Houdini Solaris | Intro to MaterialX and Render Cloning

  Рет қаралды 8,481

Arvid Schneider

Arvid Schneider

Күн бұрын

Пікірлер: 29
@chrystahiser8364
@chrystahiser8364 Ай бұрын
Very cool! Just created the file along with the video! Enjoyed it a lot.
@flyeffectdj
@flyeffectdj 2 ай бұрын
I love that you are making Houdini stuff! Very helpful!
@ludwigek835
@ludwigek835 4 ай бұрын
Amazing stuff! Thank you for sharing!
@UzairFareedFX
@UzairFareedFX 4 ай бұрын
amazing new tips in this video thank you very much for awesome Houdini and karmaXPU content
@henrythejeditube
@henrythejeditube 4 ай бұрын
very cute texturing
@Ha.jamshidi
@Ha.jamshidi 3 ай бұрын
God bless you man!
@brvbrvbrv944
@brvbrvbrv944 4 ай бұрын
This is the kind of content I like ❤
@Culky
@Culky 3 ай бұрын
I think it's worth remembering that MaterialX is just a standardised description for shading networks and assignments. So it's not like some magic new technology, it's the same render functions we've been using all along, with different names.
@shaneoshea8635
@shaneoshea8635 3 ай бұрын
For some reason when I use "Labs Measure Curvature" around the 11:04 mark the node has a red lock on it which says Matches Definition "NO" and the vertex attributes for concavity/convexity don't show up/the visualize of the attributes dont work in the viewport either. Any idea why this would be? I triple checked all the node settings and not sure why this wouldnt match the definition on mine but on yours it says it does.
@jellsart
@jellsart 4 ай бұрын
Thank you for sharing this 🔥
@CreativeSquadBlog
@CreativeSquadBlog 4 ай бұрын
Thank you! Was very helpfull! Can you please tell how you put references on top of the houdini? thanks
@arvidurs
@arvidurs 4 ай бұрын
If you have labs installed then in the node view menu you can capture an image
@BoundingBox.
@BoundingBox. 4 ай бұрын
Wonderful, and you are looking very different.
@arlo1993-n1c
@arlo1993-n1c 4 ай бұрын
Thank you very much, as usual, very nice tutorial :) can you explore a bit in a future tutorial, a multishot workflow :) ?
@JacKsCave
@JacKsCave 4 ай бұрын
Thanks , need more advanced karma mtlx tip and tricks
@purplelight2947
@purplelight2947 4 ай бұрын
cool. thanks!
@giorgiozegarra331
@giorgiozegarra331 4 ай бұрын
Is there anything equivalent to matte shadow?
@DarkPhonix1999
@DarkPhonix1999 2 ай бұрын
great
@maxkravchenko2984
@maxkravchenko2984 4 ай бұрын
Hi! Thanks for the video. I have a question: why do you adjust the exposure setting instead of the intensity of the light source in the lighting setup?
@arvidurs
@arvidurs 4 ай бұрын
It’s just a preference coming from a photography background.
@sqworkshop
@sqworkshop 4 ай бұрын
Can i bake displace info to normal map?
@bim-okoje5770
@bim-okoje5770 4 ай бұрын
You can use the mtlx height to normal, and pipe that into mtlxnormal. Be sure to remap your displacement so the effect is centered around zero.
@philippwelsing9108
@philippwelsing9108 4 ай бұрын
Hello Arvid! The MTLX Position does not have you covered for moving geo, correct? That would still be the st workflow?
@arvidurs
@arvidurs 4 ай бұрын
You’d just need a rest position that’s all
@gunjack2202
@gunjack2202 4 ай бұрын
Thanks for another great tutorial Arvid. What's your opinion about Karma XPU? Is it the right time to switch from Arnold? I tested after 20.5 and I am still not convinced, Arnold still seems to be ahead in terms of features and photorealism
@arvidurs
@arvidurs 4 ай бұрын
It's a tough call - but as a die hard arnold user, I can't give up on it. Both can produce pretty rad images!
@philippwelsing9108
@philippwelsing9108 4 ай бұрын
Try the OIDN DeNoiser. It's.fully GPU since H20.5 and the most advanced one. Maye you'll like it.
@arvidurs
@arvidurs 4 ай бұрын
Yeah I’m using both
@manolomaru
@manolomaru 4 ай бұрын
✨👌💪😎😮😎👍✨
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