BGHUG | Bogdan Amidžić and Igor Žanić

  Рет қаралды 16,598

Houdini

Houdini

Жыл бұрын

1st Belgrade HUG Kick-off Event! Three presenters that cover games, visual design, and FX for film (large-scale oceans) span over the evening of September 23, 2022. Crater Studio graciously lent us their cinema room for this event. You can find each segment of the evening down below - enjoy!
Don't Over-complicate | Bogdan Amidžić and Igor Žanić
Bogdan and Igor will look at a complex FX shot and suggest simple approach to achieving the look. These tips not only encompass and affect what you do in Houdini (kitbashing FX, separate HDAs for trails and splashes, etc) but also your hardware resources because caches can be $$$.
H19.5 SOP FLIP Fluids for Film/TV | Igor Žanić
Newly introduced SOP-based FLIP fluids in Houdini 19.5 allows for fast setups without having to exchange data between SOP and DOP networks. Over many Houdini releases, Igor Žanić has been an active and contributing force in helping to improve performance, stability and workflow of FLIP fluids. Having been part of this most recent H19.5 beta, Igor rigorously tested SOP-FLIP tools and workflow and will be demonstrating custom boundaries (FLIP Boundary SOP), and simplified examples of how to take low resolution simulations, partially upres and blend between the two. vimeo.com/760591474
Proceduralism in Print | Nikola Damjanov
Nikola will share his daytime Houdini work and then his nighttime explorations in Houdini and how it is translated to print form (2D, 3D). vimeo.com/760590713
More info here:
www.sidefx.com/houdini-hive/w...

Пікірлер: 22
@HristoVelev
@HristoVelev
Amazing looks! Thanks for showing guys :)
@Fabian_Nowak_VFX
@Fabian_Nowak_VFX Жыл бұрын
Great presentation !
@MortenKvale
@MortenKvale Жыл бұрын
Legends!
@cl11334
@cl11334
such a good video and presentation
@VuPhamRainstorm
@VuPhamRainstorm Жыл бұрын
brilliant works
@meshov1945
@meshov1945 Жыл бұрын
Great talk!
@mohamadshammaa95
@mohamadshammaa95
i wish u guys talked about meshing a bit. great work overall!
@markx9192
@markx9192 Жыл бұрын
How to match flat tank with ocean surface?
@nictanghe98
@nictanghe98 Жыл бұрын
25:20
@nelpiper
@nelpiper Жыл бұрын
Really cool. Is there an example file?
@suraramtarun3361
@suraramtarun3361 Жыл бұрын
radhe shyam is tollywood bro not bollywood by the way great work
@Lost_Dawn
@Lost_Dawn Жыл бұрын
Anyone ever thought to use Houdini to procedurally generate vehicles like Cars and ATVs? I mean Google is useless and the designs are endless.
@homekk5318
@homekk5318 Жыл бұрын
wawwawawawaw
@user-cw3nb8rc9e
@user-cw3nb8rc9e Жыл бұрын
Obviously not a good engine. All this physics should be made and ready in engine and not a trick of an artist. You set water volume and depth, wind, gravity force, wave size and direction, then it does it all for you, whatever you throw in that water - a ship, cayak, whatever. Any object. So for now, it is a nonsense to learn how to do the "effect". This should be physics simulation engine.
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