Houdini Tutorial: Giving Birth Using Vellum

  Рет қаралды 25,224

Entagma

Entagma

Күн бұрын

Пікірлер: 48
@Inssssomniac
@Inssssomniac 2 жыл бұрын
Thank you Mo, this is the EXACT type of thing I started learning Houdini for and never found a specific tutorial for.
@LegitMick
@LegitMick 2 жыл бұрын
the sound fx on top of it all... hits just right
@moksh8
@moksh8 2 жыл бұрын
for Heavens sake - please breathe between the sentences - I find myself gasping for air, listening to the narration, without full stops haha :) Thanks a bunch for the tutorials! You guys are amazing!
@dirtcreature3d
@dirtcreature3d 2 жыл бұрын
Best Houdini tutorials on yt! Another slapper! Also random thing - the thumbnails don’t load on y’all’s newer patreon posts like they are all just blank. The thumbnails entice me!! Keep up the banging videos!
@IrinelPapuc
@IrinelPapuc 2 жыл бұрын
Reminds me a lot of Erik Ferguson and his work. Great approach with vellum though. Thank you very much for sharing, you guys rock!
@carlosrivadulla8903
@carlosrivadulla8903 2 жыл бұрын
Already my favorite on this channel
@ahmedaborady7883
@ahmedaborady7883 2 жыл бұрын
Great tutorial! I have a question on the Geowrangle node the value "ConstraintGeomatry" in Data binding and in Inputs tab could you explain these parameters (Myself (no read of outputs ) & DOP Data $OBJID/Geomatry) how is that only targeting only the constraints of the sphere object?
@aboldmule
@aboldmule 2 жыл бұрын
The Pim geometry source only evaluates once by the solver, on the first frame, so its constraints are not affected by the geo wrangle (he then manipulated the Pim's constraints by the configure constraint node and selecting the appropriate groups). The fluid source, being just particles, does not have primitive constraints to be affected anyways. Therefore by deductive logic the geowrangle set to primitives will only affect the Sphere source.
@guymanperson1
@guymanperson1 2 жыл бұрын
Another great vid Mo! But you NEVER cover the texturing/lookdev/rendering aspect!! That part is so important :-(
@frigbychilwether
@frigbychilwether 2 жыл бұрын
Hi, strangely but distgustingly beautiful. One question though. Why does the geometry wrangle only work on the spheres and not the Pim object - I watched a couple of times and couldn't work out what is telling it what to do. Does the Pim not have geometry too ?. Thanks.
@aboldmule
@aboldmule 2 жыл бұрын
The Pim geometry source only evaluates once on the first frame so its constraints are not affected by the geo wrangle (he then manipulated the constraints by the configure constraint node and selecting the appropriate groups). The fluid source, being just particles, does not have primitive constraints to be affected anyways. Therefore by deductive logic the geo wrangle set to primitives will only affect the Sphere source.
@JUSTaGM
@JUSTaGM 2 жыл бұрын
Great stuff! But the way you selected the edges at 1:37, that isn't the best way to select them. What you did was select half of the edges first then select the rest of the edges, the better way to select them would be select one of the polygon edge, then hold "A" and click on the edge that's next to the one that you have selected right now, this way it'll select the whole loop in one go. Hopefully that makes sense.
@metaturnal
@metaturnal 2 жыл бұрын
22:22 I am a math dummy, I tried changing every number, in that formula and I just can't get it to every 140th frame instead of 45.
@metaturnal
@metaturnal 2 жыл бұрын
Keyframes instead worked too, of course.
@freddiejiang7883
@freddiejiang7883 2 жыл бұрын
Again amazing tuts. However, 19:22 why the SOP Data is $OBJID/Geometry? Can someone explain plz?
@flmangoes
@flmangoes 2 жыл бұрын
Start by watching this video. Watch the entire video as it'll illuminate a lot about Vellum. Afterwards watch similar videos by John Lynch for H18 and H19/19.5 to really grasp Vellum. kzbin.info/www/bejne/hKjEk3pjr9Oob7s
@evanlane1690
@evanlane1690 2 жыл бұрын
Well that's gross. AWESOME! The vellum constraints always confuse me. Thanks for this... it helped clarify it a bit more.
@ventralstreams
@ventralstreams 2 жыл бұрын
*shift a middle click will select the whole loop.
@joonsetsfire
@joonsetsfire 2 жыл бұрын
Hello, first of all, thank you always for awesome tuts! I have a question - I downloaded the file and the geo wrangle vex is applied to spherestretch group. Shouldn't it be applied to spherepressure group? I'm a little confused :(
@MatsFNyman-wq9do
@MatsFNyman-wq9do 2 жыл бұрын
Can you post the render setup as well? What a nice looking project!
@mareknovotny5833
@mareknovotny5833 2 жыл бұрын
ohhhh this wierd shape would be intesrting base mash for eggs of my monster (school project) Nice tutorila as always :)
@unveil7762
@unveil7762 2 жыл бұрын
This looks like me after 10 gintonic … hahaha thanks for the detailed tutorial. Just find this page… and my brain is exploding of ideas!!! Thanks
@orientaxis
@orientaxis 2 жыл бұрын
This is the most nuts tutorial 😍
@metaturnal
@metaturnal 2 жыл бұрын
Great stuff! I would love to see more vellum tuts for organic sims.. I'm sorry, I know you told us not to ask you how to render this, but for some reason I cannot get the "mother" to show up in the render..
@LaikaBossGames
@LaikaBossGames 2 жыл бұрын
Hello ! Thank you for tutorial ! CAn you please tell your operation system and videocard drivers version ? Because i'm having error when simulating (OpenCL Exception: clEnqueueNDRangeKernel (-52). This is probably due to incorrect number of kernel parametrs.) I'm on Win 11 64 bit, 3080Ti , Laters drivers/ Rolling back to 470.31 or older did'nt help =( Thank you ! =)
@StoriesbyGumEater
@StoriesbyGumEater 2 жыл бұрын
check your vellumpressure outputs, output1 need to be plug in OUT_Sphere, output2 in primitive wrangle
@ps3guy22
@ps3guy22 2 жыл бұрын
Recently had constipation for two days...this just gave me PTSD
@thomasmcgill7229
@thomasmcgill7229 2 жыл бұрын
This is tough for its grossness. LOL As always, thank you for this wonderful channel...
@teeoemm
@teeoemm 2 жыл бұрын
the untextured sim is somehow even more horrifying, but yes it made me lol
@lashazoidze2928
@lashazoidze2928 2 жыл бұрын
Sir... sir! get me this specimen
@intothevoid2046
@intothevoid2046 2 жыл бұрын
Loop selection is pretty horrible in Houdini compared to XSI. Even though you can (btw) select a full loop with a double click ;). But complex "corner" edgeloops always have to be selected in multiple steps....
@tgorman82
@tgorman82 2 жыл бұрын
isnt there a new loop pattern node? I forget what its called.
@PawelGrzelak
@PawelGrzelak 2 жыл бұрын
Oh my god
@famberlight
@famberlight 2 жыл бұрын
Fun fact : if you live in America, you can't cancel birth simulation
@Shashwat_445
@Shashwat_445 2 жыл бұрын
Bro 💀
@tianshang88
@tianshang88 2 жыл бұрын
like a alien creature from dead space
@LakiLOOP
@LakiLOOP 2 жыл бұрын
Nailed
@Salen0243
@Salen0243 2 жыл бұрын
Amazing Idea.
@peter486
@peter486 2 жыл бұрын
Love to use it but ts to pricy
@Entagma
@Entagma 2 жыл бұрын
Assuming you're talking about Houdini - you can use the free apprentice version to learn it, then get Indie for currently $269/year.
@giovannicaianiello7669
@giovannicaianiello7669 2 жыл бұрын
can you make a video on a marshmallow?
@Entagma
@Entagma 2 жыл бұрын
What should said marshmallow do?
@Stefan92727
@Stefan92727 2 жыл бұрын
That reminds me piccolo demon king having eggs of his child.
@spacemonqee5664
@spacemonqee5664 2 жыл бұрын
Rick & Morty vibes
@devmishra18
@devmishra18 2 жыл бұрын
Eww! Thanks for making this, Mo!
@saddkat9495
@saddkat9495 2 жыл бұрын
hahahahahhaha, love it.
@Danielupri
@Danielupri 2 жыл бұрын
Disgusting!!! . . . Love it!
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