Very cool! Do you think Karma is comparable to Arnold in terms of Look & feel of the images?
@bca15505 күн бұрын
So amazing! And I wonder if I have some questions about this tutorial, where can I get the help?
@SpeckdrummHD6 күн бұрын
Jesus Christ Marie, they're minerals.
@muser79358 күн бұрын
best chanel
@austinballard900916 күн бұрын
So im using Maya 2023 with MtoA 5.2.1.1 and when i try to connect the aiAmbientOcclusion to AiBump2d then to Normal Camera it doesn't give me a result. Has anyone else had this issue?
@swapnilshetty630822 күн бұрын
I need to know how did you loop the character that smooth plz
@MarquePierreSondergaard29 күн бұрын
Very helpful overview.
@diegoalehandrourso1063Ай бұрын
There is a lot of conflicting information on "Output Denoising AOVs". The Arnold manual says that checkmarking the box "Output Denoising Aovs" is all that is needed. Other users claim that is not enough, and that all aovs need a second output driver set to "variance" I spent about a month figure it out and I am still left with doubts... Do you know the truth? HELP, thank you.
@62cky4powerthirstАй бұрын
I cant find aiHair, is it tied to a plugin? EDIT: Thats because it's only found in the hypershade: not the node editor.
@shubhamsarma4419Ай бұрын
Amazing! Thank you for this!!!
@MANIAKRAАй бұрын
Still applies. This video just saved our ass. Thank you Arvid!
@Substance3DАй бұрын
Hi @arvidurs! Your tutorial is a fantastic resource for the 3D community, and we've added it to a playlist on our channel so others can learn from you. Keep up the great work!
@arvidursАй бұрын
Thanks! Appreciate the flag :)
@reinohvpАй бұрын
How did you get that image environmet?
@ApheleionАй бұрын
3 years late to this video the transparent mouse was a life saver tyvm.
@BathroomTileАй бұрын
When you turn subsurface to 1, the shader switches the previous base shading type off and uses the subsurface shading type instead. Meaning it no longer is receiving the color from the albedo texture you connected earlier. Now the object's surface's color is driven by the subsurface color input. So when you used the translucency texture in that input, you overrode the albedo texture. I don't think that's how you're supposed to use that translucency texture, because that texture is supposed to drive the color and thickness of the "interior" of the object. For example if this were skin, this translucency texture would be red to simulate the color of the blood and muscles underneath and would have the veins as a darker color, it wouldn't be skin-colored. So I think you need to connect the albedo texture to the subsurface color input to define the outer color of the surface, and the translucency texture to the radius input to define the color and thickness of the scattering. Then to adjust the radius like you did to control how diffuse the shadow looks, you can either color correct the translucency texture, or just use the scale slider.
@harshitsingh7631Ай бұрын
I wish they added some of the lookdevX functionalities to hypershade, grouping nodes is long been asked for.
@arvidursАй бұрын
Hypershade will most probably be phased out...
@harshitsingh7631Ай бұрын
@@arvidurs As long as we get those features! Great vid btw! Very clear and onto the point as always!
@hoangnamnguyen88092 ай бұрын
damn 6 years later. This is very useful. Thank you
@SqualidsargeStudios2 ай бұрын
I’d like to know how you got the wheel tire bit with the segments as a circle in the UV view.
@jessereed7882 ай бұрын
Love this! Dose this setup work for Renderman for Solaris?
@arvidurs2 ай бұрын
It should work with materialX no native prman support
@Kfunk832 ай бұрын
?
@thing3d2 ай бұрын
discount dead already ? does it include growing ?
@Bob123552 ай бұрын
Hi Arvid, Have you managed to get a usd primvar working with user data in arnold? eg, primvars:Diffuse - with a path to a texture
@RandyMills-ue5lo2 ай бұрын
This looks amazing! Did I miss the discount on this!?
@arvidurs2 ай бұрын
Yup you did the discount sold out super quick
@nirhaber8822 ай бұрын
i see i missed the 50% discount soo do you still have it please?
@emilcgi41482 ай бұрын
Very nice Is it possible to give a random time offset per instance?
@arvidurs2 ай бұрын
For the instancing? When you cache it to disk it’s quite easy yes
@keyframe00742 ай бұрын
Just what I needed, bought!
@oliviernotot2 ай бұрын
Your Houdini theme look amazing, curious to know where did you get it?
@arvidurs2 ай бұрын
Slate is the theme name
@CarstenBaarsFX2 ай бұрын
The quota for the discount has already been used up. I just doubled the limit as a last chance to save some bucks :)
@eru89342 ай бұрын
Amazing tool,but the disccount expired. too late to see this.
@CarstenBaarsFX2 ай бұрын
not yet, i just increased the limit :)
@hanheecho64372 ай бұрын
Education license can not use this?
@nicksushkevich2 ай бұрын
Education licence of Speedtree?
@hanheecho64372 ай бұрын
@@nicksushkevich Nope, education license of houdini
@CarstenBaarsFX2 ай бұрын
You will need an Indie (.hdalc) or FX (.hda) licence to use this
@ucthangnguyen42172 ай бұрын
Autodesk Maya tutorial,please!
@arvidurs2 ай бұрын
I would need to check if it's easy to port over to maya using houdini engine! good idea
@nicksushkevich2 ай бұрын
What this asset needs is obviously a single leaf generation to imitate detachment after impact or wind
@CarstenBaarsFX2 ай бұрын
Leaf detachment will be implemented with the next update
@nicksushkevich2 ай бұрын
@@CarstenBaarsFX Nice!
@alexmedia57882 ай бұрын
@@CarstenBaarsFX Hi. The trunk wind animation doesn't work correctly for exported trees from SpeedTree. By default, SpeedThree import node doesn't see a spline for the trunk. If I enable the “automatically create spline” option in the Speedtree import node, it still doesn't work correctly. Leaves wind animation works fine for any Trees. Am I doing something wrong? Thanks!
@arvidurs2 ай бұрын
@alexmedia5788 please reach out to us on discord so we can share models and fix this! Cg lounge server please
@alexmedia57882 ай бұрын
@@arvidurs thank you for a quick response. I just uploaded the "Test Tree" zip file on Discord (Cg Lounge Theatre).
@ROCKtheFOREST2 ай бұрын
very cool. just want to mention. your voice was a bit quite so i made you louder and got a jump scare at the much louder music. 😂
@arvidurs2 ай бұрын
yeah i'm fading it out for the most part. the ending is loud though :D
@nicksushkevich2 ай бұрын
@@arvidurs "the ending is loud though :D" why?
@arvidurs2 ай бұрын
@@nicksushkevich I had to replace the soundtrack at the end, and youtube replace it with something I had no control over
@nicksushkevich2 ай бұрын
@@arvidurs damn youtube!
@MariuszFlodell2 ай бұрын
Love these updates! They go through what you essentially need to know, and quick to come out as well, keep it up!
@arvidurs2 ай бұрын
Let me know what you think of this update! What would you like to be added for future updates?
@Cazaq2 ай бұрын
A workflow for exporting to UE5's Chaos Geometry Caches would be nice. You can enable Nanite on the caches themselves now, so performance mostly depends on the number of pieces.
@FOXTROT_UA14 күн бұрын
Интересно, а я могу как - то это перевести в работу редшифт? I wonder if I can somehow translate this into redshift work?
@arvidurs13 күн бұрын
@@FOXTROT_UA it's using MtlX - so it should work with any render if supported
@DuongHoang-jh7xl6 күн бұрын
Can alembic rbd interact with it? i can't get it to work
@Cazaq6 күн бұрын
@@DuongHoang-jh7xl Alembic wouldn't have collisions.
@none532 ай бұрын
Amazing Arvid. AS ALWAYS!
@yes-si9xi2 ай бұрын
what's the difference between using out alpha and using out r/g/b?
@arvidurs2 ай бұрын
If you enable alpha is luminance then nothing
@yes-si9xi2 ай бұрын
@@arvidurs Thank you :]
@Wabb272 ай бұрын
It looks pretty cool! Can I export to UE5?
@mpremacc2 ай бұрын
this video feels like we are trying to talk about rendering in a nightclub
@arseniysemin13612 ай бұрын
Hey @arvidurs, you mentioned Gaffer. Could you possibly make a little series on it? Recently started playing with it, and it feels like incredibly capable and powerful tool, however the are literally no resources and it seems like only TDs have no problems understanding it. Thank you
@user-lv1os2up5j2 ай бұрын
thanks for this video
@isabellacolt30142 ай бұрын
why pointwrangller grabs my collision objects too and convert its poligons into spheres please help? I am using dop setup
@skimskim2 ай бұрын
you saved me.
@arpit04222 ай бұрын
Why am i not the same alligator texture on my leather seat as you got sir? Did all same process for that.
@mohammadaminranjbar90082 ай бұрын
just a tutoriakl please!!!! please! or at least a course! i want to learn it!
@aitharel30093 ай бұрын
Hey Arvid, thanks for the tutorial, how long should rendering typically take? I've tried some gem tutorials as a beginner, and I'm not sure how long is normal/aimed for for something like this turntable render? I only have houdini so mantra and XPU are my options, but I'm not sure what's a "respectable time" to aim for render wise nor how many light bounces/samples is considered sufficient for detail in these translucent materials?ow
@luxesophia27873 ай бұрын
Very helpful. Much gratitude!
@sk8tb13 ай бұрын
I just want to paint my car … what software ?
@Thanos_18073 ай бұрын
Can this work on a high end laptop?
@widarta73 ай бұрын
my laptop will explode if render that, even my youtube resolution goes down 😂