfeature the Group is not showing up. I have the group node under the grid as in the tutorial.
@planebreach3 жыл бұрын
Is there any way to reverse the scale of the scatter ? I mean if the mask is fading the object are larger. Can we do the opposite - when the mask is more thick the object - larger, when the mask starts fading - they become smaller.
@junglingmitapfel29023 жыл бұрын
Really nice! Is there a way to do this with instanced geometry with a material and uvs? I have not yet found out anything about this.. No matter what I do, my assets remain grey.
@simonhoudini50743 жыл бұрын
Material and uv are support by default in Houdini instances
@smithpark872 жыл бұрын
I'm studying while watching this tutorial, but I think I eat it because the rotation value is not properly applied when I apply it with mechanical parts.Is there any tip? I want to make the machine look like it's in the tutorial.
@caspgin4 жыл бұрын
So the intersection of geometry is handled automatically?
@junzheshen33434 жыл бұрын
Yes, just like the heightfield scatter.
@graphic-nations3 жыл бұрын
how is your view port look awesome with shadows?
@laplanddream3 жыл бұрын
So nice! Could you share hip file for 2nd example please
@dnch4 жыл бұрын
nice, by the way hod do you get such nice lighting in viewport?
@junzheshen33434 жыл бұрын
Middle shelf. Change the lighting to the third one. But it depends on your hardware, cuz it takes more computation.
@simonhoudini50744 жыл бұрын
Look at the light bulbs on the side of the viewport and use the high quality one. Further add a sky light in the object level
@JonasJCom4 жыл бұрын
awesome
@fran.fernandez3 жыл бұрын
how u get that nice render in the viewport?
@simonhoudini50743 жыл бұрын
I have a video about lighting in the viewport of Houdini if you are interested in that
@filmeseproducoesaudiovisua99694 жыл бұрын
Bro very cool 👽
@chrisgg4 жыл бұрын
Amazing. My sciifi ring version just looks a swiss cheese :) Will you share the HIP on Gumroad?
@xrossfader3 жыл бұрын
Wait a second… you merged without a tab key… hot key setup??
@simonhoudini50743 жыл бұрын
Select multiple nodes and hold ‘alt’ , while dragging an output of a node
@mrGr88n3 жыл бұрын
@@simonhoudini5074 could U please say how to make that parameter pane pop up over the network view pane (in ur top right corner). I'm searching for this info for 4 hours already =)
@brianberk80352 жыл бұрын
I followed your tutorial but scatteralign isn't scaling the copied spheres at all.
@brianberk80352 жыл бұрын
maybe the 2022 version is different? the copied spheres overlap and there's no interpolation option in maskbyfeature. i was able to get a slight scaling effect by turning off "calculate directional mask" in maskbyfeature, but it just isn't working like your tutorial.