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@christianvolkner2028
@christianvolkner2028 24 минут бұрын
Very cool! Do you think Karma is comparable to Arnold in terms of Look & feel of the images?
@bca1550
@bca1550 5 күн бұрын
So amazing! And I wonder if I have some questions about this tutorial, where can I get the help?
@SpeckdrummHD
@SpeckdrummHD 6 күн бұрын
Jesus Christ Marie, they're minerals.
@muser7935
@muser7935 8 күн бұрын
best chanel
@austinballard9009
@austinballard9009 16 күн бұрын
So im using Maya 2023 with MtoA 5.2.1.1 and when i try to connect the aiAmbientOcclusion to AiBump2d then to Normal Camera it doesn't give me a result. Has anyone else had this issue?
@swapnilshetty6308
@swapnilshetty6308 22 күн бұрын
I need to know how did you loop the character that smooth plz
@MarquePierreSondergaard
@MarquePierreSondergaard 29 күн бұрын
Very helpful overview.
@diegoalehandrourso1063
@diegoalehandrourso1063 Ай бұрын
There is a lot of conflicting information on "Output Denoising AOVs". The Arnold manual says that checkmarking the box "Output Denoising Aovs" is all that is needed. Other users claim that is not enough, and that all aovs need a second output driver set to "variance" I spent about a month figure it out and I am still left with doubts... Do you know the truth? HELP, thank you.
@62cky4powerthirst
@62cky4powerthirst Ай бұрын
I cant find aiHair, is it tied to a plugin? EDIT: Thats because it's only found in the hypershade: not the node editor.
@shubhamsarma4419
@shubhamsarma4419 Ай бұрын
Amazing! Thank you for this!!!
@MANIAKRA
@MANIAKRA Ай бұрын
Still applies. This video just saved our ass. Thank you Arvid!
@Substance3D
@Substance3D Ай бұрын
Hi @arvidurs! Your tutorial is a fantastic resource for the 3D community, and we've added it to a playlist on our channel so others can learn from you. Keep up the great work!
@arvidurs
@arvidurs Ай бұрын
Thanks! Appreciate the flag :)
@reinohvp
@reinohvp Ай бұрын
How did you get that image environmet?
@Apheleion
@Apheleion Ай бұрын
3 years late to this video the transparent mouse was a life saver tyvm.
@BathroomTile
@BathroomTile Ай бұрын
When you turn subsurface to 1, the shader switches the previous base shading type off and uses the subsurface shading type instead. Meaning it no longer is receiving the color from the albedo texture you connected earlier. Now the object's surface's color is driven by the subsurface color input. So when you used the translucency texture in that input, you overrode the albedo texture. I don't think that's how you're supposed to use that translucency texture, because that texture is supposed to drive the color and thickness of the "interior" of the object. For example if this were skin, this translucency texture would be red to simulate the color of the blood and muscles underneath and would have the veins as a darker color, it wouldn't be skin-colored. So I think you need to connect the albedo texture to the subsurface color input to define the outer color of the surface, and the translucency texture to the radius input to define the color and thickness of the scattering. Then to adjust the radius like you did to control how diffuse the shadow looks, you can either color correct the translucency texture, or just use the scale slider.
@harshitsingh7631
@harshitsingh7631 Ай бұрын
I wish they added some of the lookdevX functionalities to hypershade, grouping nodes is long been asked for.
@arvidurs
@arvidurs Ай бұрын
Hypershade will most probably be phased out...
@harshitsingh7631
@harshitsingh7631 Ай бұрын
@@arvidurs As long as we get those features! Great vid btw! Very clear and onto the point as always!
@hoangnamnguyen8809
@hoangnamnguyen8809 2 ай бұрын
damn 6 years later. This is very useful. Thank you
@SqualidsargeStudios
@SqualidsargeStudios 2 ай бұрын
I’d like to know how you got the wheel tire bit with the segments as a circle in the UV view.
@jessereed788
@jessereed788 2 ай бұрын
Love this! Dose this setup work for Renderman for Solaris?
@arvidurs
@arvidurs 2 ай бұрын
It should work with materialX no native prman support
@Kfunk83
@Kfunk83 2 ай бұрын
?
@thing3d
@thing3d 2 ай бұрын
discount dead already ? does it include growing ?
@Bob12355
@Bob12355 2 ай бұрын
Hi Arvid, Have you managed to get a usd primvar working with user data in arnold? eg, primvars:Diffuse - with a path to a texture
@RandyMills-ue5lo
@RandyMills-ue5lo 2 ай бұрын
This looks amazing! Did I miss the discount on this!?
@arvidurs
@arvidurs 2 ай бұрын
Yup you did the discount sold out super quick
@nirhaber882
@nirhaber882 2 ай бұрын
i see i missed the 50% discount soo do you still have it please?
@emilcgi4148
@emilcgi4148 2 ай бұрын
Very nice Is it possible to give a random time offset per instance?
@arvidurs
@arvidurs 2 ай бұрын
For the instancing? When you cache it to disk it’s quite easy yes
@keyframe0074
@keyframe0074 2 ай бұрын
Just what I needed, bought!
@oliviernotot
@oliviernotot 2 ай бұрын
Your Houdini theme look amazing, curious to know where did you get it?
@arvidurs
@arvidurs 2 ай бұрын
Slate is the theme name
@CarstenBaarsFX
@CarstenBaarsFX 2 ай бұрын
The quota for the discount has already been used up. I just doubled the limit as a last chance to save some bucks :)
@eru8934
@eru8934 2 ай бұрын
Amazing tool,but the disccount expired. too late to see this.
@CarstenBaarsFX
@CarstenBaarsFX 2 ай бұрын
not yet, i just increased the limit :)
@hanheecho6437
@hanheecho6437 2 ай бұрын
Education license can not use this?
@nicksushkevich
@nicksushkevich 2 ай бұрын
Education licence of Speedtree?
@hanheecho6437
@hanheecho6437 2 ай бұрын
@@nicksushkevich Nope, education license of houdini
@CarstenBaarsFX
@CarstenBaarsFX 2 ай бұрын
You will need an Indie (.hdalc) or FX (.hda) licence to use this
@ucthangnguyen4217
@ucthangnguyen4217 2 ай бұрын
Autodesk Maya tutorial,please!
@arvidurs
@arvidurs 2 ай бұрын
I would need to check if it's easy to port over to maya using houdini engine! good idea
@nicksushkevich
@nicksushkevich 2 ай бұрын
What this asset needs is obviously a single leaf generation to imitate detachment after impact or wind
@CarstenBaarsFX
@CarstenBaarsFX 2 ай бұрын
Leaf detachment will be implemented with the next update
@nicksushkevich
@nicksushkevich 2 ай бұрын
@@CarstenBaarsFX Nice!
@alexmedia5788
@alexmedia5788 2 ай бұрын
@@CarstenBaarsFX Hi. The trunk wind animation doesn't work correctly for exported trees from SpeedTree. By default, SpeedThree import node doesn't see a spline for the trunk. If I enable the “automatically create spline” option in the Speedtree import node, it still doesn't work correctly. Leaves wind animation works fine for any Trees. Am I doing something wrong? Thanks!
@arvidurs
@arvidurs 2 ай бұрын
@alexmedia5788 please reach out to us on discord so we can share models and fix this! Cg lounge server please
@alexmedia5788
@alexmedia5788 2 ай бұрын
@@arvidurs thank you for a quick response. I just uploaded the "Test Tree" zip file on Discord (Cg Lounge Theatre).
@ROCKtheFOREST
@ROCKtheFOREST 2 ай бұрын
very cool. just want to mention. your voice was a bit quite so i made you louder and got a jump scare at the much louder music. 😂
@arvidurs
@arvidurs 2 ай бұрын
yeah i'm fading it out for the most part. the ending is loud though :D
@nicksushkevich
@nicksushkevich 2 ай бұрын
@@arvidurs "the ending is loud though :D" why?
@arvidurs
@arvidurs 2 ай бұрын
@@nicksushkevich I had to replace the soundtrack at the end, and youtube replace it with something I had no control over
@nicksushkevich
@nicksushkevich 2 ай бұрын
@@arvidurs damn youtube!
@MariuszFlodell
@MariuszFlodell 2 ай бұрын
Love these updates! They go through what you essentially need to know, and quick to come out as well, keep it up!
@arvidurs
@arvidurs 2 ай бұрын
Let me know what you think of this update! What would you like to be added for future updates?
@Cazaq
@Cazaq 2 ай бұрын
A workflow for exporting to UE5's Chaos Geometry Caches would be nice. You can enable Nanite on the caches themselves now, so performance mostly depends on the number of pieces.
@FOXTROT_UA
@FOXTROT_UA 14 күн бұрын
Интересно, а я могу как - то это перевести в работу редшифт? I wonder if I can somehow translate this into redshift work?
@arvidurs
@arvidurs 13 күн бұрын
@@FOXTROT_UA it's using MtlX - so it should work with any render if supported
@DuongHoang-jh7xl
@DuongHoang-jh7xl 6 күн бұрын
Can alembic rbd interact with it? i can't get it to work
@Cazaq
@Cazaq 6 күн бұрын
@@DuongHoang-jh7xl Alembic wouldn't have collisions.
@none53
@none53 2 ай бұрын
Amazing Arvid. AS ALWAYS!
@yes-si9xi
@yes-si9xi 2 ай бұрын
what's the difference between using out alpha and using out r/g/b?
@arvidurs
@arvidurs 2 ай бұрын
If you enable alpha is luminance then nothing
@yes-si9xi
@yes-si9xi 2 ай бұрын
@@arvidurs Thank you :]
@Wabb27
@Wabb27 2 ай бұрын
It looks pretty cool! Can I export to UE5?
@mpremacc
@mpremacc 2 ай бұрын
this video feels like we are trying to talk about rendering in a nightclub
@arseniysemin1361
@arseniysemin1361 2 ай бұрын
Hey @arvidurs, you mentioned Gaffer. Could you possibly make a little series on it? Recently started playing with it, and it feels like incredibly capable and powerful tool, however the are literally no resources and it seems like only TDs have no problems understanding it. Thank you
@user-lv1os2up5j
@user-lv1os2up5j 2 ай бұрын
thanks for this video
@isabellacolt3014
@isabellacolt3014 2 ай бұрын
why pointwrangller grabs my collision objects too and convert its poligons into spheres please help? I am using dop setup
@skimskim
@skimskim 2 ай бұрын
you saved me.
@arpit0422
@arpit0422 2 ай бұрын
Why am i not the same alligator texture on my leather seat as you got sir? Did all same process for that.
@mohammadaminranjbar9008
@mohammadaminranjbar9008 2 ай бұрын
just a tutoriakl please!!!! please! or at least a course! i want to learn it!
@aitharel3009
@aitharel3009 3 ай бұрын
Hey Arvid, thanks for the tutorial, how long should rendering typically take? I've tried some gem tutorials as a beginner, and I'm not sure how long is normal/aimed for for something like this turntable render? I only have houdini so mantra and XPU are my options, but I'm not sure what's a "respectable time" to aim for render wise nor how many light bounces/samples is considered sufficient for detail in these translucent materials?ow
@luxesophia2787
@luxesophia2787 3 ай бұрын
Very helpful. Much gratitude!
@sk8tb1
@sk8tb1 3 ай бұрын
I just want to paint my car … what software ?
@Thanos_1807
@Thanos_1807 3 ай бұрын
Can this work on a high end laptop?
@widarta7
@widarta7 3 ай бұрын
my laptop will explode if render that, even my youtube resolution goes down 😂