Houdini UV Flatten - Rectify to Quads

  Рет қаралды 9,088

What I Found

What I Found

Күн бұрын

Пікірлер: 29
@philippwelsing9108
@philippwelsing9108 Жыл бұрын
Shift-A-middle mouse - FINALLY. Thank you. Great as always.
@sskidmore13
@sskidmore13 2 жыл бұрын
Always wondered how to do that with UV Flatten SOP. Apparently it was staring me right in the face the whole time. Thanks
@rich_lord
@rich_lord 2 жыл бұрын
Useful! Im always needing this. Im sure you know this, but you can make edge groups based on normals, so you dont need to select all the sharp corners here if you want to speed that up. A little less flexible I guess. Anyway, good stuff!
@WhatIFound
@WhatIFound 2 жыл бұрын
Thanks! That’s a great call on group by normals. I thought I could get a useful group out of the extrude and promote it to edges but it didn’t work. There’s always so many ways to approach problems with Houdini.
@ideallyyours
@ideallyyours 2 жыл бұрын
@@WhatIFound Group > Edges > Edge Angle
@LohaZeo
@LohaZeo 2 ай бұрын
Thank you!!!That's so useful!
@댕굴DangGuRu
@댕굴DangGuRu 5 ай бұрын
This is the tutorial I've been looking for 🥺🥺❤❤❤❤
@luong-hoela5247
@luong-hoela5247 2 жыл бұрын
OMG, u r my saviour
@esbenoxholm
@esbenoxholm 2 жыл бұрын
Nice, great tips. Thanks for sharing!
@jlukas5539
@jlukas5539 6 ай бұрын
lifesaver, big thanks !! :)
@weeplowcreative
@weeplowcreative 2 жыл бұрын
finally explained 🥰 nice video!
@massimobaita7178
@massimobaita7178 Жыл бұрын
Thank You very much!
@Ayred
@Ayred 2 жыл бұрын
Thanks very much for this! I had some kinks in my curve which I resampled. But if you smooth out the resulting up vector from the curve sop you get a nice and smooth flowing sweep. Question, in this instance why didn't you use the really great compute uv's option from the sweep sop with a rectangle in the second sweep input ?
@WhatIFound
@WhatIFound 2 жыл бұрын
Hey Derya, thanks for watching. The whole purpose of this tutorial was to demo the rectify quad group option on the UV Flatten SOP. You can definitely create UVs from the sweep, but often as a Houdini artist you're just handed geometry and have to deal with issues that may be there so I wanted to show how to deal with UV issues you may encounter. The rectify option is a feature that's often overlooked so I wanted to highlight that. The features of the curve sop and using the sweep were just an interesting way to get there.
@OnkAnCa64
@OnkAnCa64 2 жыл бұрын
nice, thanks
@maarten176
@maarten176 9 ай бұрын
Goooood stuff! thanks
@oneday7922
@oneday7922 2 жыл бұрын
thankyou
@guymicciche144
@guymicciche144 Жыл бұрын
Maya needs this
@timsylar885
@timsylar885 Жыл бұрын
thx! bro! very useful!
@mouhammadwasseemshaabani47
@mouhammadwasseemshaabani47 2 жыл бұрын
Thank you so much
@276_rein
@276_rein 28 күн бұрын
What happens if I want to not rectify circular islands?
@lucienbeaujouan4951
@lucienbeaujouan4951 2 жыл бұрын
omg, great tip !
@YuuJer
@YuuJer 2 жыл бұрын
that's cool! how would you unitize one of those islands or rotate them procedurally afterwards?
@WhatIFound
@WhatIFound 2 жыл бұрын
UV Unitize and UV Transform SOPs. If you want to limit those to certain islands, use the group field with prim selections.
@YuuJer
@YuuJer 2 жыл бұрын
@@WhatIFound oo nice!
@simonfarussell
@simonfarussell 2 жыл бұрын
Thanks for this! Have an internet point
@antoniopepe
@antoniopepe 2 жыл бұрын
TOOP
@rd-cv4vm
@rd-cv4vm 2 жыл бұрын
cool but if you use sweep there is no reason to use flatten, as sweep make perfect uv for you
@WhatIFound
@WhatIFound 2 жыл бұрын
Hey, thanks for checking this out. Of course you can make uvs in the sweep, but what if you're handed geo with bad UVs from a different department? The goal of this video is to demo the rectify quad groups option on the flatten.
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