Shift-A-middle mouse - FINALLY. Thank you. Great as always.
@sskidmore132 жыл бұрын
Always wondered how to do that with UV Flatten SOP. Apparently it was staring me right in the face the whole time. Thanks
@rich_lord2 жыл бұрын
Useful! Im always needing this. Im sure you know this, but you can make edge groups based on normals, so you dont need to select all the sharp corners here if you want to speed that up. A little less flexible I guess. Anyway, good stuff!
@WhatIFound2 жыл бұрын
Thanks! That’s a great call on group by normals. I thought I could get a useful group out of the extrude and promote it to edges but it didn’t work. There’s always so many ways to approach problems with Houdini.
@ideallyyours2 жыл бұрын
@@WhatIFound Group > Edges > Edge Angle
@LohaZeo2 ай бұрын
Thank you!!!That's so useful!
@댕굴DangGuRu5 ай бұрын
This is the tutorial I've been looking for 🥺🥺❤❤❤❤
@luong-hoela52472 жыл бұрын
OMG, u r my saviour
@esbenoxholm2 жыл бұрын
Nice, great tips. Thanks for sharing!
@jlukas55396 ай бұрын
lifesaver, big thanks !! :)
@weeplowcreative2 жыл бұрын
finally explained 🥰 nice video!
@massimobaita7178 Жыл бұрын
Thank You very much!
@Ayred2 жыл бұрын
Thanks very much for this! I had some kinks in my curve which I resampled. But if you smooth out the resulting up vector from the curve sop you get a nice and smooth flowing sweep. Question, in this instance why didn't you use the really great compute uv's option from the sweep sop with a rectangle in the second sweep input ?
@WhatIFound2 жыл бұрын
Hey Derya, thanks for watching. The whole purpose of this tutorial was to demo the rectify quad group option on the UV Flatten SOP. You can definitely create UVs from the sweep, but often as a Houdini artist you're just handed geometry and have to deal with issues that may be there so I wanted to show how to deal with UV issues you may encounter. The rectify option is a feature that's often overlooked so I wanted to highlight that. The features of the curve sop and using the sweep were just an interesting way to get there.
@OnkAnCa642 жыл бұрын
nice, thanks
@maarten1769 ай бұрын
Goooood stuff! thanks
@oneday79222 жыл бұрын
thankyou
@guymicciche144 Жыл бұрын
Maya needs this
@timsylar885 Жыл бұрын
thx! bro! very useful!
@mouhammadwasseemshaabani472 жыл бұрын
Thank you so much
@276_rein28 күн бұрын
What happens if I want to not rectify circular islands?
@lucienbeaujouan49512 жыл бұрын
omg, great tip !
@YuuJer2 жыл бұрын
that's cool! how would you unitize one of those islands or rotate them procedurally afterwards?
@WhatIFound2 жыл бұрын
UV Unitize and UV Transform SOPs. If you want to limit those to certain islands, use the group field with prim selections.
@YuuJer2 жыл бұрын
@@WhatIFound oo nice!
@simonfarussell2 жыл бұрын
Thanks for this! Have an internet point
@antoniopepe2 жыл бұрын
TOOP
@rd-cv4vm2 жыл бұрын
cool but if you use sweep there is no reason to use flatten, as sweep make perfect uv for you
@WhatIFound2 жыл бұрын
Hey, thanks for checking this out. Of course you can make uvs in the sweep, but what if you're handed geo with bad UVs from a different department? The goal of this video is to demo the rectify quad groups option on the flatten.