Houdini UV Flatten - Rectify to Quads

  Рет қаралды 8,348

What I Found

What I Found

Күн бұрын

I'll show how to use a handy feature of the UV Layout SOP to quickly arrange quad groups to perfectly straight islands.
I also go over a few features of the Curve SOP that are new to Houdini 19.5

Пікірлер: 27
@sskidmore13
@sskidmore13 Жыл бұрын
Always wondered how to do that with UV Flatten SOP. Apparently it was staring me right in the face the whole time. Thanks
@rich_lord
@rich_lord Жыл бұрын
Useful! Im always needing this. Im sure you know this, but you can make edge groups based on normals, so you dont need to select all the sharp corners here if you want to speed that up. A little less flexible I guess. Anyway, good stuff!
@WhatIFound
@WhatIFound Жыл бұрын
Thanks! That’s a great call on group by normals. I thought I could get a useful group out of the extrude and promote it to edges but it didn’t work. There’s always so many ways to approach problems with Houdini.
@ideallyyours
@ideallyyours Жыл бұрын
@@WhatIFound Group > Edges > Edge Angle
@maarten176
@maarten176 6 ай бұрын
Goooood stuff! thanks
@jlukas5539
@jlukas5539 3 ай бұрын
lifesaver, big thanks !! :)
@oneday7922
@oneday7922 Жыл бұрын
thankyou
@mouhammadwasseemshaabani47
@mouhammadwasseemshaabani47 Жыл бұрын
Thank you so much
@rd-cv4vm
@rd-cv4vm Жыл бұрын
cool but if you use sweep there is no reason to use flatten, as sweep make perfect uv for you
@WhatIFound
@WhatIFound Жыл бұрын
Hey, thanks for checking this out. Of course you can make uvs in the sweep, but what if you're handed geo with bad UVs from a different department? The goal of this video is to demo the rectify quad groups option on the flatten.
@philippwelsing9108
@philippwelsing9108 11 ай бұрын
Shift-A-middle mouse - FINALLY. Thank you. Great as always.
@luong-hoela5247
@luong-hoela5247 Жыл бұрын
OMG, u r my saviour
@댕굴DangGuRu
@댕굴DangGuRu 2 ай бұрын
This is the tutorial I've been looking for 🥺🥺❤❤❤❤
@esbenoxholm
@esbenoxholm Жыл бұрын
Nice, great tips. Thanks for sharing!
@simonfarussell
@simonfarussell Жыл бұрын
Thanks for this! Have an internet point
@massimobaita7178
@massimobaita7178 Жыл бұрын
Thank You very much!
@timsylar885
@timsylar885 Жыл бұрын
thx! bro! very useful!
@guymicciche144
@guymicciche144 Жыл бұрын
Maya needs this
@OnkAnCa64
@OnkAnCa64 Жыл бұрын
nice, thanks
@lucienbeaujouan4951
@lucienbeaujouan4951 Жыл бұрын
omg, great tip !
@antoniopepe
@antoniopepe Жыл бұрын
TOOP
@weeplowcreative
@weeplowcreative Жыл бұрын
finally explained 🥰 nice video!
@Ayred
@Ayred Жыл бұрын
Thanks very much for this! I had some kinks in my curve which I resampled. But if you smooth out the resulting up vector from the curve sop you get a nice and smooth flowing sweep. Question, in this instance why didn't you use the really great compute uv's option from the sweep sop with a rectangle in the second sweep input ?
@WhatIFound
@WhatIFound Жыл бұрын
Hey Derya, thanks for watching. The whole purpose of this tutorial was to demo the rectify quad group option on the UV Flatten SOP. You can definitely create UVs from the sweep, but often as a Houdini artist you're just handed geometry and have to deal with issues that may be there so I wanted to show how to deal with UV issues you may encounter. The rectify option is a feature that's often overlooked so I wanted to highlight that. The features of the curve sop and using the sweep were just an interesting way to get there.
@YuuJer
@YuuJer Жыл бұрын
that's cool! how would you unitize one of those islands or rotate them procedurally afterwards?
@WhatIFound
@WhatIFound Жыл бұрын
UV Unitize and UV Transform SOPs. If you want to limit those to certain islands, use the group field with prim selections.
@YuuJer
@YuuJer Жыл бұрын
@@WhatIFound oo nice!
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