Houdini Tutorial Procedural Japanese Castle in Unreal Engine 5

  Рет қаралды 20,414

Radu Cius

Radu Cius

Күн бұрын

Download here!
Gumroad - gumroad.com/l/...
#houdinifx #tutorial #procedural #proceduralhouse #unrealengine
#ue4proceduralgeneration #ue5
In this tutorial you will learn how to create a procedural Japanese castle generation tool in Houdini 20.5.
How to automatically generate interior and exterior using point instance.
The method allows to add portions that can interact with the player (e.g., opening the doors)
Provides the ability to speed up the creation of content for games.
The tool can be reused in different projects with different types of stylization, because we will use prefabricated props.
WHAT'S INSIDE?
27 Video Chapters (12 hours of tutorial)
Houdini 20.5 Project File
Unreal Engine 5 Project File + all assets
PDF Documentation (54 pages).
HDA Asset
TOOLS:
Houdini 20.5
Unreal Engine 5
INTRODUCTION
Chapter_1_[1] Project Setup - 2 min.
Chapter_1_[2] Creating Custom Nodes - 9 min.
Chapter_1_[3] Size Controls - 15 min.
Chapter_2_[1] Creating Wall & Corners - 40 min.
Chapter_2_[2] Creating Exterior Ceiling & Floor - 44 min.
Chapter_2_[3] Creating Stairs & Ceiling - 38 min.
Chapter_2_[4] Creating Interior Walls & Doors - 47 min.
Chapter_2_[5] Procedural Tatami Layout Generation - 42 min.
Chapter_2_[6] Unreal Engine Test - 12 min.
Chapter_3_[1] Creating Exterior Walls & Corners - 31 min.
Chapter_3_[2] Creating Stairs & Ceiling - 25 min.
Chapter_3_[3] Creating Interior Walls & Doors - 28 min.
Chapter_3_[4] Creating Tatami Layout - 25 min.
Chapter_3_[5] Unreal Engine Test - 7 min.
Chapter_4_[1] Creating Interior Walls - 21 min.
Chapter_4_[2] Creating Exterior Walls - 24 min.
Chapter_4_[3] Unreal Engine Test - 5 min.
Chapter_5_[1] Creating Interior Bridge - 42 min.
Chapter_5_[2] Creating Stairs & Floor - 19 min.
Chapter_5_[3] Creating Exterior Walls - 27 min.
Chapter_5_[4] Creating Balcony Structure - 45 min.
Chapter_5_[5] Unreal Engine Test - 10 min.
Chapter_6_[1] Creating Sides Floor - 16 min.
Chapter_6_[2] Creating Stairs Zone - 38 min.
Chapter_6_[3] Creating Ceiling - 22 min.
Chapter_6_[4] Creating Corners - 14 min.
Chapter_6_[5] Completion HDA Asset - 80 min.
MINIMUM REQUIREMENTS
Beginner-Intermediate Houdini Knowledge

Пікірлер: 39
@thomastayloot4486
@thomastayloot4486 4 жыл бұрын
It's so vibrant! Looks great!
@RaduCius
@RaduCius 4 жыл бұрын
thanks! )
@AshR6-y3e
@AshR6-y3e Жыл бұрын
😍😍😍😍😍😍😍😍😍😍😍😍😍
@leecrawford3556
@leecrawford3556 4 жыл бұрын
Love the Design!
@RaduCius
@RaduCius 4 жыл бұрын
Thanks!
@jamesatkins3042
@jamesatkins3042 4 жыл бұрын
Looks amazing dude! Been thinking of checking out Houdini.
@RaduCius
@RaduCius 4 жыл бұрын
Thank you!
@mocanucristinel7882
@mocanucristinel7882 4 жыл бұрын
Looks Great! thank you!
@RaduCius
@RaduCius 4 жыл бұрын
thank you!
@PropheticGamesProductions
@PropheticGamesProductions 4 жыл бұрын
I will take this tutorial ! It is really good !
@RaduCius
@RaduCius 4 жыл бұрын
Thank you very much!
@flifluflofli
@flifluflofli 4 ай бұрын
Question is that also for Beginner, I just start huodini I know principle from blender all but .. wonder if i can get into that ?
@reh.4919
@reh.4919 4 жыл бұрын
Is there a portion of one of the tutorial files on Gumroad that we can see your teaching style? If you are too fast or too advanced to learn from, that would not be good. It looks high quality.
@RaduCius
@RaduCius 4 жыл бұрын
Thank you! Ok, I will try to upload part of the video.
@RaduCius
@RaduCius 4 жыл бұрын
Here I added a sample lesson video: gumroad.com/rart#YcpjX
@reh.4919
@reh.4919 4 жыл бұрын
@@RaduCius Thanks Radu. I bought it a week or so ago.
@hermonmogos9346
@hermonmogos9346 4 жыл бұрын
Looks Great! Do you also show how you textured it or in UE4 or is that not included...as well as your trees and Skydome?
@RaduCius
@RaduCius 4 жыл бұрын
Thank you! Everything seen in the trailer is included in the ue4 project
@hermonmogos9346
@hermonmogos9346 4 жыл бұрын
@@RaduCius thanks, I bought it.
@yichen1009
@yichen1009 3 жыл бұрын
I brought the tutorial and this is so amazing!But I have a question is in Chapter 2[6], I found you have already put the models and materials and textures in Unreal Engine-Props, I don't know how, Thank you!
@RaduCius
@RaduCius 3 жыл бұрын
Thank you very much! I answered you on Facebook, we continue the discussion there.
@pawpotsRS
@pawpotsRS 4 жыл бұрын
can this tutorial be applicable to a beginner with some basic knowledge of houdini?
@RaduCius
@RaduCius 4 жыл бұрын
Yes of course!
@pawpotsRS
@pawpotsRS 4 жыл бұрын
@@RaduCius cool!
@Persepolis8564
@Persepolis8564 4 жыл бұрын
I got this tutorial. Thanks for the price reduction. Will there be a price off for the Rock creation?
@RaduCius
@RaduCius 4 жыл бұрын
Thank you! Yes) Use the coupon code: rocksue4 to get 70% off gumroad.com/l/rocksue4/rocksue4
@davinsaputraartandgamedev9453
@davinsaputraartandgamedev9453 4 жыл бұрын
How about the procedural level tutorial? Any discount on that? I really want to study thay
@RaduCius
@RaduCius 4 жыл бұрын
@@davinsaputraartandgamedev9453 Yes, i can make a discount. I send you the code through Artstation.
@AlexandrNewman
@AlexandrNewman 4 жыл бұрын
Is it destruction friendly?
@RaduCius
@RaduCius 4 жыл бұрын
you mean if it is compatible with Chaos Destruction?
@AlexandrNewman
@AlexandrNewman 4 жыл бұрын
@@RaduCius yes, and also inside houdini itself for destruction sim. No intersections, closed mesh etc.
@RaduCius
@RaduCius 4 жыл бұрын
@@AlexandrNewman Before answering I do some tests. I like the destruction :) So I'm trying to build the Engine, and enable the required Chaos Destruction plugins. Did you activate Chaos Destruction on 4.24?
@AlexandrNewman
@AlexandrNewman 4 жыл бұрын
@@RaduCius Hey Sorry for the late reply. No, I didn't, but even inside Houdini is it destruction ready model at the end? Meaning no intersection, the geo is closed and separate (many layers)?
@RaduCius
@RaduCius 4 жыл бұрын
​@@AlexandrNewman So the props I prepared outside Houdini, in cases where the polygons are not seen I have deleted them and cases of intersection between geometry are. In Houdini we create procedural generation mechanism using the modular props created previously. And you can create the props according to the necessary requirements.
@lifeartstudios
@lifeartstudios 4 жыл бұрын
Not sure what's up for everyone else, but I won't trust a tut that has a vid in 4:3 lol
@RaduCius
@RaduCius 4 жыл бұрын
Hi! the tutorial is 16:9 FHD 1920x1080. I only made the promo video in 4:3 format ))
@lifeartstudios
@lifeartstudios 4 жыл бұрын
@@RaduCius for what reason though hahaha
@RaduCius
@RaduCius 4 жыл бұрын
@@lifeartstudios In this format it is very convenient to make a beautiful composition, and to retain attention to the object in the center of the composition. And I really like old anime like Cowboy Bebop) In addition to all this in the posts on facebook and instagram it is more convenient to publish a 3:4 video.
@lifeartstudios
@lifeartstudios 4 жыл бұрын
@@RaduCius hey those are super valid reasons man. I appreciate the old anime vibes a bunch actually.
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