Thank you for mentioning us! Keep publishing and we're now following you!
@resilientpicture4 жыл бұрын
Oh, wow, thank you so much. Ofcourse, I got my inspiration from the video on your website. I'm a big fan of your content. ,🙂
@clearmenser3 жыл бұрын
Why did you make the voronoi class attribute?
@resilientpicture3 жыл бұрын
When I originally tried out this I made voronoi class to delete adjacent points based on color difference, At the end never used it. So, yes, you can ignore that part. :)
@stephenhalker22664 жыл бұрын
I noticed one small thing that might help with rendering the UVs. If you drop the timeshift and UV texture down, so it's after the "setseed_adjust_pscale" point wrangle, the UV textures will be set to the positions of all the upressed duplicated points, not just the initial grain positions.
@resilientpicture4 жыл бұрын
Oh yes, that's true, thanks for the tip. Much appreciated. I'll bear this in mind for next time.
@tunatopaloglu47703 жыл бұрын
Great!!
@resilientpicture3 жыл бұрын
Thank you
@evmlionel4 жыл бұрын
yeeeeees! thanks for sharing.
@resilientpicture4 жыл бұрын
You are welcome.
@bhushankandalkar31044 жыл бұрын
Hey, the tutorial easy too amazing and easy to understand. I did and everything worked fine and when I exported it as top alembic and imported it in c4d to render in octane I can only see the out puller in the render view can't see those grains. Can you plzzzz plzzzzz help me out with this?
@resilientpicture4 жыл бұрын
Thanks for your kind comments. I've never imported grains in c4d, infact I only used c4d lite for a little project. I unfortunately can't help you with this. Sorry about that.
@bhushankandalkar31044 жыл бұрын
@@resilientpicture ohh okk no worries :)
@resilientpicture4 жыл бұрын
Cool, thanks for understanding
@massimobaita71784 жыл бұрын
Thank You very much!
@resilientpicture4 жыл бұрын
You are welcome and thanks for watching 😊
@MBSJQ4 жыл бұрын
Awesome thanks
@resilientpicture4 жыл бұрын
Welcome 😊
@DiffuseFX4 жыл бұрын
Nice tutorial! Just a quick heads up - the inspiration you credit to cgrecord is actually my work... (I didn't even know it was reposted there!)
@resilientpicture4 жыл бұрын
Thank you. sorry about that, I saw it on cg record, hence I credited them. Nice work. Updated the links to include yours. :) Subbed to your channel. 🙂
@DiffuseFX4 жыл бұрын
@@resilientpicture No worries - thanks for the link! I could be mistaken, but I think cgrecord is exclusively an aggregator? Anyway - I enjoyed your workflow, and it's actually a little different from mine, which is always fun to see :)
@resilientpicture4 жыл бұрын
@@DiffuseFX thank you for watching. Much appreciated.
@sudheerarena4 жыл бұрын
Thanks
@resilientpicture4 жыл бұрын
Welcome
@aaponikkola11194 жыл бұрын
Hello, I'm having a problem: my grains do break apart when they are stretched apart, but they always 'bounce' back together right after. I'm wondering if it is due to some setting from source-> vellumconstraints1. No matter what I have tried it always resumes it's initial shape... :( Maybe someone can help me? Here is a video to visualize the problem: i.gyazo.com/35d91bdfa7fe874895d397bf8f90d4a2.gif
@resilientpicture4 жыл бұрын
I see the problem, this suggests that the attraction weight is too high or there is not breaking constraint in the sim. Can you please go through the tutorial again just to see if you missed any points.
@aaponikkola11194 жыл бұрын
@@resilientpicture Thanks for your reply. I did as you suggested and started from the beginning. I'm now at 09:55 and the grains break apart as they should! Unfortunately I cannot pinpoint what caused the issue I had at the first time.. Probably some silly mistake since I'm not that experienced with Houdini yet. Anyway, thank you so much for this great tutorial!!
@resilientpicture4 жыл бұрын
You are welcome & I'm glad it worked out for you. 🙂
@jippiiiiiiii3 жыл бұрын
@@resilientpicture Hey. I had the same problem. ''My grains do break apart when they are stretched apart, but they always 'bounce' back together right after.'' I changed the @breakthreshold from 2000 to 200 and now it breaks the same way as in tutorial. This is my first houdini tutorial so i have no idea what i'm doing haha.
@resilientpicture3 жыл бұрын
Lol, I'm glad you worked it out. You'll get better in the long run. Good luck.