Houdini Tutorial - Beginner Infection Grains | Houdini & Redshift Tutorial

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Nick Medukha

Nick Medukha

Күн бұрын

Much MORE cool tutorials on Patreon! / nickmedukha
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Hey guys! in this beginner Houdini tutorial we will use Houdini 19 pyrospread node and make an infection system with pop grains.
Sidefx houdini allows for procedural approach that makes creating abstract and satisfying animations really easy. This beginner Houdini tutorial covers SOPs, Vellum, Dopnet and Rendering.
Inspired by evokedform -
/ cpgcu5yik5f
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Website - nickmedukha.com
Project Inquiries - nikita.meduha@gmail.com
Music by Lakey Inspired - 'Days Like These'.

Пікірлер: 56
@kamalsafwan2537
@kamalsafwan2537 Жыл бұрын
Replying to :12:40 The Modulus"%" in programming checks for even numbers so if it is ==0 or ==1 determines if it is even or odd(respectively) so basically it gives a better distribution of results for the if statement that's it.
@orientaxis
@orientaxis 2 жыл бұрын
Thats really Great tobe honest its the 4th tutorial on something same I am watching and I still loving it😍😍😍
@felipeamayaq
@felipeamayaq 2 жыл бұрын
I really like your style. Cool stuff, simply explained. Hats off!
@nickmedukha
@nickmedukha 2 жыл бұрын
Thanks a lot!
@AngelsNeverFade
@AngelsNeverFade 2 жыл бұрын
Another amazing tutorial!
@nickmedukha
@nickmedukha 2 жыл бұрын
Thanks a lot mate!
@ericprochnow7584
@ericprochnow7584 2 жыл бұрын
fantastic way of explaining, keep up the great work ! :)
@nickmedukha
@nickmedukha 2 жыл бұрын
Im very glad to hear that :) Thank you!
@SergeBelkin
@SergeBelkin 2 жыл бұрын
% is just a modulo or remainder of dividing your @ptnum by 500. So it just change a pscale of any @ptnum divided by 500 and a remainder of this division equals 0, ie. for each ptnum index of 500, 1000, 1500 etc.
@nickmedukha
@nickmedukha 2 жыл бұрын
thanks so much man!
@FaddyVFX
@FaddyVFX 2 жыл бұрын
That is great. Good job.
@nickmedukha
@nickmedukha 2 жыл бұрын
Thank you!
@ukrainewarfootage2023
@ukrainewarfootage2023 2 жыл бұрын
Hey Nick, thanks for the turotial
@nickmedukha
@nickmedukha 2 жыл бұрын
Hey Toby! Always welcome man!
@MichaelWildeVFX
@MichaelWildeVFX 2 жыл бұрын
As someone just starting to learn houdini it's really cool to hear your process for this. Thanks so much :)
@nickmedukha
@nickmedukha 2 жыл бұрын
Glad to hear that :) And welcome!
@justdr7223
@justdr7223 2 жыл бұрын
Thankyou for this!! 🙌
@justdr7223
@justdr7223 2 жыл бұрын
Hopefully blooming plant/flower stuff in future
@thorged
@thorged 2 жыл бұрын
Dude. You are key to my Houdini Learning Process. Thank you so much for what you are providing for free!
@nickmedukha
@nickmedukha 2 жыл бұрын
You're welcome, glad to hear that :)
@anandnandakumar3596
@anandnandakumar3596 2 жыл бұрын
Nice one.... great tutorial..... keep it coming
@nickmedukha
@nickmedukha 2 жыл бұрын
More to come!
@anglereserve
@anglereserve Жыл бұрын
Cool tutorial. Looks like the inspiration for this was perhaps also inspired by Kathleen Ryan's sculptures.
@maruto2222
@maruto2222 2 жыл бұрын
Thank you. Very inspiring! I wanted to say, that "heat" group is still needed to be there.
@raimuhammaduzairfareed7628
@raimuhammaduzairfareed7628 2 жыл бұрын
You are doing greater than before ❤️❤️
@nickmedukha
@nickmedukha 2 жыл бұрын
oh thanks a lot!
@chpdigital
@chpdigital 2 жыл бұрын
Awesome!
@nickmedukha
@nickmedukha 2 жыл бұрын
Thank you!
@rotshidzwamafuka4913
@rotshidzwamafuka4913 2 жыл бұрын
Ow man knock you making life easy, am enjoying Houdini now a lot, I can’t wait to see more tutorials like stitching/knighting animation.
@jordiinbound
@jordiinbound 2 жыл бұрын
Thanks for this fantastic tuto :) could you please provide the link for the alembics? I already bought the hip file. Thanks!
@nickmedukha
@nickmedukha 2 жыл бұрын
Hey Jordi! Could you please drop me a line via email (my email is in the description) and ill send you the caches!
@LamekFelix
@LamekFelix 2 жыл бұрын
pop grains inside pop network, what is this for? Great Tutorials man, learning a lot!
@damagejacked
@damagejacked 2 жыл бұрын
Pop grains is doing all the work. When there's a pop grains, it takes over for the pop solver. Do a search on YoutTube; there are vids on this.
@Helios.vfx.
@Helios.vfx. 2 жыл бұрын
What about a object merge for the surface, so you go straight up to remesh and so on.
@timolenton1904
@timolenton1904 2 жыл бұрын
Thanks for the great tutorial. My points still drift even when setting "@v = 0" .. any ideas why?
@jamesc1589
@jamesc1589 Жыл бұрын
Hoping you fixed this already but just in case try no spaces "@v=0;" that seems to work good for me :)
@danielteolfe
@danielteolfe Жыл бұрын
same issue here
@syntaxcg
@syntaxcg Жыл бұрын
@@danielteolfe delete gravity node
@owenjenkinsofficial
@owenjenkinsofficial 10 ай бұрын
For some reason my popnet is not being influenced by the pyro source data. I checked and there are no errors in the pop wrangle VEX and things seem identical in the previous nodes. Any idea what I might have missed? Very few particles are spawning in random locations, uninfluenced by the attribute @m_scale.
@francescomatera2904
@francescomatera2904 10 ай бұрын
Same here!
@SIDDHARTHSINGH-uu1hs
@SIDDHARTHSINGH-uu1hs 7 ай бұрын
Hey, Watch he deleted the group node named heat just below the attribute remap Attach that node in your project. Then see the magic ✨
@jamesc1589
@jamesc1589 Жыл бұрын
Just finished the project and ive ran into an issue. The particles for whatever reason have stayed small (like pin dot size) and not the size of the example, I've ran through everything several times and everything looks good so idk where I went wrong. Only been doing houdini for a few months now so could be a simple mistake. Any help is appreciated Edit: the only thing I can think of is I can't find my Cd attribute used in the RS Point Attribute Node in the matnet on either of my actual bone geos?? idk :/
@kamalsafwan2537
@kamalsafwan2537 Жыл бұрын
Check render objects as particles does it work ?
@bhushankandalkar3104
@bhushankandalkar3104 2 жыл бұрын
My points are growing on all objects instead of spreading and it has the same shapes after the pop sim, any idea how to solve it??
@a0dh
@a0dh 2 жыл бұрын
Hi, I also have this problem, did you figure out the solution? Thanks :)
@bhushankandalkar3104
@bhushankandalkar3104 2 жыл бұрын
@@a0dh nope, not yet :(
@g0801408
@g0801408 2 жыл бұрын
don't remove Group2. At 8:48
@bhushankandalkar3104
@bhushankandalkar3104 2 жыл бұрын
i did it on animated cloth and the particles are flowing. what should i do??
@nickmedukha
@nickmedukha 2 жыл бұрын
This does not work on animated surfaces, as the particles are not glued to mesh
@bhushankandalkar3104
@bhushankandalkar3104 2 жыл бұрын
@@nickmedukha ohh ok, so what should i do to work it with animated surface???
@michaelmoser1309
@michaelmoser1309 2 жыл бұрын
@@bhushankandalkar3104 You can do it on your static cloth and point deform your grains than with your animated cloth. Or you could try to stick the particles to the surface like glue constraint or something.
@bhushankandalkar3104
@bhushankandalkar3104 2 жыл бұрын
@@michaelmoser1309 I tried but it seems a bit complicated
@michaelmoser1309
@michaelmoser1309 2 жыл бұрын
@@bhushankandalkar3104 the point deform or the glue? I am pretty sure that the point deform should work. Unless your cloth sim isn't too crazy.
@vectorhunter4659
@vectorhunter4659 2 жыл бұрын
trypophobia vfx artist death + 1
@nickmedukha
@nickmedukha 2 жыл бұрын
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