Had a 3 hr session on procedural uv last evening that helped nothing. This 10 minutes really helped me more. I like it that you make a lesson on organic object too. These are the real uv beasts. Thank you.
@mrbennelson Жыл бұрын
No problem! Proceduralism has its limitations. Sometimes it's just quicker to hand UV the object and be done with it.
@kristofferlevin1484 Жыл бұрын
thanks! Thinking about Houdini or Maya! This pushed me a little to the north.
@avinashlobo4 жыл бұрын
Useful stuff, thanks. Quick tip: if you hold A while making your selections, you can save yourself a lot of clicking. With that, you can directly click at the end of the partial edge loop you're trying to make, without having to click every edge along the way.
@mrbennelson4 жыл бұрын
oh sweet! Thank you for the tip, that's great to know. Totally gonna save me some time!
@DevGods4 жыл бұрын
Just subbed to your channel we need more Houdini knowledge out there
@theversatilehunter36513 жыл бұрын
brilliant thanks! you're very right that there are a number of tutorials on UV mapping for square and stuff, which is so useless! this is exactly the level i needed for basic character stuff :))
@mrbennelson3 жыл бұрын
glad it was helpful
@GioFar4 жыл бұрын
Thanks for the video, I finally started to understand UV in Houdini, after several years in Maya it helped me a lot. Thanks.
@mrbennelson4 жыл бұрын
no problem!
@darkarps Жыл бұрын
that was great, thank you for this
@mrbennelson Жыл бұрын
you're welcome! If you like these, my hope is to get some new content out soon (I've been saying that for a year now) but it's still a plan as soon as my other work lets up!
@darkarps Жыл бұрын
@@mrbennelson looking forward to it!
@MitzuTa2 жыл бұрын
Great explained, nice and simple!:)
@karimoh3154 Жыл бұрын
thanks, just what i needed
@irql24 жыл бұрын
This is very helpful. I like the way you explain stuff. Very clear and easy to follow. Do you have any other platforms where we could post questions for you? Like a Patreon or discord?
@mrbennelson4 жыл бұрын
I don't currently but I want to in the future. Right now I'm busy with other projects to do so, but once I get a free moment I'll be able to devote more time to this.
@irql24 жыл бұрын
@@mrbennelson well I look forward to when you do! You have knack for this teaching stuff and i appreciate the time you've spent sharing your work with us.
@mrbennelson4 жыл бұрын
@@irql2 thanks man, glad it can be useful.
@gooorylin2 жыл бұрын
Thank you for the tutorial!.Houdini is great,but: at the same time - is a way more difficult - comparing to Blender,Maya,3ds max,Softimage.
@mrbennelson2 жыл бұрын
I totally agree with you, it's definitely not for everyone. I particularly really like it, but I know it's pretty cumbersome for many.
@nathanbayne35763 жыл бұрын
So when you UV unwrap in Houdini you can just make cuts wherever you want? As long as you lay them out and scale after?
@mrbennelson3 жыл бұрын
Yes and no -- basically you want to make minimal cuts, but cuts that will ensure your uv scales are as even as possible. There are more advanced techniques that deal with where to make cuts, but this is a simple way to get started.
@sulroy4 жыл бұрын
I heard UV Pelt was useful for organic surfaces,. In which case should I use UV Pelt compared to UV Flatten ?
@mrbennelson4 жыл бұрын
Yeah you totally could use that. I've just always found UV Flatten to be reliable for my purposes.
@KenedyTorcatt4 жыл бұрын
Thank you for this. I wanted to ask you how to texture a disintegration effect, I mean if you have your pig with volume and break the pig, how to texture the inside face after it breaks? Is it like this or is a different texturing process? Thanks in advance!
@mrbennelson4 жыл бұрын
yeah so for fractured geo, you could make use a "UV Triplanar" projection node in your shader on the inside faces, or you could use a procedural noise based texture. It depends on what your material is. Does that make sense or do I need to explain a little further?
@KenedyTorcatt4 жыл бұрын
@@mrbennelson so normal UV and trippanar as well? I don't have that process very clear. It would be great a Tut on that! Or maybe let.me know if there is a good Tut on that out there please.
@mrbennelson4 жыл бұрын
@@KenedyTorcatt Yeah you could have your UV mapped object, and then when you fracture it, just on the inside faces apply a second material. That material could utilize a uv triplanar projection, or you could make your own procedural texture depending on what it is that you are fracturing. I'd love to make a tutorial on it for sure, once I get more time away from my other projects and job I'll see what I can do. But hopefully this helps point you in the right direction since I can't promise a tutorial on that any time soon.
@KenedyTorcatt4 жыл бұрын
@@mrbennelson Ok, thank you very much! I hope to find something like that in the web, any Tut considering that you know and it's already out there? That will help me a lot.
@mrbennelson4 жыл бұрын
@@KenedyTorcatt what type of object are you fracturing?
@hardway7773 жыл бұрын
Thanks!
@vahidzarei21113 жыл бұрын
Perfect
@uwirl43384 жыл бұрын
Loved the video! I have a slightly unrelated question though: How do I learn hotkeys for Houdini? I would love to be able to use Houdini as if it was Blender like you seem to do.
@mrbennelson4 жыл бұрын
Here's a good list: shortcutworld.com/Houdini/win/Houdini_Shortcuts
@uwirl43384 жыл бұрын
@@mrbennelson Wow, great resource. Thank you so much!
@9AFilms3 жыл бұрын
Thanks alot for the this
@legacythegame4 жыл бұрын
Cheers, helped a lot!
@warpcloud4 жыл бұрын
Thank you!!!
@mrbennelson4 жыл бұрын
No problem, glad it was helpful
@saucemonster_the_movie Жыл бұрын
i love you
@lucasblahblah3 жыл бұрын
"sounds great... notforvegans"
@maxgordon3194Ай бұрын
houdini is such a good tool. screw maya
@cgman11994 жыл бұрын
LOL! Not for vegans! hilarios still
@MarquisDeSang4 жыл бұрын
I am returning to Blender, no time to waste with stupid nodes.
@sulroy4 жыл бұрын
There are plenty of nodes in Blender : shading nodes, material nodes, and more recently, geometry nodes. Same with Maya, it seems like everyone is following the node-verse of SideFX. Fun fact : in an older version of Blender, I can't remember the exact one, there was a scene node network for every object on it.
@MarquisDeSang2 жыл бұрын
@@sulroy I am back here because I use Houdini now. Lol