Houdini Tutorial - Fluffy Pillow Simulation with Vellum

  Рет қаралды 48,718

graphicINmotion

graphicINmotion

Күн бұрын

Dive into the cozy world of pillow simulations with our latest tutorial on creating and simulating fluffy pillows using Vellum in SideFX Houdini! 🛏️✨ This step-by-step guide will take you through the intricacies of Vellum simulations, allowing you to craft realistic and inviting pillow dynamics.
🔍 What you'll learn:
- Basics of Vellum simulations in SideFX Houdini
- Techniques for creating soft and fluffy pillow models
- Pro-level tips for achieving realistic fabric fold dynamics
Ready to take your simulations to the next level? Access the project file for this tutorial and unlock exclusive perks by joining our Patreon community! Your support not only helps us create more content but also grants you insider access to valuable project files and additional learning resources. Click the Patreon link to become a patron and enhance your Houdini skills today. 🖱️🌟 #HoudiniTutorial #VellumSimulation #PillowDynamics #PatreonSupport
PROJECT FILE DOWNLOADS ☁️
🛏️ Patreon Subscription - / project-file-in-74813986
100 ABSTRACT SHAPES PACK🔶
🌀 Gumroad - graphicinmotion.gumroad.com/l...
Keywords
Pillow simulation, Vellum dynamics, SideFX Houdini tutorial, 3D fabric simulation, Soft body physics, Procedural pillow modeling, Vellum cloth dynamics, Houdini simulations, Realistic fabric movement, CGI pillow tutorial, Vellum solver techniques, Pillow animation, Dynamic soft furnishings, Houdini Vellum basics, 3D simulation mastery, Visual effects tutorial, Pro-level fabric dynamics, SideFX learning resources, Patreon perks, Simulation techniques
Content
00:00 Introduction
01:30 Volume modelling
06:37 UV unwrapping
10:20 Setting up creases
13:49 Call out - Patreon & Discord
14:36 Vellum soft body simulation
28:02 Adding more objects
35:11 Outro
Support
🌟 Elevate Your Support: If you've found value and inspiration in our tutorials, consider joining our Patreon community! 🚀✨ Your support helps us create more in-depth content, unlock exclusive perks, and take my tutorials to new heights. Together, let's fuel the creative journey and make more amazing content possible. Join us on Patreon today and be a part of the behind-the-scenes magic!
🎬🔗 / graphicinmotion
#supportcreators #PatreonCommunity #Gratitude 🙌
Weblinks
Website - www.graphicinmotion.com
Patreon - / graphicinmotion
Gumroad - gumroad.com/graphicinmotion
Instagram - / graphicinmotion
Twitter - / graphicinmotio1
Videohive - 1.envato.market/5PME2
Facebook - / graphicinmotion
Behance - www.behance.net/graphicINmotion

Пікірлер: 123
@graphicINmotion
@graphicINmotion 3 ай бұрын
PROJECT FILE DOWNLOADS ☁ 🛏 Patreon Subscription - www.patreon.com/posts/project-file-in-74813986 100 ABSTRACT SHAPES PACK🔶 🌀 Gumroad - graphicinmotion.gumroad.com/l/3dobjectspack1
@togangokbakar
@togangokbakar Жыл бұрын
Please make a video about the rest. texturing , lighting, rendering...
@cemgulpunk
@cemgulpunk 7 ай бұрын
Result is amazing. Thanks for the helpful video, please keep it going.
@visualscience2502
@visualscience2502 9 ай бұрын
thank you for this aawesome tutorial!
@mikejohnsoncg
@mikejohnsoncg Жыл бұрын
Yes joined Patroen for Houdini! Great break down
@pbdionet
@pbdionet 11 ай бұрын
Well done. That's a good setup for a realistic result. Thanks for the share.
@animain788
@animain788 Жыл бұрын
for those who dont have exoside quad remesher you can get a similar result with setting the point radius scale in vdbfromparticle to 0.15 and adabtivity value in convert vdb to 1.5 its not perfect but it will do :)
@jsolidd713
@jsolidd713 Жыл бұрын
Thx, I have exoside quadremesher but its throwing out an error every time I try and use it so I think I will be doing it this way.
@raima8256
@raima8256 Жыл бұрын
hero 👌
@Covenanttrooper
@Covenanttrooper Жыл бұрын
@@jsolidd713 you automaticaly get it with labs plugin but you need the liscence to cook! I had the same problem!
@Covenanttrooper
@Covenanttrooper Жыл бұрын
thanks so much, i tried everything with instant meshes, remesh and fast remesh for hour
@3dfaction585
@3dfaction585 10 ай бұрын
it's frustrating to know that c4d and even blender i think have a similar "remesh to quads" feature, that's not separate from the main software, unlike Houdini.
@no_damage
@no_damage 6 ай бұрын
Beautiful work!
@bcrbdb
@bcrbdb Жыл бұрын
Great tutorial! More Houdini Tutorials, please. You explained everything very clearly. Thanks!
@Ivan_Novgorodsky_
@Ivan_Novgorodsky_ Жыл бұрын
Make a detailed analysis of lighting and rendering in karma
@yayitsyasuo
@yayitsyasuo Жыл бұрын
so unique and well-thought
@jhova
@jhova Жыл бұрын
Completely underrated, defiantly becoming a patron
@graphicINmotion
@graphicINmotion Жыл бұрын
Thank you! I am currently recording a lot of content for Patreon, so stay tuned.
@travislrogers
@travislrogers Жыл бұрын
Loved this one! Keep up the great work!
@graphicINmotion
@graphicINmotion Жыл бұрын
Thanks a lot, Travis!
@Byronx3000
@Byronx3000 8 ай бұрын
The final render looks amazing! great work
@graphicINmotion
@graphicINmotion 8 ай бұрын
Many thanks!
@mohamedboukhraz1588
@mohamedboukhraz1588 7 ай бұрын
@@graphicINmotion do you have a ready-to-be-rendered scene in your patreon? THANK YOU IN ADVANCE!
@graphicINmotion
@graphicINmotion 7 ай бұрын
@@mohamedboukhraz1588 not for this project, but for other projects
@yujinson2569
@yujinson2569 7 ай бұрын
Thank you for the tutorial
@phibmobil
@phibmobil 2 ай бұрын
Excelent tutorial, thank you!
@mohamedboukhraz1588
@mohamedboukhraz1588 Жыл бұрын
New subscriber here! I already bought the shapes about one week but I didn't know who made them till I saw your tutorial, Great tutorial, what about the texturing/lighting/rendering parts :D!
@massimobaita7178
@massimobaita7178 Жыл бұрын
Thank You very much, Roland!
@graphicINmotion
@graphicINmotion Жыл бұрын
You are welcome, Massimo!
@philippwelsing9108
@philippwelsing9108 Жыл бұрын
Sooooo good. Thank you very much. SUBSCRIBED.
@graphicINmotion
@graphicINmotion Жыл бұрын
Thanks a lot, Philipp!
@user-sl309jd90
@user-sl309jd90 Жыл бұрын
I subscribed for Houdini contents! Thank you
@graphicINmotion
@graphicINmotion Жыл бұрын
You are welcome!
@joshwalter5009
@joshwalter5009 7 ай бұрын
how do i add the materials greta tutorial btw
@scarabrae
@scarabrae Жыл бұрын
Lovely and clear, cheers!
@graphicINmotion
@graphicINmotion Жыл бұрын
Thanks Pete!
@ZAIDARTSS
@ZAIDARTSS Жыл бұрын
amazing tutorial waiting for more
@graphicINmotion
@graphicINmotion Жыл бұрын
Many thanks!
@peterxbuilt
@peterxbuilt Жыл бұрын
Yes! please do more Houdini!!!!!!!!!!!!
@graphicINmotion
@graphicINmotion Жыл бұрын
I will definitely do that!
@ItsJessEdits
@ItsJessEdits Жыл бұрын
Hello! Great tutorial for someone like me who is a literal beginner just starting out. Can I ask how I might go from here (after making the simulation) to assign materials to each of the cross shapes individually? I've found some cool materials/textures online that I downloaded, but im not sure how to go about specifying them for each, when these shapes are within one geometry node. Thanks!
@IanFrederick01
@IanFrederick01 Жыл бұрын
You need to put down a unique "name" node for each of the shapes before they go into the vellum sim. Then after the sim you can use a "blast" node to select those names individually and isolate each shape.
@Vaibhav_Stark
@Vaibhav_Stark Жыл бұрын
Really good one
@graphicINmotion
@graphicINmotion Жыл бұрын
Thank you very much! 🙂
@Vaibhav_Stark
@Vaibhav_Stark Жыл бұрын
@@graphicINmotion looking for many more
@RMAFIRE
@RMAFIRE Жыл бұрын
Surprising⚡🔥
@graphicINmotion
@graphicINmotion Жыл бұрын
Many thanks!
@jonathanwennstromm1578
@jonathanwennstromm1578 Жыл бұрын
Excellent Video bud!
@graphicINmotion
@graphicINmotion Жыл бұрын
Thanks mate!
@Covenanttrooper
@Covenanttrooper Жыл бұрын
Great tuto! I share!
@graphicINmotion
@graphicINmotion Жыл бұрын
Thanks, Dany!
@Junior_Brahma
@Junior_Brahma Жыл бұрын
Projeto incrível. ✌
@graphicINmotion
@graphicINmotion Жыл бұрын
Thanks 😊
@asger1572
@asger1572 11 ай бұрын
great tutorial bro!
@graphicINmotion
@graphicINmotion 11 ай бұрын
Thank you!
@Ivan_Novgorodsky_
@Ivan_Novgorodsky_ Жыл бұрын
I really hope that there will be daily Houdini lessons on this channel
@graphicINmotion
@graphicINmotion Жыл бұрын
Daily will be difficult :D But new ones are in the making right now!
@Ivan_Novgorodsky_
@Ivan_Novgorodsky_ Жыл бұрын
@@graphicINmotion At least once a week and with a render redshift (arnold, karma)
@graphicINmotion
@graphicINmotion Жыл бұрын
@@Ivan_Novgorodsky_ 👍 when I get enough support on Patreon 🙂
@tondann
@tondann Жыл бұрын
at 18:35 you can also just set the destination class in the attribute transfer itself! 😊 great video!
@Godkiller08
@Godkiller08 9 ай бұрын
you mean just switching the Destination group type to Primitives ?
@yayitsyasuo
@yayitsyasuo Жыл бұрын
every other vellum tutorial sticks to 2d grids, this is priceless
@graphicINmotion
@graphicINmotion Жыл бұрын
Thank you very much! 🙂
@hieranchauhan5882
@hieranchauhan5882 Жыл бұрын
Watched this tutorial a few times to really try understand the process - it’s so well explained ! I completely fall apart at the attribute wrangle section however as I simply don’t understand VEX. I don’t like to just copy from tutorials if I don’t understand what I’m doing as that’s not practical from a production POV. Any chance you can explain the steps to recreate from a VOP level?
@graphicINmotion
@graphicINmotion Жыл бұрын
I also had problems with VEX in the beginning. But it’s such a fundamental and powerful part of Houdini, that I would highly recommend to take the time and learn it. VOP and VEX use the same concepts, the one uses visual programming (VOP), the other code (VEX). But the basic operation does not change. So if you understand the operation in VOP, you also understand it in VEX and the other way around. Write each line of code, read the documentation of the used functions and you will understand, what’s going on.
@MAHMOUDELRAGHEB
@MAHMOUDELRAGHEB 9 ай бұрын
Thanks for sharing! wanted to ask you... did you have to buy quadremesher or does it come with houdini? and what version of houdini are you using, indie?
@graphicINmotion
@graphicINmotion 9 ай бұрын
Yes I bought quadmesher. But Houdini comes with a 30 day trail for quadmesher. I use indie.
@carlosrivadulla8903
@carlosrivadulla8903 Жыл бұрын
there is another way to drive a vellum param through attrs?, it should be as that easy as write @mask in the rest length scale param but it doesn't work. I also tried with using a fit01(@mask,1,5) in the param but doesn't work. I think people uses vellum constraint properties node to do this but Idk how it works
@fivethreefive8265
@fivethreefive8265 Жыл бұрын
Thank you for this! This is great! How would I go about animating the restlengthscale? I know it can be done only through the vellumconstraintproperty inside the solver, but can't seem to figure out how to bring the @mask attribute in and behave similarly to your setup.
@tondann
@tondann Жыл бұрын
So you would need to go into the Vellum Solver and lay down a vellumconstraintproperties node, like it recommends in the comment. On that node you can specify a group and animate the restlength scale there! :) I can also recommend Entagmas balloon "Silly Pillow" tutorial for more information
@wewatchtheskywaiting
@wewatchtheskywaiting 7 күн бұрын
nice, what will be the wrangle to use rest mask in dop ? (vellum constrain properties node in the solver) to animate the pressure...? thanks
@user-ve6yu3fl4p
@user-ve6yu3fl4p 8 ай бұрын
How to put texture in to the UVs? New to Houdini
@brunosuraski5026
@brunosuraski5026 Жыл бұрын
I am getting an error with quadremesher from labs. Do you know how to solve it? I can copy paste the text , but it is quite extensive for a yt thread. Thank you
@graphicINmotion
@graphicINmotion Жыл бұрын
I probably can’t help with that. Try the SideFX forums.
@theCreativeAddict3d
@theCreativeAddict3d Жыл бұрын
Thank you. Could you share some points to texture it amazingly as you did?
@graphicINmotion
@graphicINmotion Жыл бұрын
I textured this in C4D using materials from greyscalegorilla. The process is not really exciting.
@jonathanwennstromm1578
@jonathanwennstromm1578 Жыл бұрын
I've got one question! How do I simulate them falling on another Object, e.g. a Floor? The Pillows just become as Flat as a Handkerchief that had a drunk night out and are done with life, a little unsure what Attributes I'd need to change and/or if I need to add a Constraint then? I'd appreciate a response on this, if you don't have time for that just let me know (please) and I'll try to find another way. Thanks Roland
@graphicINmotion
@graphicINmotion Жыл бұрын
You can just take the pillows geometry and create a new softbody simulation. Or you try to add strut constraints to the balloon setup, but this will change the inflation.
@roblesvfx
@roblesvfx 9 ай бұрын
looks like a great tutorial, unfortunately I couldn't follow it without quad remesher. I couldn't find any alternative to remesh to quads.
@jquintero462
@jquintero462 Жыл бұрын
Thank you for the video. However, how do you add colors, textures, lighting, and style to the pillow?
@graphicINmotion
@graphicINmotion Жыл бұрын
There are plenty of texturing and rendering tutorials. In this case I rendered with Redshift in Cinema 4D using materials from greyscalegorilla.
@YAXHY
@YAXHY 4 ай бұрын
I'm day 0 on Houdini and want to just understand the workflow... You modeled and set up the simulation in Houdini, but then exported that to C4d to add materials and to render? So is the export of Houdini a mesh that has rendered "keyframes" from the simulation, so you can add materials to it on top of that?
@pearlwhite-si7im
@pearlwhite-si7im Жыл бұрын
Thank you for the great tut !!! But may i ask you something ? This: > @restlength = lerp(@restlength, @restlength*chf("restscale"), @mask); Is not working for me, many errors there :( How can i fix this ? Am i blind? 😂
@graphicINmotion
@graphicINmotion Жыл бұрын
It should work if you follow all steps. Make sure that the wrangle is set up correctly. Check whether all attributes are spelled correctly.
@pearlwhite-si7im
@pearlwhite-si7im Жыл бұрын
@@graphicINmotion Thank you sir !
@dentreveal3820
@dentreveal3820 7 ай бұрын
Can this be done in Blender?
@Aviba
@Aviba 5 ай бұрын
How would i go about assigning different materials to each of the objects in Solaris? They seem to get imported as one single object using the SOP import.
@graphicINmotion
@graphicINmotion 5 ай бұрын
I actually cover that in my Introduction to Solaris Tutorial. You can assign name atttributes in SOPs to each object. Solaris will recognise that.
@Aviba
@Aviba 5 ай бұрын
@@graphicINmotion Thanks, I'll go watch it.
@albanl8979
@albanl8979 Жыл бұрын
Hello, thank you for the tutorial. How did you get the parameter panel to show up overlapping of the network view ?
@graphicINmotion
@graphicINmotion Жыл бұрын
Just press „P“ key over the network view.
@albanl8979
@albanl8979 Жыл бұрын
@@graphicINmotion Thank you, is that redshift you used to render the intro render ?
@graphicINmotion
@graphicINmotion Жыл бұрын
@@albanl8979 yes
@albanl8979
@albanl8979 Жыл бұрын
@@graphicINmotion Thank you and last question sorry I'm new to houdini. Would there be a way to select the edges for the seams in a procedural way ? Like the group node let's say to select by random chance but to select random edge loops that are connected and closed ? Thank you
@graphicINmotion
@graphicINmotion Жыл бұрын
@@albanl8979 in Houdini there is usually a way for everything. In this case the group by expression node could help. But for the expression that would select random edge loops, you would have to ask one of the VEX pros out there.
@bhushankandalkar3104
@bhushankandalkar3104 Жыл бұрын
Great work!! Where r the textures from???
@graphicINmotion
@graphicINmotion Жыл бұрын
Thank you! Textures are from Greyscalegorilla.
@bhushankandalkar3104
@bhushankandalkar3104 Жыл бұрын
@@graphicINmotion Cool!!
@brunosuraski5026
@brunosuraski5026 Жыл бұрын
HI I double check values at min 24 with mine and the mesh behaves quite differently. Is this a version issue?
@graphicINmotion
@graphicINmotion Жыл бұрын
Is the size of your mesh the same? I don’t think it’s related to the version.
@brunosuraski5026
@brunosuraski5026 Жыл бұрын
@@graphicINmotion I believe it is the lenght of the lines is 1, unfortunately I am trying to open the file from Patreon, and it does not work.
@graphicINmotion
@graphicINmotion Жыл бұрын
@@brunosuraski5026 What is happening when you run the simulation?
@brunosuraski5026
@brunosuraski5026 Жыл бұрын
@@graphicINmotion I will try to send it to you via Patreon if the system allows attachments.
@brunosuraski5026
@brunosuraski5026 Жыл бұрын
@@graphicINmotion It just flexes differently.
@makadi86
@makadi86 6 ай бұрын
why we have stiffness and rest scale in three different nodes! how can I differentiate between them?
@graphicINmotion
@graphicINmotion 6 ай бұрын
You can specify groups for the different attributes.
@shadowripper2546
@shadowripper2546 Жыл бұрын
did you texture and render in Houdini?
@graphicINmotion
@graphicINmotion Жыл бұрын
I rendered this in C4D with textures from greyscale gorilla. But I use Redshift in both programs, so the workflow is similar.
@JvOeditorR
@JvOeditorR 10 ай бұрын
Man, can i model something, create the UV and selection, and export that info to Houdini ? looks more simple model and UV in Blender and import to Houdini than create everything in Houdini...
@graphicINmotion
@graphicINmotion 10 ай бұрын
Of course you can do that.
@thisisryker
@thisisryker 10 ай бұрын
Shader anyone ? I'm here for shading and lookdev)
@IgorSinitsky
@IgorSinitsky 9 ай бұрын
Wait a sec , the fact that you've made a mask means that forces that push vertices together act only on points within the mask (creases) right ?
@graphicINmotion
@graphicINmotion 9 ай бұрын
Yes, that’s correct 👍
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