amazing new tips in this video thank you very much for awesome Houdini and karmaXPU content
@brvbrvbrv94424 күн бұрын
This is the kind of content I like ❤
@philippepetitpas18839 күн бұрын
Thank you very much, as usual, very nice tutorial :) can you explore a bit in a future tutorial, a multishot workflow :) ?
@BoundingBox.24 күн бұрын
Wonderful, and you are looking very different.
@JacKsCave21 күн бұрын
Thanks , need more advanced karma mtlx tip and tricks
@jellsart24 күн бұрын
Thank you for sharing this 🔥
@purplelight294723 күн бұрын
cool. thanks!
@CreativeSquadBlog24 күн бұрын
Thank you! Was very helpfull! Can you please tell how you put references on top of the houdini? thanks
@arvidurs24 күн бұрын
If you have labs installed then in the node view menu you can capture an image
@giorgiozegarra33117 күн бұрын
Is there anything equivalent to matte shadow?
@philippwelsing910824 күн бұрын
Try the OIDN DeNoiser. It's.fully GPU since H20.5 and the most advanced one. Maye you'll like it.
@arvidurs24 күн бұрын
Yeah I’m using both
@hanustiak24 күн бұрын
Thanks for another great tutorial Arvid. What's your opinion about Karma XPU? Is it the right time to switch from Arnold? I tested after 20.5 and I am still not convinced, Arnold still seems to be ahead in terms of features and photorealism
@arvidurs23 күн бұрын
It's a tough call - but as a die hard arnold user, I can't give up on it. Both can produce pretty rad images!
@philippwelsing910824 күн бұрын
Hello Arvid! The MTLX Position does not have you covered for moving geo, correct? That would still be the st workflow?
@arvidurs24 күн бұрын
You’d just need a rest position that’s all
@maxkravchenko298424 күн бұрын
Hi! Thanks for the video. I have a question: why do you adjust the exposure setting instead of the intensity of the light source in the lighting setup?
@arvidurs24 күн бұрын
It’s just a preference coming from a photography background.
@sqworkshop24 күн бұрын
Can i bake displace info to normal map?
@bim-okoje577021 күн бұрын
You can use the mtlx height to normal, and pipe that into mtlxnormal. Be sure to remap your displacement so the effect is centered around zero.