Houdini Tutorial - Stick Textures To Fluids

  Рет қаралды 35,885

Tim van Helsdingen

Tim van Helsdingen

Күн бұрын

Пікірлер: 80
@trevorwilch460
@trevorwilch460 4 жыл бұрын
Man, been looking for a good tutorial for this but havent found it for free, was about to pay for it. Instead I'm gonna head over to you patreon. Thanks man 🔥
@TimvanHelsdingen
@TimvanHelsdingen 4 жыл бұрын
Thanks a lot man ^^ glad you liked it.
@philippwelsing9108
@philippwelsing9108 11 ай бұрын
Thanks so much, Tim! Icredible work. 🙌
@rajeshmohanty91
@rajeshmohanty91 4 жыл бұрын
Feeling excited to do RnD on it, Thanks @Tim Helsdingen for this great tutorial which i have been waiting from decade....:)
@TimvanHelsdingen
@TimvanHelsdingen 4 жыл бұрын
glad it was helpful :D thanks for watching!
@resilientpicture
@resilientpicture 4 жыл бұрын
Awesome stuff Tim, thank you.
@vipergx
@vipergx 4 жыл бұрын
By the recommended videos and the JPOW video I cand easily spot a fellow WSB reader :D Thanks for the tutorial!
@TimvanHelsdingen
@TimvanHelsdingen 4 жыл бұрын
Haha busted! Yeah the jpow thing went viral on WSB initially. Glad you liked the tutotial!
@workflowinmind
@workflowinmind 4 жыл бұрын
Thanks!! Starting at 11:00
@TimvanHelsdingen
@TimvanHelsdingen 4 жыл бұрын
Haha yeah I'm trying to also explain some of the other stuff to make it a little more complete. Got feedback on other tutotials that sometimes I tend to skip over certain things so I'm trying to include some other more basic stuff as well now so more people can follow.
@workflowinmind
@workflowinmind 4 жыл бұрын
​@@TimvanHelsdingen 😛!! I much prefer a tutorial with too much information than not enough, you're perfectly right to do so. It's hard, especially with H, to know what the audience already knows.
@workflowinmind
@workflowinmind 4 жыл бұрын
Also side note, if you fluid is mainly horizontal you want to use v@uv = set(v@rest.x,v@rest.z,0); in order to project from Y
@StephaneSOUBIRAN
@StephaneSOUBIRAN 4 жыл бұрын
Thank you for this tips !
@TimvanHelsdingen
@TimvanHelsdingen 4 жыл бұрын
You're welcome Stephane! Glad you liked it.
@wouterdijkstra1657
@wouterdijkstra1657 Жыл бұрын
Is this in someway also possible when the sim is already cached?
@TroubleShotVFX
@TroubleShotVFX Жыл бұрын
I just can't believe how insanely complicated it is to do literally anything in this program.
@TimvanHelsdingen
@TimvanHelsdingen Жыл бұрын
hahaha, well it’s just that you need to understand how the data moves. If the functionality doesn’t exist you can make it yourself instead of needing to rely exclusively on the developers to build you features
@CamilloRealTime
@CamilloRealTime Жыл бұрын
I feel your concern. I started a new project for a FLIP sim that I can use in a game engine and realised just how little I can do on my own in Houdini and how difficult this software is. I end up in a week of fulltime youtube/forum research to grasp basic understanding how I could tackle a project... then I fall into a rabbit hole comparing solutions that all have their caveat and follow-up problems. This stuff is hard.
@DommageCollateral
@DommageCollateral Жыл бұрын
@@CamilloRealTime how do you want to export flip besides with vat?
@CamilloRealTime
@CamilloRealTime Жыл бұрын
@@DommageCollateral I ended up with an alembic file for UE5
@brandoncyoung
@brandoncyoung 4 жыл бұрын
The dual rest is useful if you want to limit the smeary uvs
@TimvanHelsdingen
@TimvanHelsdingen 4 жыл бұрын
Have you been able to get dual rest to work properly though? I haven't quite been able to get them to properly blend with the dual rest solver.
@brandoncyoung
@brandoncyoung 4 жыл бұрын
@@TimvanHelsdingen yup i can post a file if you like
@TimvanHelsdingen
@TimvanHelsdingen 4 жыл бұрын
@@brandoncyoung oh yeah that would be very helpful!
@emilioochoa6575
@emilioochoa6575 4 жыл бұрын
@@brandoncyoung I Need it!
@brandoncyoung
@brandoncyoung 4 жыл бұрын
@@TimvanHelsdingen www.dropbox.com/s/kehesiigrhx2a7k/FLIP_uv_dual_rest.hip?dl=0
@IronMan-yg4qw
@IronMan-yg4qw 4 жыл бұрын
can you make a video on an emitter spraying wet concrete on to an object, like shotcrete?
@SeunJubril
@SeunJubril 4 жыл бұрын
THANK. YOU.
@TimvanHelsdingen
@TimvanHelsdingen 4 жыл бұрын
you're welcome!
@9AFilms
@9AFilms 8 ай бұрын
any suggestion for Karma H20
@TimvanHelsdingen
@TimvanHelsdingen 8 ай бұрын
plug your rest primvar into the triplanar position
@sinsterz3586
@sinsterz3586 2 жыл бұрын
has anyone tried this with a flat/wave tank, im trying to create whirlpool that distorts in image along with the whirl pool but these methods arent working
@albancontrepois
@albancontrepois 4 жыл бұрын
can we have same result with realflow for c4d ?
@HappehLemons
@HappehLemons 4 жыл бұрын
Is there any way to adjust the UVs once they're on the surface? This work well, but I can't seem to find a way to scale my texture or make my UVs more uniform in any way.
@TimvanHelsdingen
@TimvanHelsdingen 4 жыл бұрын
We're not using uv's for render, were using rest.
@HappehLemons
@HappehLemons 4 жыл бұрын
@@TimvanHelsdingen I see, because of that is there no way to scale or adjust textures on mesh? I've stuck a texture to my fluid but I wanted to scale it down and adjust it a bit once its on the surface but didn't seem like I could find a solution.
@rubykickkick2057
@rubykickkick2057 2 жыл бұрын
@@HappehLemons Hi try type v@uv = @rest * 0.5 ;
@MaciekJutrzenka
@MaciekJutrzenka 6 ай бұрын
just multiplay it :) it is just X axis and Y axis. u can use uv transform tools
@MaciekJutrzenka
@MaciekJutrzenka 6 ай бұрын
@@TimvanHelsdingen rest is position and uv is also position same thing actually :)
@MBSJQ
@MBSJQ 4 жыл бұрын
Yes dude 👍👍👍
@octoghost3470
@octoghost3470 4 жыл бұрын
can you do this without using redshift? cause i was following along but got stuck when it came the the redshift stuff
@TimvanHelsdingen
@TimvanHelsdingen 4 жыл бұрын
That'll depend on your renderengine, as long as it supports triplanar with reference positions that'll work.
@octoghost3470
@octoghost3470 4 жыл бұрын
Tim van Helsdingen ok thank you. I’m new to Houdini. I’m using the apprentice version of it but Im not sure how many render engines are on it
@octoghost3470
@octoghost3470 4 жыл бұрын
@@TimvanHelsdingen i dont think the render engines on houndini apprentice support triplanar with positions :/
@angosalvo5734
@angosalvo5734 4 жыл бұрын
Thanks for this. Is there to do something similar with VDBs converted from geometries. Basically I wanted to blend between some animated polygons so I thought the best way to do it with vdb to fake some liquid animation. Now it seems I need some UV on the result to add texture variation on it. Tried your other method but the seams and distortions were too much.
@TimvanHelsdingen
@TimvanHelsdingen 4 жыл бұрын
Did you watch the exgended version of the uv fluid? as that's the part that goes into how to get rid of those, that isn't included in the base one. So the one where we rebuilding the mesh inside the compiled foreach loop. A lot of people seemed to miss the fact that there's a extended version which was originally paid (but it's also on KZbin now)
@angosalvo5734
@angosalvo5734 4 жыл бұрын
@@TimvanHelsdingen Yes I did thanks. Actually my problem seems to be the UV attribute transfer where it connects uv island borders even after splitting the vertices. For some reason it is failing.
@paulvansommeren
@paulvansommeren 3 жыл бұрын
Hi Tim, how would you combine this with a flat projection to reveal an image? (Like Matt Taylor's "Flow")
@TimvanHelsdingen
@TimvanHelsdingen 3 жыл бұрын
Hey Paul, Not sure what your question is, I'm not familiar eith "Flow" by matt taylor. I'm trying to search for it but nothing comes up that looks like something you describe..
@paulvansommeren
@paulvansommeren 3 жыл бұрын
@@TimvanHelsdingen instagram.com/p/B_xFBDCnBpz/ this one :)
@paulvansommeren
@paulvansommeren 3 жыл бұрын
I'm thinking freezing the UVs with a timeshift at some point, but i'm not getting any smooth transitions to and from the frozen frame
@TimvanHelsdingen
@TimvanHelsdingen 3 жыл бұрын
@@paulvansommeren I think: Do sim first and make sure reseeding is off. Then timeshift on the frame you want tbe production to happen. Add uv on that frame on tbe points, then attributecopy that uv over to the rest of the points.
@paulvansommeren
@paulvansommeren 3 жыл бұрын
@@TimvanHelsdingen Yeah that's exactly what I tried, but there seems to be no continuity except for the 'frozen' frame. I tried at 2am so I'll give it another go when rested haha
@dolphin4ik101
@dolphin4ik101 4 жыл бұрын
Thank you so much!
@TimvanHelsdingen
@TimvanHelsdingen 4 жыл бұрын
You're welcome dude! glad it helped
@philippaps44
@philippaps44 3 жыл бұрын
how would you render this in an external program? i am trying to render in cinema 4d octane but the texture is fixed although it works fine in Houdini
@TimvanHelsdingen
@TimvanHelsdingen 3 жыл бұрын
rest positions should come through as vertex tags inside c4d which you should be able to use in some renderengines (like redshift) I don't know about octane but it'll probably also work there.
@philippaps44
@philippaps44 3 жыл бұрын
@@TimvanHelsdingen So in Octane, at least the old version i have (3.07) there is no way as far as i understand. Also tried the process you show inside Houdini-Redshift for Cinema4d-Redshift, but its not working either although the rest attribute does come through. tried the triplanar method also. Could this be a bug?
@TimvanHelsdingen
@TimvanHelsdingen 3 жыл бұрын
@@philippaps44 3.07 is quite old though at this point. Custom attributes got introduced in the 2020 version in houdini so i assume that also applies to the other versions. Rest would be a custom attribute. Time to upgrade :P
@philippaps44
@philippaps44 3 жыл бұрын
@@TimvanHelsdingen first of all thanks for replying man! you are awesome. So i fixed it in Redshift, i had to promote the uv from point to vertex before i export the alembic to cinema 4d. So the sim gets imported with a uv tag. So far it works, i hope i haven't missed anything
@TimvanHelsdingen
@TimvanHelsdingen 3 жыл бұрын
@@philippaps44 nice! glad you got it working.
@attilakovacs8329
@attilakovacs8329 4 жыл бұрын
Good work man ;)
@TimvanHelsdingen
@TimvanHelsdingen 4 жыл бұрын
thanks dude!
@cadudatoros
@cadudatoros 4 жыл бұрын
Nice!!!
@affectreflect
@affectreflect 4 жыл бұрын
Lovely stuff as always Tim.Thanks.
@TimvanHelsdingen
@TimvanHelsdingen 4 жыл бұрын
thanks dude! glad you liked it
@Damich
@Damich Жыл бұрын
Hi, I am using karma and I managed to do the triplanar projection but I didn't find the reference projection space type. Do you know about this in karma ?
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