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Houdini2Unreal Doc: www.sidefx.com...
00:00:01 Introduction
00:01:30 Create Digital Asset and bring it into Unreal
00:03:38 Auto-Assign Unreal-Material
00:05:20 Bring Houdini-Material and Texture into Unreal
00:11:35 Bake Texture from Houdini-Output directly in Unreal
Note: If you bake a flow map, this map needs to set "flip green channel" in unreal.
This video explains the basic workflow of bringing a cube as Houdini Digital Asset into Unreal and making use of Materials (both, already existing Unreal-Materials or create a new Material/Texture coming from Houdini). Also, we'll setup a Houdini-Bake-Node which we'll trigger from Unreal to update our bake results after we modified our digital asset in Unreal.